Legendary Robin (F)

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Analysis by CCZeroFire
Legendary Robin (F) - Fell Vessel


Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 40
ATK 32
SPD 35
DEF 30
RES 25

Stat Variations

Level 1 Stat Variation
Low 15 7 8 7 5
Middle 16 8 9 8 6
High 17 9 10 9 7

Level 40 Stat Variations
Low 37 29 32 26 22
Middle 40 32 35 30 25
High 43 35 38 33 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Legendary Robin has a fairly mixed stat spread and makes use of virtually all of her stats fairly well. This means she can appreciate a boon in most of her stats, all useful in different situations. This also makes choosing a bane for her actually quite difficult, with there no clear dump stat to easily pick.


  • +ATK: Especially as she is never benefitting from any triangle advantage, Legendary Robin's neutral Attack may seem a little underwhelming, sitting at just 48 with her weapon. A boon pushes it up to a nice 51, which combined with a Hone Fliers buff and her weapon's ability to hit the lower of any ranged opponent's Defense or Resistance can absolutely start to reach some more convincing levels.

  • +SPD: Particularly after any allied buffs, a boon to Robin's Speed grants her some surprising Mixed Phase potential. Not only will it help her perform doubles more reliably, but it will help her tank by denying enemy follow-ups.

  • +RES: Robin greatly appreciates the boost from her 4-point Resistance superboon. In tandem with her unique Dragonskin ability, this patches up her mediocre 25 base Resistance to 33 on Enemy Phase, allowing her to take on common enemy mages and dragons more effectively.

  • +DEF: On a flier-based team, Robin will likely be making use of her physical bulk, innate Distant Counter weapon, and her lack of archer weakness thanks to Dragonskin to act as the team's primary bow counter. This makes a boon to her Defense actually rather appreciated and makes her less dependent on Fortify Fliers support.


  • DEF: While a boon to her Defense is still fairly useful even outside of flier teams, Robin will likely value a boon to her Attack or Speed more. On the other hand, a bane to her Defense results in a 4-point superbane, meaning if her Defense is not taken as a boon, it is likely best left neutral rather than as a bane.


  • -HP: While this does bring her HP to a rather low 37, Robin makes use of all of four of her other stats quite often, and her likelihood of engaging in several combats per match means that her HP is by far her most disposable stat. However, it is important to note though that what you see here is what you get—she (probably) won't be boosting her HP through a refined weapon, meaning her HP won't be going up without a Sacred Seal or merges.

Skill Sets

Shield of Dark Skies (Flier Team Anti-Ranged)

Build by
Expiration A Dragonskin
Alternate: Draw Back
B Quick Riposte 3
Alternate: Quick Riposte 2
Alternate: Bonfire
C Res Smoke 3
IVsSDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -HP
  • Weapon: Expiration 
  • Assist: Reposition / Draw Back
  • Special: Moonbow / Bonfire / Noontime
  • Passive A: Dragonskin
  • Passive B: Quick Riposte / Guard
  • Passive C: Res Smoke / Atk Smoke / Goad Fliers
  • Sacred Seal: Distant Def / Quick Riposte

The first flying unit in the game with an innate Distant Counter Prf, Legendary Robin's most powerful niche is taking full advantage of her weapon and acting as a dedicated counter to ranged units on a flier team. In addition to her Prf, she also holds an exclusive 300 SP A slot skill, Dragonskin, which contains both the effects of Iote's Shield and the unreleased skill Bracing Stance. This not only eliminates her weakness to archers but grants her a bonus 4 Defense and 4 Resistance whenever she is attacked, both traits that are phenomenal for accomplishing her goal a flying ranged tank.

Reposition and Draw Back are the classic assist picks for flier units, who can easily travel around the map.

Moonbow is fantastic for Robin as it should activate every time she is attacked and helps make up for her slightly below average Attack. This helps to ensure she achieves her kills without accidentally leaving an enemy alive at very low HP, which would allow them to make use of skills like Vantage or an allied Wings of Mercy. Bonfire, which Robin already has by default, is a great alternative that will instead proc every combat she is doubled or instead be charged and ready for her to make use of on her next Player Phase. If Robin is receiving consistent Hone Flier buffs, then Bonfire will give her the most nuking power.

It is important to note here that compared to most Enemy Phase dragon units, Legendary Robin is not quite as strong a user of Aether. This is largely a result of her lack of access to cooldown accelerating skills such as Steady and Warding Breath. While she can wield Heavy Blade, she does not have the Attack stat to activate it consistently. This means she would rather stick to lower-cooldown Specials with a charge no higher than 3. Of course, those aiming for high Arena scores won't have much of a choice, as breath users are unable to use Galeforce, the only other 500 SP Special. If one still wants their Legendary Robin to have some form of sustain, particularly for PvE content such as Tempest Trials, Noontime will grant her a welcome heal on every combat, though the lack of burst damage may make it unreliable in Arena.

