- Default
- Attack
- Special
- Injured




Summer Ylgr - Breaking the Ice |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 8 | 11 | 5 | 5 |
Middle | 16 | 9 | 12 | 6 | 6 |
High | 17 | 10 | 13 | 7 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 32 | 33 | 27 | 22 |
Middle | 42 | 35 | 36 | 30 | 25 |
High | 45 | 38 | 39 | 33 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Boss of this beach (Mixed Tank)
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Slaying Axe+ (+Res) Alternate: Hack-o'-Lantern+ (+Res) |
A | Distant Counter |
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Reposition | B | Null C-Disrupt 3 Alternate: Null Follow-Up 3 |
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Aether Alternate: Luna |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
IVs | +SPD or +ATK or +RES | S | Quick Riposte 3 Alternate: Distant Def 3 |
Weapon: Slaying Axe (+Res) / Hack-o'-Lantern+ (+Res) / Faithful Axe (+Res)
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This set aims to turn Ylgr into a strong mixed tank by adding sustainability to her well-rounded statline.
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Slaying Axe makes for a great overall choice, as it allows Ylgr to activate her Special more frequently.
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In exchange for Special cooldown reduction, one can also choose to run Hack-o'-Lantern for the build-in Guard effect. This is a particularly good choice when fighting opponents that rely on activating their Special.
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With a strong focus on combat during the Enemy Phase, Faithful Axe makes for another strong choice by granting a +4 boost to all stats when adjacent to an ally.
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A Res refinement is chosen for all of the aforementioned weapons in order to even out Ylgr’s overall bulk.
Assist: Reposition
Special: Aether / Luna
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Aether makes for the strongest overall choice of Special, as it allows Ylgr to deal more damage to her opponent as well as recover her own HP.
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Trading self-healing for a shorter cooldown, Luna is a great choice of Special for simply dealing damage.
Passive A: Distant Counter
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A staple of this set; Distant Counter is a necessity, as it grants Ylgr much greater coverage by allowing her to retaliate against ranged opponents.
Passive B: Null C-Disrupt / Null Follow-Up / Guard
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Null C-Disrupt is a highly coveted skill for infantry tanks, as it allows them to retaliate against opponents that would otherwise disable any form of counterattack such as Firesweep weapon users and Dazzling Staff healers.
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Null Follow-up is another incredibly strong option that one can take in order to disable any form of foe’s automatic follow-up attacks as well as anything that may prevent them. This includes skills such as Bold Fighter, Wary Fighter, Quick Riposte, as well as many unique weapons. This makes any form of doubling rely solely on the Speed stat.
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If the former skills are unavailable and you are not already running the Hack-o'-Lantern weapon, Guard makes for a solid choice of B skill to prevent opponents from activating their Special.
Passive C: Pulse Smoke / Atk Smoke / Flexible
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Smoke skills such as Pulse Smoke are very effective when taking on multiple opponents. Pulse Smoke is particularly effective in reducing the damage of opponents around the target after combat by slowing down the activation of their Special. However, a simple stat debuffer such as Atk Smoke also does well to accomplish this.
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The C slot is otherwise mostly flexible and can be replaced as needed to suit the team.
Sacred Seal: Quick Riposte / Distant Defense / Close Defense / Atk Smoke
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Quick Riposte is very important in securing kills against opponents that Ylgr cannot outspeed, as it guarantees her follow-up attack during the Enemy Phase.
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Both Distant Defense and Close Defense also make for great Sacred Seal options as they reduce the damage taken from ranged and melee opponents respectively when initiated on.
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If not already being utilized in the C slot, Atk Smoke can also be run in the Sacred Seal slot.
Four Scoops (Offense Focus)
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Brave Axe+ | A | Swift Sparrow (2 or 3) Alternate: Fury (3 or 4) |
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Reposition | B | Desperation 3 Alternate: Chill Def 3 |
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Luna Alternate: Moonbow |
C | Def Smoke 3 |
IVs | +ATK or +SPD | S | Darting Blow 3 Alternate: Flashing Blade 3 |
Weapon: Brave Axe+
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This set aims to make Ylgr a powerful offensive unit while only using skills that are relatively easy to obtain. As such, Brave Axe is her choice of weapon.
Assist: Reposition
Special: Luna / Moonbow
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Luna is a very effective choice of Special when utilizing a Brave Axe, as the weapon can let Ylgr attack her opponent 4 times if she outspeeds them. This allows her to potentially activate Luna every single round of combat.
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Moonbow makes for a particularly great alternative when using Flashing/Heavy Blade. This combination allows Ylgr to activate her Special on every other hit, making it possible to activate her Special twice in a single round of combat.
Passive A: Swift Sparrow / Life and Death / Fury
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Swift Sparrow is the A skill for Ylgr to take, as it provides a strong boost to her offensive stats on initiation without the need to forego anything else.
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At a heavy cost of overall bulk, one can also choose to run Life and Death for a static +5 boost to Ylgr’s Attack and Speed.
