Community Posts with Keyword Gaius All
Analysis by lordhelpme
Gaius - Candy Stealer


Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 42
ATK 29
SPD 36
DEF 22
RES 19

Stat Variations

Level 1 Stat Variation
Low 17 6 9 4 3
Middle 18 7 10 5 4
High 19 8 11 6 5

Level 40 Stat Variations
Low 39 25 33 19 16
Middle 42 29 36 22 19
High 45 32 39 25 22

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: Gaius’ ideal Asset, as it allows him to reliably perform follow-up attacks and charge up his Special faster; this is ideal as he is heavily reliant on his Special for his damage output. 
  • +ATK: An Attack Asset is also a great alternative, giving his Attack stat a much-needed boost, bringing it up to a more workable value of 32. 


  • HP: The majority of Gaius’ bulk comes from his relatively decent HP pool, making it best to leave the stat at neutral. However, a Flaw in this stat may be taken if necessary and can be patched up by refining his weapon. 


  • -DEF / -RES: Either of Gaius’ defensive stats can be dropped without causing too much of a detriment to his overall performance, as his HP pool is generally enough to let him take a single hit from an opposing unit regardless of the chosen Flaw.

Skill Sets

Hyperactive Frenzy (Offensive)

Build by
Lethal Carrot+ (+Spd)
Alternate: Barb Shuriken+ (+Spd)
A Atk/Spd Solo 3
Alternate: Life and Death 3
Reposition B Desperation 3
Moonbow C Odd Atk Wave 3
IVsSFlashing Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF or -RES
  • Weapon: Lethal Carrot+ (+Spd) / Barb Shuriken+ (+Spd)
  • Assist: Reposition / Flexible
  • Special: Moonbow / Luna
  • Passive A: Atk/Spd Solo / Life and Death / Swift Sparrow / Fury 
  • Passive B: Desperation 
  • Passive C: Odd Atk Wave / Flexible 
  • Sacred Seal: Flashing Blade / Quickened Pulse / Speed +3 / Attack +3

An offensively oriented build that is greatly reliant upon Gaius’ ability to consistently activate his Special for his damage output. A Speed Asset is thus his best choice of IVs to enhance his ability to perform follow-up attacks and charge up his Special faster, though one can opt to take an Attack Asset to increase his raw damage outside of Special activations. 

Lethal Carrot is the star of this build, allowing Gaius to patch up his otherwise unimpressive offensive presence by granting him a flat +10 damage whenever his Special activates. To make the most use of this effect, it is recommended to run Lethal Carrot alongside Specials with low cooldowns such as Moonbow and Glimmer. However, Gaius’s low damage output makes him an extremely poor user of Glimmer, leaving Moonbow as his best option for a Special. Barb Shuriken is a more available option for his weapon but requires him to run Luna instead to circumvent the loss of +10 damage from Lethal Carrot. 

Atk/Spd Solo is Gaius’ A slot of choice and provides him with a considerable +6/+6 increase to his Attack and Speed stats respectively without costing him his defenses, provided that he has no adjacent allies. Should it be unavailable, Gaius also has other, more readily available options such as Swift Sparrow, Life and Death, and Fury. Similar to Atk/Spd Solo, Swift Sparrow offers his offensive presence a strong enhancement at no cost to his defenses. In exchange for a sharp cut to both of his defensive stats, Life and Death grants Gaius a slightly stronger boost than Swift Sparrow but is incredibly risky should he not be provided with the proper support. Fury is also a fantastic and safe alternative for his A slot, trading some of Swift Sparrow’s and Life and Death’s offensive power in favor of a solid improvement to his overall bulk. 

As for his B slot, Desperation is ideal to let him freely attack and perform follow-up attacks on his opponent without having to worry about being killed in retaliation once his health reaches its HP threshold. Odd Atk Wave can be taken as his C slot skill to give him a considerable boost to his damage output as well as allow him to provide team support on odd-numbered turns. However, it is not entirely a necessity for him to function and can be substituted for any C slot that best supports his team composition. 

Thanks to Gaius’s good Speed stat, he can utilize the Flashing Blade seal to great effect and use it to consistently activate his Special, even while under Desperation’s HP threshold. Alternatively, Gaius can run the Quickened Pulse seal with Barb Shuriken and Moonbow to potentially have his Special activate twice in his first round of combat. Otherwise, the Speed +3 and Attack +3 seals are both good choices to augment his offensive prowess. 

A Thief’s Cunning (Debuffer)

Build by
Smoke Dagger+ (+Spd) A Atk/Spd Solo 3
Alternate: Life and Death 3
Reposition B Windsweep 3
Moonbow C Even Spd Wave 3
Alternate: Savage Blow 3
IVsSSavage Blow 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -DEF or -RES or -HP
  • Weapon: Smoke Dagger+ (+Spd) 
  • Assist: Reposition / Flexible
  • Special: Moonbow / Luna
  • Passive A: Atk/Spd Solo / Life and Death 
  • Passive B: Windsweep / Watersweep
  • Passive C: Even Spd Wave / Savage Blow / Flexible
  • Sacred Seal: Savage Blow / Phantom Spd 

In exchange for sacrificing his offensive potential, this build allows Gaius to act as a formidable supportive unit capable of crippling entire teams with a single strike. The Smoke Dagger is a fantastic choice of weapon for the purposes of this build and lets Gaius inflict a significant -6 Atk/Spd/Def/Res debuff on his target and on opponents within two spaces of said target. When paired with skills that cancel out counterattacks such as Windsweep and Watersweep, Gaius will be able to freely apply debuffs on the opposing team while remaining completely healthy, making him a great fit for a variety of different team compositions. 

