- Default
- Attack
- Special
- Injured




Legendary Lyn - Lady of the Wind |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 8 | 9 | 3 | 4 |
Middle | 17 | 9 | 10 | 4 | 5 |
High | 18 | 10 | 11 | 5 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 33 | 27 | 33 | 18 | 23 |
Middle | 36 | 31 | 36 | 21 | 27 |
High | 40 | 34 | 39 | 24 | 30 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+SPD: A Speed Asset proves immensely useful for Legendary Lyn, resulting in an easier time securing and denying natural follow-up attacks, as well as helping sets that choose to run Flashing Blade. Before taking into account an A Passive or team buffs, a Speed Asset Legendary Lyn will be able to reach 44 Speed thanks to Swift Mulagir.
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+ATK: An Attack Asset can result in a stronger offensive presence than a Speed Asset, so long as Legendary Lyn is being supported by Speed boosting buffs. At that point, it becomes her optimal Asset to take in many situations. However, if team support for boosting her Speed is not aplenty, it may not be as ideal as Legendary Lyn can potentially miss a follow-up attack which results in less damage overall.
Neutral
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RES: Keeping Legendary Lyn’s Resistance at neutral is ideal, considering that most of her overall gains comprise of taking an Attack or Speed Asset. Resistance so happens to be a Super Flaw which reduces her Resistance by four, so it is recommended that a Resistance Flaw is avoided lest you drastically weaken her potential at duelling mages.
Flaws
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-HP: If choosing to run Laws of Sacae, a HP Flaw is ideal. A Laws of Sacae build focuses on increasing Legendary Lyn’s raw defenses as opposed to her bulk. On offensive sets, a HP Flaw is just as fine as a Defense Flaw is.
- -DEF: Legendary Lyn is not suited to handling physical attacking opponents unless it is merely trading one blow with them due to her poor Defense stat. As such, dropping from 21 to 18 Defense will hardly change Legendary Lyn’s matchups.
Skill Sets
Can you shoot with all the Colors of the Wind? (Offensive)
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Swift Mulagir Alternate: Firesweep Bow+ |
A | Flashing Blade 4 Alternate: Swift Sparrow (2 or 3) |
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Reposition Alternate: Rally Def/Res |
B | Desperation 3 Alternate: Lull Spd/Def 3 |
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Moonbow Alternate: Luna |
C | Joint Hone Spd Alternate: Spd Tactic 3 |
IVs | S | Darting Blow 3 Alternate: Atk/Spd 2 |
Preferred IV: +SPD or +ATK / -HP or -DEF
- Focusing on Legendary Lyn's offensive potential, either Speed or Attack Asset is chosen to maximize her ability to rain arrows upon her enemies. It is ideal to leave her Resistance intact compared to her other defensive stats in order to justify any Ploy skills used, and to keep her strong Magical Bulk.
Weapon: Swift Mulagir / Firesweep Bow+
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Swift Mulagir is the ideal weapon of choice, being able to grant Legendary Lyn with 5 Attack/Speed if she is able to meet the activation condition. This offensive boost can help to provide her the means necessary to justify fielding Flashing Blade 4 without losing much by not having an offensive boosting A Passive.
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Firesweep Bow may not have the Attack and Speed benefit that Swift Mulagir can provide, but in return Legendary Lyn no longer has to fear counter attacks unless the opponent is running skills such as Null C-Disrupt.
Assist: Reposition / Rally Def/Res / Player Preference
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Reposition is generally a useful movement Assist for many units, allowing for a swift retreat or the ability to help an ally advance.
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Rally Def/Res is the skill included in Legendary Lyn’s base kit, and can function just fine if one is not willing to change the Assist skill.
Special: Moonbow / Luna / Iceberg
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Moonbow is able to be activated every round of combat, even in Desperation range, provided Legendary Lyn can meet Flashing Blade requirements and is not hampered by Guard related skills.
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Luna and Iceberg provide a larger source of burst damage than Moonbow. They are excellent choices to run if Legendary Lyn is not running Flashing Blade as the Special should activate roughly every other round of combat.
Passive A: Flashing Blade 4 / Swift Sparrow (2 or 3) / Fury (3 or 4)
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Flashing Blade 4 does two excellent things for Legendary Lyn and plays off her high Speed potential. Not only does it reward her with the ability to abuse Specials much more consistently, but she also is rewarded with +5 True Damage on each of her hits which can give her a fighting chance against more durable opponents.
