- Default
- Attack
- Special
- Injured




Summer Sylvain - Hanging with Tens |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 8 | 4 | 2 |
Middle | 18 | 8 | 9 | 5 | 3 |
High | 19 | 9 | 10 | 6 | 4 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 29 | 32 | 23 | 12 |
Middle | 42 | 32 | 35 | 27 | 16 |
High | 45 | 35 | 38 | 30 | 19 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Baja Blast Enthusiast (Offensive Nuke)
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Gronnblade+ | A | Swift Sparrow 3 Alternate: Atk/Spd Solo (3 or 4) |
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Draw Back | B | Desperation 3 Alternate: Lull Spd/Res 3 |
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Glimmer Alternate: Draconic Aura |
C | Rouse Atk/Def 3 Alternate: Hone Cavalry |
IVs | +SPD or +ATK / -RES | S | Swift Sparrow 2 |
Weapon: Gronnblade+
Assist: Draw Back / Flexible
Special: Glimmer / Draconic Aura
Passive A: Swift Sparrow / Atk/Spd Solo / Atk/Spd Push / Fury
Passive B: Desperation / Lull Spd/Res / Chill Spd / Chill Res
Passive C: Rouse Atk/Def / Hone Cavalry / Flexible
Sacred Seal: Swift Sparrow / Death Blow / Heavy Blade
- Summer Sylvain’s solid Attack and Speed values combined with his cavalry status makes him well suited for an offensive role, and this build capitalizes on just that by equipping him with a Blade tome for a massively higher damage ceiling. An Asset to either of Sylvain’s offensive stats is ideal here to maximize his potential.
- For his Special, Glimmer is a standard on Blade tome users for its low cooldown and fantastic synergy with the additional damage provided by Gronnblade’s effect, and Sylvain is no exception. Alternatively, Draconic Aura can be paired with the Heavy Blade seal to effectively bypass the Special’s otherwise long cooldown; this allows for more consistent and powerful Special activations.
- Any offensive A slot skill is recommended here, with Sylvain’s best options including Swift Sparrow, Atk/Spd Solo, Fury, and Atk/Spd Push 4. His B slot should similarly share an offensive focus, though he does have a variety of options available thanks to his solid overall bulk. Besides the standard Desperation, Sylvain can also take Lull Spd/Res to break through enemy bonuses, or a Chill to debilitate opponents and provide some support to his allies.
- Sylvain’s C slot is flexible, though self-buffing skills like his native Rouse Atk/Def for greater self sufficiency and class-exclusive buffs are always good choices. Seals that enhance his offensive stats like Swift Sparrow and Death Blow are natural fits here.
Grace of the Radiant (Defensive Tank)
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Melon Float+ (+Def) Alternate: Sandwiches!+ (+Def) |
A | Close Foil Alternate: Close Counter |
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Draw Back | B | Lull Atk/Res 3 Alternate: Lull Atk/Spd 3 |
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Sol Alternate: Bonfire |
C | Atk Smoke 3 Alternate: Res Smoke 3 |
IVs | +ATK or +DEF or +SPD / -HP | S | Quick Riposte 3 |
Weapon: Melon Float+ (+DEF) / Sandwiches!+ (+Def) / Gronnowl+ (+DEF)
Assist: Draw Back / Flexible
Special: Sol / Bonfire / Moonbow
Passive A: Close Foil / Close Counter
Passive B: Lull Atk/Res / Lull Atk/Spd / Guard / Quick Riposte
Passive C: Atk Smoke / Res Smoke / Flexible
Sacred Seal: Quick Riposte / Sturdy Stance / Fierce Stance / Steady Stance
- This build takes a vastly different approach to Sylvain’s playstyle and focuses on his ability to tank hits and mitigate damage, rather than on his offensive capabilities. Accordingly, besides +ATK (for stronger healing potential) or +SPD (to avoid follow-up attacks), a +DEF IV may be considered to increase Sylvain’s physical resilience.
- Sylvain’s weapon choice is flexible depending on what is available and personal preference. His native Melon Float is a great choice for its built-in healing and ample boost to his Attack and Resistance, though it does come at the cost of only working for one combat in each phase. Alternatively, Sandwiches! can be used for its consistent boost to both of the same stats in the Enemy Phase (but it lacks healing), or Gronnowl to enhance his entire statline in exchange for requiring constant ally adjacency for best results.
- He can make great use of Sol to enhance his defensive capabilities through consistent healing, allowing him to mitigate any damage he may have taken. For more damage oriented options, Sylvain can utilize Bonfire for its consistent damage or Moonbow for its frequent activation rate.
- The ability to counteract against range is crucial to maximize Sylvain’s versatility, so either Close Foil (with this being the preferable option) or Close Counter should be equipped for his A slot. Lull skills are excellent B slot candidates to negate enemy bonuses (particularly Attack buffs) but given their scarce availability, Guard or Quick Riposte are also valid alternatives.