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Once again, Fury makes for another good option thanks to the overall stat boost it provides. Additionally, the damage taken after combat can help with getting into the range of Desperation.
Passive B: Desperation / Chill Skills
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Desperation is the bread and butter of most offense-oriented sets; once a unit is under 50% HP, it allows them to double their opponent without the need to take a counterattack.
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While Desperation itself is the centerpiece of many offense-oriented builds, Ylgr’s solid physical bulk opens the door to additional options. Both Chill Spd and Chill Def provide strong debuff support for both Ylgr and her teammates.
Passive C: Def Smoke / Flexible
Sacred Seal: Darting Blow / Flashing/Heavy Blade
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In order to mitigate the Speed penalty from the Brave Axe as much as possible, Darting Blow once against makes for a great choice of Sacred Seal thanks to the significant Speed boost it provides.
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Flashing/Heavy Blade are also great choices of Sacred Seals with this set thanks to the Special cooldown acceleration they provide, particularly when using Specials with a cooldown of 2 such as Moonbow.
Ride the wave (Galeforce)
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Slaying Axe+ (+Spd) | A | Flashing Blade 4 Alternate: Sturdy Impact |
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Reposition | B | Wings of Mercy 3 Alternate: Null Follow-Up 3 |
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Galeforce | C | Odd Spd Wave 3 Alternate: Def Smoke 3 |
IVs | +SPD or +ATK | S | Darting Blow 3 Alternate: Flashing Blade 3 |
Weapon: Slaying Axe+ (+Spd)
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When it comes to making an effective Galeforce set, a Slaying weapon is essential. By dropping the cooldown of the Special to 4, Ylgr will be able to activate it against ranged opponents that cannot counterattack.
Assist: Reposition
Special: Galeforce
Passive A: Flashing Blade 4 / Sturdy Impact / Swift Sparrow 4 / Fury
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Flashing Blade 4 makes for a particularly strong choice when running Galeforce. In addition to accelerating her Special cooldown, it also grants a boost of up to 5 true damage per hit depending on how much Speed she has over her opponent.
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Sturdy Impact also makes for a fantastic option. Not only does it grant Ylgr a significant boost to Attack and Defense on initiation, it also prevents her opponent from making a follow-up attack. This makes it much more safe to initiate against opponents with skills such as Quick Riposte.
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For a purely offensive option to break through the bulkiest opponents, Swift Sparrow 4 grants Ylgr the greatest possible boost to her offensive stats on initiation.
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If the aforementioned skills are unavailable, Fury makes for a perfectly serviceable budget option by granting a solid boost to all of Ylgr’s stats at the cost of damage taken after combat.
Passive B: Null Follow-Up / Wings of Mercy / Desperation
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Null Follow-Up allows Ylgr to bypass any skills that might prevent her from doubling such as Wary Fighter and Fell Breath.
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Wings is Mercy is extremely useful for moving around the map, as it allows you to move adjacent to any ally under 50% HP. This is especially effective when running Ylgr alongside other Galeforce units in order to out as many opponents in one turn as possible.
Passive C: Odd Spd Wave / Def Smoke / Flexible
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Odd Speed Wave is a great choice of C skill, as it grants Ylgr an automatic +6 Speed buff at the start of odd-numbered turns.
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Def Smoke makes for another fantastic option when utilizing Galeforce. By reducing the Defense of opponents around her target after combat, Ylgr will hit even harder after the activation of Galeforce.
Sacred Seal: Darting Blow / Flashing/Heavy Blade
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Darting Blow is a great choice of Sacred Seal only if you are already utilizing Flashing Blade in your A slot thanks to the significant Speed boost is gives on initiation. Otherwise, Flashing Blade or Heavy Blade are absolutely essential for Ylgr to activate Galeforce in a single round of combat.
Introduction
Ylgr’s summer iteration packs a greater punch than you might expect from a little girl with a plastic shovel. Sporting an exceptional 35/36 Attack/Speed, Ylgr has no shortage of offensive power. In addition to this, her survivability is no joke. With 72/67 physical/magical bulk at base, Ylgr has no problem taking a few hits in combat.
Since Ylgr’s statline is very well-rounded, she is very flexible in how she can be used as a unit. She can take a purely offensive approach or build on her defensive stats to become a reliable tank. This is further helped by her status as an infantry unit, as she has access to powerful class exclusives skills such as Null Follow-Up and Null C-Disrupt.
Overall Summer Ylgr is a very impressive unit among axe infantry and can perform well taking on a variety of roles.
Strengths
Fantastic Offenses
Ylgr’s high-end 35/36 offensive spread make her an incredible offensive nuker and a choice Galeforce user.
Solid Mixed Bulk
Despite neither being particularly high, Ylgr’s decent Defense and Resistance allow her to take more than a hit if needed and can even be built up to make her a reliable tank.
Infantry
Ylgr’s status as an infantry unit grants her access to powerful class-exclusive skills such as Null Follow-Up and Null C-Disrupt as well as being able to benefit from support skills such as Infantry Pulse and Infantry Breath.
