- Default
- Attack
- Special
- Injured




Picnic Felicia - Off the Menu |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 20 | 7 | 10 | 7 | 6 |
Middle | 21 | 8 | 11 | 8 | 7 |
High | 22 | 9 | 12 | 9 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 26 | 34 | 26 | 32 |
Middle | 43 | 30 | 37 | 30 | 35 |
High | 46 | 33 | 40 | 33 | 38 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Flavor of the Day: Food Poisoning (Near Save)
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Eldhrímnir (+Eff) | A | Atk/Spd Unity Alternate: Kestrel Stance 3 |
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Positional Assist | B | Savvy Fighter 3 Alternate: Slick Fighter 3 |
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Glacies Alternate: Iceberg |
C | A/D Near Save 3 Alternate: A/R Near Save 3 |
IVs | +ATK or +SPD or +DEF | S | Darting Breath Alternate: Steady Breath |
Weapon: Eldhrímnir (+Eff)
Assist: Positioning Assist / Flexible
Special: Glacies / Iceberg / Noontime
Passive A: Atk/Spd Unity / Kestrel Stance / Close Def / Atk/Def Unity / Sturdy Stance
Passive B: Savvy Fighter / Slick Fighter / Crafty Fighter / Wily Fighter
Passive C: A/D Near Save / A/R Near Save
Sacred Seal: Darting Breath / Steady Breath / Mystic Boost / Darting Breath / Form Skills
- Picnic Felicia’s readily available defensive tools — most notably, her refined Eldhrímnir’s numerous damage and durability-enhancing effects alongside the power of both Fighter and Savior skills — make her best-suited for a tanking role. Considering her innate melee range and ease in maintaining her weapon’s maximum effects against many offensive threats (who don’t often invest in Resistance), this build focuses on her close-range matchups with Near Save.
- For her Special, Glacies is a fantastic choice to take full advantage of accelerated cooldown from your choice of Breath Sacred Seal or specific ally support (e.g. Brave Lucina’s Geirskögul or Thórr’s Worldbreaker). Iceberg is another option should you abstain from giving Felicia any of these aforementioned venues for accelerated cooldown.
- She can also use healing Specials for greater longevity, but her innate durability is often enough that she generally prefers a damage-dealing Special instead. If you really want some form of sustain, it may be better to equip the Mystic Boost Sacred Seal instead.
- The remainder of Picnic Felicia’s kit specifics here depends on whether you’re aiming to leverage her statline’s innate inclination towards Spd or focusing fully on her damage capacity and sheer durability.
- Speed-Based Near Save:
- In this context, Savvy Fighter becomes Picnic Felicia’s optimal B skill as it grants full access to a Null Follow-Up effect (as her refined PRF only comes with the defensive half of the skill), eliminating any enemy follow-up mechanics that otherwise impede her performance.
- Further, it carries yet another 30% damage reduction, which stacks multiplicatively with refined Eldhrímnir to reduce her foe’s first attack by nearly half. Since melee threats often lack a means of bypassing damage reduction, this often translates to a staggering increase in her overall longevity — especially since they’re unlikely to attack twice given Savvy Fighter’s Null Follow-Up bonus and her high Spd.
- This makes choosing A skills and Sacred Seals that augment both Atk and Spd ideal, as this enables full optimization of her natural strengths.
- Traditional Near Save:
- Refined Eldhrímnir already comes with the part of Null Follow-Up that negates automatic enemy doubles. Accordingly, one also has the choice of equipping Felicia with a Fighter skill that enables guaranteed follow-up attacks to stack Atk and Def instead, with her naturally high Spd offering a solid chance of simply breaking through any Impact effects regardless without having to rely on Savvy Fighter.
- Of such Fighter skills available, Crafty Fighter, Slick Fighter, and Wily Fighter should take priority for their more generally useful bonus effects: Guard (Crafty), debuff immunity (Slick), and buff nullification (Wily). The choice between which ultimately boils down to personal preference, and which A skill she uses as some have overlap (e.g. Crafty Fighter + Sturdy Stance is redundant).
- Speed-Based Near Save:
what’s wrong, Summoner? you hardly touched your vanilla bean ice cream (Far Save)
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Eldhrímnir (+Eff) | A | Distant Stance Alternate: Distant Counter |
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Positional Assist | B | Slick Fighter 3 Alternate: Savvy Fighter 3 |
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Glacies Alternate: Iceberg |
C | A/D Far Save 3 |
IVs | +ATK or +SPD or +RES | S | Warding Breath |
Weapon: Eldhrímnir (+Eff)
Assist: Positioning Assist / Flexible
Special: Glacies / Iceberg
Passive A: Distant Dart / Distant Stance / Distant Counter
Passive B: Slick Fighter / Crafty Fighter / Wily Fighter / Savvy Fighter
Passive C: A/R Far Save / D/R Far Save
Sacred Seal: Warding Breath / Mystic Boost / Darting Breath / Atk/Res Solo / Distant Def
- Alternatively, though she may be melee, Picnic Felicia’s Resistance-heavy statline also allows flexibility in choosing specialization against ranged threats instead, so this build emphasizes just that with Far Save. A +RES IV should receive priority here over +DEF, though arguably any IV set beyond +HP can be used.
