Valentian Catria

Table of Contents

Tier Rating

Analysis by RedFerrari1998
Valentian Catria - Mild Middle Sister


Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 41
ATK 38
SPD 36
DEF 27
RES 24

Stat Variations

Level 1 Stat Variation
Low 16 7 9 7 6
Middle 17 8 10 8 7
High 18 9 11 9 8

Level 40 Stat Variations
Low 38 35 33 24 21
Middle 41 38 36 27 24
High 44 42 39 31 27

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: Attack is an incredible Asset choice for Catria, especially since Attack is a Superasset. As Astra Blade’s bonus damage scales with Catria’s Attack, the Asset will boost her damage output considerably.

  • +SPD: Speed is a strong choice of Asset for an offensive-oriented set. Catria already comes with a solid 36 Speed and the Asset would help her to more consistently perform follow-up attacks against faster opponents.


  • DEF: Catria’s base Defense of 27 is decent and allows her to take some physical punishment. A Defense Asset is not an ideal option overall, but with it being a Superasset, it’s a fine option in the absence of an Attack or Speed Asset. Overall, Defense is best kept neutral.


  • -RES: Resistance is arguably the best choice of Flaw overall for Catria. While her Resistance combined with her HP is enough to typically survive some magical attacks, it remains her least beneficial stat overall.

  • -HP: HP is a good choice of Asset for a build based around Vantage, due to the lower HP resulting in less damage needing to be taken to reach the Vantage activation threshold. It can also help for the same reasons in an offensive set for reaching Desperation range.

Skill Sets

From Archanea to Valentia (Vantage)

Astra Blade A Distant Counter
Alternate: Harsh Command+
B Vantage 3
Alternate: Miracle
C Def Smoke 3
Alternate: Pulse Smoke 3
SP1635SBrazen Atk/Spd 3
Alternate: Fierce Stance 3

Show Explanation/Analysis

Preferred IV: +ATK / -HP or -RES

With the intention being to defeat opponents in a single hit, Attack is Catria’s optimal Asset for this build. Either HP or Resistance will be good for the Flaw.

Weapon: Astra Blade 

  • With Astra Blade granting a lot of potential bonus damage thanks to its powerful effect, Catria makes a great choice to use with Vantage.

Assist: Reposition / Harsh Command+  

Special: Moonbow / Miracle  

  • Moonbow is Catria’s strongest offensive Special, helping her significantly against high Defense foes alongside a low cooldown of two.

  • Miracle can act as a safety net in the event that Catria is unable to defeat one of her foes in a single hit. The main downside is the high cooldown of five, which can mean it potentially won’t be active by the time it needs to be.

Passive A: Distant Counter

  • Distant Counter is imperative to the success of this strategy, allowing her to retaliate on the likes of mages and archers.

Passive B: Vantage 

  • Vantage is the cornerstone of the build. When below 75% HP, Vantage will allow Catria to Attack before her opponent so long as they’re not using a skill which negates this such as Hardy Bearing.

Passive C: Def Smoke / Pulse Smoke / Panic Smoke

  • Def Smoke, Pulse Smoke, and Panic Smoke are all great choices for different reasons.

  • Def Smoke is not only the cheapest but also offers the most universal application. Debuffing the opponent’s Defense will always be useful as it increases Catria’s damage output. While the other two smokes can be superior in the right situations, Def Smoke is always a good choice.

  • Pulse Smoke will be very useful when facing a team centered around instantly charging their Specials through the use of skills such as Infantry Pulse. This will allow Catria to offset the effects of Pulse and hinder the opposing team significantly.

  • Panic Smoke will be useful against teams that utilize many buffs from skills such as Hone, Fortify, and Tactic. This will allow Catria to turn all of their buffs into debuffs through the Panic status effect.

Sacred Seal: Brazen Atk/Spd / Brazen Atk/Def / Brazen Atk/Res / Fierce Stance

  • Any of the Brazen skills that boost Attack will make for an amazing Sacred Seal choice on Catria. Since Brazen will always be active when Vantage is, this makes for a significant damage bonus. Which Brazen is chosen is entirely player preference.

