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Unhealable

Makes the target unable to be healed.

Associated Skills

Cuts all enemies while spinning, making them unhealable for 2 turns.

Soul Burn Effect
-10 Souls

Acquires 100 Fighting Spirit after using this skill.

Awaken
Cuts all enemies while spinning, making them unhealable for 2 turns. A successful attack always results in a critical hit.
Baal & Sezan attack all enemies with Strike Magic, with a 65% chance to decrease Speed and make them unhealable for 2 turns.
Awaken
Baal & Sezan attack all enemies with Strike Magic, with a 65% chance to decrease Speed and Defense and make them unhealable for 2 turns.
Penetrates the enemy with dark energy, with a 50% chance to make them unhealable for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health.
Awaken
Penetrates the enemy with dark energy, making the enemy unhealable for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health.
When the enemy's Health is 50% or less after attacking with Dark Shadow, an extra attack is granted against all enemies with a 50% chance to make them unhealable for 1 turn. Can only activate once per turn of the caster.
Attacks by spinning an enormous scythe and recovers the Health of all allies proportional to the damage dealt. Recovery increases by an additional 50% when the enemy is bleeding.

Soul Burn Effect
-10 Souls

Increases damage dealt.

Awaken
Attacks by spinning an enormous scythe, making the enemy unhealable and inflicting vampiric touch for 2 turns. Recovers the Health of all allies proportional to the damage dealt, with recovery increasing by an additional 50% when the enemy is bleeding.
Sprinkles a catalyst, increasing Attack of all allies for 2 turns. When an enemy is burned, the catalyst will explode and deal damage to all enemies, making them unhealable for 2 turns.
Batters the enemy with a scythe, with a 85% chance each to make them unhealable and inflict bleeding for 2 turns. When the enemy's Health is 50% or less after the attack, activates Sever as an extra attack with a 100% chance of inflicting bleeding.

Soul Burn Effect
-20 Souls

Grants an extra turn.
Attacks with a sword, with a 50% chance to decrease Defense for 1 turn when the target's Health is 50% or more, and a 50% chance to make them unhealable for 1 turn when the target's Health is less than 50%.
Shoots an arrow infused with the power of lightning, inflicting silence for 2 turns and decreasing Combat Readiness by 100%. Damage dealt increases proportional to the caster's Speed.
Awaken
Shoots an arrow infused with the power of lightning, inflicting silence and making them unhealable for 2 turns, and decreasing Combat Readiness by 100%. Damage dealt increases proportional to the caster's Speed.
Attacks with shock magic, with a 30% chance to make the enemy unhealable for 2 turns.
Attacks all enemies with a morning star while raging, with a 60% chance to make them unhealable for 2 turns. When the caster is granted loveliness, effect chance increases by 20%.

Soul Burn Effect
-10 Souls

Increases damage dealt.

Awaken
Attacks all enemies with a morning star while raging, with a 60% chance to decrease buff duration by 2 turns and make them unhealable for 2 turns. When the caster is granted loveliness, effect chance increases by 20%.
Attacks the enemy, with a 80% chance to provoke for 2 turns.

Soul Burn Effect
-20 Souls

Ignores Effect Resistance.

Awaken
Attacks the enemy, with a 80% chance each of provoking and making them unhealable for 2 turns.
Attacks with fire magic, with a 30% chance to make unhealable for 2 turns.
Attacks with dark energy, with a 35% chance to make the enemy unhealable for 2 turns.
Casts a spell at the enemy, with a 80% chance to make them unhealable and decrease Attack for 2 turns.
Attacks with fire magic, with a 30% chance to make unhealable for 2 turns.
Attacks with a flaming sword, with a 55% chance to make the target unhealable for 1 turn.
Attacks with a fiery explosion, making the target unhealable and decreasing Defense for 1 turn each.
Awaken
Attacks with a fiery explosion, making the target unhealable and decreasing Defense for 2 turns each.