GamePress
Analysis by Chibi_Chu
Pirate Vika - Sea-Dark Wing

4-5

Obtainable as a 4 - 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
172
HP 41
ATK 34
SPD 40
DEF 17
RES 40

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 18 7 9 3 9
Middle 19 8 10 4 10
High 20 9 11 5 11

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 37 31 37 13 37
Middle 41 34 40 17 40
High 44 37 44 20 44

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Wings of Unity (Hybrid)

Build by Chibi_Chu
Recommended
Ebon-Pirate Claw A Fury (3 or 4)
Positional Assist B Sabotage Atk 3
Alternate: Sabotage Spd 3
Iceberg
Alternate: Glacies
C Joint Drive Atk
Alternate: Spd/Def Rein 3
IVs

+Atk or +Spd or +Res / -HP or -Def

SAtk/Spd Solo 3
Alternate: Spd/Res 2

Show Explanation/Analysis

Weapon: Ebon-Pirate Claw 

Assist: Positional Assist 

Special: Iceberg / Glacies

Passive A: Fury (3 or 4) 

Passive B: Sabotage Atk / Sabotage Spd

Passive C: Joint Drive Atk / Spd/Def Rein / Flexible 

Sacred Seal: Atk/Spd Solo / Spd/Res 2 / Flexible 

  • Because Ebon-Pirate Claw grants both selfish and supportive effects, Vika is an excellent choice for a hybrid role.
    • On the selfish side, Vika’s base Resistance is boosted by 3, and if the enemy’s HP is ≥ 75% at the start of combat, she gains +5 Atk/Spd/Res during combat. If she is not adjacent to an ally or is only adjacent to Dragon and Beast allies at the start of her turn, she also transforms, gaining +2 Attack and +1 Movement.
    • On the supportive side, Vika inflicts -7 Def/Res on all enemies that have less visible Resistance than her and are adjacent to other enemies at the start of her turn.
  • Vika’s base Sabotage Atk allows her to potentially inflict -7 Atk/Def/Res on all enemies. However, note that Sabotage Atk requires Vika to have 3+ more Resistance rather than 1+. While Vika’s 40 base Resistance should suffice for debuffing a majority of enemies, Fury and Spd/Res 2 are great A slot and Sacred Seal choices respectively for improving her offenses and debuff consistency.
    • Sabotage Spd is a strong alternative for her B slot if debuffing Speed is preferable to debuffing Attack. If players are already comfortable with Vika’s Resistance for activating Sabotage effects, she can use an offensive Sacred Seal instead to bolster her combat. Atk/Spd Solo increases Vika’s Atk/Spd by 6 during combat if she is not adjacent to an ally, which synergizes well with Ebon-Pirate Claw because one of her transformation conditions is not being adjacent to any allies.
  • Since Vika’s Resistance is so high, Iceberg and Glacies are her best Specials, with the former dealing 50% of her Resistance as bonus damage on 3 cooldown and the latter dealing 80% of her Resistance as bonus damage on 4 cooldown.
  • As with most units, Vika’s C slot is flexible and can be determined based on her teammates’ Skills. Joint Drive Atk and Spd/Def Rein help both Vika and her allies via higher physical damage and/or follow-up consistency, making those premier choices.

Freedom Flier (Offensive Focus)

Build by Chibi_Chu
Recommended
Ebon-Pirate Claw A Atk/Spd Catch 4
Alternate: Sturdy Impact
Positional Assist B Dive-Bomb 3
Alternate: S/D Near Trace 3
Iceberg C Atk/Spd Menace
Alternate: Spd/Def Rein 3
IVs

+Atk or +Spd / -HP or -Def

SAtk/Spd Solo 3
Alternate: Spd/Def Solo 3

Show Explanation/Analysis

Weapon: Ebon-Pirate Claw 

Assist: Positional Assist 

Special: Iceberg

Passive A: Atk/Spd Catch 4 / Atk/Spd Solo (3 or 4) / Sturdy Impact / Fury (3 or 4)

