- Default
- Attack
- Special
- Injured




Arete - Requiem's Beauty |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 7 | 4 | 4 | 7 |
Middle | 19 | 8 | 5 | 5 | 8 |
High | 20 | 9 | 6 | 6 | 9 |
HP | ATK | SPD | DEF | RES | |
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Low | 37 | 33 | 23 | 17 | 31 |
Middle | 41 | 36 | 27 | 20 | 34 |
High | 44 | 39 | 30 | 23 | 37 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
It's fashionable to be two months late to the fallen banner, darling (Magic Tank)
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Unity Blooms+ (+Res) Alternate: Rauðrrabbit+ (+Res) |
A | Mirror Stance 3 Alternate: Atk/Res Push 4 |
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Positional Assist | B | Lull Atk/Res 3 Alternate: Quick Riposte 3 |
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Iceberg Alternate: Noontime |
C | Joint Drive Res Alternate: Atk/Res Menace |
IVs | +ATK or +RES / -DEF | S | Mirror Stance 2 Alternate: Mystic Boost 3 |
Weapon: Unity Blooms+ (+Res) / Rauðrrabbit+ (+Res) / Rauðrserpent+
Assist: Positional Assist
Special: Iceberg / Noontime
Passive A: Mirror Stance 3 / Atk/Res Push 4 / Atk/Res Solo / Unity / Bond
Passive B: Lull Atk/Res / Quick Riposte / A/R Far Trace
Passive C: Joint Drive Atk / Joint Drive Res / Atk/Res Menace / Atk Smoke
Sacred Seal: Mirror Stance / Mystic Boost / Quick Riposte
- With a nice Attack and Resistance stat spread as well as a few handy tools exclusive to cavalry and red tomes, Arete can fashion up a build focused on hard checking tome units while hitting quite hard on the side. The former queen of Nohr is pretty much stealing Summer Mercedes's entire wardrobe at this point, but she does it well anyway.
- For weapons, Arete will primarily want those that increase her tankability in enemy phase, preferably also increasing her offense. Those include:
- Unity Blooms will be the best choice for this build bar no other rivals — unlike Rauðrrabbit, its in-combat stat debuffs are constant as long as Arete is near an ally, which should be pretty easy to do given her great movement options. Its debuffs also work in both phases, should you need Arete to do some cleaning up in player phase.
- Given how rare Blooms is and how mind-numbingly inefficient foddering Valentines Henriette for anything other than her Far Save skill is, however, you can stick with Rauðrrabbit for a similar performance as long as you limit her fights to just one each phase — this isn't terribly difficult to do in non-Aether Raids settings.
- For more alternatives, Rauðrserpent sacrifices damage output and healing for more defensive consistency on enemy phase.
- Many great Atk/Res-boosting A-slot skills are at Arete's disposal.
- You can opt to complete her default Push skill to 4, and the recoil suffered after combat is pretty much made up by the healing effects of Unity Blooms and Rauðrrabbit. The next best alternative is Mirror Stance 3, which comes with a Guard effect and allows Arete to stall out a lot of magic enemies out of their Special. Other similar Atk/Res Skills are up to your barracks and discretion.
- Lull Atk/Res is this build's best B-slot option as it breaks through any potential Atk/Res buffs the enemy may have on them and simply makes Arete more difficult to break through on the magical side of things. A/R Far Trace similarly debuffs the enemy but trades the bonus negation for useful hit and run tactics. Finally, Quick Riposte is the more accessible alternative to grant Arete follow-up attacks in enemy phase, making up for her slower Speed and giving her more killing power in two hits.
- Arete's C-slot isn't terribly essential, but the listed options serve to increase her bulk, power, or both if you care to provide them. Joint Drive Atk or Res does the job easily while encouraging Arete to maintain Unity Bloom and Atk/Res Unity conditions, while Atk/Res Menace grants a bit of automated self-sufficiency in the stats swing department. Atk Smoke works well on a budget and can debuff an entire closely-knit group of enemies, but requires Arete to fight first.
- Finally, Arete can top off her performance with the right Sacred Seal.
- Mirror Stance (and Atk/Res Solo whenever that becomes a Seal in the future) further stacks on Arete's highly invested stats and makes her more difficult to take down.
- Quick Riposte is an option for the reasons stated above and if you're handling another B-slot skill.
- Mystic Boost provides adaptive damage negation, allowing Arete to match up even better against Dragon and Wrathful effect healers while benefitting from some nice after-combat healing. This effectively keeps Arete nice and healthy when utilized along with the healing effect of Unity Blooms or Rauðrrabbit.
