Community Posts with Keyword Brave Lucina All
Analysis by Naz
Brave Lucina - Brave Princess

5 Legacy

Obtainable as a 5 during certain summoning events only.

Hero Stats

Max Avg Total Stats at Lvl 40
HP 41
ATK 34
SPD 36
DEF 27
RES 19

Stat Variations

Level 1 Stat Variation
Low 16 7 9 7 3
Middle 17 8 10 8 4
High 18 9 11 9 5

Level 40 Stat Variations
Low 38 31 33 24 16
Middle 41 34 36 27 19
High 44 37 39 31 22

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: An asset in Attack is beneficial to almost any unit with Lucina being no exception, as it will increase her damage output in both Player and Enemy Phase. This works particularly well with Lucina’s unique weapon thanks to its dragon-effectiveness.

  • +SPD: Speed is another great choice of asset, as it allows her to better perform and avoid follow-up attacks. Thanks to her already high base value, an asset in Speed can also provide supplemental support by boosting Lucina’s ability to receive enemy Chill debuffs in place of her teammates. 


  • DEF: Lucina prefers to keep her Defense neutral in order to keep her solid physical bulk of 71 (with Geirskögul equipped) intact. However, raising it is not a bad idea either, as it comes with a superboon and can potentially be brought up enough to also be the target of enemy Chill skills. 

  • HP: Similarly, Lucina prefers to keep her HP neutral in order to keep her overall bulk and ability to effectively use skills such as Infantry Pulse intact.


  • -RES: Being Lucina’s weakest stat, Resistance is the most preferable flaw that she can take and the least detrimental to her overall performance.

Skill Sets

Respiratory Aid (Support)

Build by
Geirskögul (+Eff) A Fury (3 or 4)
Reposition B Chill Atk 3
Alternate: Chill Def 3
Alternate: Luna
C Drive Spd 2
Alternate: Infantry Pulse 3
IVsSChill Spd 3
Alternate: Drive Atk 2

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -RES

Weapon: Geirskögul (+Eff)

  • Since this set aims to maximize Lucina’s support capabilities, the choice of IVs is not particularly important. However, an asset in either Attack or Speed are the best for boosting her combat capabilities.

Assist: Reposition

Special: Moonbow / Luna

  • Strong consistent choices such as Moonbow and Luna are great choices of Specials for Lucina in order to boost her damage during combat.  

Passive A: Fury 

  • The overall stat boost provided by Fury can Lucina in both combat as well as support by having her receive enemy Chill debuffs in the place of her teammates.  

Passive B: Chill skills

  • A great way to extend the level of support that Lucina provides is through the use of debuff skills.

  • This makes the use of Chill skills such as Chill Atk and Chill Def very effective, as they provide strong debuff support for both Lucina and her teammates by reducing the target highest stat on an enemy team.

Passive C: Drive skills / Infantry Pulse 

Sacred Seal: Chill skills / Drive Skills

  • Drive skills such as Drive Atk and Drive Def pair well with Lucina’s weapon by granting additional in-combat buffs.

  • With the HP boost from her refined weapon, Lucina can make for an effective user of Infantry Pulse to lower the initial Special cooldown of her allies. 

  • In addition to the B/C slot, Chill skills and Drive skills also make for great Sacred Seal options.

Back To The Future! (Support)

Build by
Geirskögul (+Eff) A Fury (3 or 4)
Alternate: Shove
B Atk/Def Link 3
Alternate: Spd/Res Link 3
Alternate: Moonbow
C Spd Tactic 3
Alternate: Res Tactic 3
IVsSAtk Tactic 3
Alternate: Def Tactic 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -RES

Weapon: Geirskögul (+Eff)

  • This build is also support-based but takes somewhat of a different approach by having Lucina herself provide all of the field buffs to her teammates.  

Assist: Smite / Shove

  • Both Smite and Shove make for the best Assist slot choices when combined with Link skills, as they allow you to easily aim where you want to send the ally that is being buffed. 

