- Default
- Attack
- Special
- Injured




Legendary Robin (F) - Fell Vessel |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 7 | 8 | 7 | 5 |
Middle | 16 | 8 | 9 | 8 | 6 |
High | 17 | 9 | 10 | 9 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 37 | 29 | 32 | 26 | 22 |
Middle | 40 | 32 | 35 | 30 | 25 |
High | 43 | 35 | 38 | 33 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Shield of Dark Skies
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Expiration | A | Bracing Stance 3 Alternate: Dragonskin |
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Positional Assist | B | Dragon's Ire 3 |
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Moonbow Alternate: Noontime |
C | Atk/Res Rein 3 Alternate: Pulse Smoke 3 |
IVs | +ATK / -SPD or -HP | S | Atk/Def Solo 3 Alternate: Close Def 3 |
Weapon: Expiration
Assist: Positional Assist
Special: Moonbow / Noontime / Aether
Passive A: Bracing Stance / Mirror Stance / Dragonskin
Passive B: Dragon's Ire
Passive C: Atk/Res Rein / Pulse Smoke / Res Smoke
Sacred Seal: Atk/Def Solo / Close Def / Distant Def
- At a certain point you have to ask yourself "is a +4 defensive buff and reduced damage bows and Excalibur worth losing an A slot?" and the answer is almost always a resounding not anymore. When your alternatives are excellent skills such as Bracing Stance, Sturdy Impact, or Atk/Res Unity, Dragonskin just loses some of its scaley luster. That isn't to say that the prf skill is bad, just that in general, FEH has moved past the point where you should be using a flier to bait enemy archers unless that flier is Fallen Ashnard. For Legendary Robin, her prf A slot does nothing to increase her poor damage, and it only bolsters her middling defenses to a slightly more middling range.
- Therefore, a more modern A slot like Bracing Stance or Mirror Stance is preferred, which helps Robin's melee matchups while still giving her Resistance utility vs mages and other dragons. If Fallen Robin is your go-to on your flier squad to bait enemy ranged units then you can keep Dragonskin, but her ability to tank archers comes at the expense of her doing more damage and being more protected vs all other foes.
- Dragon's Ire is an incredible skill and you can get some revenge on Halloween Robin powercreeping Legendary Robin by taking this skill back. This prevents Robin's middling Speed stat from being used against her by the increasing-Speed metagame and helps her to secure followups while denying her opponent's. Note that this skill has an HP threshold, so a recovery Special like Noontime or Aether might be preferred to keep her topped up. Do not take a -SPD IV if you don't plan on inheriting Dragon's Ire.
- Similarly, her native Res Smoke can be replaced by Pulse Smoke or the coveted Atk/Res Rein. Since you are no longer relying on her base 35 Speed thanks to Dragon's Ire, you have more freedom to bulk up her other stats
- The Sacred Seal choice is up to you, Atk/Def Solo further helps her low Attack, while a Defensive seal can make her tankier.
Jewel of the Grimleal
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Expiration | A | Fury (3 or 4) Alternate: Dragonskin |
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Positional Assist | B | Mystic Boost 3 |
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Moonbow Alternate: Bonfire |
C | Spd/Res Rein 3 Alternate: Res Smoke 3 |
IVs | +SPD / -HP | S | Mystic Boost 3 Alternate: Atk/Spd Solo 3 |
Weapon: Expiration
Assist: Positional Assist
Special: Moonbow / Bonfire / Noontime
Passive A: Fury / Dragonskin / Atk/Res Unity
Passive B: Mystic Boost / Desperation
Passive C: Spd/Res Rein / Res Smoke
Sacred Seal: Mystic Boost / Atk/Spd Solo
- While the former build dumped Speed with the intent of running the powerful skill Dragon's Ire, this build focuses on how Legendary Robin is a jack of all trades and augments all of her stats, particularly her Speed.
- Fury is a great skill to give her a much-needed stat boost and +4 to all stats helps Legendary Robin tremendously when it comes to both offense and defense. You can choose to try and mitigate her recoil damage via Mystic Boost in her B slot or Seal slot, or to just convert her self-damage into an advantage with the always-reliable Fury/Desperation combination.
- Her seal slot can be run with Mystic Boost or you can use a stat-booster to make her do more damage, as with a +Spd IV, her Attack will still be fairly low.
Strengths
Utility
Legendary Robin is a colorless dragon flier with a Distant Counter weapon who neutralizes her own flier weakness. On paper, she already sounds amazing - with very few direct counters and weaknesses, she can provide unmatched utility in a flier composition, as well as great synergy and movement buffs in non-flier compositions. Colorless fliers are still rare and despite her Legendary status, Legendary Robin is owned by many summoners due to the sheer number of reruns she's had.