Saving Your Singing Career By Lip-Synching (Rauðrblade)
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Rauðrblade+ | A | Death Blow (3 or 4) Alternate: Atk/Res Push 4 |
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Positional Assist | B | A/R Far Trace 3 Alternate: Lull Atk/Res 3 |
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Glimmer | C | Rouse Atk/Res 3 Alternate: Res Smoke 3 |
IVs | +ATK / -DEF | S | Death Blow 3 Alternate: Blade Session 3 |
Weapon: Rauðrblade
Assist: Positional Assist
Special: Glimmer
Passive A: Death Blow / Atk/Res Push 4
Passive B: A/R Far Trace / Lull Atk/Res / Link skills
Passive C: Res Smoke / Rouse Atk/Res / Flexible
Sacred Seal: Death Blow / Blade Session / Atk/Spd Solo
- If all else fails? Good old Rauðrblade's got your back. That is, as long as you have a solid plan on granting Arete all the bonuses she needs (as the tome requires visible bonuses all-around to reach a good amount of full single-shot power) while avoiding enemies with pesky bonus-negation skills like the Lull line.
- B-slot aside, the concept of bladetome makes the build rather simple. To increase the likeliness of one-shot kills, run high Attack modifiers like Death Blow in Arete's A-slot and Sacred Seal, and anything you prefer in the C-slot to help her get there — Res Smoke works better when hitting and running in Aether Raids Offense, whereas Rouse Atk/Res grants two self-earned bonuses to power up Rauðrblade as long as Arete is away from allies.
- Due to Arete's delayed Special charge from running Rauðrblade, there's very little Specials to consider other than Glimmer, which effectively runs at a still-manageable 3 CD while providing a great potential boost thanks to Rauðrblade's great single-shot damage.
- Arete unfortunately is a bit too slow for a classic Desperation build; Rauðrblade cannot be Speed refined and the build is generally more oriented to damage than follow-up attacking. Great B-slot choices, then, are as follows:
- A/R Far Trace further bolsters the power of Arete's hits while softening anything she must take in return. Additionally, the Canto effect of the skill allows her to make use of her remaining spaces to escape from enemy range and towards the safely of your allies.
- Lull Atk/Res is an almost equally good equivalent, still featuring the -3 Atk/Res debuff on the enemy while also cancelling out any visible bonuses they might have.
- On the more budget side of things, you can jointly provide additional stat bonuses to Arete and her ally with a Link skill of your choice. Running both a Rouse and filling missing bonuses with Link is a notable venture; a cheaply inherited example of this would be running Atk/Res Rouse (from Spring Saleh) with Spd/Def Link (Norne).
who cares if I'm 983 days late to the Adrift banner too (Player Phase / Speed Stacking)
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Rauðrfox+ (+Spd) | A | Swift Sparrow 3 Alternate: Atk/Spd Boosting A Slot |
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Positional Assist | B | S/R Far Trace 3 Alternate: Lull Atk/Spd 3 |
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Glimmer Alternate: Moonbow |
C | Joint Drive Spd Alternate: Atk/Spd Menace |
IVs | +SPD / -DEF | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
Weapon: Rauðrfox+ (+Spd)
Assist: Positional Assist
Special: Glimmer / Moonbow / Ruptured Sky
Passive A: Swift Sparrow / Atk/Spd Catch / Atk/Spd Solo / Fury 4 / Atk/Spd Push
Passive B: S/R Far Trace / Lull Spd/Res / Lull Atk/Spd / Desperation
Passive C: Joint Drive Spd / Joint Drive Atk / Atk/Spd Menace / Flexible
Sacred Seal: Atk/Spd Solo / Blade Session / Swift Sparrow
- Yep, you read this build right. If you can grant max merges and Dragon flowers and conveniently ignore the existence of mage Eirika and Valentines Lif, this can earn you t̶h̶e̶ ̶m̶a̶x̶i̶m̶u̶m̶ ̶n̶u̶m̶b̶e̶r̶ ̶o̶f̶ ̶u̶p̶v̶o̶t̶e̶s̶ ̶o̶n̶ ̶R̶e̶d̶d̶i̶t̶!̶ ̶! a relatively credible player phase threat.
- Rauðrfox fulfills the very purpose of the build by increasing Arete's offenses and defenses all-around by 4 effectively. It efficiently serves the build as it is easy to access and its Speed swing is the highest offered among other inheritable red tomes. Generally dealing more damage and taking less in return doesn't hurt either.
- Due to their low cooldown values of 2, Glimmer and Moonbow (or Ruptured Sky if you want to hit Dragons and Beasts harder or inflate the ridiculous inheritance value of this build even more) are preferred. These Specials are likely to activate within a single turn thanks to Arete's increased follow-up potential.
- Of course, you'll want a high-grade Atk/Spd A-slot skill (and their Sacred Seal equivalents if available) for a speedy offense kit like this.
- Swift Sparrow is obvious given its no-nonsense initiation condition.
- Though Atk/Spd Catch and Atk/Spd Solo are also great recommendations with slight stat and condition differences. Catch notably offers a potentially higher +9 to Arete's Atk and Spd if her enemy is at full HP and has an existing penalty.
- Fury is also notable as it doubly increases Arete's bulk along with the Def/Res debuff from Rauðrfox. The recoil suffered after combat may be a turnoff, though, unless you are running the Brazen Atk/Spd Seal.
- Arete's B slot is reserved for a variety of in-combat debuffing skills fortunately available to her cavalry class. S/R Far Trace or its Lull equivalent do well in pushing the Speed comparison in Arete's favor even further while increasing her damage. Lull Atk/Spd is also considerable if some survivability is in your plan. Finally, lacking those altogether with just a budget, Desperation does a nice job of increasing survivability by enabling HP-dependent consecutive follow-up attacks.