A Speed Asset is his ideal choice of IVs for this build in order to have Windsweep/Watersweep activate as reliably as possible. When combined with a Speed refine on his weapon and Atk/Spd Solo, Gaius can reach a blistering 47 Speed (46 Speed if utilizing Life and Death as his A slot skill) without buffs, practically ensuring its activation on all but the fastest units in the game; this can be heightened even further through the use of the Phantom Speed seal but depending on the types of opponents one fights, it may prove to be overkill. The choice between Windsweep and Watersweep, however, is largely up to personal preference as the two skills have the same effect of canceling out counterattacks but differ in the type of opponents they affect. 

Even Spd Wave is an excellent C slot to further add on to Gaius’ overall utility, improving his ability to activate Windsweep/Watersweep as well as enabling him to provide even more team support. Should it be unavailable, one also has the option to run Savage Blow in his C slot and potentially his seal slot to stack chip damage on top of his debuffs. Although this chip damage can be debilitating to any opposing team, this can be an extremely effective strategy to slowly chip away at tanks who would otherwise be difficult to take out in a single round of combat. 


A thief originally from Fire Emblem: Awakening, Gaius is an infantry dagger unit sporting the third-highest Speed stat of all daggers at the time of writing. This lets him perform follow-up attacks rather frequently and makes him capable of doubling the majority of the cast with the proper set-up. Thanks to his good HP pool, Gaius is also in possession of surprisingly decent mixed bulk; this makes him one of the few rare dagger units who can actually take a hit in retaliation from an opponent. 

However, his Defense and Resistance stats are both incredibly lacking and make him an easy target to pick off when faced with sustained offensive pressure; Brave weapons, in particular, can tear through his defenses quickly. Gaius’ Attack stat is also quite poor and at a low base value of 29, Gaius is extremely reliant on his Special activations in order to do even the slightest bit of damage. Moreover, his low Attack leaves him out to dry in comparison to other offensively oriented dagger units, with many new additions simply outshining the poor sweet-toothed thief thanks to their more powerful offensive stat lines. Regardless, should one provide him with the proper support and skills (and candy), Gaius can still manage to be a good candidate for teams looking for a capable combatant or debuffer. 


Good Speed 

Gaius’ good base Speed stat of 36 allows him to easily secure follow-up attacks against a wide array of opponents with sufficient investment. This is incredibly important for his offensive potential as he is heavily dependent on his follow-up attacks to use his primary source of damage — his Special — as often as possible. 

Good HP Pool

Although Gaius is not the best at taking on sustained offensive pressure, his relatively good HP pool (highest of all daggers currently in-game) gives him the flexibility of being able to take a hit from an enemy. 


Subpar Attack

With a low base Attack of 29, Gaius’ damage output leaves much to be desired and forces him to be almost entirely reliant on his Special activation to do any significant amount of damage. 


Having suffered the same fate as many other units who have been in the game since launch, Gaius has been severely outclassed by several new additions to the cast such as Legault, New Year Takumi, and Summer Linde whom all possess much more potent offensive stat spreads. 

Low Defensive Stats

While Gaius can typically take a single hit from an opposing foe just fine, his low defensive stats mean that he will crumble quickly should he on the receiving end of successive enemy attacks. 

Weapon Skills

Weapons SP Rng. Mt.
Iron DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Dagger users only.
50 2 3
Steel DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Learns by default at 3 ★
Dagger users only.
100 2 5
Rogue DaggerAfter combat, inflicts Def/Res-3 on foe through its next action. Grants unit Def/Res+3 for 1 turn.
Learns by default at 4 ★
Unlocks at 3 ★
Dagger users only.
200 2 4
Rogue Dagger+After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn.
Unlocks at 5 ★
Dagger users only.
300 2 7
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally SpeedGrants Spd +4 to an adjacent ally until the end of the turn
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Defiant Atk 1Grants Atk +3 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
Unlocks at 3 ★
Defiant Atk 2Grants Atk +5 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
Unlocks at 4 ★
Defiant Atk 3Grants Atk +7 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
Unlocks at 5 ★
Pass 1Unit can pass through foes if its own HP ≥ 75%.
Inheritable by all units.
Unlocks at 3 ★
Pass 2Unit can pass through foes if its own HP ≥ 50%.
Inheritable by all units.
Unlocks at 3 ★
Pass 3Unit can pass through foes if its own HP ≥ 25%.
Inheritable by all units.
Unlocks at 4 ★

Other Info

Fire Emblem: Awakening

Banners Featured In


Official Hero Artwork