Weaknesses
No Access to IVs
Although she will still receive an extra 3 points distributed among different stats with merges, Ylgr is unable to capitalize on any particularly strong stat due to her status as an event unit.
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Rearguard+ (+Spd) | A | Distant Counter |
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Reposition | B | Repel 3 |
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Bonfire | C | Threat. Atk/Res 3 |
S | Swift Stance 2 |
[Enemy Phase Buster]
It has been a long time coming, but I have finally managed to help Ylgr stay cool on the battlefield by allowing her to take out her opponent on the enemy phase without breaking a sweat.
Weapon: Rearguard+ (+Spd)
Shoreline Rake+ is great dont get me wrong (maybe even better idk), but I find that the Rearguard+ inherent +7 Def on enemy phase is a lot easier to proc, and guarantees higher damage Bonfires. Alternatives include Faithful Axe+ which works really well on an Ylgr such as this one, which is centered around a defensive playstyle.
Assist: Reposition
Repo is repo
Special: Bonfire
Ylgr is a tough cookie for such a young lass, as she comes prepared with 30 Def and just begging to unleash the flames of hell upon her foe (while also nagging you about how hot it is in the meantime).
A Slot: Distant Counter
I am melee unit, operating in the:
○ Player Phase
● Enemy Phase
Therefore I must counterattack regardless of range. Fury 4 is also good and works on player phase.
B Slot: Repel 3
Ylgr is also quite fast (what did we do to deserve such an epic, free, fast, mixed bulk unit), and can make good use of this new skill, that only adds to her already incredible bulk and makes her deserving of the title of youngest Princess of Nifl.
*Also counters Ophelia kinda.
Lull skills are also very good on Ylgr, especially Lull Atk/Spd.
C Slot: Threaten Atk/Res 3 (Atk/Def 3 when it comes out)
This skill is just wow. Whilst it doesnt give Ylgr the full benefit that Threaten Atk/Def 3 would give, it certainly improves her matchup against mages and Res-based special users. This skill truly shines when used in conjunction with Inf. Hexblade, which just pushes Ylgr over the edge to the point where everything just basically dies. Notable alternatives include Def/Res Form 3 and Threaten Atk/Spd 3.
Sacred Seal: Swift Stance 2 / Flashing Blade 3
Now this just comes down to preference. I like the first one as it gives Ylgr some additional bulk, and more speed to help her meet the requirements of Repel. If you wish to let Ylgr unleash the flames of hell more often, then Flashing Blade is the seal for you.
I hope this helps anyone who wishes to help Ylgr fight the heat, wherever she goes for her tropical vacation.
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Shoreline Rake+ (+Spd) | A | Flashing Blade 3 |
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Reposition | B | Desperation 3 |
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Luna | C | Odd Def Wave 3 |
S | Even Def Wave 3 |
This build requires sacrificing a Haar, but gives the benefit that Ylgr gets the +4 atk/def spur every turn without needing a buffbot to follow her around.
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Wo Gùn+ (+Def) | A | Steady Breath |
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Reposition | B | Wrath 3 |
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Aether | C | Even Def Wave 3 |
S | Close Def 3 |
Close Defense, Steady Breath, Even Defense Wave and the Defense Wo Gún refine help her on the enemy phase, and her natural 35/36 offensive stat line help her on the player phase. Steady Breath and Wrath help with activating Aether with its long cool down, and Wrath and Wo Gún make Aether even deadlier when it activates.
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Shoreline Rake+ | A | Flashing Blade 3 |
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Reposition | B | Desperation 3 |
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Moonbow | C | Even Def Wave 3 |
S | Close Def 3 |
With Close Def, Ylgr is able to easily tank most attacks of melee (sword, lance, axe) units during Enemy Phase. And with Flashing Blade and Desperation, she can easily take out a lot of units with Moonbow because of the Flashing Blade trigger with a certain amount of HP.
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Shoreline Rake+ | A | Flashing Blade 3 |
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Reposition | B | Desperation 3 |
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Moonbow | C | Even Def Wave 3 |
S | Close Def 3 |
With Close Def, Ylgr is able to easily tank most attacks of melee (sword, lance, axe) units during Enemy Phase. And with Flashing Blade and Desperation, she can easily take out a lot of units with Moonbow because of the Flashing Blade trigger with a certain amount of HP.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
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200 | 1 | 10 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Inheritable by Axe users only.
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300 | 1 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Excludes Flying, Cavalry, and Staff Units Unlocks at 3 ★ |
60 | A |
![]() Excludes Flying, Cavalry, and Staff Units Unlocks at 4 ★ |
120 | A |
![]() Excludes Flying, Cavalry, and Staff Units Unlocks at 5 ★ |
240 | A |
![]() Inheritable by all units.
Unlocks at 1 ★ |
60 | C |
![]() Inheritable by all units.
Unlocks at 2 ★ |
120 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Heroes
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