Swap HP with adjacent ally (neither unit can go above their max HP).
Skillsets that use skill
Hunter Princess (Standard Offensive)
Vengeful Whirlwind (Player Phase Offense)
The Owl And The Snake (Magic Tank)
Tactical Espionage Action! (Budget Generalist Build)
So Wrong Yet So Right (Generalist)
It's Not A Phase, Mom! (Budget)
Speed is Overrated Anyway (Quad)
Righteous Thunderclap (One Hit Offense)
Awakened Blade (Generalist Masked Marth)
Fate Changer (Offensive Masked Marth)
This Dress Cost What?!? (Budget)
A Good Egg (Budget Build)
Carrots Are Healthy, Right? (Support)
Who Needs Speed (Quad Offensive)
Ylissean Health Service (Healer)
A Distant Ruler (All Rounder)
* HEAVY BREATHING * (Melee Specialist)
This skill is second only to Sing and Dance for utility, by giving you a great deal of control over your team’s HP pool. Reciprocal Aid can be used as a pseudo-heal and is a great answer to mono-color arena defense teams. For instance, if one runs a three color team and encounter an all-blue team, you can use Reciprocal Aid to constantly refresh the HP pool of your green unit, allowing them to KO all four foes. Secondly, it can be used to help your units meet certain HP requirements. If your unit with Quick Riposte falls below 70% HP, they can trade health with an ally to bring them back up over the threshold. Conversely, the same applies for low health thresholds: You can use it to bring a team-mate to the HP the need to activate Wrath, Vantage or Desperation. The skill’s function is such that you really only need it on a single team member: If unit A falls to critical HP, unit B can refresh their HP with Reciprocal Aid. If unit A falls to critical HP once more, unit B can trade with unit C, and then unit A, effectively letting unit C and A trade health despite neither of them having the skill.
As this skill only needs to be present on a single ally, careful consideration should be taken when deciding who should wield it. There are several limitations to Reciprocal Aid: Two full-health units cannot use this skill, Units can’t heal more than their max HP, and can’t trade more than their max HP. Therefore, this skill should be present on the team member with the largest max HP. It also helps if all team-mates have high max HP or very similar max HP. Skills that restore HP also synergise well, most notably Renewal and Falchions, but also Breath of Life, Aura and to a lesser extent, Sol, Noontime and Aether. As mentioned before, it synergises very well with HP-threshold skills, granting increased control over their activation. Vantage, Wrath and Quick Riposte are the most noteworthy, as they force enemies to take a lot of extra damage.
This can be an annoying skill to face: if a single enemy keeps getting their HP refreshed, they can wear down your counter to them and score KO’s on your team. Try to KO them within a single turn. One flaw of this skill is that it weakens a unit who would otherwise be on full HP. If this is the unit with Reciprocal Aid, try to eliminate them quickly. It’s also a good counter to itself: If the enemy keeps refreshing a single unit, you can do the same to keep your unit in the fight. The biggest flaw with Reciprocal Aid is that it cannot be used to regenerate extra HP, only transfer it between allies.