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Analysis by Naz
Brave Claude - Almyra's King

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
166
HP 42
ATK 36
SPD 40
DEF 23
RES 25

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 7 9 5 5
Middle 18 8 10 6 6
High 19 9 11 7 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 39 33 37 20 22
Middle 42 36 40 23 25
High 45 39 44 26 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Golden Wind (Enemy Phase)

Build by Naz
Recommended
Wind Parthia A Close Foil
Alternate: Atk/Spd Solo (3 or 4)
Reposition B Mystic Boost 3
Alternate: Vantage 3
Moonbow
Alternate: Luna
C Pulse Smoke 3
Alternate: Atk/Spd Rein 3
IVs

+ATK or +SPD or +DEF or +RES

SIote's Shield
Alternate: Spd/Res Solo 3

Show Explanation/Analysis

Weapon: Wind Parthia

  • Claude’s personal weapon is what makes this unorthodox tank build possible. Upon hitting the foe with any damage-dealing Special, Claude will recover 50% of his maximum HP. 

Assist: Reposition

Special: Moonbow / Luna 

  • Thanks to Wind Parthia’s Special cooldown acceleration, Claude will be able to frequently activate Specials such as Moonbow and Luna to quickly heal back his HP as well as deal consistent damage. Moonbow will always be ready to activate on Claude’s first counterattack while Luna may require the support of Brave Lucina. 

Passive A: Close Foil/Counter / Mirror or Kestral Stance 3 / Atk/Spd or Atk/Res solo 3/4   

  • Close Foil makes for a fantastic Enemy Phase option by allowing Claude to retaliate against a much wider range of opponents as well as granting a significant boost to Atk/Def during combat. In exchange for the stat boost, one can also choose to run Close Counter to be able to counterattack against dragon units,
  • Both Stance skills and Solo skills that boost Claude’s key stats have their advantages. Stance skills are exclusive to Enemy Phase but come with the added benefit of the Guard effect while Solo skills can be active regardless of who initiates combat but demand that Claude is not adjacent to any allies. 

Passive B: Mystic Boost / Spd/Def Snag / Vantage / Quick Riposte /  Dull Ranged / Guard

  • It’s no mystery that fliers have a limited amount of options when it comes to B skill selection but of the skills that they can have, Mystic Boost is a suitable option for Claude by nullifying the effects of Wrathful Staff and dragon adaptive damage as well as granting additional healing after combat.
  • Did you forget that Snag skills were a thing? I sure did, but it’s a skill that fits Claude’s scheming nature by debuffing foes within four spaces when a movement assist such as Reposition is used. 
  • Vantage can act as a good safety net for Claude in case he doesn’t heal back enough HP from his weapon.
  • Quick Riposte might seem counterproductive given Claude’s exceptional base Speed but it served a purpose in breaking Speed ties and Impact skills. 
  • We’re scraping the bottom of the barrel now. Dull Ranged neutralizes the field buffs of ranged foes while Guard prevent opponents from activating their Special.
    • Note: Guard is unneeded if already running a tier 4 Stance skill

Passive C: Smoke Skills / Atk/Spd Rein / Flexible

  • Smoke skills such as Pulse Smoke are very effective when taking on multiple opponents. Pulse Smoke is particularly effective in reducing the damage of opponents around the target after combat by slowing down the activation of their Special.
  • Rein skills such as Claude’s Atk/Spd Rein are almost universally good, as the “debuffing does within two spaces” is essentially free stats for Claude and any nearby allies. 
  • The C skill can otherwise be replaced as needed to suit the team. 

Sacred Seal: Iote's Shield / Spd/Res Solo / Stance Skills 

  • If you plan to use Claude at all against teams that contain archers, Iote’s Shield is essential in order to neutralize flier effective damage. 
  • Spd/Res Solo or any Stance skill that boosts Claude’s key stats also makes for an effective Sacred Seal option.

Clauder the undefeated (Offensive)

Build by Naz
Wind Parthia
Alternate: Firesweep Bow+
A Sturdy Impact
Alternate: Fury 4
Reposition B Aerobatics 3
Alternate: Poison Strike 3
Luna
Alternate: Moonbow
C Atk/Spd Rein 3
Alternate: Ground Orders 3
IVs

Preferred IV: +ATK or +SPD

SSwift Sparrow 2
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Wind Parthia / Firesweep Bow

  • Wind Parthia makes for an effective Player Phase option as well by granting Claude a significant stat boost when initiating combat.
  • Alternatively, one can swap to a Firesweep Bow in order to simply make use of Claude’s strong offensive statline while preventing most counterattacks. 