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Swift Sparrow gives a large offensive boost to Legendary Lyn and is perfect for abusing her Player phase offenses to their limit. Atk/Spd Solo does give a similar boost to Swift Sparrow 3 as well as a larger boost than Swift Sparrow 2, but it should be avoided incase one has to place an ally adjacent to Legendary Lyn so that Swift Mulagir activates.
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Fury can help Legendary Lyn set Desperation up reliably at the cost of a weaker offensive presence compared to the aforementioned A Passives. As a different benefit however, Fury makes Ploy skills much more reliable than they were before as it works well with Swift Mulagir’s inherent Resistance +3.
Passive B: Desperation / Lull Spd/Def / Chill Spd / Chill Def
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Desperation is the B Passive of choice and Legendary Lyn even comes with this in her base kit. Flashing Blade ensures she can activate a two charge Special such as Moonbow even when she is set up in Desperation range, on top of making sure Legendary Lyn has to trade blows less often.
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Lull Spd/Def, as well as Chill Spd or Chill Def are B Passives that can be taken if one is choosing to leave behind Swift Mulagir in exchange for a Firesweep Bow. Firesweep Bow means that Legendary Lyn no longer requires Desperation, opening up her B Passive for different options. Lull Spd/Def not only inflicts -3 Speed/Defense on her opponent, but it also helps Legendary Lyn to ignore Speed and Defense displayed buffs that the opponent may have. Chills are less immediately useful by comparison, but they are both accessible through the usage of Grails via Panne and Walhart respectively.
Passive C: Joint Hone Spd / Spd Tactic / Def Ploy / Spd Ploy / Player Preference
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Joint Hone Spd is an excellent skill that rewards Legendary Lyn and her partners for playing off her playstyle of keeping close to one another. Giving a 5 Speed buff to Legendary Lyn and her allies next to her at the start of combat ensures more reliable follow-up attacks for both Lyn and her friends.
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Spd Tactic is the skill that Legendary Lyn comes with on her base kit, and due to the relatively rare nature of Spd Tactic, it can be a solid option if Legendary Lyn is on a mixed team. However, Spd Tactic does not benefit Lyn herself compared to Joint Hone Spd.
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Def Ploy and Spd Ploy can be fairly reliable with Legendary Lyn’s naturally usable Resistance, but they can become more reliable through the usage of Fury in the A Passive.
Sacred Seal: Darting Blow / Atk/Spd 2 / Brazen Atk/Spd / Flashing Blade / Spd Ploy / Def Ploy
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Darting Blow pushes Legendary Lyn’s Speed on initiation even further, helping to secure follow-ups against even the fastest of opponents.
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Atk/Spd 2 is a simple enough Sacred Seal that may lack in a large boost, but makes up for it with consistency and functionality in both phases of combat.
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Brazen Atk/Spd Seal requires Legendary Lyn to be damaged in order to make use of the boost, but once she has dropped to 80% HP or lower, she is rewarded with a +7 Atk and Spd boost, the largest offensive merit she can receive from a Sacred Seal.
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If Flashing Blade 4 is too expensive for the user, the Flashing Blade Seal is more than capable of handling repeated Moonbow activation duty.
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Def Ploy and Spd Ploy can be used in the Sacred Seal slot as well if the user did not end up running them in the C Passive. Alternatively, both can be run at the same time.
You're my Winderwall (Defensive Anti-Range)
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Swift Mulagir | A | Laws of Sacae Alternate: Distant Def (3 or 4) |
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Swap Alternate: Reposition |
B | Null C-Disrupt 3 Alternate: Mystic Boost 3 |
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Moonbow Alternate: Luna |
C | Atk Ploy 3 Alternate: Def Ploy 3 |
IVs | S | Distant Def 3 Alternate: Flashing Blade 3 |
Preferred IV: +SPD or +ATK / -HP
- Speed and Attack Assets are recommended, either to help Legendary Lyn secure natural follow-up attacks as well as avoid being follow-up attacked herself, or to give her counter attacks more of a punch. HP Flaw is recommended over Defense or Resistance Flaw in order to keep Legendary Lyn's raw defenses intact.
Weapon: Swift Mulagir
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Swift Mulagir is here again in order to give Legendary Lyn’s Attack and Speed the bump that they need. The inbuilt Resistance +3 also has benefits within this set as there is a defensive focus built around it.
