Analysis by UmbraCorvus
Lyn - Lady of the Plains

5 Legacy

Obtainable as a 5 during certain summoning events only.

Hero Stats

Max Avg Total Stats at Lvl 40
HP 37
ATK 28
SPD 37
DEF 26
RES 29

Stat Variations

Level 1 Stat Variation
Low 17 5 10 6 4
Middle 18 6 11 7 5
High 19 7 12 8 6

Level 40 Stat Variations
Low 34 24 34 23 26
Middle 37 28 37 26 29
High 41 31 40 30 32

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: Due to Lyn’s very poor Attack stat of base 28, Lyn finds herself in the unfortunate issue of making an Attack Asset near mandatory if she wants to so much as attempt to tickle her opponents. No matter what set she is running, an Attack Asset will always help her performance go from a simple slap to what could be a more powerful sting.


  • SPD: A Speed Flaw is detrimental to Lyn despite the fact that Sol Katti’s refine can help her secure follow-up attacks on the Player Phase. This is due to the facts that taking a Speed Flaw can hurt Flashing Blade sets, weaken her initial performance before setting up Sol Katti, and the fact that Null Follow-Up can almost completely hard counter her weapon. As such, it is best to leave her Speed at a neutral value to avoid these potential problems.

  • DEF: While Lyn’s Defense is better left at neutral as the ideal Asset for her to aim for is an Attack Asset, a Defense Asset has some interesting applications. This is particularly due to the fact that it is a Super Asset that pushes Lyn’s Defense stat from a somewhat awkward base 26, to a more middling value of 30. It may not be what she would want most, but there are definitely benefits to be found.


  • -HP: An HP Flaw may just be Lyn’s best Flaw to take, as it makes it easier for her to drop to her 75% HP threshold.Heroes that inflict penalties through HP comparisons such as Aversa, or skills such as Panic Ploy were already going to reach thresholds past what Lyn could handle. Lyn’s HP was already at a weak value to begin with, so while it will weaken her overall bulk it realistically should not matter all too much.

  • -RES: Lyn finds herself with a decent Resistance stat of 29. It is not much of a special stat when Lyn is unmerged, only showing promise the more her stats grow. Her Resistance can be left at neutral if utilizing Ploy skills as Lyn can find herself able to affect targets with lower end Resistance stats, but otherwise it can be taken as a Flaw due to the fact that more often than not Lyn will not have to deal with magical damage.

Skill Sets

Lyndis to Win This (Wrath Special Sweeper)

Build by
Sol Katti (+Eff) A Flashing Blade 4
Alternate: Brazen Atk/Spd (3 or 4)
Alternate: Ardent Sacrifice
B Wrath 3
Dragon Fang
Alternate: Luna
C Time's Pulse 3
Alternate: Even Atk Wave 3
IVsSBrazen Atk/Spd 3
Alternate: Darting Blow 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -HP or -RES

  • An Attack Asset is very important in order to aid in Lyn’s damage output as her poor base Attack hurts her greatly. A Speed Asset is quite decent if one cannot obtain an Attack Asset Lyn as it results in an easier time activating Flashing Blade, or having a backup against follow-up denying skills.

Weapon: Sol Katti (+Eff)

  • Sol Katti is Lyn’s unique weapon, and her ideal weapon of choice when running offensive sets. Granting Lyn Desperation and Brash Assault once she reaches 75% HP or less, it frees up Lyn’s B Passive for strong skills that can aid her matchup performance.

Assist: Reposition / Ardent Sacrifice / Reciprocal Aid / Player Preference

  • Reposition is a generally useful movement assist that finds itself versatile for both helping allies move in or retreat after an action.

  • Ardent Sacrifice and Reciprocal Aid are recommended as Assist skill options that can give Lyn alternate methods to drop her HP, which is often essential to start her strong offensive presence. Ardent Sacrifice lets Lyn give 10 HP away at a time which can work well with an HP Flaw Lyn, while Reciprocal Aid can allow Lyn to swap HP with an ally.

Special: Dragon Fang / Glacies / Luna / Iceberg / Moonbow

  • Dragon Fang and Glacies are powerful Specials with 4 charge cooldowns, that can be abused with a combination of Flashing Blade, Wrath, and Time’s Pulse. While normally difficult to activate in a single instance of combat, the combination of these three Skills can ensure that they can be activated quite frequently. Dragon Fang is potent on an Attack Asset Lyn, otherwise Glacies tends to outperform if lacking the Attack Asset.

  • Luna and Iceberg can be run in the event of either lacking Time’s Pulse, or possessing Time’s Pulse but choosing to not run Flashing Blade in the A Passive or Sacred Seal slot.

  • Moonbow is the ideal Special if there is a lack of Time’s Pulse and Flashing Blade, and the user is instead opting for both an offensive boosting A Passive and a different Sacred Seal.

