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Analysis by accidentalgreed
Arete - Requiem's Beauty

Hero Stats

Max Avg Total Stats at Lvl 40
158
HP 41
ATK 36
SPD 27
DEF 20
RES 34

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 18 7 4 4 7
Middle 19 8 5 5 8
High 20 9 6 6 9

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 37 33 23 17 31
Middle 41 36 27 20 34
High 44 39 30 23 37

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

It's fashionable to be two months late to the fallen banner, darling (Magic Tank)

Build by accidentalgreed
Recommended
Unity Blooms+ (+Res)
Alternate: Rauðrrabbit+ (+Res)
A Mirror Stance 3
Alternate: Atk/Res Push 4
Positional Assist B Lull Atk/Res 3
Alternate: Quick Riposte 3
Iceberg
Alternate: Noontime
C Joint Drive Res
Alternate: Atk/Res Menace
IVs

+ATK or +RES / -DEF

SMirror Stance 2
Alternate: Mystic Boost 3

Show Explanation/Analysis

Weapon: Unity Blooms+ (+Res) / Rauðrrabbit+ (+Res) / Rauðrserpent+ 

Assist: Positional Assist

Special: Iceberg / Noontime 

Passive A: Mirror Stance 3 / Atk/Res Push 4 / Atk/Res Solo / Unity / Bond

Passive B: Lull Atk/Res / Quick Riposte / A/R Far Trace

Passive C: Joint Drive Atk / Joint Drive Res / Atk/Res Menace / Atk Smoke

Sacred Seal: Mirror Stance / Mystic Boost / Quick Riposte

  • With a nice Attack and Resistance stat spread as well as a few handy tools exclusive to cavalry and red tomes, Arete can fashion up a build focused on hard checking tome units while hitting quite hard on the side. The former queen of Nohr is pretty much stealing Summer Mercedes's entire wardrobe at this point, but she does it well anyway. 
  • For weapons, Arete will primarily want those that increase her tankability in enemy phase, preferably also increasing her offense. Those include:
    • Unity Blooms will be the best choice for this build bar no other rivals — unlike Rauðrrabbit, its in-combat stat debuffs are constant as long as Arete is near an ally, which should be pretty easy to do given her great movement options. Its debuffs also work in both phases, should you need Arete to do some cleaning up in player phase.
    • Given how rare Blooms is and how mind-numbingly inefficient foddering Valentines Henriette for anything other than her Far Save skill is, however, you can stick with Rauðrrabbit for a similar performance as long as you limit her fights to just one each phase — this isn't terribly difficult to do in non-Aether Raids settings. 
    • For more alternatives,  Rauðrserpent sacrifices damage output and healing for more defensive consistency on enemy phase.
  • Many great Atk/Res-boosting A-slot skills are at Arete's disposal. 
    • You can opt to complete her default Push skill to 4, and the recoil suffered after combat is pretty much made up by the healing effects of Unity Blooms and Rauðrrabbit. The next best alternative is Mirror Stance 3, which comes with a Guard effect and allows Arete to stall out a lot of magic enemies out of their Special. Other similar Atk/Res Skills are up to your barracks and discretion. 
  • Lull Atk/Res is this build's best B-slot option as it breaks through any potential Atk/Res buffs the enemy may have on them and simply makes Arete more difficult to break through on the magical side of things. A/R Far Trace similarly debuffs the enemy but trades the bonus negation for useful hit and run tactics. Finally, Quick Riposte is the more accessible alternative to grant Arete follow-up attacks in enemy phase, making up for her slower Speed and giving her more killing power in two hits.
  • Arete's C-slot isn't terribly essential, but the listed options serve to increase her bulk, power, or both if you care to provide them. Joint Drive Atk or Res does the job easily while encouraging Arete to maintain Unity Bloom and Atk/Res Unity conditions, while Atk/Res Menace grants a bit of automated self-sufficiency in the stats swing department. Atk Smoke works well on a budget and can debuff an entire closely-knit group of enemies, but requires Arete to fight first.
  • Finally, Arete can top off her performance with the right Sacred Seal. 
    • Mirror Stance (and Atk/Res Solo whenever that becomes a Seal in the future) further stacks on Arete's highly invested stats and makes her more difficult to take down. 
    • Quick Riposte is an option for the reasons stated above and if you're handling another B-slot skill. 
    • Mystic Boost provides adaptive damage negation, allowing Arete to match up even better against Dragon and Wrathful effect healers while benefitting from some nice after-combat healing. This effectively keeps Arete nice and healthy when utilized along with the healing effect of Unity Blooms or Rauðrrabbit.