- Smoke skills pair well with this build’s defensive nature to debilitate his opponents. Atk Smoke and Res Smoke are especially notable to enhance his survivability and damage output respectively. For his seal, Quick Riposte is necessary to ensure his follow-up attacks in the Enemy Phase, but stat-increasing seals can be taken if Quick Riposte is already taken as his B slot skill.
No Ragrets (Vantage Nuke)
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Gronnblade+ | A | Close Foil Alternate: Close Counter |
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Draw Back | B | Vantage 3 |
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Glimmer Alternate: Miracle |
C | Pulse Smoke 3 Alternate: Res Smoke 3 |
IVs | +ATK / -RES | S | Fierce Stance 3 |
Weapon: Gronnblade+
Assist: Draw Back / Flexible
Special: Glimmer / Moonbow / Miracle
Passive A: Close Foil / Close Counter
Passive B: Vantage
Passive C: Pulse Smoke / Res Smoke / Flexible
Sacred Seal: Fierce Stance / Brazen Atk/Spd
- Although this build once again sees Summer Sylvain make use of a Blade tome, this setup focuses more on his Enemy Phase performance and his ability to consistently land OHKOs; this sees particularly good use in Aether Raids Offense. A +ATK IV is naturally the best option here to further develop Sylvain’s OHKO potential.
- The key strategy for this build is to pair Vantage and a skill that enables counterattacks regardless of range to cleanly sweep through all enemy types in the Enemy Phase upon losing enough HP. For use in Aether Raids Offense specifically, Close Foil is preferred given how uncommon dragonstone users are on defense teams (and it comes with an Attack boost to boot), but Close Counter can still be used to stay on the safe side.
- Low cooldown options like Glimmer and Moonbow are always recommended Special options for their frequent activation rate, though Miracle can make for a worthwhile consideration to provide him some survivability since Vantage requires low HP and taking damage isn’t always avoidable.
- Smoke skills shine here once again; Pulse Smoke is ideal to shut down Infantry Pulse setups in Aether Raids, otherwise Res Smoke is better to increase Sylvain’s damage. Most Attack-increasing seals will work perfectly fine here, such as Fierce Stance and Brazen Atk/Spd.
Strengths
Reasonable Offensive Stats
Although it may not be anything particularly exceptional, Summer Sylvain’s offensive statline of 32/35 remains solid nonetheless, and provides him with relatively good damage potential and versatility.
Respectable Physical Bulk
Unlike the majority of other units who share his typing, Summer Sylvain’s physical bulk is surprisingly ample and allows him to trade blows from opposing physical hitters pretty well; this also opens up his build variety a bit more should one wish to capitalize on this trait.
Cavalry
Sylvain’s cavalry status provides him with strengths such as access to class-exclusive buffs and extended mobility, which can lend themselves well to a variety of playstyles and uses.
Weaknesses
Cavalry
His cavalry status does impose some restrictions, however, such as hampered mobility on maps where certain terrain (trenches, forests, etc.) is present, restrictive skill availability, and a weakness to effective weaponry.
Low Resistance
Although his good amount of HP does help safeguard him from being OHKO’d, Sylvain’s low base Resistance still poses an issue should he need to take more than a single magical hit unless one properly invests in his Resistance or takes the necessary precautions.
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Plegian Torch+ (+Spd) | A | Atk/Spd Solo 4 |
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Positional Assist | B | Lull Spd/Res 3 |
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Glimmer | C | Res Smoke 3 |
S | Atk Smoke 3 |
Take a guess what this build is supposed to do.
These Plegian weapons are stupid. An essentially free -5 Atk/Res is very nice. It gets even better once the debuffs to the stats are applied. Refined for speed because meta.
Use any assist skill you want. Could use Repo, Draw Back, a Rally+, etc. Really just personal preference.
Low cooldown Specials like Glimmer or Moonbow are probably the best, but you could use a 3-turn cooldown Special if you feel so inclined.
Atk/Spd Solo 4 (or 3, whatever you have) synergizes quite well with Plegian Torch+, requiring the simple task of being alone.
A Lull Res skill debuffs opponents even further, but you could also use Desperation, as it ensures Sylvain doesn't get hit past a certain threshold (except for Hardy Bearing, but ya know).
Finally, you can either use double Smokes or you can use a Res Smoke and Atk/Spd Solo Seal for even more offensive stacking.
What's great about this build is that a lot of it is interchangeable, so you can tweak this template as you will.