Balanced Stat Spread
Legendary Robin's stat spread is very balanced, with no immediate dump stat and all of the rest of her stats being decent to middling. While this limits her from minmaxing, it allows her to be a solid all-rounder on her team, which matches her colorless typing.
Weaknesses
Dragon vulnerability
Unfortunately, Dragonskin only protects her from weapons that are effective against fliers, and not weapons that are effective against dragons. This means Falchion and Naga users will still tear through Robin's defenses.
No color advantages
Though being the first colorless dragon in the game is an interesting novelty and does give her a neat defensive niche, offensively it isn't doing her any huge favors. While being a colorless unit does spare her from a triangle weakness, it is not particularly difficult to play around, so being denied a triangle advantage for her to abuse herself is probably a bigger loss than gain, particularly when considering her low 32 Attack.
Poor Competitive Stats
Legendary Robin's stats were average and balanced at the time of her release in 2018. Several years later, her age is definitely showing, as her stats are hardly competitive with newer units without significant investment. With little help from her prf or her prf skill, she finds herself in the unfortunate position of just not having enough stats to be competitive, especially without color advantage.
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Blackfire Breath+ (+Spd) | A | Sturdy Impact |
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Reposition | B | Chill Spd 3 |
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Blue Flame | C | Spd/Res Rein 3 |
S | Close Def 3 |
This build focuses on building Grima's ATK and DEF stats to create a tanky and fast flier that can be hard to double and hits hard due to her being colorless.
Blackfire Breath (Spd+), Sturdy Impact, Spd/Res Rein 3, and Close Def 3 seal all help to increase her bulk making her take less damage from scuffles and reducing the enemy's speed to avoid doubles. Blackfire Breath and Sturdy Impact are also used to increase her damage output.
Chill Spd 3 is used to avoid doubles, and even give Grima the chance to double other quick units.
Blue Flame can be changed for Moonbow or Bonfire, however due to Grima being colorless, Blue Flame can essentially deal +10 or +25 true damage, and the SP cost is nice for arena.
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Expiration | A | Dragonskin |
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Reposition | B | Vantage 3 |
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Bonfire | C | Fortify Fliers |
S | Brazen Atk/Spd 3 |
[Merged +10, Dragonflowers +5]
The vanguard of my Fliers team, and also its shield. She gets both the Fortify/Hone buffs from two other members and promptly proceeds to wreck house.
With a Speed boon, Dragonflowers, and her merges, she reaches 43 Spd, which hits 49 when the Hone Fliers buff is applied, allowing her to easily double enemy units.
She’s also monstrously tanky with a Fortify buff, and once her Vantage/Brazen combo is active she’s terrifying to try to hit — although with such high defences on Enemy Phase, units often struggle to get her down that far unless they’re wielding an anti-dragon weapon. Even if someone manages to take her out, it’s a Pyrrhic victory at best because her assailant is usually so damaged that her teammates can easily finish the job.
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Expiration | A | Brazen Atk/Def 3 |
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Reposition | B | Vantage 3 |
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Bonfire | C | Res Smoke 3 |
S | Brazen Atk/Res 3 |
Build for AR defense. Skills are self-explanatory: get her below 75% and only few dare touching her. Would appreciate buff from atk wave or atk tactic.
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Expiration | A | Dragonskin |
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Reciprocal Aid | B | Seal Def/Res 2 |
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Aether | C | Atk Smoke 3 |
S | Spd Smoke 3 |
(Dark Paladin Grima/ Death Spiral Grima) This build extends Robin's natural bulk by adding recovery options while simultaneously crippling opponents. Seal Def/Res 2 ensure that any enemies who survive a first round of battle will have a hard time surviving the next. At the same time, Atk & Spd Smoke 3 reduce nearby targets' ability to deal any significant damage, let alone doubles, and also allows Robin to double counter most enemies. Due to this extended durability, the addition of Aether and Reciprocal Aid allows self-recovery options when her HP falls to a less-than-desired range. This crippling combination tends to quickly spiral out of control as enemies march to their demise.
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Expiration | A | Dragonskin |
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Pivot | B | Vantage 3 |
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Bonfire | C | Res Smoke 3 |
S | Brazen Atk/Res 3 |
+5 Merge
High movility, great damage output and Vantage make it a monster in the enemy phase. It got few counters, mostly Falchion users or Firesweep builds.
It got S support with Aversa to get the most of both girls.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() Only inheritable by Dragon units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-Inheritable skill.
Unlocks at 5 ★ |
300 | A |
![]() Excludes Tome and Staff Users
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50 | B |
![]() Excludes Tome and Staff Users
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100 | B |
![]() Excludes Tome and Staff Users
Unlocks at 5 ★ |
200 | B |
![]() Non-inheritable by Staff-wielding units.
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60 | C |
![]() Non-inheritable by Staff-wielding units.
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120 | C |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Awakening
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