- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Brave Lucina - Brave Princess |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 7 | 9 | 7 | 3 |
Middle | 17 | 8 | 10 | 8 | 4 |
High | 18 | 9 | 11 | 9 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 38 | 31 | 33 | 24 | 16 |
Middle | 41 | 34 | 36 | 27 | 19 |
High | 44 | 37 | 39 | 31 | 22 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+ATK: An asset in Attack is beneficial to almost any unit with Lucina being no exception, as it will increase her damage output in both Player and Enemy Phase. This works particularly well with Lucina’s unique weapon thanks to its dragon-effectiveness.
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+SPD: Speed is another great choice of asset, as it allows her to better perform and avoid follow-up attacks. Thanks to her already high base value, an asset in Speed can also provide supplemental support by boosting Lucina’s ability to receive enemy Chill debuffs in place of her teammates.
Neutral
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DEF: Lucina prefers to keep her Defense neutral in order to keep her solid physical bulk of 71 (with Geirskögul equipped) intact. However, raising it is not a bad idea either, as it comes with a superboon and can potentially be brought up enough to also be the target of enemy Chill skills.
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HP: Similarly, Lucina prefers to keep her HP neutral in order to keep her overall bulk and ability to effectively use skills such as Infantry Pulse intact.
Flaws
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-RES: Being Lucina’s weakest stat, Resistance is the most preferable flaw that she can take and the least detrimental to her overall performance.
Skill Sets
Respiratory Aid (Support)
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Geirskögul (+Eff) | A | Fury (3 or 4) |
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Reposition | B | Chill Atk 3 Alternate: Chill Def 3 |
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Moonbow Alternate: Luna |
C | Drive Spd 2 Alternate: Infantry Pulse 3 |
IVs | S | Chill Spd 3 Alternate: Drive Atk 2 |
Preferred IV: +ATK or +SPD / -RES
Weapon: Geirskögul (+Eff)
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Since this set aims to maximize Lucina’s support capabilities, the choice of IVs is not particularly important. However, an asset in either Attack or Speed are the best for boosting her combat capabilities.
Assist: Reposition
Special: Moonbow / Luna
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Strong consistent choices such as Moonbow and Luna are great choices of Specials for Lucina in order to boost her damage during combat.
Passive A: Fury
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The overall stat boost provided by Fury can Lucina in both combat as well as support by having her receive enemy Chill debuffs in the place of her teammates.
Passive B: Chill skills
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A great way to extend the level of support that Lucina provides is through the use of debuff skills.
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This makes the use of Chill skills such as Chill Atk and Chill Def very effective, as they provide strong debuff support for both Lucina and her teammates by reducing the target highest stat on an enemy team.
Passive C: Drive skills / Infantry Pulse
Sacred Seal: Chill skills / Drive Skills
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Drive skills such as Drive Atk and Drive Def pair well with Lucina’s weapon by granting additional in-combat buffs.
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With the HP boost from her refined weapon, Lucina can make for an effective user of Infantry Pulse to lower the initial Special cooldown of her allies.
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In addition to the B/C slot, Chill skills and Drive skills also make for great Sacred Seal options.
Back To The Future! (Support)
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Geirskögul (+Eff) | A | Fury (3 or 4) |
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Smite Alternate: Shove |
B | Atk/Def Link 3 Alternate: Spd/Res Link 3 |
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Luna Alternate: Moonbow |
C | Spd Tactic 3 Alternate: Res Tactic 3 |
IVs | S | Atk Tactic 3 Alternate: Def Tactic 3 |
Preferred IV: +ATK or +SPD / -RES
Weapon: Geirskögul (+Eff)
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This build is also support-based but takes somewhat of a different approach by having Lucina herself provide all of the field buffs to her teammates.
Assist: Smite / Shove
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Both Smite and Shove make for the best Assist slot choices when combined with Link skills, as they allow you to easily aim where you want to send the ally that is being buffed.