Passive B: Dive-Bomb / S/D Near Trace / A/D Near Trace / Desperation

Passive C: Atk/Spd Menace / Spd/Def Rein / Atk/Spd Rein / Atk/Def Rein

Sacred Seal: Atk/Spd Solo / Spd/Def Solo / Atk/Def Solo

  • Vika has a variety of different offensive sets that change based on her B slot, but Ebon-Pirate Claw and Iceberg are both staples (the former because Ebon-Pirate Claw is her only weapon choice anyway, and the latter because Specials that grant bonus damage based on Vika’s massive Resistance are best). Ebon-Pirate Claw grants Vika +3 base Resistance, +5 Atk/Spd/Res during combat if the enemy’s HP is ≥ 75% at the start of combat, and +2 Attack and +1 Movement at the start of her turn if she is not adjacent to any ally or only adjacent to Dragon/Beast allies, making it a powerful weapon for boosting Vika’s offensive potency and mobility. In addition, Vika inflicts -7 Def/Res on enemies that have less Resistance than her and are adjacent to other enemies, effectively increasing her damage by 7 (14 if she performs a follow-up attack).
  • Dive-Bomb:
    • If both Vika and the enemy’s HPs are ≥ 80% at the start of combat and she initiates combat, she will be able to perform her follow-up attack before the enemy can counterattack. 
    • This turns Vika into a 2HKO machine and makes building her very straightforward: maximize her offenses as much as possible. Atk/Spd Catch is her strongest A slot, as it boosts Vika’s offenses by 7 if the enemy’s HP is at 100% or they have a visible debuff (if both, then +9 instead of +7); Atk/Spd Catch significantly increases Vika’s offense without dealing recoil damage like Atk/Spd Push 4 would (which would push her out of Dive-Bomb range very quickly). Atk/Spd Solo is a good alternative and her best Sacred Seal, granting +6/7 Atk/Spd if she is not adjacent to an ally.
    • Atk/Spd Menace is Vika’s strongest C slot for this set, as she inflicts -6 Atk/Spd to the nearest enemies within 4 spaces and gains +6 Atk/Spd at the start of her turn. Because the nearest enemies should have 100% HP before combat and are inflicted with -6 Atk/Spd, Vika gains +9 Atk/Spd against them as long as their debuffs are not neutralized during combat.
  • Near Trace:
    • A/D Near Trace and S/D Near Trace enable【Canto (Rem. +1)】, an effect that allows Vika to move X spaces after initiating combat, using an Assist skill, or destroying a structure / breakable block, with X being equal to 1 space + any movement not already used that turn. With Ebon-Pirate Claw allowing Vika to have 3 movement, she can become an incredibly mobile Player Phase unit. The caveat, however, is that she cannot perform her follow-up attack before the enemy can counterattack like she would be able to with Dive-Bomb or Desperation, meaning she may need to receive a counterattack. While this is not particularly worrisome against magical enemies like Dragons, it is incredibly worrisome against physical enemies because Vika’s physical bulk is terrible. As such, she will need to balance increasing her damage output, follow-up consistency, and physical bulk to become a reliable Player Phase unit.
    • Sturdy Impact is Vika’s strongest A slot, granting her +6 Attack, +10 Defense, and follow-up prevention if she initiates combat. This prevents enemies from relying solely on guaranteed follow-up attacks to attack Vika twice in one retaliation, in addition to boosting Vika’s damage output and physical bulk.
    • For her C slot, Vika can pick between Rein Skills that decrease any 2 of the enemy’s Attack, Speed, or Defense. Which one is chosen depends on which issue is least worrisome for players: damage output (Atk/Spd Rein), follow-up consistency (Atk/Def Rein), or physical bulk (Spd/Def Rein). The same logic applies to her B slot (A/D Near Trace vs. S/D Near Trace) and her Sacred Seal (Atk/Spd Solo vs. Spd/Def Solo vs. Atk/Def Solo).
  • Desperation:
    • If Vika’s HP is ≤ 75% at the start of combat and she initiates combat, she will be able to perform her follow-up attack before the enemy can counterattack.
    • This set is built very similarly to the Dive-Bomb set, but with one major change: rather than avoiding an A slot that inflicts recoil damage, Vika needs an A slot like this in order to drop her HP to Desperation range without being as reliant on receiving a counterattack. This makes Fury her strongest option that also happens to improve her Ebon-Pirate Claw debuff consistency and Iceberg damage; while Atk/Spd Push 4 provides much more Atk/Spd, its ≥ 25% HP condition can be difficult to maintain when it deals 5 HP of recoil damage every combat Vika attacks in.

Strengths

Good offenses

34 Attack and 40 Speed are quite strong, enabling Vika to become a potent damage dealer with Skill investment and/or support.

Sky-high Resistance

With a whopping 40 Resistance, Vika can typically shrug off magical attacks as long as they are not Flier-effective. This also plays well into her personal weapon and activating Skills such as her native Sabotage Atk to support her team.

Ebon-Pirate Claw

As with all other Beasts, Vika has a personal weapon, hers being her Ebon-Pirate Claw.