Assist: Swap / Reposition / Rally Def/Res / Player Preference
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Swap is quite nice here as it can let Legendary Lyn switch positions with an ally that may have been in an enemy’s range before, thus allowing Legendary Lyn to handle the opponent on Enemy Phase instead.
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Reposition will prove to be useful no matter what unit it is on, so this is included as a suggestion. In cases where Swap will leave both parties in danger, Reposition is much more preferred.
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Rally Def/Res can be used if Legendary Lyn is not required to handle ranged tank duty at a moment, giving her a means to boost one of her allies.
Special: Moonbow / Luna / Iceberg
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Moonbow is chosen for consistent Special activations and will activate in one round of combat, so long as Legendary Lyn is able to follow-up attack and nothing is slowing down her Special charging capability.
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Luna and Iceberg can be used for one round Special activations if Legendary Lyn is running Flashing Blade.
Passive A: Laws of Sacae / Distant Def (3 or 4)
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Laws of Sacae gives a boost of 4 to Attack/Speed/Defense/Resistance in Enemy Phase so long as Legendary Lyn has two or more allies near her during combat. Enemy Phase units usually do not have issues in regards to proper positioning compared to Player phase units. As this set has a defensive focus built around it rather than an offensive one, Laws of Sacae has potential for use.
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If Laws of Sacae does not seem promising, Distant Def 4 can ensure that Legendary Lyn does not have to worry about ranged displayed buffs powering up her opponent. Distant Def 3 does not have the ranged buff ignore, but it does give Legendary Lyn a boost to Defense and Resistance without being positioning reliant, albeit at the cost of the Attack and Speed bonus.
Passive B: Null C-Disrupt / Mystic Boost / Vantage
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Null C-Disrupt gives Legendary Lyn the ability to act as a dedicated anti-range tank that can even bait Firesweep Bow or Dazzling Staff users. This widens her horizons of ranged tanking to more than just those that she can normally counter attack.
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Mystic Boost provides Legendary Lyn some small sustainability, healing her by 6 HP after every instance of combat. It also makes her no longer have to fear adaptive damage and allows her to negate Wrathful Staff.
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Vantage is a budget option for the B Passive that allows Legendary Lyn to attack before her opponent if she is at 75% HP or less. Legendary Lyn with neutral Attack, Swift Mulagir, and Laws of Sacae kicking in will reach a fairly decent 54 Attack before team support is taken into account.
Passive C: Atk Ploy / Def Ploy / Spd Tactic / Player Preference
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Atk Ploy and Def Ploy can provide Legendary Lyn with either an easier time tanking damage or being able to dish out more damage herself. Either can be taken depending on what the user may find more useful to them.
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Spd Tactic, the skill Legendary Lyn comes with, is fine if she is on a mixed team, though again it does nothing to benefit herself.
Sacred Seal: Distant Def / Flashing Blade / Fierce Stance
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The Distant Def Sacred Seal helps to play on Legendary Lyn’s ranged tank duty, bolstering her Defense and Resistance in Enemy Phase when tanking ranged units.
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The Flashing Blade Seal allows Legendary Lyn to justify 3 charge Specials in a single round of combat provided the opponent is not hampering her Special charge.
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Fierce Stance gives Legendary Lyn more damage on her attacks, which can work especially well when running Vantage in the B Passive.
Introduction
Legendary Lyn was the introductory hero to the whimsical world of colored archers and it is still as questionable of a concept today compared to when she first hit the scene. Colored archers are essentially physical damage dealing mages and while Legendary Lyn finds herself being able to utilize her solid damage against physically frail blue units, this comes at the price of weakening her performance against high Defense red units. Colored physical ranged units are already extremely hit or miss and Legendary Lyn is no exception to this rule. She finds herself missing more often than she hits, despite her claims of hitting her mark.
Swift Mulagir is Legendary Lyn’s claim to fame, granting her a large +5 boost to Attack and Speed so long as the number of allies near her during combat exceeds the number of enemies near her. This makes her have wonderful synergy with support that loves to keep close behind their front line, such as Drive users. This weapon has the benefit of working in both Player and Enemy Phase, meaning that she can take advantage of the offensive boost no matter what role she is trying to cover.