Special: Moonbow / Luna

Passive A: Fury

  • Once again, The overall stat boosts Lucina’s combat capabilities as well as allowing enemy Chill skills to target her rather than her teammates. 

Passive B: Link Skills

  • Link skills provide both Lucina and her target with a significant boost to their target stats upon the use of a movement skill such as Shove or Smite

  • Note: The stats of the Link skill should be different from the other buffs being provided (Atk/Def link being used alongside Spd tactic and Res tactic).

Passive C: Tactic skills / Joint Hone Spd / Wave skills

Sacred Seal: Tactic skills / Wave Skills

  • Tactic skills such as Atk Tactic and Spd Tactic perfect choices for providing field buffs, as any allies within 2 spaces will receive an impressive boost at the start of turn given that more than 2 of the same movement type does not exist on the same team.

  • Joint Hone Atk and Joint Hone Spd grant Lucina and any adjacent allies a significant field buff at the start of turn.

  • Wave skills such as Odd/Even Atk wave also provide a strong buff to Lucina and adjacent allies. However, they can be somewhat inconsistent due to them only being active every other turn.


“Hope will never die!”

Let these words ring through your ears as Lucina fills her allies with the power to fight like they’ve never fought before. Through its refinement, Lucina’s unique weapon, Geirskögul, can provide incredibly unique and powerful support by granting +1 per attack when foe initiates to all allies within 2 spaces. Essentially, a drive buff that grants the cooldown effect of Breath skills. However; unlike regular Breath skills, Geirskögul’s buff is not class restricted to just infantry and armored units and can be utilized by both flying and cavalry units as well. This opens up dozens of possibilities for units that otherwise didn’t have access to Special cooldown per attack and/or opens up the A slot for powerful new combinations. If that wasn’t enough, it also comes with a free stat boost for +3 Def/Res when initiated as well as +3 Atk/Spd during both Player and Enemy Phase.

While her main function is as a support for other units, she can do more than hold her own in combat. With 34 Attack and 36 Speed at base, Lucina also makes for a very competent combat unit. Her weapon even supplements this by granting a passive +3 boost to Lucina’s Defense and dealing effective damage against dragon units. However, one should tread carefully when taking magical damage, as Lucina’s Resistance is less than stellar. 

Overall, Lucina is a top-tier support unit and solid combatant with a place on any team.



One of the most incredible support-based weapons in the game. Provides the effect of Breath skills: Special cooldown +1 per attack when foe initiates to all allies within 2 spaces regardless of movement type and several stat boosts. Furthermore, it also comes with a free +3 boost to Lucina’s own Defense as well as dragon-effective damage.

Respectable Offensive Stats

Lucina’s solid offensive stat-spread of 34 Attack and 36 Speed also make her proficient in taking out opponents in a single round of combat.


Bad Resistance

Having only 60 magical bulk at base, Lucina will often take significant damage from Resistance-targeting attacks.

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Silver Lance
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 11
GeirskögulGrants Def+3. Grants allies with sword, lance, axe, bow, dagger, or beast damage, within 2 spaces Atk/Spd +3 during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
SolRestores HP = 50% of damage dealt.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3
AetherResolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
500 5

Passive Skills

Passive Skills SP Slot
Armored Blow 1Grants Def+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Sturdy Blow 1If unit initiates combat, unit granted Atk/Def+2 during battle.
Non-inheritable by Staff-wielding units.
Sturdy Blow 2If unit initiates combat, unit granted Atk/Def+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Spur Spd 1Grants adjacent allies Spd+2 during combat.
Inheritable by all units.
Drive Spd 1Grants allies within 2 spaces Spd+2 during combat.
Inheritable by all units.
Drive Spd 2Grants allies within 2 spaces Spd+3 during combat
Inheritable by all units.
Unlocks at 5 ★

Other Info


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