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Hall of Trials Guide

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Introduction

In this game mode Heirs will have the opportunity to challenge opponents that have been recreated from the records of The Memory Chain. Opponents will rotate from week to week, and each opponent will have different advantages and disadvantages. Heirs should pay close attention to the opponents characteristics and create strategic team compositions to earn the highest amount of points.

How to Receive Rewards from Challenging Opponents

Completing the Hall of Trials will allow Heirs to earn Wisdom’s Gaze currency based on the Grade they achieved in battle. Grade is determined by Points, which are awarded based on total damage dealt. Wisdom’s Gaze can be used in the Hall of Trial’s Exchange to purchase Hero-specific Exclusive Equipment or other items. Please see the chart below to determine how much Wisdom’s Gaze currency can be earned from battle.

Points Grade Wisdom's Gaze
- D 16
300,000 C 18
800,000 B 19
1,500,000 A 20
2,500,000 S 21
3,200,000 SS 23
3,800,000 SSS 25

Practice Battle Mode

This mode will allow Heirs to test team compositions and battle strategies without having to spend any Book of Retribution. Heirs will NOT earn any points from practice battles and results will not be recorded.

The Basics

The Hall of Trials has basic rules that Heirs should pay attention to for maximizing success. As with other game modes, the higher your team’s Combat Power the more damage that will be inflicted. However, in this mode, the Soul Gauge will NOT fill and Heirs will not be able to use Guardians. Heirs should pay close attention to the Enrage Bar above the Boss. When this bar fills, the Boss enters Berserk mode-- debuffs will be cleared and their damage output will be increased. Each battle will consist of three battle phases and two weakened phases. Heirs that decrease the Boss’ health to zero will be able to deal increased damage. The battle is over when the Boss is defeated after five phases or the Heir’s team is defeated.

Challenge Schedule

Heirs will use the Book of Retribution currency to enter the Hall of Trials battles (excluding Practice Mode). Heirs will receive three Books of Retribution once per week when the server resets. 

Server Reset Time
Korea/Asia 18:00 UTC
Europe 03:00 UTC
Global 10:00 UTC

Book of Retribution will be available for purchase in the Shop if an Heir wishes to attempt extra battles. Each Book of Retribution will cost 120 Skystone and can be purchased up to a limit of five per week.

Exclusive Equipment Skill Enhancement System

Exclusive equipment earned from exchanging Wisdom’s Gaze can be equipped on Heroes under specific conditions. To equip the exclusive equipment the applicable Hero must be 5★ awakened or higher. When this condition is met, a new slot will appear on the Hero equip screen where the Heir will be able to equip the Exclusive Equipment.

Exclusive Equipment Slot Position on Character Screen

Once the Exclusive Equipment has been equipped it will provide a benefit to a certain skill and stat. The cost to unequip Exclusive Equipment is 25,000 Gold. Heirs should note that Exclusive Equipment purchased will grant random stat values and skill enhancement effects.

Hall of Trials Boss Guide

Each month the Hall of Trials will feature four bosses with strengths and weaknesses that rotate weekly.

Nilgal (Earth)

Disadvantage Advantage
- Ranger Heroes have their damage decreased by 30%
- Thief Heroes have increased attack (30%), Defense (20%), and max Health (20%)
- The effectiveness of Healing is decreased by 30% - Damage on Nilgal is increased by 50% if he is inflicted by Bleed
Heroes With Effective Abilities Against Nilgal (Earth)

Bleeding Debuff - Baiken, Surin, Haste, Sigret, Clarissa

Defense Up/Barriers - Doris, Krau, Angelica, Diene

Attack Up Buffs - Tamarinne, Vivian, Aramintha, Hazel

Defense Break - Krau, Taranor Guard, Chaos Sect Axe

Debuff Cleanse - Angelic Montmorancy, Destina, Diene

Grant Immunity - Achates, Angelica, Bellona, Angelic Montmorancy

Decrease Attack - Dizzy, Cecilia, Charles, Maya

  • Dizzy is especially worth bringing to extend debuffs, which will help maintain otherwise short Bleed stacks

Skill Set
Acid Rain Skill Description
Poison Explosion Skill Description
Toxic Breath Skill Description
Restrict Ability Description
Emperor of Venom Ability Description

Nilgal’s skill set focuses on inflicting Poison, preventing Heirs from healing their allies while also stacking debuffs and removing ally buffs. Heirs should pay close attention to Nilgal’s skill usage and battle strategically to maximize damage and increases team survivability. 

Acid Rain (S1)

Nilgal’s S1 (Acid Rain) has a 50% chance of inflicting allies with poison for two turns. Due to Nilgal’s Restrict ability, any of your Heroes that are debuffed suffer a 30% decrease to any damage they inflict (this still applies when he is in the weakened phase). Heirs should also note that any debuffed allies that attack Nilgal will increase his combat readiness by an additional 15%. 

Poison Explosion (S2)

When Nilgal uses his S2 (Poison Explosion) any of the Heir’s allies inflicted with Poison will suffer extra damage from Detonate, and any damage dealt from the next skill attack made by an ally Hero will be nullified. Additionally, his S2 deals extra damage to debuffed ally Heroes (focusing on the first row).

Toxic Breath (S3)

Nilgal’s S3 (Toxic Breath) prevents the Heir’s allies from healing for two turns, even if the attack misses. It also dispells all ally buffs; for each buff removed a Poison stack is applied (up to a maximum of 4) for three turns. 

Battle Phases

Phase 1 

In this phase Heirs can focus on inflicting damage as Nilgal will use his S1 rather than his more powerful skills (which he will use in later phases). Focus on Nilgal, as his adds (two Azmakanis Watchers) are invincible. Heirs should focus on using skills that buff damage, ensure they are utilizing Hero types with Advantages (as detailed in a previous chart), and utilizing Defense Break skills. 

Phase 2

Once Heirs have decreased Nilgal’s health to zero he will enter a period where he is stunned and becomes significantly weakened. During this period, he will have zero defense and zero effect resistance. This phase will last until the blue bar completely refills. Heirs should ensure they have Heros who can cleanse debuffs and increase attack so that damage during this phase is maximized. 

Phase 3

This phase is similar to Phase 1, but Nilgal will use his S3 rather than his S1. This phase will be more difficult than the first, and with the use of Nilgal’s S3 the debuffs will stack up quickly. Heirs will want a cleanse skill available for use, and could also follow up with an immunity granting skill. This should help prevent immune allies from receiving debuff stacks that would decrease their inflicted damage to Nilgal. Heirs should pay attention to the timing of skill usage based on Nilgal’s use of his S3, which converts debuffs on allies to Posion stacks. Cleanse skills should be used prior to the use of his S3, which in turn decreases Detonation damage from his S2. 

Phase 4

Phase four is similar to phase two, except the damage Nilgal inflicts to Heir allies is increased. This phase will last until the blue bar is completely filled. Heirs should use the same strategy they used in Phase 2. 

Phase 5

This phase is similar to Phase 3, expect Nilgal has increased Health. He hits the hardest in the phase, and his damage will be increased by the Azmakanis Watcher adds. For best results Heirs should attempt to complete the battle in Phase 4, if unable, they should focus on the same strategy utilized for Phase 3. 

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