Special: Moonbow / Luna
Passive A: Fury
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Once again, The overall stat boosts Lucina’s combat capabilities as well as allowing enemy Chill skills to target her rather than her teammates.
Passive B: Link Skills
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Link skills provide both Lucina and her target with a significant boost to their target stats upon the use of a movement skill such as Shove or Smite
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Note: The stats of the Link skill should be different from the other buffs being provided (Atk/Def link being used alongside Spd tactic and Res tactic).
Passive C: Tactic skills / Joint Hone Spd / Wave skills
Sacred Seal: Tactic skills / Wave Skills
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Tactic skills such as Atk Tactic and Spd Tactic perfect choices for providing field buffs, as any allies within 2 spaces will receive an impressive boost at the start of turn given that more than 2 of the same movement type does not exist on the same team.
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Joint Hone Atk and Joint Hone Spd grant Lucina and any adjacent allies a significant field buff at the start of turn.
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Wave skills such as Odd/Even Atk wave also provide a strong buff to Lucina and adjacent allies. However, they can be somewhat inconsistent due to them only being active every other turn.
Introduction
“Hope will never die!”
Let these words ring through your ears as Lucina fills her allies with the power to fight like they’ve never fought before. Through its refinement, Lucina’s unique weapon, Geirskögul, can provide incredibly unique and powerful support by granting +1 per attack when foe initiates to all allies within 2 spaces. Essentially, a drive buff that grants the cooldown effect of Breath skills. However; unlike regular Breath skills, Geirskögul’s buff is not class restricted to just infantry and armored units and can be utilized by both flying and cavalry units as well. This opens up dozens of possibilities for units that otherwise didn’t have access to Special cooldown per attack and/or opens up the A slot for powerful new combinations. If that wasn’t enough, it also comes with a free stat boost for +3 Def/Res when initiated as well as +3 Atk/Spd during both Player and Enemy Phase.
While her main function is as a support for other units, she can do more than hold her own in combat. With 34 Attack and 36 Speed at base, Lucina also makes for a very competent combat unit. Her weapon even supplements this by granting a passive +3 boost to Lucina’s Defense and dealing effective damage against dragon units. However, one should tread carefully when taking magical damage, as Lucina’s Resistance is less than stellar.
Overall, Lucina is a top-tier support unit and solid combatant with a place on any team.
Strengths
Geirskögul
One of the most incredible support-based weapons in the game. Provides the effect of Breath skills: Special cooldown +1 per attack when foe initiates to all allies within 2 spaces regardless of movement type and several stat boosts. Furthermore, it also comes with a free +3 boost to Lucina’s own Defense as well as dragon-effective damage.
Respectable Offensive Stats
Lucina’s solid offensive stat-spread of 34 Attack and 36 Speed also make her proficient in taking out opponents in a single round of combat.
Weaknesses
Bad Resistance
Having only 60 magical bulk at base, Lucina will often take significant damage from Resistance-targeting attacks.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Lance Users Only
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★
Lance Users Only
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★
Lance Users Only
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200 | 1 | 11 |
![]() Grants Def+3. Grants allies with sword, lance, axe, bow, dagger, or beast damage, within 2 spaces Atk/Spd +3 during combat. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Special Skills
Special Skills | SP | Turns |
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![]() Restores HP = 30% of damage dealt. Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
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100 | 3 |
![]() Restores HP = 50% of damage dealt. Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
![]() Resolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt. Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
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500 | 5 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit initiates combat, grants Def+2 during combat.
Non-inheritable by Staff-wielding units.
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50 | A |
![]() If unit initiates combat, unit granted Atk/Def+2 during battle.
Non-inheritable by Staff-wielding units.
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120 | A |
![]() If unit initiates combat, unit granted Atk/Def+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | A |
![]() Grants Spd+2 to adjacent allies during combat.
Inheritable by all units.
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50 | C |
![]() Grants Spd+2 to allies within 2 spaces during combat.
Inheritable by all units.
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120 | C |
![]() Grants Spd+3 to allies within 2 spaces during combat.
Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
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