  • While Fierce Stance offers slightly less of an Attack buff than Brazen, it has no HP requirement and instead only requires that Catria is attacked on Enemy Phase.

White-Winged Assault (Offensive)

Astra Blade A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Bond 4
Alternate: Harsh Command+
B Desperation 3
Alternate: Aerobatics 3
Alternate: Galeforce
C Spd Tactic 3
Alternate: Ward Fliers
SP1185SHeavy Blade 3
Alternate: Brazen Atk/Spd 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -RES or -HP

An Asset in either Attack or Speed will be of great help to Catria in an offensive role. Attack will increase her raw damage output considerably while Speed will help her to perform more consistent follow-up attacks. Resistance and HP both work well as the Flaw.

Weapon: Astra Blade  

  • The Astra Blade is a powerful weapon, granting bonus damage roughly equivalent to if she activated Glimmer on every attack as long as her Attack exceeds her foe’s Defense.

Assist: Reposition / Harsh Command+  

Special: Moonbow / Galeforce 

  • Moonbow is Catria’s strongest Special choice thanks to its low cooldown and strong effect. While Moonbow won’t retroactively increase the effect of Astra Blade, this does not detract from the power Moonbow gives.

  • Galeforce can be an interesting Special option for Catria. While she can easily activate Heavy Blade to help charge Galeforce, she is nevertheless reliant on being attacked in retaliation and also relies on her not defeating her opponent in one hit. Still, it is a potentially powerful choice for an Aether Raids Defense team.

Passive A: Swift Sparrow (2 or 3) / Atk/Spd Bond 4 / Fury (3 or 4)

  • Granting a large boost of six Attack and seven Speed, Swift Sparrow 3 is Catria’s strongest offensive offering. Swift Sparrow 2 is much less impressive, but nevertheless an effective option.

  • Catria’s default Atk/Spd Bond 4 works great for situations where Catria will likely be adjacent to allies, such as in an Aether Raids defense team consisting of all fliers or a team centered around Wings of Mercy.

  • Fury gives a good boost to all stats, albeit at the cost of taking recoil damage after any round of combat. This can actually be helpful, as it can help Catria to more easily reach the HP threshold for Desperation.

Passive B: Desperation / Aerobatics / Wings of Mercy

  • Desperation allows Catria to make any follow-up attack immediately after her first whenever she is below 75% HP. Being both cheap and strong, this skill is perfect for any offensive build, this one being no exception.

  • Catria’s default B slot skill, Aerobatics, can be great for Aether Raids Defense teams and combos well with her default Atk/Spd Bond 4.

  • Wings of Mercy usage is a viable strategy for Aether Raids Defense teams. With it, Catria can move adjacent to any ally that’s under 50% HP and attack anyone unfortunate enough to be close by.

Passive C: Spd Tactic / Flier Buff / Player Preference

  • Catria’s C slot skill is open to player preference with many skills being strong choices. If the team composition allows for it, her default skill Spd Tactic is a valuable skill.

  • If she’s alongside other fliers, then a flier buff such as Ward Fliers will make for an effective option.

Sacred Seal: Heavy Blade / Brazen Atk/Spd / Atk/Spd Bond

  • Given how high Catria’s Attack stat is, the Heavy Blade Sacred Seal is a perfect fit. With Heavy Blade active, Catria can instantly charge Moonbow or Glimmer in a single attack.

  • Brazen Atk/Spd gives a large boost to both Attack and Speed when active. Given Catria will meet the threshold for this skill when she has Desperation active, it’s a natural fit.

  • Atk/Spd Bond can also work great, boosting her Attack and Speed by five whenever she has an adjacent ally.


Catria joins us once again, but it’s not entirely the Catria we’ve seen before. While up until now we’ve only seen Catria as she appears in the Archanea games, this is how she appears in the Valentia games, donning a new look and new tricks up her sleeve. Valentian Catria is a sword flier with a focus on raw Attack and offensive power.