Quick Riposte is key to Legendary Robin's effectiveness, as she will often require two hits to ensure a KO. It will also allow her to combat even the fastest of enemies that she wouldn't be able to double naturally. While usage of the skill is important, it can be equipped either through the B slot or as a Sacred Seal. If chosen as a B slot, this grants Robin the ability to equip the Distant Def Sacred Seal, which together with Dragonskin results in a boost of 10 Defense & Resistance when attacked at a range. If Quick Riposte is instead used as a Seal, then Robin can make use of the B skill Guard, which can keep her significantly safer from units such as Ayra, Reinhardt, and Bold Fighter users who deal heavy burst damage thanks to their quick Special activations.

Robin's default C skill, Res Smoke, is great for granting Robin some welcome extra damage over repeated engagements. Atk Smoke is a similar alternative if one wants to instead prioritize her tanking power. She may also find it most useful to utilize a flier-synergistic skill such as Goad Fliers, which more directly boosts up her team.

Jewel of the Grimleal (Speedy Offensive / Mixed Phase)

Build by
Expiration A Fury 3
Alternate: Dragonskin
Alternate: Draw Back
B Quick Riposte 3
Alternate: Desperation 3
Alternate: Bonfire
C Res Smoke 3
IVsSSpeed +3

Show Explanation/Analysis
  • Preferred IV:  +SPD or +ATK / -HP
  • Weapon: Expiration / Lightning Breath+ (+Spd)
  • Assist: Reposition / Draw Back
  • Special: Moonbow
  • Passive A: Fury / Swift Sparrow / Dragonskin
  • Passive B: Quick Riposte / Desperation / Hit and Run
  • Passive C: Res Smoke / Atk Smoke  
  • Sacred Seal: Speed +3 / Guidance

A somewhat gimmicky set that aims to abuse Legendary Robin's nice offensive spread of 32/35 Atk/Spd to act as a more conventional offensive flier. Generally, this build starts off nearly the same as the previous build, using it as a base and then slowly making changes until the user finds themselves with a comfortable amount of Player Phase Speed.

One of the first changes made is that a +SPD IV is prioritized, already setting her to 38 Speed. Next, her A slot can be switched from Dragonskin to Fury, granting her a +3 boost to all stats, putting Robin at 41 Speed. Swift Sparrow works as a more expensive alternative to Fury, though does nothing for her Enemy Phase. Continuing the pattern, a Speed +3 Sacred Seal will push this to 44 Speed. 

If one truly wants to push this as far as it can go, her weapon Expiration can be replaced with a refined Lightning Breath+ (+Spd), which is effectively a trade-off of 4 Attack and no Special cooldown penalty for an additional 3 Speed and 5 HP, putting her at a grand 47 Speed. If she is then able to benefit from the effect of an allied Hone Fliers or Hone Dragons, it even hits an absurd 53. Reaching this high will likely be overkill, so some of the Speed boosts can be reverted back based on preference, such as sticking with Expiration, re-equipping Dragonskin, or using a different Sacred Seal.

Quick Riposte starts out as her base B slot option, making sure that she can always perform doubles on Enemy Phase, though if her Speed is invested into significantly, the skill eventually starts to lose its value. Desperation is a good alternative that works well at such high Speed, letting her continue the fight even after her HP starts to dwindle. Hit and Run can also work, moving Robin to a safer position after attacking, and mimicking the in-and-out play style of other offensive fliers, such as Cordelia.

Res Smoke and Atk Smoke remain solid options for her C slot, debuffing enemies around her, a useful tool for a unit such as Legendary Robin who is likely to engage in multiple successive combats.

While it doesn't directly boost her own power, as a flier Legendary Robin can also make use of the Guidance seal when used off of a flier team, helping ferry around any armored and infantry allies.


The very first colorless dragon added to Fire Emblem Heroes, Legendary Robin makes her debut borrowing the same exclusive weapon as her male counterpart Fallen Robin, the deadly Distant Counter breath: Expiration. However, she borrows little else, featuring a radically different set of stats, different movement type, and her own exclusive A skill, Dragonskin. Of particular note, she appears as the first flying unit in the game wielding a Distant Counter weapon (barring the extraordinarily uncommon usage of Lightning Breath on Myrrh), which already grants her a fairly strong niche. With the aforementioned Dragonskin skill removing her archer weakness plus granting extra defenses when attacked, Robin finds herself right at home on teams with other flying units as a dedicated ranged counter to both mages and their usual worst enemy, Archers.