However, we then come to Legendary Lyn’s exclusive A Passive which has gotten her the laughs of many players alike: Laws of Sacae. Laws of Sacae triggers a +4 boost to Attack/Speed/Defense/Resistance so long as there are at least two allies near Legendary Lyn during combat. This seems to be quite the promising skill until you realize that the skill only works in Enemy Phase. This makes Laws of Sacae have missed potential, as Legendary Lyn could have proven to be quite the potent dual phase archer in the right circumstances with both her exclusive weapon and A Passive. Even if dragging a heavy merged one to arena to make use of the Wind Blessing, she is better off running G Infantry Duel for scoring purposes.
Legendary Lyn could just be the epitome of average to above average as far as her performance goes. She has her flaws as a unit, but she has her strengths as well. Compared to Legendary Lucina who is a fellow colored archer, her unique Laws of Sacae pales in comparison to Legendary Lucina’s Future Vision utility. As such, many will find themselves dropping Laws of Sacae if they plan to use Legendary Lyn on their teams. The Lady of the Wind may be a Legendary Hero, but it is up to those who are willing to play on her strengths to make her Legendary by more than just namesake.
Strengths
Swift Mulagir
Swift Mulagir is a weapon that can provide Legendary Lyn a strong offensive stat boost while also getting a displayed Resistance boost that can help Ploy skills activate more reliably.
Reasonable Attack and Solid Speed
Legendary Lyn’s base 31 Attack is workable and her base 36 Speed is quite good, but these offenses can be boosted further thanks to Swift Mulagir. Even without Swift Mulagir, they are good enough to the point where Firesweep Bow can be justified.
Legendary Hero
As a Legendary Hero, Legendary Lyn can provide +3 HP and +2 Atk to allies with a Wind Blessing during the Wind seasons, in addition to increasing score for Arena.
Strong Magical Bulk
Legendary Lyn sports a neutral magical bulk of 63 (66 if equipping Swift Mulagir). This magical bulk allows Legendary Lyn to be potent enough at duelling mages with relative ease. This can further be built on with team support and even Laws of Sacae.
Weaknesses
Colored Archer
Being a colored archer tends to have more disadvantages than advantages as archer units typically earn their renown for being able to hit nearly every unit other than Raven tome carriers for neutral damage. While being green does allow Legendary Lyn to have an easier time against blue units, it comes at the cost of hurting her potential against red units.
Weaker Physical Bulk
Legendary Lyn’s neutral physical bulk of 57 is much weaker than her magical bulk. Considering a Defense Flaw, this can even be turned into a much weaker 54. With how high physical damage dealers can get their Attack stats, this may result in Legendary Lyn getting defeated immediately by them, especially by physical red units.
Laws of Sacae is Missed Potential
If Laws of Sacae were a dual phase skill just like Swift Mulagir, Legendary Lyn could have had an interesting niche as a team based dual phase archer. However, as it stands Laws of Sacae only finds itself giving the +4 Attack/Speed/Defense/Resistance benefit within Enemy Phase. This makes it more often than not reserved for strictly Enemy Phase skill sets, if chosen to be used at all.
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Candlewax Bow+ (+Atk) | A | Life and Death 3 |
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Rally Up Atk+ | B | Desperation 3 |
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Glimmer | C | Def Smoke 3 |
S | Sturdy Blow 2 |
This build is to maximize the offensive potential of legendary lyn, the combo of candlewax and life and death gives an fabulous +8 atk/spd while only reducing her defense and resistance in 2, she will hit hard and get into the range of desperation quickly and assure kills, def smoke is for either a dancer refreshes lyn and attacks again or for team mates to take advantage of that debuff. Sturdy blow is there mostly for more attack in player phase that's all and rally atk+ for a bit of support.
The special is glimmer because she will constantly deal high damage and with this special that damage is intensified even more
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Swift Mulagir | A | Laws of Sacae |
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Rally Def/Res | B | Dull Ranged 3 |
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Blue Flame | C | Spur Def/Res 2 |
S | Distant Def 3 |
Seal: Distant Def or HP/Res2
B alt: Vantage
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Lyn's kit emphasises ally proximity--and Blue Flame is a shiny new toy that would benefit her greatly due to sheer likelihood that she will be adjacent. While gaining around +7 res from allies is perfectly doable on enemy phase for Iceberg, Blue Flame can allow for player phase procs as well. Her B, C, and Assist are all rather flexible. She shines as a supporter and mage baiter, and can probably take bows and knives on occasion. Ploys, rallies, Spurs, drives, Infantry Rush/Flash, etc... can all work well and she will not have to worry about leaving herself vulnerable after assisting her allies.