- Atk/Spd Menace grants some support utility and self-sufficient buffing in one package. Given how rare this is though and other C-slot skills not quite being nearly as essential aside from some Joint Drives, however, you should worry about this skill slot less than others.
Strengths
Great Attack and Resistance
Arete's base 36 Attack and 34 Resistance aren't totally the best but provide some nice framework in magic hitting and tanking respectively.
Tome Cavalry Perks
Arete has access to a pretty decent selection of inheritable red tomes, and given how middling her base Rauðrrabit is outside of a few scenarios, this will almost inevitably come into her favor for serious players. Additionally, her using tomes combined with her cavalry-granted movement of three spaces gives her a nice degree of attack and movement range in the game's small maps. Finally, access to Far Trace and Lull skills is a pretty huge plus in her otherwise limited skill usage.
Free Unit
Arguably her main selling point over very familiar competition, Arete is much easier to merge by virtue of being a free unit. You don't need to lift a single Orb to get copies of Arete — though sadly the same can't be said of the sizable amount of inheritance investment needed to make her competitive.
Weaknesses
Terrible Distribution In Other Stats
Between an awkward stat spread everywhere else outside of Attack and Resistance, Arete invokes a rather familiar but cursed archetype — the slower (and still pretty beatable with investment), red mage who also happens to be cavalry (...we're absolutely sure Leo was born to some other mother, right?).
While strong on the magical side, Arete is thus rather disadvantaged in a game where Speed is key and many threats, especially speedy and physical, can overwhelm her in a flash should they survive a hit. Strong and healthy blue tanks will obviously do her in without any fight.
Outclassed
To say nothing of the numerous infantry red tomes with vastly better combat options in Time's Pulse, Special Spiral, Null Follow-Up, etc., Arete is pretty much in a losing battle with Valentines Líf, mage Eirika, and even Summer Mercedes for almost any role she may consider.
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Loyal Wreath+ (+Atk) | A | Bracing Stance (2 or 3) |
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Positional Assist | B | Spd/Res Link 3 |
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Glacies | C | Res Ploy 3 |
S | Chill Atk 3 |
Milkshakes!
。+Atk/+Res, -Def
。Loyal Wreath+ (Atk)/(Res) or Rauðrserpent+ (Atk)/(Res)
。Positional assist (If teammate(s) posses one already, maybe rally skill)
。Glacies/Iceberg or Noontime or Moonbow
A: Mirror Stance 2/3 or Bracing Stance 2/3
B: Spd/Res Link
C: Res Ploy or Res Smoke
S: Chill Atk
Happy Arete is in the game but sad she didn’t get a personal weapon? Want to build her but don’t have too many resources?
This build aims for a mix of mage tanking and team support through cheaper skills. All skills come from 3*/4* demotes or grail units.
Toss out her Normie Conch Bouquet for Loyal Wreath or Rauðrserpent of your choosing. Loyal Wreaths grants +3 Atk/Def/Spd/Res during combat if she’s next to an ally, which should be easy to accomplish thanks to her movement. Rauðrserpent might be a touch harder to get but grants +6 Def/Res if she’s attacked at range. Both are good budget options, but you should choose based on whether you want pure enemy phase tanking or a conditional general boost. In terms of self buff/support tomes she’s limited because red is only for killing things, I guess
Positional assist is to activate her Link skill, while the rally option is if everyone has an assist already. Going for the rally makes her reliant on teammates to activate the Link for her, but fits an extra support buff. Honestly they both end up useless if she’s the last one standing or can’t reach her team, so don’t let that happen.
Her special has options: Glacies/Iceberg to build dmg off her Res, Moonbow for low cool-down dmg pierce, or Noontime for quick healing.
I say Moonbow over Glimmer because Glimmer is reliant on high Atk over enemy Res and can easily be tampered by buffs/debuff fluctuation; Moonbow has more consistency if you want to ensure dmg.
Mirror Stance 2/Bracing Stance 2 gives her additional tanking buff and the 3rd levels have a guard effect. Mirror is a little more expensive but helps her counterattack while Bracing grants some extra durability to daggers, bows, and other Physical weapon types. Giving her —Stance 3 might be a little too high an investment but hey, just because the devs shafted Mom most ways doesn’t mean you have to.
Spd/Res Link is a Unit/Ally buff that helps build her speed to prevent natural doubling and further mage tank. You could go for other links if you really like.
Res Ploy can be kept for debuffing. Res Smoke is an after combat option but needs additional spending/sacrifice.
Chill Atk Seal is to safely hamper strong enemies and potentially lower threats to herself. Choose a different Chill if Chill Atk is already covered.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Red Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Red Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Red Tome Users Only
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200 | 2 | 8 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Red Tome Users Only
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300 | 2 | 12 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 1 ★ |
60 | A |
![]() Inheritable by all units.
Unlocks at 2 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() Inheritable by all units.
Unlocks at 3 ★ |
60 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Fates
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