Catria’s main asset is her exclusive weapon, the Astra Blade. With this weapon, she becomes considerably stronger against anyone where her Attack exceeds the opponent’s Defense. This is not a hard requirement at all to achieve thanks to Catria’s extremely high Attack stat and Astra Blade itself granting bonus Attack. She also comes with solid Speed that helps her with performing follow-up attacks for even more damage. This is on top of being a flier, allowing for much greater battlefield mobility.

Catria’s primary weakness is her defensive stats. While they are by no means bad, she will still take considerable damage from anyone with high Attack. One should make sure to take caution when choosing her battles as Catria does not want to be left in a situation where she’ll be attacked by multiple foes at once. She also comes with the typical flier weaknesses such as more limited skill selection and weakness to archers.

Overall though, these weaknesses do little to subtract from Catria’s overall strengths. In her intended role as an offensive sword flier, Catria performs exceedingly well thanks to her weapon, her great stat line, and her flier mobility. Whether it be in Archanea or Valentia, this Catria will fight proudly from the skies.


Astra Blade

Catria’s primary selling point is Astra Blade, her powerful exclusive weapon. This sword grants Catria with bonus damage equivalent to half of her Attack stat minus the foe’s Defense stat, so long as Catria has more Attack than the foe has Defense. This is effectively the same as activating Glimmer on every attack, though there are two key differences.

Astra Blade is unaffected by the Weapon Triangle. In this regard, all colors are treated equally and will have no bearing on the amount of bonus damage. While this does mean the sword is technically weaker than it could be against green, it does make the sword stronger against blue. The bonus damage from the weapon also deals true damage, allowing Catria to potential deal damage in situations she otherwise wouldn’t.

Amazing Offensive Stats

Catria comes with a huge Attack stat of 38, one of the highest amongst red units. This pairs perfectly with her sword and allows her to deal large amounts of damage with each attack. On top of this, Catria also comes with a solid Speed stat of 36. This grants her good follow-up potential which can be quite easily boosted through skills and buffs.

Flier Mobility

Being a flier, Catria faces much less terrain restriction than any other movement type, being able to move over forests without issue and also pass over otherwise inaccessible terrain such as mountains and water. This greatly enhances her mobility in battle with her being able to more easily reach locations that other movement types would otherwise struggle to get to.


Mediocre Defensive Stats

Defensively, Catria comes with 41 HP, 27 Defense, and 24 Resistance. These stats are by no means bad and she is quite difficult to take out in a single round of combat unless she’s up against an archer. Regardless, she can still take considerable damage from high Attack foes, so making sure that whoever she’s fighting will not leave her vulnerable is important.

Flier Weaknesses

Being a flier comes with two main downsides, skill restrictions and archer weakness. Sadly, she has no access to skills such as Wrath, Special Spiral, Null Follow-up, and Lull Atk/Spd, all of which would prove to be powerful options on her. She also must make sure to be aware of enemy archers who will likely deal significant damage, if not OHKO her.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Astra BladeGrants Atk+3. If unit's Atk > foe's Def, boosts damage by 50% of unit's Atk minus foe's Def.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Harsh CommandConverts penalties on target into bonuses.
Learns by default at 4 ★
1 150
Harsh Command+Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.
1 400

Passive Skills

Passive Skills SP Slot
Atk/Spd Bond 1Grants Atk/Spd+3 during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 2 ★
Atk/Spd Bond 2Grants Atk/Spd+4 during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 3 ★
Atk/Spd Bond 3Grants Atk/Spd+5 during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 4 ★
Atk/Spd Bond 4If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat.
Inheritable by all units.
Unlocks at 5 ★
Aerobatics 1If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Unlocks at 1 ★
Aerobatics 2If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Unlocks at 2 ★
Aerobatics 3Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Unlocks at 4 ★
Spd Tactic 1At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 3 ★
Spd Tactic 2At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 4 ★
Spd Tactic 3At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 5 ★

Other Info

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