- That being said, Picnic Felicia’s playstyle doesn’t change much between this build and the first as her primary goal remains tanking. Again, she has the same choices between investing in her Spd to utilize Savvy Fighter or opting for investment into her Atk and bulk and equipping a guaranteed follow-up skill, though it should be noted that the latter may work better in the context of ranged tanking — methods of piercing through damage reduction are much more common among such threats.
- The primary consideration to be made is the fact that Felicia needs to be equipped with an A skill that enables counterattacks regardless of distance, as this ensures she can actually damage them in kind rather than simply face-tank. Distant Stance and Distant Dart are the premium and optimal choices for their supplemental +5 Res and Spd enhancements respectively, but this is more for the truly dedicated given its extreme scarcity — everyone else can just use the tried-and-true Distant Counter and be off fine.
- Additionally, the Mystic Boost Sacred Seal may be more important to equip here to neutralize Wrathful Staff effects; this ensures that even if she can’t counterattack against a healer due to Dazzling, such foes at least will deal minimal to no damage.
where’s the flavor? where’s the flavor in this? i don’t taste sugar, cinnamon, nutme— (Stall Tank / Hardy Fighter)
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Eldhrímnir (+Eff) | A | Atk/Spd Unity Alternate: Distant Stance |
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Positional Assist | B | Hardy Fighter 3 |
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Escutcheon Alternate: Sacred Cowl |
C | D/R Near Save 3 Alternate: D/R Far Save 3 |
IVs | +DEF or +RES or +SPD | S | Darting Breath Alternate: Deflect Magic 3 |
Weapon: Eldhrímnir (+Eff)
Assist: Positioning Assist / Flexible
Special: Escutcheon / Sacred Cowl
Passive A: Atk/Spd Unity / Distant Stance / Stance Skills / Close Def / Distant Def
Passive B: Hardy Fighter
Passive C: D/R Near Save / D/R Far Save / Flexible
Sacred Seal: Darting Breath / Deflect Skills / Steady Breath / Solo Skills / Mystic Boost / Quick Riposte / Form Skills
- Offering a more “for fun” alternative to her preferred playstyle, this build focuses on bolstering Picnic Felicia’s survivability as much as possible. This comes with a somewhat sizable chunk to her damage output due to the lack of a damage-dealing Special, but she (probably) won’t be dying anytime soon at least. A +DEF or +RES IV helps Picnic Felicia further reduce the amount of damage she receives from offensive pressure, but +SPD also works well to evade follow-ups.
- The crux of Picnic Felicia’s defensive capacity here lies in her choice of B skill: Hardy Fighter. Although admittedly quite gimmicky, it does feature useful mechanics that safeguard her from ever receiving the full brunt of an enemy’s offensive pressure, most notably through its amplification of damage-reduction-based Specials.
- To avoid unnecessary confusion, let’s take this in perspective of the primary Special options Felicia has here: Escutcheon and Sacred Cowl, as their two-turn cooldown lets her activate them upon each enemy attack through either a Breath Sacred Seal or ally support.
- At base, these Specials offer 30% damage reduction; however, through Hardy Fighter, they activate twice and become a more ample 51% damage reduction (since this is multiplicative, not additive) with another five points subtracted from whatever remains. This is not to mention the fact that refined Eldhrímnir carries yet another 30% damage reduction if she has more Resistance than her foe, and that this can pair with a Deflect Sacred Seal to gain protection against Brave weapon wielders as well.
- This naturally drastically takes away from her damage potential since she won’t gain bonus damage from her Special, but it makes her remarkably sturdy — especially considering that, at least where her Special damage reduction is concerned, it can’t be negated by effects such as Deadeye or Young Innes’ Bow of Frelia, unlike Savvy Fighter.
- To avoid unnecessary confusion, let’s take this in perspective of the primary Special options Felicia has here: Escutcheon and Sacred Cowl, as their two-turn cooldown lets her activate them upon each enemy attack through either a Breath Sacred Seal or ally support.
- For this playstyle, Picnic Felicia can be fielded as either a Near Save or Far Save ally — the choice, as always, is up to personal preference. Using Near Save is likely better from a damage perspective as Picnic Felicia can always use something like Atk/Spd Unity to help circumvent the loss of her Special, but Far Save is always an option considering her stellar magical resilience.