Saving Your Singing Career By Lip-Synching (Rauðrblade)

Build by accidentalgreed
Recommended
Rauðrblade+ A Death Blow (3 or 4)
Alternate: Atk/Res Push 4
Positional Assist B A/R Far Trace 3
Alternate: Lull Atk/Res 3
Glimmer C Rouse Atk/Res 3
Alternate: Res Smoke 3
IVs

+ATK / -DEF

SDeath Blow 3
Alternate: Blade Session 3

Show Explanation/Analysis

Weapon: Rauðrblade 

Assist: Positional Assist

Special: Glimmer 

Passive A: Death Blow / Atk/Res Push 4 

Passive B: A/R Far Trace / Lull Atk/Res / Link skills 

Passive C: Res Smoke / Rouse Atk/Res / Flexible

Sacred Seal: Death Blow / Blade Session / Atk/Spd Solo

  • If all else fails? Good old Rauðrblade's got your back. That is, as long as you have a solid plan on granting Arete all the bonuses she needs (as the tome requires visible bonuses all-around to reach a good amount of full single-shot power) while avoiding enemies with pesky bonus-negation skills like the Lull line.
  • B-slot aside, the concept of bladetome makes the build rather simple. To increase the likeliness of one-shot kills, run high Attack modifiers like Death Blow in Arete's A-slot and Sacred Seal, and anything you prefer in the C-slot to help her get there — Res Smoke works better when hitting and running in Aether Raids Offense, whereas Rouse Atk/Res grants two self-earned bonuses to power up Rauðrblade as long as Arete is away from allies. 
  • Due to Arete's delayed Special charge from running Rauðrblade, there's very little Specials to consider other than Glimmer, which effectively runs at a still-manageable 3 CD while providing a great potential boost thanks to Rauðrblade's great single-shot damage. 
  • Arete unfortunately is a bit too slow for a classic Desperation build; Rauðrblade cannot be Speed refined and the build is generally more oriented to damage than follow-up attacking. Great B-slot choices, then, are as follows:
    • A/R Far Trace further bolsters the power of Arete's hits while softening anything she must take in return. Additionally, the Canto effect of the skill allows her to make use of her remaining spaces to escape from enemy range and towards the safely of your allies. 
    • Lull Atk/Res is an almost equally good equivalent, still featuring the -3 Atk/Res debuff on the enemy while also cancelling out any visible bonuses they might have.
    • On the more budget side of things, you can jointly provide additional stat bonuses to Arete and her ally with a Link skill of your choice. Running both a Rouse and filling missing bonuses with Link is a notable venture; a cheaply inherited example of this would be running Atk/Res Rouse (from Spring Saleh) with Spd/Def Link (Norne).

who cares if I'm 983 days late to the Adrift banner too (Player Phase / Speed Stacking)

Build by accidentalgreed
Rauðrfox+ (+Spd) A Swift Sparrow 3
Alternate: Atk/Spd Boosting A Slot
Positional Assist B S/R Far Trace 3
Alternate: Lull Atk/Spd 3
Glimmer
Alternate: Moonbow
C Joint Drive Spd
Alternate: Atk/Spd Menace
IVs

+SPD / -DEF

SAtk/Spd Solo 3
Alternate: Blade Session 3

Show Explanation/Analysis

Weapon: Rauðrfox+ (+Spd)