Preferred nature would +HP -def as the superboon would allow for her def to be effectively a net gain of 1 if she avoids multiple physical engagements as her spd is high enough that she will not have to worry too much about getting doubled. However, this would interfere with any potential to ploy as 30 is rather low for my liking and 32 with the HP/res seal is at an uncomfortable bare minimum of the threshold.
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Swift Mulagir | A | Laws of Sacae |
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Rally Def/Res | B | Dull Ranged 3 |
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Glimmer | C | Spd Tactic 3 |
S | Distant Def 3 |
While at first it may seem as if Lyn has poor defenses, when invested enough in they become pretty good. This set aims to make use of her unique skills in order to turn her into a capable ranged tank. By stacking Swift Mulagir, Laws of Sacae and Distant Defense Lyn is granted +9/9/10/10 to her stats; with a boon in speed and a bane in hp this rounds up to 54/48/31/40, which are good enough to avoid and sometimes procure doubles, while taling little to no damage from blue and green ranged units. If you want her to perform as less of an all rounder and more of a res tank she can take a bane to her defense instead of hp to keep her magical bulk intact.
The rest of her kit can vary without having much influence on her playstyle. For her b slot, Dull Ranged further cements her as a ranged tank, while quick riposte can be taken if her speed doesn’t seem enough to double enemies or if a speed boon wasn’t avaiable. As for her special, moonbow and glimmer work perfectly if she’s not expected to enter combat more than once per battle, bit she can also charge iceberg for use in the player phase or glacies to proc in her next bait.
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Swift Mulagir | A | Death Blow 3 |
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Rally Def/Res | B | Desperation 3 |
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Glimmer | C | Spd Ploy 3 |
S | Def Ploy 3 |
Boon/Bane: RES+ / DEF- best, anything but Atk- or Spd-
Weapon: Swift Mulagir
Special: Glimmer / Luna / Moonbow
Basically turning L!Lyn with a potential unfavorable boon into something usable. With Swift Mulagir and a RES boon, she hits 33 RES without merges, enough to Ploy a fair number of non-mage enemies. Ploy choices can vary based on her role and team comp, but the selfish choices for Lyn are definately Spd and Def Ploys. If managing to land the ploys and proc Swift Mulagir effect, Lyn can likely forgo needing Swift Sparrow and opt in for the slightly more accessible Death Blow 3. Glimmer is the preferred Special since Luna/Moonbow will be less effective against a DEF Ployed enemy, though Luna/Moonbow fit one of her attack lines much better (“One arrow, one kill!”). All in all, a serviceable debuffer archer and a standing buffer during Wind seasons.
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Swift Mulagir | A | Laws of Sacae |
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Rally Def/Res | B | Vantage 3 |
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Dragon Fang | C | Spd Tactic 3 |
S | Heavy Blade 3 |
This set aims to maximize Legendary Lyn's unique weapon and her A Skill, Laws of Sacae. If attacked, a Lyn with +Atk will reach an effective 57 Atk before taking any other rallies or buffs into account. With proper team support of Hone/Spur/Drive Atk effects, she can easily pass 60 Atk. Once she is within Vantage range, whether from taking a hit or from another Support skill like Ardent Sacrifice or Reciprocal Aid, her sky-high strength will likely take out any enemy that targets her. When combined with the Heavy Blade seal, she can charge up a very powerful Dragon Fang quickly. This can also be replaced with Aether for healing, though that may take her out of Vantage range. Her C Skill can be changed to anything that would work best for a team's specific needs, but a buffing skill of some sort would work well since she prefers to stay close to her allies. Spd Tactic is used here with the understanding that she can operate well on a mixed Tactics team to boost her stats even more.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Bow users.
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50 | 2 | 4 |
![]() Only Inheritable by Bow users.
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100 | 2 | 6 |
![]() Only Inheritable by Bow users.
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200 | 2 | 9 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 5 ★ |
1 | 150 |
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1 | 300 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-Inheritable skill.
Unlocks at 5 ★ |
300 | A |
![]() Inheritable by all units.
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50 | B |
![]() Inheritable by all units.
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100 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | B |
![]() Inheritable by all units.
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60 | C |
![]() Inheritable by all units.
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120 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: The Blazing Blade
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