- For Far Save, using Distant Stance or Distant Counter is ideal as she needs to counterattack in order to have Sacred Cowl ready for every incoming enemy strike, but she can utilize Distant Def to purely soak damage (though this is likely her most gimmicky course of action by far).
Strengths
Eldhrímnir
The defensive counterpart to her sister’s Sæhrímnir, Picnic Felicia’s exclusive Eldhrímnir originally revolved entirely augmenting her overall durability by tampering enemy damage output through a potential -8 Atk/Spd debuff on foes during combat. However, through its new refinement option, her handy frying pan has greatly elevated the vacationing maid’s performance by leaps and bounds, especially in terms of her damage output.
- This is owed largely to refined Eldhrímnir extending her in-combat debuffs to now affect Def and making it much easier to maintain the maximum value, but moreover granting a Spectrum +8 to all of Felicia’s stats for practically free — altogether providing access to an effective +16 Atk boost under the right conditions.
- Naturally, the enhancements to Picnic Felicia’s other stats also come in handy to double down on her inherent strengths at avoiding damage output, and this is complemented further by refined Eldhrímnir’s 30% damage reduction and negation of guaranteed follow-up attacks for her foe (a la partial Null Follow-Up).
- While she does require a fair bit of investment to get going, all these newly augmented moving pieces help massively in ensuring Picnic Felicia can actually deal damage while only becoming even more troublesome to take down given her combination of high raw bulk and exceptional Spd.
(P.S: As an added benefit, Eldhrímnir also carries bonus damage against beast damage which… is a bit weird, in all honesty, but this is the rarest type of effectiveness available so it’s a unique niche for her that is more than welcome when it comes into play).
Good Speed & Defensive Stats
Picnic Felicia’s combination of reasonable Speed and mixed bulk synergizes excellently with the defensive advantages provided by Eldhrímnir, adding to her proficiency at absorbing damage and evading doubles. Her Defense is admittedly on the weaker side compared to the average modern armored unit, but it’s readily boosted post-refinement to a more competitive level.
Armored Benefits
Her armored status massively improves the off-duty maid’s viability by virtue of imparting her with phenomenal skill accessibility. From the Fighter skill line that enhances her combat quality through exclusive bonuses (e.g. debuff immunity from Slick Fighter, dual-phase Breath from Special Fighter, etc.) to the Savior skills that allow her to choose her preferred enemy-type (melee or ranged) without worry of positioning and assist her allies' matchups, Picnic Felicia has an bounty of assets to exploit for maximized performance. Moreover, this also gives the advantage of class-exclusive buffs and a hefty boost to her base stat total.
she is adorable
That's it. That's the strength.
Weaknesses
Armored Drawbacks
Her armored status is a key advantage in her favor, but it does bring some disadvantages as well; a constant weakness to armor-effective damage and poor mobility are things to consider whenever including Felicia into a team. These weaknesses are not exclusive to Felicia as they apply to the armor class as a whole, though, and the mobility issue is pretty easily solved nowadays through things like Armored Stride or ally effects like Tana’s Fruit of Iðunn.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Inheritable by Axe users only.
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50 | 1 | 6 |
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Inheritable by Axe users only.
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100 | 1 | 8 |
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Inheritable by Axe users only.
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200 | 1 | 11 |
![]() Effective against beast foes. Grants Spd+3. At start of combat, If unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) Learns by default at 5 ★ Unlocks at 5 ★ |
400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Downfall (+Def) |
Arcane Downfall (+Res) |
Arcane Downfall (+Atk) |
Arcane Downfall (+Spd) |
Arcane Downfall |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage dealt by 50% of unit's Res.
Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage dealt by 80% of unit's Res.
Non-inheritable by Staff-wielding units.
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200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Grants Spd/Def+3 to unit during combat if adjacent to an ally.
Inheritable by all units.
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60 | A |
![]() Grants Spd/Def+4 to unit during combat if adjacent to an ally.
Inheritable by all units.
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120 | A |
![]() Grants Spd/Def+5 to unit during combat if adjacent to an ally.
Inheritable by all units.
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240 | A |
![]() At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Only inheritable by armor units.
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60 | B |
![]() At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Only inheritable by armor units.
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120 | B |
![]() At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Only inheritable by armor units.
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240 | B |
![]() Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+2 during combat."
Inheritable by all units.
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60 | C |
![]() Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+3 during combat."
Inheritable by all units.
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120 | C |
![]() Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+4 during combat."
Inheritable by all units.
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240 | C |
Other Info
Origin |
Fire Emblem Fates
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