Assist: Positional Assist

Special: Glimmer / Moonbow / Ruptured Sky

Passive A: Swift Sparrow / Atk/Spd Catch / Atk/Spd Solo / Fury 4 / Atk/Spd Push 

Passive B: S/R Far Trace / Lull Spd/Res / Lull Atk/Spd / Desperation

Passive C: Joint Drive Spd / Joint Drive Atk / Atk/Spd Menace / Flexible

Sacred Seal: Atk/Spd Solo / Blade Session / Swift Sparrow

  • Yep, you read this build right. If you can grant max merges and Dragon flowers and conveniently ignore the existence of mage Eirika and Valentines Lif, this can earn you t̶h̶e̶ ̶m̶a̶x̶i̶m̶u̶m̶ ̶n̶u̶m̶b̶e̶r̶ ̶o̶f̶ ̶u̶p̶v̶o̶t̶e̶s̶ ̶o̶n̶ ̶R̶e̶d̶d̶i̶t̶!̶ ̶! a relatively credible player phase threat. 
  • Rauðrfox fulfills the very purpose of the build by increasing Arete's offenses and defenses all-around by 4 effectively. It efficiently serves the build as it is easy to access and its Speed swing is the highest offered among other inheritable red tomes. Generally dealing more damage and taking less in return doesn't hurt either.
  • Due to their low cooldown values of 2, Glimmer and Moonbow (or Ruptured Sky if you want to hit Dragons and Beasts harder or inflate the ridiculous inheritance value of this build even more) are preferred. These Specials are likely to activate within a single turn thanks to Arete's increased follow-up potential. 
  • Of course, you'll want a high-grade Atk/Spd A-slot skill (and their Sacred Seal equivalents if available) for a speedy offense kit like this.
    • Swift Sparrow is obvious given its no-nonsense initiation condition.
    • Though Atk/Spd Catch and Atk/Spd Solo are also great recommendations with slight stat and condition differences. Catch notably offers a potentially higher +9 to Arete's Atk and Spd if her enemy is at full HP and has an existing penalty. 
    • Fury is also notable as it doubly increases Arete's bulk along with the Def/Res debuff from Rauðrfox. The recoil suffered after combat may be a turnoff, though, unless you are running the Brazen Atk/Spd Seal.
  • Arete's B slot is reserved for a variety of in-combat debuffing skills fortunately available to her cavalry class. S/R Far Trace or its Lull equivalent do well in pushing the Speed comparison in Arete's favor even further while increasing her damage. Lull Atk/Spd is also considerable if some survivability is in your plan. Finally, lacking those altogether with just a budget, Desperation does a nice job of increasing survivability by enabling HP-dependent consecutive follow-up attacks. 
  • Atk/Spd Menace grants some support utility and self-sufficient buffing in one package. Given how rare this is though and other C-slot skills not quite being nearly as essential aside from some Joint Drives, however, you should worry about this skill slot less than others. 

Strengths

Great Attack and Resistance

Arete's base 36 Attack and 34 Resistance aren't totally the best but provide some nice framework in magic hitting and tanking respectively.

Tome Cavalry Perks

Arete has access to a pretty decent selection of inheritable red tomes, and given how middling her base Rauðrrabit is outside of a few scenarios, this will almost inevitably come into her favor for serious players. Additionally, her using tomes combined with her cavalry-granted movement of three spaces gives her a nice degree of attack and movement range in the game's small maps. Finally, access to Far Trace and Lull skills is a pretty huge plus in her otherwise limited skill usage. 

Free Unit

Arguably her main selling point over very familiar competition, Arete is much easier to merge by virtue of being a free unit. You don't need to lift a single Orb to get copies of Arete — though sadly the same can't be said of the sizable amount of inheritance investment needed to make her competitive. 

Weaknesses

Terrible Distribution In Other Stats

Between an awkward stat spread everywhere else outside of Attack and Resistance, Arete invokes a rather familiar but cursed archetype — the slower (and still pretty beatable with investment), red mage who also happens to be cavalry (...we're absolutely sure Leo was born to some other mother, right?).

While strong on the magical side, Arete is thus rather disadvantaged in a game where Speed is key and many threats, especially speedy and physical, can overwhelm her in a flash should they survive a hit. Strong and healthy blue tanks will obviously do her in without any fight.

Outclassed

To say nothing of the numerous infantry red tomes with vastly better combat options in Time's Pulse, Special Spiral, Null Follow-Up, etc., Arete is pretty much in a losing battle with Valentines Líf, mage Eirika, and even Summer Mercedes for almost any role she may consider. 

Weapon Skills

Weapons SP Rng. Mt.
Fire
Learns by default at 1 ★
Unlocks at 1 ★
Red Tome Users Only
50 2 4
Elfire
Learns by default at 3 ★
Unlocks at 2 ★
Red Tome Users Only
100 2 6
RauðrrabbitDuring unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 8
Rauðrrabbit+During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.
Learns by default at 5 ★
Unlocks at 5 ★
Red Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
GlaciesBoosts damage dealt by 80% of unit's Res.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Atk/Res Push 1At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 1 ★
60
A
Atk/Res Push 2At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 2 ★
120
A
Atk/Res Push 3At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 4 ★
240
A
Res Ploy 1At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-3 until the end of foe's next action.
Inheritable by all units.
Unlocks at 3 ★
60
C
Res Ploy 2At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-4 until the end of foe's next action.
Inheritable by all units.
Unlocks at 4 ★
120
C
Res Ploy 3At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-5 until the end of foe's next action.
Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem Fates

Banners Featured In

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