Mega Aerodactyl Raid Trio Guide

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Tier 5 Raid Boss Guides
HP15,000 ATK230.76 DEF165.96
CP Range
Lvl 20 2260 - 2353 Lvl 25 2826 - 2941

Notable Weather

Boosts Boss's Moves Boosts Counters' Moves
Snow, Sunny / Clear, Fog, Partly Cloudy Snow, Rain, Partly Cloudy

Fast Move Difficulty

Move Difficulty
Bite Intermediate
Steel Wing Intermediate
Rock Throw Intermediate

Charge Move Difficulty

Move Difficulty
Ancient Power Intermediate
Hyper Beam Easy
Iron Head Challenging
Rock Slide Intermediate
Earth Power Challenging


Mega Aerodatyl can be a straight-up pain in the neck. It hits hard, has enough Defense to be fairly bulky as a raid boss, and has solid coverage that can leave even the top counters in an awkward position at times. To offset this, it also has a plethora of weaknesses to exploit, meaning it's easy to adapt to for players who have a large raid-base of Pokemon to draw from. Overall, this raid shouldn't be terribly difficult for teams of experienced players or a raid group that's just prepared to keep throwing bodies at everyone's favorite flying rock until it drops.

Note that a Duo is definitely doable here, but will have far more stringent requirements. This guide will focus on the far easier to achieve trio.


Team Composition

  • Front-load your glass cannons and high-DPS options for maximum efficiency
  • Talk with your raid group and try to figure out the best Mega Evolutions for your team. Also, try to stagger Mega Evolutions if possible to maximize team benefits from their boosts
    • Either that or have everyone use a team consisting of nothing but Mega Evolutions for maximum DPS, then heal up and re-enter after fainting.
  • Pay attention to the recommended Pokemon to get an idea for what attacks it may be packing.
    • Bite is a threat to Metagross in particular, though not super-threatening to anything else.
    • Rock Throw and Rock Slide are dangerous for any Ice Types that you may be using
    • Ancient Power is similar to Rock Slide with two exceptions: it's easier to dodge, but will be used more frequently
    • Iron Head is dangerous to Ice and Rock Type counters
    • Hyper Beam is the least dangerous move, as it comes out infrequently and is easy to dodge. Just note that if you fail to dodge and it manages to hit a non-resistant counter, it will deal brutal damage!
  • Tank counters can be helpful for staying in the game, but they're generally not recommended for Mega Raids, as the Mega Energy rewards from the raid boss will lessen as time goes on
    • Be prepared to either heal up quickly if your team faints out, or have a second team ready.

Battling Strategy

  • Dodging is generally good idea, especially if Aerodactyl has a Super Effective Charged Move.
    • Always try to dodge Hyper Beam, though taking the hit for faster energy generation can be a viable strategy for Pokemon that resist it and have near full health at the time of its use.
  • Know when to let a Pokemon faint! If you're using a Pokemon with a single-bar move that will faint if it takes the next charged hit, consider if it's likely to get to its charged move before it naturally faints to Fast Moves. If it's on death's door, then simply continue attacking and let it faint to keep up maximum DPS.
    • Mega Evolutions may be exempt from this concept if they are providing STAB boosts to multiple other raiders

Statistical Information

  • General per-Pokemon DPS Requirements:
    • Duo: 25 DPS
    • Trio: 16.67 DPS

For general specifics on Pokemon performance for this raid, please consider taking a look at the Mega Aerodactyl Raid Counters Guide or our Comprehensive DPS/TDO Spreadsheet for more information.

Best Raid Boss Counters

Mega Evolution Counters

Mega Ampharos Mega Ampharos
Fast MoveCharge MoveRating

The strongest counter currently available Mega Evolution for this raid, Mega Swampert hits like a truck and resists everything save Hyper Beam, Earth Power, and Bite. In general, prioritize this monster if you intend to take on Mega Aerodactyk,

Mega Manectric Mega Manectric
Fast MoveCharge MoveRating

The highest DPS Electric Type counter, Mega Manectric is a very solid choice for this raid, especially if your raid group is bringing a lot of Electric Types. Just watch out for Earth Power, and this is definitely one of the best Mega Evolutions that you can bring.

Mega Blastoise Mega Blastoise
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While not quite as powerful due to lower DPS and a lack of a Rock resistance, Mega Blastoise is still an outstanding pick that can put in serious work.

