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Mega Aerodactyl Raid Trio Guide

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Tier 5 Raid Boss Guides
Mega-Aerodactyl-Trio
Difficulty:
HP15,000 ATK230.76 DEF165.96
CP Range
Lvl 20 2260 - 2353 Lvl 25 2826 - 2941

Notable Weather

Boosts Boss's Moves Boosts Counters' Moves
Snow, Sunny / Clear, Fog, Partly Cloudy Snow, Rain, Partly Cloudy

Fast Move Difficulty

Move Difficulty
Bite Intermediate
Steel Wing Intermediate
Rock Throw Intermediate

Charge Move Difficulty

Move Difficulty
Ancient Power Intermediate
Hyper Beam Easy
Iron Head Challenging
Rock Slide Intermediate
Earth Power Challenging

Overview

Mega Aerodatyl can be a straight-up pain in the neck. It hits hard, has enough Defense to be fairly bulky as a raid boss, and has solid coverage that can leave even the top counters in an awkward position at times. To offset this, it also has a plethora of weaknesses to exploit, meaning it's easy to adapt to for players who have a large raid-base of Pokemon to draw from. Overall, this raid shouldn't be terribly difficult for teams of experienced players or a raid group that's just prepared to keep throwing bodies at everyone's favorite flying rock until it drops.

Note that a Duo is definitely doable here, but will have far more stringent requirements. This guide will focus on the far easier to achieve trio.

Approach

Team Composition

  • Front-load your glass cannons and high-DPS options for maximum efficiency
  • Talk with your raid group and try to figure out the best Mega Evolutions for your team. Also, try to stagger Mega Evolutions if possible to maximize team benefits from their boosts
  • Pay attention to the recommended Pokemon to get an idea for what attacks it may be packing.
    • Bite is a threat to Metagross in particular, though not super-threatening to anything else.
    • Rock Throw and Rock Slide are dangerous for any Ice Types that you may be using
    • Ancient Power is similar to Rock Slide with two exceptions: it's easier to dodge, but will be used more frequently
    • Iron Head is dangerous to Ice and Rock Type counters
    • Hyper Beam is the least dangerous move, as it comes out infrequently and is easy to dodge. Just note that if you fail to dodge and it manages to hit a non-resistant counter, it will deal brutal damage!
  • Tank counters can be helpful for staying in the game, but they're generally not recommended for Mega Raids, as the Mega Energy rewards from the raid boss will lessen as time goes on
    • Be prepared to either heal up quickly if your team faints out, or have a second team ready.

Battling Strategy

  • Dodging is generally good idea, especially if Aerodactyl has a Super Effective Charged Move.
    • Always try to dodge Hyper Beam, though taking the hit for faster energy generation can be a viable strategy for Pokemon that resist it and have near full health at the time of its use.
  • Know when to let a Pokemon faint! If you're using a Pokemon with a single-bar move that will faint if it takes the next charged hit, consider if it's likely to get to its charged move before it naturally faints to Fast Moves. If it's on death's door, then simply continue attacking and let it faint to keep up maximum DPS.
    • Mega Evolutions may be exempt from this concept if they are providing STAB boosts to multiple other raiders

Statistical Information

  • General per-Pokemon DPS Requirements:
    • Duo: 25 DPS
    • Trio: 16.67 DPS

For general specifics on Pokemon performance for this raid, please consider taking a look at the Comprehensive DPS/TDO spreadsheet for more information.

Best Raid Boss Counters

Mega Evolution Counters

Mega Manectric Mega Manectric
Fast MoveCharge MoveRating

Pros:

  • Highest DPS Mega Evolution option
  • Resists Iron Head
  • Boosts Electric Type damage while on the field

Cons:

  • Weak to Earth Power
  • Mega Evolution, costs Mega Energy to use
Mega Blastoise Mega Blastoise
Fast MoveCharge MoveRating

Pros:

  • Highest DPS Water Type Mega Evolution option
  • Resists Iron Head
  • Boosts Water Type damage while on the field

Cons:

  • Mega Evolution, costs Mega Energy to use
Mega Aerodactyl Mega Aerodactyl
Fast MoveCharge MoveRating

Pros:

  • Fighting fire with fire; the highest DPS (and currently only) Rock Type Mega Evolution in the game
  • Resists Earth Power and Hyper Beam
  • Boosts Rock Type damage while on the field

Cons:

  • Mega Evolution, costs Mega Energy to use
  • The same reasons to use it are the reasons to not use it: weak to Iron Head and Rock Type movesets.
Mega Gyarados Mega Gyarados
Fast MoveCharge MoveRating

Pros:

  • Highest TDO Mega Evolution option
  • Resists Iron Head and Bite
  • Boosts Water Type damage while on the field

Cons:

  • Mega Evolution, costs Mega Energy to use
Mega Ampharos Mega Ampharos
Fast MoveCharge MoveRating

Pros:

  • Highest TDO Electric-Type Mega Evolution, great for keeping the boost active for a prolonged period.
  • Resists Iron Head

Cons:

  • Mega Evolution, costs Mega Energy to use
  • Lowest average DPS among Super Effective Mega Evolution Counters
  • Weak to Earth Power
Mega Abomasnow Mega Abomasnow
Fast MoveCharge MoveRating

Pros:

  • Highest DPS (and currently only) Ice Type Mega Evolution option
  • Resists Earth Power
  • Boosts Ice Type damage while on the field

Cons:

  • Mega Evolution, costs Mega Energy to use
  • Weak to Rock Type movesets and Iron Head
  • Ice Types tend to be less pervasive in this raid, making Mega Abomasnow less valuable by comparison.