  • In addition to granting +3 base Resistance, Vika also gains +5 Atk/Spd/Res during combat if the enemy’s HP is ≥ 75% at the start of combat.
  • If Vika is adjacent to only Dragon and Beast allies or is not adjacent to any ally at the start of the turn, she transforms. While transformed, Vika gains +2 base Attack and +1 Movement.
  • On the more supportive side (although this can be used offensively as well), Vika inflicts -7 Def/Res on enemies adjacent to other enemies if their visible Resistance is less than Vika’s visible Resistance. In essence, this is just Sabotage Def and Sabotage Res combined.

Overall, Ebon-Pirate Claw is solid! Assuming all effects activate and are not neutralized or reversed, Vika effectively gains +7 Attack, +5 Speed, +8 Resistance, and +1 Movement, in addition to granting herself and all allies an additional +7 Attack thanks to the Sabotage Def/Res effect.

Beast and Flier advantages

Ebon-Pirate Claw’s transformation bonuses of +2 Attack and +1 Movement are thanks to Vika’s status as a Beast. Because of her Flier status, Vika also has access to strong Skills such as Dive-Bomb, S/D Near Trace, and Spd/Def Rein to increase her combat consistency and proficiency. The ability to use and make use of Skills like Hone Fliers and Goad Beasts further boosts Vika’s combat or supportive capabilities as well.

Jack of all trades...

Vika’s Ebon-Pirate Claw innately makes her a jack of all trades--that is, she can both fight and support effectively, making her a flexible unit that can be built in a particular way if specialization is desired on either end of the spectrum. Alternatively, she can juggle both roles to become a good hybrid unit.

Weaknesses

...but master of none.

Unfortunately, Vika faces fierce competition both combatively and supportively, with her ability to potentially do both simultaneously being too weak to justify fielding her over other units. Combatively, Vika is outdone by most other Beasts (especially fellow Beast Fliers such as Tibarn, Pirate Tibarn, and Pirate Naesala), while supportively, she is weaker than Reyson and Leanne, common Beast Fliers that provide a refresh through their Sing Assist and healing through their Heron Wing. Note that this is competition from just Beasts; there are myriads of non-Beast units that compete with or outperform Vika as well.

Terrible physical bulk

41 HP and 17 Defense leaves Vika with only 57 physical bulk, making her vulnerable to being OHKO’d by many physical enemies. It doesn’t help that Ebon-Pirate Claw only grants Vika +5 Atk/Spd/Res for...whatever reason. I guess Pirate Vika, Guinivere, Summer Ashe, and the Sealed Falchion users are in the same pirate ship when it comes to that.

Beast and Flier drawbacks

Vika’s combat capabilities are limited by her inability to use Pegasus Flight and Flow Refresh, both of which would have significantly improved her combat consistency and survivability. Being barred access to Null Follow-Up, Null C-Disrupt, and the Spurn family of Skills hurts Vika as well, along with taking effective damage from Flier-effective weapons such as Winds of Change, Excalibur, and Bows.

Weapon Skills

Weapons SP Rng. Mt.
Hatchling (Flier)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.

Learns by default at 1 ★
Unlocks at 1 ★
Beast Flier Only
50 1 4
Fledgling (Flier)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.

Learns by default at 2 ★
Unlocks at 2 ★
Beast Flier Only
100 1 6
Adult (Flier)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.

Learns by default at 4 ★
Unlocks at 3 ★
Beast Flier Only
200 1 9
Ebon-Pirate Claw

Grants Res+3. At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Def/Res-7 on that foe through their next actions.  At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+5 to unit during combat.  At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling Wind

Boosts damage dealt by 50% of unit's Res.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Glacies

Boosts damage dealt by 80% of unit's Res.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Spd/Res Solo 1

If unit is not adjacent to an ally, grants Spd/Res+2 during combat.

Inheritable by all units.
Unlocks at 1 ★
60
A
Spd/Res Solo 2

If unit is not adjacent to an ally, grants Spd/Res+4 during combat.

Inheritable by all units.
Unlocks at 2 ★
120
A
Spd/Res Solo 3

If unit is not adjacent to an ally, grants Spd/Res+6 during combat.

Inheritable by all units.
Unlocks at 4 ★
240
A
Sabotage Atk 1

At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action.

Inheritable by all units.
Unlocks at 3 ★
60
B
Sabotage Atk 2

At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action.

Inheritable by all units.
Unlocks at 4 ★
120
B
Sabotage Atk 3

At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.

Inheritable by all units.
Unlocks at 5 ★
240
B

Other Info

Origin
Fire Emblem: Radiant Dawn

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