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Legendary Robin (F)

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Analysis by raelet
Legendary Robin (F) - Fell Vessel

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 40
ATK 32
SPD 35
DEF 30
RES 25

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 7 8 7 5
Middle 16 8 9 8 6
High 17 9 10 9 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 37 29 32 26 22
Middle 40 32 35 30 25
High 43 35 38 33 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Shield of Dark Skies

Build by raelet
Recommended
Expiration A Bracing Stance 3
Alternate: Dragonskin
Positional Assist B Dragon's Ire 3
Moonbow
Alternate: Noontime
C Atk/Res Rein 3
Alternate: Pulse Smoke 3
IVs

+ATK / -SPD or -HP

SAtk/Def Solo 3
Alternate: Close Def 3

Show Explanation/Analysis

Weapon: Expiration 

Assist: Positional Assist

Special: Moonbow / Noontime / Aether

Passive A: Bracing Stance / Mirror Stance / Dragonskin

Passive B: Dragon's Ire

Passive C: Atk/Res Rein / Pulse Smoke / Res Smoke

Sacred Seal: Atk/Def Solo / Close Def / Distant Def

  • At a certain point you have to ask yourself "is a +4 defensive buff and reduced damage bows and Excalibur worth losing an A slot?" and the answer is almost always a resounding not anymore. When your alternatives are excellent skills such as Bracing Stance, Sturdy Impact, or Atk/Res Unity, Dragonskin just loses some of its scaley luster. That isn't to say that the prf skill is bad, just that in general, FEH has moved past the point where you should be using a flier to bait enemy archers unless that flier is Fallen Ashnard. For Legendary Robin, her prf A slot does nothing to increase her poor damage, and it only bolsters her middling defenses to a slightly more middling range.
  • Therefore, a more modern A slot like Bracing Stance or Mirror Stance is preferred, which helps Robin's melee matchups while still giving her Resistance utility vs mages and other dragons. If Fallen Robin is your go-to on your flier squad to bait enemy ranged units then you can keep Dragonskin, but her ability to tank archers comes at the expense of her doing more damage and being more protected vs all other foes.
  • Dragon's Ire is an incredible skill and you can get some revenge on Halloween Robin powercreeping Legendary Robin by taking this skill back. This prevents Robin's middling Speed stat from being used against her by the increasing-Speed metagame and helps her to secure followups while denying her opponent's. Note that this skill has an HP threshold, so a recovery Special like Noontime or Aether might be preferred to keep her topped up. Do not take a -SPD IV if you don't plan on inheriting Dragon's Ire.
  • Similarly, her native Res Smoke can be replaced by Pulse Smoke or the coveted Atk/Res Rein. Since you are no longer relying on her base 35 Speed thanks to Dragon's Ire, you have more freedom to bulk up her other stats
  • The Sacred Seal choice is up to you, Atk/Def Solo further helps her low Attack, while a Defensive seal can make her tankier.

Jewel of the Grimleal

Build by raelet
Expiration A Fury (3 or 4)
Alternate: Dragonskin
Positional Assist B Mystic Boost 3
Moonbow
Alternate: Bonfire
C Spd/Res Rein 3
Alternate: Res Smoke 3
IVs

+SPD / -HP

SMystic Boost 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Expiration 

Assist: Positional Assist

Special: Moonbow / Bonfire / Noontime

Passive A: Fury / Dragonskin / Atk/Res Unity

Passive B: Mystic Boost / Desperation

Passive C: Spd/Res Rein / Res Smoke

Sacred Seal: Mystic Boost / Atk/Spd Solo

  • While the former build dumped Speed with the intent of running the powerful skill Dragon's Ire, this build focuses on how Legendary Robin is a jack of all trades and augments all of her stats, particularly her Speed.
  • Fury is a great skill to give her a much-needed stat boost and +4 to all stats helps Legendary Robin tremendously when it comes to both offense and defense. You can choose to try and mitigate her recoil damage via Mystic Boost in her B slot or Seal slot, or to just convert her self-damage into an advantage with the always-reliable Fury/Desperation combination.
  • Her seal slot can be run with Mystic Boost or you can use a stat-booster to make her do more damage, as with a +Spd IV, her Attack will still be fairly low.

Strengths

Utility

Legendary Robin is a colorless dragon flier with a Distant Counter weapon who neutralizes her own flier weakness. On paper, she already sounds amazing - with very few direct counters and weaknesses, she can provide unmatched utility in a flier composition, as well as great synergy and movement buffs in non-flier compositions. Colorless fliers are still rare and despite her Legendary status, Legendary Robin is owned by many summoners due to the sheer number of reruns she's had.

Balanced Stat Spread

Legendary Robin's stat spread is very balanced, with no immediate dump stat and all of the rest of her stats being decent to middling. While this limits her from minmaxing, it allows her to be a solid all-rounder on her team, which matches her colorless typing.

Weaknesses

Dragon vulnerability

Unfortunately, Dragonskin only protects her from weapons that are effective against fliers, and not weapons that are effective against dragons. This means Falchion and Naga users will still tear through Robin's defenses.

No color advantages

Though being the first colorless dragon in the game is an interesting novelty and does give her a neat defensive niche, offensively it isn't doing her any huge favors. While being a colorless unit does spare her from a triangle weakness, it is not particularly difficult to play around, so being denied a triangle advantage for her to abuse herself is probably a bigger loss than gain, particularly when considering her low 32 Attack.

Poor Competitive Stats

Legendary Robin's stats were average and balanced at the time of her release in 2018. Several years later, her age is definitely showing, as her stats are hardly competitive with newer units without significant investment. With little help from her prf or her prf skill, she finds herself in the unfortunate position of just not having enough stats to be competitive, especially without color advantage.

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Only inheritable by Dragon units.
100 1 8
Flametongue
Only inheritable by Dragon units.
200 1 11
ExpirationIf attacked, unit can counterattack regardless of foe's range. If foe's Range = 2, damage calculated using the lower of foe's Def or Res
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 4
BonfireBoosts damage dealt by 50% of unit's Def.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
DragonskinNeutralizes "effective against flying" bonuses. Grants Def/Res+4 during combat if foe initiates combat.
Non-Inheritable skill.
Unlocks at 5 ★
300
A
Cancel Affinity 1Any weapon triangle affinity granted by unit's skills is negated. Also negates any weapon triangle affinity granted by foe's skills.
Excludes Tome and Staff Users
50
B
Cancel Affinity 2Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is negated.
Excludes Tome and Staff Users
100
B
Cancel Affinity 3Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is reversed.
Excludes Tome and Staff Users
Unlocks at 5 ★
200
B
Res Smoke 1After combat, inflicts Res-3 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
60
C
Res Smoke 2After combat, inflicts Res-5 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
120
C
Res Smoke 3After Combat, inflicts Res-7 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Awakening

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