Mega Aerodactyl Mega Aerodactyl
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The mirror-match is king if your raid group is bringing a bunch of Rock Type attackers, especially when it's Partly Cloudy. Not the best counter, but definitely optimal given the proper situation.

Mega Glalie Mega Glalie
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The top Ice Type option for this raid, Mega Glalie is... not a great option. It's pretty frail here, especially thanks to its Rock Type weakness, and its DPS is comparatively low. Honestly, the only time that Mega Glalie is genuinely worth using is when it's snowing and/or when your entire raid group is packing Mamoswine/Shadow Mamoswine.

Supreme Counters

ShadowMetagross Shadow Metagross
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The undisputed king of the DPS chart, Shadow Metagross hits like a truck and resists a good portion of Mega Aerodactyl's moves. It doesn't like Bite or Earth Power, but it's still the must-use if you're lucky enough to have a good one.

Xurkitree Xurkitree
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Xurkitree retains the title of Electric king. It absolutely fries Mega Aerodactyl, but it is pretty frail, especially against Earth Power.

ShadowElectivire Shadow Electivire
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The once-and-former king of Electric Types, Shadow Electivire is about on a par with Xurkitree, but a bit weaker overall.

ShadowSwine Shadow Mamoswine
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If you want an Ice Type counter, then this is your Pokemon. Shadow Mamoswine is a very solid counter for this raid thanks to its solid DPS and the fact that its Ground typing removes Ice's weakness to Rock Type attacks. Just watch out for Iron Head.

ShadowRaikou Shadow Raikou
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The fallen Electric Type, Shadow Raikou has seen better days but is still a good counter in its own right.

Good Counters

ShadowMagnezone Shadow Magnezone
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Shadow Magnezone has great overall performance for this raid thanks to its great dual-typing. It will last a good long time and pump out great damage... so long as Mega Aerodactyl isn't packing Earth Power.

ShadowSwampert Shadow Swampert
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The top overall Water Type counter, Mega Swampert hits hard and has a laundry-list of resistances, fearing nothing that Shadow Aerodactyl can throw at it. 

Shadow Feraligatr Shadow Feraligatr
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It's easy to overlook, but Shadow Feraligatr is actually a very strong Water Type, even though it doesn't sport the Rock Type resistance that Shadow Swampert has.

Metagross Metagross
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While Shadow Metagross is king, normal Metagross is still very solid in its own right.

Shadow Mewtwo Shadow Mewtwo
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Yet another case of Shadow Mewtwo's sheer power giving it a solid place despite its lack of a Super Effective Fast Move and STAB. Just watch out for Bite.

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Fusion Bolt has the stronger performance, but Wild Charge has more flexibility, making it a good option as well. Of course, the top option is to run both at the same time and switch from Fusion Bolt to Wild Charge when low on HP in order to squeeze every bit of DPS out of it possible.

ShadowTyranitar Shadow Tyranitar
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Shadow Tyranitar is a strong Pokemon, and is one of the few Pokemon on this list that resists Bite. Just beware of Earth Power and Iron Head.

ShadowGyarados Shadow Gyarados
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A bit on the weak side for a Shadow, Shadow Gyarados doesn't like Rock Type attacks. On the bright side, it double-resists Earth Power.

Fast MoveCharge MoveRating

A good middle-of-the-road counter, Kyogre has solid performance and is one of the better Water Type counters for this raid.

Mamoswine Mamoswine
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The best Ice Type counter outside of its Shadow forme.

Fast MoveCharge MoveRating

A vanilla Electric Type counter, Raikou is all-around decent and worth using to fill out your team. 

Rhyperior Rhyperior
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A strong Rock Type attacker, Rhyperior is a great option so long as it's not facing Iron Head or Earth Power.

Glass Counters

ShadowZapdos Shadow Zapdos
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While it doesn't like Rock Type movesets, Shadow Zapdos is a great choice for other movesets, especially Iron Head and Earth Power.

Rampardos Rampardos
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Hard-hitting but frail, Rampardos can put in work... just be ready to dodge.

ShadowWeavile Shadow Weavile
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Risky, but powerful with careful play.

Thundurus (Therian Forme) Thundurus (Therian Forme)
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Basically the same case as Shadow Zapdos, but with a bit less power.

shadow-manectric Shadow Manectric
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A solid team-filler, but easily taken down.

Galarian Darmanitan Galarian Darmanitan
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Tank Counters

Fast MoveCharge MoveRating

Low on the DPS charts, Dialga's main reason to join a team is its staying-power thanks in part to its many resistances. Just watch out for Earth Power!

Raid Graph