Assist: Reposition

Special: Luna / Moonbow

  • Luna makes for a strong damage-dealing option while Moonbow can make it more difficult for opponents attacking Claude to take him out by immediately countering with 50% HP healing (when using Wind Parthia).

Passive A: Impact Skills / Atk/Spd Push or Solo / Swift Sparrow / Fury

  • Impact skills such as Sturdy Impact are incredibly strong options for a defense team by granting Claude a significant boost to his firepower and bulk as well as preventing opponents from doubling him in return.
  • For more general content or simply for a purely offensive approach, any skill that greatly boosts Claude’s offensive stats such as Atk/Spd Push or Swift Sparrow makes for a good choice. 

Passive B: Movement Skills / Desperation / Poison Strike

  • Skills such as Flier Formation on a class-based team or Aerobatics on a mixed team open up additional movement options for Claude.
  • The tried and true Desperation allows Claude to double his opponent before they can retaliate when he is under 75% HP. However, the timing of this can be offset by the healing factor of Wind Parthia. 
  • Primarily for the purpose of a Firesweep build on defense, Poison Strike allows Claude to deal additional damage after combat.

Passive C: Atk/Spd Rein / Movement Skills / Flexible 

Sacred Seal: Swift Sparrow / Death Blow / Sturdy Blow / Heavy Blade / Poison Strike

  • Any Seal that further boosts Claude’s offensive power when initiating makes for a great option.
  • Similarly, Heavy Blade can be used to have Claude activate stronger Specials more frequently.
  • Poison Strike can be stacked in the Sacred Seal slot for even more damage against the foe after combat.

Strengths

Wind Parthia

Probably the most unique thing we’ve seen in a while; it doesn’t matter how much damage he is doing or how much HP the opponent has, Wind Parthia allows Claude to heal 50% of his maximum HP any time he activates a damage-dealing Special. Combine this with innate Special cooldown acceleration and a conditional +5 boost to all stats and you have a flying fortress that can dish out damage and quickly heal any taken.

Standout Offensive Stats

Claude’s fantastic offensive spread of 36 Attack and 40 Speed allows him to naturally deal significant damage as well as easily double most opponents.

Flying

In addition to his superior mobility, Claude has access to class-exclusive skills such as Impacts, Reins, and a variety of movement options.

Weaknesses

Low Base Bulk 

Despite one of Claude’s greatest strengths being his sustainability with the healing from Wind Parthia, his bulk is not good by itself and will take quite a bit of effort to get to a point where Claude doesn’t take significant damage from physical and magical damage alike. 

Flying

Due to his status as a flier, Claude will take greatly increased damage from units with effective damage against him such as archers and is locked out of many skills unavailable to fliers.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Silver BowEffective against flying units.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 9
Wind ParthiaAccelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.)
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Fury 1Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Fury 2Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
100
A
Fury 3Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
200
A
Fury 4Grants Atk/Spd/Def/Res+4. Unit takes 8 damage after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
A
Chill Spd 1At the start of each turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. If there is a tie between several units, they will all get the debuff.
Inheritable by all units.
Unlocks at 1 ★
60
B
Chill Spd/Def 1At start of turn, inflicts Spd/Def -3 on foe on the enemy team with the highest Spd+Def total through its next action.
Inheritable by all units.
Unlocks at 2 ★
120
B
Chill Spd/Def 2At start of turn, inflicts Spd/Def -5 on foe on the enemy team with the highest Spd+Def total through its next action.
Inheritable by all units.
Unlocks at 4 ★
240
B
Atk/Spd Rein 1Inflicts Atk/Spd-2 on foes within 2 spaces during combat.
Flying Only
Unlocks at 3 ★
60
C
Atk/Spd Rein 2Inflicts Atk/Spd-3 on foes within 2 spaces during combat.
Flying Only
Unlocks at 4 ★
120
C
Atk/Spd Rein 3Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
Flying Only
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Three Houses

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