Supreme Counters

ShadowMetagross Shadow Metagross
Fast MoveCharge MoveRating

Pros:

  • Highest average performance among all counters. An outstanding mix of DPS and TDO.
  • Resists Hyper Beam and Rock Type movesets

Cons:

  • Shadow Pokemon, expensive to raise and can be difficult to find a high-IV individual
  • Weak to Bite and Earth Power
  • Best moveset is Elite
ShadowElectivire Shadow Electivire
Fast MoveCharge MoveRating

Pros:

  • Top Electric-Type DPS, great for getting ahead of the clock or if paired with an Electric Type Mega Evoution
  • Resists Iron Head

Cons:

  • Shadow Pokemon, expensive to raise and can be difficult to find a high-IV individual
  • Weak to Earth Power
  • Somewhat frail, appreciates dodging
ShadowSwine Shadow Mamoswine
Fast MoveCharge MoveRating

Pros:

  • Top Ice-Type DPS, great for getting ahead of the clock or if paired with an Ice Type Mega Evoution.

Cons:

  • Shadow Pokemon, expensive to raise and can be difficult to find a high-IV individual
  • Weak to Iron Head
  • Somewhat frail, appreciates dodging
ShadowRaikou Shadow Raikou
Fast MoveCharge MoveRating

Pros:

  • Great Electric Type option, trading a bit of DPS for a bit of TDO when compared to Shadow Electivire.

Cons:

  • Shadow Pokemon, expensive to raise and can be difficult to find a high-IV individual
  • Weak to Earth Power

Good Counters

ShadowMagnezone Shadow Magnezone
Fast MoveCharge MoveRating

Pros:

  • Resists Hyper Beam and Rock Type movesets, double-resists Iron Head

Cons:

  • Shadow Pokemon, expensive to raise and can be difficult to find a high-IV individual
  • Double-weak to Earth Power
Metagross Metagross
Fast MoveCharge MoveRating

Pros:

  • Top non-Shadow/non-Mega counter

Cons:

  • Weak to Bite and Earth Power
  • Best moveset is Elite
Shadow Mewtwo Shadow Mewtwo
Fast MoveCharge MoveRating

Pros:

  • High performer that's able to effectively slot into this raid as a generalist, has utility in many raids.
  • Can switch between Thunderbolt and Ice Beam if set to be paired with an appropriate Mega Evolution.

Cons:

  • Shadow Pokemon, expensive to raise and can be difficult to find a high-IV individual
  • Weak to Bite
Fast MoveCharge MoveRating

Pros:

  • Top non-Shadow/non-Mega Electric Type counter
  • Resists Iron Head

Cons:

  • Weak to Earth Power
ShadowTyranitar Shadow Tyranitar
Fast MoveCharge MoveRating

Pros:

  • Resists Bite

Cons:

  • Shadow Pokemon, expensive to raise and can be difficult to find a high-IV individual
  • Weak to Iron Head and Earth Power
ShadowGyarados Shadow Gyarados
Fast MoveCharge MoveRating

Pros:

  • Resists Iron Head, double-resists Earth Power

Cons:

  • Shadow Pokemon, expensive to raise and can be difficult to find a high-IV individual
  • Weak to Rock Type movesets
Fast MoveCharge MoveRating

Pros:

  • Resists Iron Head
  • Very good all-around pick with no real cons
Mamoswine Mamoswine
Fast MoveCharge MoveRating

Cons:

  • Weak to Iron Head
Fast MoveCharge MoveRating

Pros:

  • Resists Iron Head

Cons:

  • Weak to Earth Power
Rhyperior Rhyperior
Fast MoveCharge MoveRating

Pros:

  • Resists Hyper Beam and Rock Type movesets

Cons:

  • Weak to Iron Head
  • Best moveset is Elite

Glass Counters

ShadowZapdos Shadow Zapdos
Fast MoveCharge MoveRating

Pros:

  • Resists Earth Power and Iron Head

Cons:

  • Shadow Pokemon, expensive to raise and can be difficult to find a high-IV individual
  • Weak to Rock Type movesets
Rampardos Rampardos
Fast MoveCharge MoveRating

Pros:

  • Highest non-Mega/non-Shadow Rock Type DPS option
  • Resists Hyper Beam

Cons:

  • Weak to Iron Head and Earth Power
ShadowWeavile Shadow Weavile
Fast MoveCharge MoveRating

Cons:

  • Shadow Pokemon, expensive to raise and can be difficult to find a high-IV individual
  • Weak to Iron Head and Rock Type movesets
  • Very frail, dodging is generally required to obtain satisfactory results
Thundurus (Therian Forme) Thundurus (Therian Forme)
Fast MoveCharge MoveRating

Pros:

  • Resists Earth Power and Iron Head

Cons:

  • Weak to Rock Type movesets
shadow-manectric Shadow Manectric
Fast MoveCharge MoveRating

Pros:

  • Resists iron Head

Cons:

  • Weak to Earth Power
Galarian Darmanitan Galarian Darmanitan
Fast MoveCharge MoveRating

Cons:

  • Weak to Iron Head and Rock Type movesets

Tank Counters

Fast MoveCharge MoveRating

Pros:

  • Resists Hyper Beam and Rock Type movesets

Cons:

  • Weak to Earth Power

Raid Graph