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Gronnblade+ | A | Atk/Spd Solo 4 |
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Draw Back | B | Chill Res 3 |
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Glimmer | C | Rouse Atk/Def 3 |
S | Spd/Res Solo 3 |
Basically, this is a nuke build, trying to kill anything before it has a chance to kill him. Toss Laslow, a link skill runner, or a Dancer with a stat-boost dance B-slot with him and let him go to town. Flashing Blade could also be run for this build instead of spd/res or atk/spd solos, but without merges he might be hard-pressed against some crucial targets. +Spd for maximum followups, -HP is primarily to get him to that crucial under 75% for QR, though you could go with -Res as well since his Res isn't that fantastic to begin with and his signature weapon doesn't help it all that much IMO even if you decide to run it. -Def wouldn't be horrible either, especially since he's going to have plenty of trouble with most DC axes/Blue Dragonstones and any DC Sword/Non-Blue Dragonstones. (And this ignores going for any merges, of course, personally I say at least go for 1 since he's the 4* focus of this banner) Basically, boost his speed, leave his attack alone, and you can toss any of the three defensive stats you feel comfortable with. The most crucial thing for this build is to keep him non-adjacent at start of turn to get that rouse at minimum, and try to keep him out of range of being attacked.
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Gronnblade+ | A | Atk/Spd Solo 4 |
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Reposition | B | Lull Atk/Res 3 |
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Glimmer | C | Rouse Atk/Def 3 |
S | Brazen Atk/Spd 3 |
Sylvain is the second green tome cavalier released in the summer months of 2020, and he made his debut appearance in Heroes on the heels of Selena. Sylvain trades in some points in offenses for extra HP and Defense while dropping his Resistance, which sits at a measly 16 at base. Overall, his selling points are his good availability as a 4-5★ hero, and his generally satisfying stats across the board.
Weapon: Gronnblade+
Gronnblade allows its user to turn visible buffs into substantial damage. With proper support, Sylvain can tear holes in even the toughest of enemies, and when his Special triggers, he only becomes more lethal.
Assist: Reposition
Sylvain can use skills like Reposition to help move his allies in and out of combat. His status as a cavalier means that he can move across the map with ease, as long as he isn't barred by prohibiting terrain like trenches.
Special: Glimmer
Since Glimmer scales off of the damage that Sylvain does (which will be pretty large with enough support), it is easily the most appropriate Special for him to use. Moonbow is a contender, but it can be inconsistent, as it scales off of enemy Resistance.
A: Atk/Spd Solo / Atk/Spd Push / Swift Sparrow / Fury
Sylvain has access to a plethora of skills that all boost his Atk and Spd — valuable boosts that he can use to maintain offensive presence on the battlefield. These options include Atk/Spd Solo 4, Atk/Spd Push 4, Swift Sparrow 3, and Fury 4. The premium variant of Atk/Spd Solo and Push offer the same benefits, but both have drawbacks involved with their use. Solo skills require the user to not be adjacent to any allies, which is not always possible in some maps, while skills like Atk/Spd Push and Fury will slowly chip away at Sylvain's health. The most consistent, Player Phase-oriented A skill that he can use is Swift Sparrow.
B: Lull Atk/Res / Lull Spd/Res / Desperation / Chill Res
To make Sylvain really shine, Lulls are an option. While Res-focused Lulls are incredibly hard to come by — only on Kiria and Lysithea as of time of writing — they give Sylvain an opening against resistant foes by nullifying visible bonuses to each of the stats affected by the Lull, as well as reducing the stats by an additional 3 points. The effect of the Lull means that the enemy cannot stack their Resistance with buffs from Tactics, Rallies, and Fortifies, which could reduce Sylvain's effectiveness in combat. As Lull skills are still very hard to come by, and depending on what A skill he is running, Desperation is a suitable, budget alternative that allows him to make two consecutive attacks when he is low on HP. Desperation pairs very well with Atk/Spd Push or Fury in the A slot. Lastly, Sylvain can run his native Chill Res to apply a global debuff to the opponent with the highest Resistance, which can help not only himself, but any other magical allies on his team.
C: Rouse Atk/Def
Rouse Atk/Def, Sylvain's native C slot skill, gives him a much-appreciated boost to both his Attack and physical bulk, which also adds to the damage output of Gronnblade. As it stands, Sylvain can make perfectly good use of his base C slot, and there aren't many other skills that he needs to perform well in his role.
Sacred Seal: Brazen Atk/Spd / Swift Sparrow
As Sylvain will naturally chip away at himself with a skill like Atk/Spd Push or Fury in the A slot, Brazen Atk/Spd is the perfect complement that pushes his offenses even further while in combat, which, in tandem with Desperation, only makes him that much more threatening. Otherwise, making use of Swift Sparrow is perfectly acceptable, which offers a relatively uncomplicated (but powerful) Player Phase boost to Sylvain.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Green Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Green Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Green Tome Users Only
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200 | 2 | 8 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Green Tome Users Only
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300 | 2 | 12 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 1 ★ |
60 | B |
![]() Inheritable by all units.
Unlocks at 2 ★ |
120 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | B |
![]() Excludes Armor and Flying units.
Unlocks at 3 ★ |
60 | C |
![]() Excludes Armor and Flying units.
Unlocks at 4 ★ |
120 | C |
![]() Excludes Armor and Flying units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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