Legendary Robin's stat spread can come as a surprise to those more familiar with Fallen Robin. While he is known for his extremely high Attack, nice bulk, and poor Speed, Legendary Robin instead possesses a more balanced stat spread, featuring a nice Speed stat, somewhat underwhelming Attack, and decent mixed bulk. However, while she certainly makes for an incredibly interesting unit, her movement type and balanced stat spread do end up holding her back, if only slightly. Although she seems primarily designed for Enemy Phase combat, her status as a flier means that she is unable to wield Steady/Warding Breath, Flashing Blade, or Wrath, meaning she is often unable to activate and sustain using high powered specials like Aether at a decent pace. Instead, she will generally be using more conventional specials like Moonbow or Bonfire.

While this does perhaps make her a bit underwhelming compared to dragons like Nowi on a mixed team, it cannot be stressed enough how powerful she is when paired with other fliers. Hone Fliers boosts her good Speed into fantastic Speed, and her average Attack to fairly good Attack. A Fortify Fliers boost also makes her extremely hard to take down, with her Def/Res versus ranged units easily approaching 46/41. As well, the legendary bonus she offers increases her allies Speed by 3, which is a well-coveted stat among many fliers. Enemies who expected to sweep entire teams of fliers with just a single archer may find the tides changing soon because the Fell Dragon is definitely not letting them off the hook any time soon.


Distant Counter Prf

Legendary Robin uses the uninheritable breath weapon Expiration, a Distant Counter breath similar to Lightning Breath. While it does lose its ability to be refined, it gains a boosted 16 Mt plus strips away Lightning Breath's cooldown penalty effect, letting her reliably fire off her Specials.


She also comes with the exclusive 300 SP skill, Dragonskin, which contains the effects of Iote's Seal on top of granting her 4 Defense and Res when attacked. Legendary Robin's ability to combat archers without having to rely on the 200 SP Iote's Shield Skill or Seal makes her a fantastic scoring option for flier teams.

Great Speed for a dragon

At 35, Legendary Robin features one of the highest Speed stats of all dragon units. Even better, her weapon and movement type enable her to utilize her Speed quite well both offensively and defensively, granting her fairly strong mixed phase potential.

Legendary Effect

During Earth Season, Robin will grant 3 HP and 3 Speed to any of her allies who have been conferred an Earth Blessing. This is an absolutely fantastic trait to have, as not only is Speed one of the most coveted stats, but activated blessings result in a gigantic boost to one's Arena score.

Very few direct counters

Legendary Robin's rather strong defensive ability is bolstered by one important fact: There are very few units that actually possess weapons or skills that grant them any sort of advantage against her. She possesses no triangle disadvantage, and with her weakness to archers eliminated by Dragonskin, this makes dragon-effective weaponry (currently exclusive to Prf weapons) and Raven tomes the only abilities in the game that she holds a standout weakness to.


Dragon vulnerability

Unfortunately, Dragonskin only protects her from weapons that are effective against fliers, and not weapons that are effective against dragons. This means Falchion and Naga users will still tear through Robin's defenses.

No color advantages

Though being the first colorless dragon in the game is an interesting novelty and does give her a neat defensive niche, offensively it isn't doing her any huge favors. While being a colorless unit does spare her from a triangle weakness, it is not particularly difficult to play around, so being denied a triangle advantage for her to abuse herself is probably a bigger loss than gain.

Somewhat balanced stats

Aside from her fairly high Speed, none of Legendary Robin's stats shine quite so bright. Her Attack is nothing to write home about, and in fact won't even naturally reach 50 with her Prf unless she has an Attack boon. While her 30/25 Def/Res is not bad, she will be relying heavily on buffs and defense-boosting skills to push her bulk further, and likewise, her 40 HP is below average for a dragon.

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Only inheritable by Dragon units.
100 1 8
Only inheritable by Dragon units.
200 1 11
ExpirationIf attacked, unit can counterattack regardless of foe's range. If foe's Range = 2, damage calculated using the lower of foe's Def or Res
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 4
BonfireBoosts damage dealt by 50% of unit's Def.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
DragonskinNeutralizes "effective against flying" bonuses. Grants Def/Res+4 during combat if foe initiates combat.
Non-Inheritable skill.
Unlocks at 5 ★
Cancel Affinity 1Any weapon triangle affinity granted by unit's skills is negated. Also negates any weapon triangle affinity granted by foe's skills.
Excludes Tome and Staff Users
Cancel Affinity 2Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is negated.
Excludes Tome and Staff Users
Cancel Affinity 3Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is reversed.
Excludes Tome and Staff Users
Unlocks at 5 ★
Res Smoke 1After combat, inflicts Res-3 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Res Smoke 2After combat, inflicts Res-5 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Res Smoke 3After Combat, inflicts Res-7 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★

Other Info

Fire Emblem: Awakening

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