Passive A: Flashing Blade 4 / Brazen Atk/Spd (3 or 4) / Swift Sparrow (2 or 3) / Fury (3 or 4) / Life and Death / Atk/Spd Solo

  • Flashing Blade 4 provides Lyn not only with cooldown bonuses so long as she is able to have at least 1 Speed over her opponent’s Speed, but it also provides Lyn with 5 true damage on hit which can help her get past the limitations of her poor base Attack.

  • Brazen Atk/Spd is a massive boost to Attack/Speed, although it is not readily available unless Lyn is able to drop to 80% HP or less. Due to the nature of Lyn’s preferred playstyle already wanting her to be at 75% HP or less to activate Skills, Brazen sports strong synergy if you can get past the poor initial performance before setting up.

  • Swift Sparrow gives less of an offensive boost than Brazen Atk/Spd does, but in return it gives Lyn a means of having the Attack and Speed initially so long as she is the one to initiate combat.

  • Fury does not provide the same kind of offensive merits as dedicated Attack/Speed boosting A Passives, but it does make the setup into Desperation safer. It also pushes Lyn’s Resistance to a reasonable level of where Ploy skills can be considered without a Resistance Flaw.

  • Life and Death is an immediate displayed 5 Attack/Speed to Lyn’s stats, at the cost of -5 Defense/Resistance. While it can make pushing Lyn into Desperation much easier, it also reduces Lyn’s decent bulk stats.

  • Atk/Spd Solo is a boost of 6 Attack/Speed to Lyn in both the Player and Enemy Phase so long as she is not adjacent to an ally during combat.

Passive B: Wrath

  • Wrath is the B Passive that Lyn covets immensely when running a damage boosting Special. If Lyn is at 75% HP or less at the start of a turn (which is the same HP range to activate Sol Katti’s benefits), she will charge her Special’s cooldown by 1 allowing for some fairly frequent Special activations that are backed by 10 true damage.

Passive C: Time’s Pulse / Even Atk Wave / Player Preference

  • Time’s Pulse will charge Lyn’s Special cooldown by 1 if her Special at the start of a turn is not charged at all. Time’s Pulse and Wrath activate at the same time once Wrath’s HP activation has been met, allowing for 2 Special cooldown charge at the start of a turn.

  • Even Atk Wave is a method of boosting Lyn’s Attack every other turn, while also being able to support an ally if they are adjacent to Lyn at the start of a turn. Even Atk Wave is the most accessible option for an offensive boosting Wave Skill, being found on Fallen Delthea at four star rarity.

Sacred Seal: Brazen Atk/Spd / Brazen Atk/Res / Darting Blow / Flashing Blade

  • The Brazen Atk/Spd Sacred Seal proves to be a strong candidate for a Sacred Seal, as it not only grants Lyn with 7 Attack, but also 7 Speed once the activation condition has been met. Lyn’s performance is poor before the Brazen activates however, making safely setting up the boost essential to her success.

  • The Brazen Atk/Res Sacred Seal is a viable alternative when running a Special such as Glacies or Iceberg, but it is important to keep in mind that it does not address Lyn’s Speed which is necessary for Flashing Blade activations should the player be running it.

  • The Darting Blow Sacred Seal may not address Lyn’s Attack, but it allows for an immediate Speed boost before any kind of setup so long as she initiates combat.

  • The Flashing Blade Sacred Seal is necessary if running larger cooldown Specials, and Flashing Blade is not being run in the A Passive.

The Lynd Waker (Galeforce)

Build by
Sol Katti (+Eff)
Alternate: Sol Katti (+Spd)
A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Solo 3
Reposition B Null Follow-Up 3
Alternate: Lull Spd/Def 3
Galeforce C Time's Pulse 3
Alternate: Def Smoke 3
IVsSFlashing Blade 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -HP or -RES

  • The lack of a Special that grants Lyn a damage boost makes an Attack Asset extremely important in order for Lyn to successfully dispatch her opponents as best as she possibly can. A Speed Asset is the next best choice in order to broaden the horizon of what Flashing Blade can trigger against. An HP or Resistance Flaw is ideal for this set, but a Defense Flaw is not the end of the world either.

Weapon: Sol Katti (+Eff) / Sol Katti (+Spd)

  • Sol Katti’s effect refine helps Lyn secure follow-up attacks on initiation once she has set up Sol Katti. Lyn’s Speed leaves something to be desired from time to time, and there may be instances where she is not able to successfully achieve a natural follow-up attack even with Speed stacking. This is where Sol Katti’s effect refine can help.

  • A Speed Refine Sol Katti can be taken to maximize Lyn’s natural follow-up attack potential, as well as Flashing Blade activations. It forgoes the effect refine’s setup follow-up securance in exchange for higher Speed that works quite well with Null Follow-Up as Lyn does not have to worry about being stopped by follow-up blocking weapons and skills when running it.

Assist: Reposition / Player Preference

Special: Galeforce

  • Galeforce is a key component of the build and so happens to be the Special that Lyn comes with by default. Galeforce will grant Lyn the options of either moving in to attack another opponent, or retreating back to her allies depending on the situation. The fact that Galeforce is not a damage boosting Special means that a B Passive such as Wrath is unnecessary, but this also means that Lyn is relying on her own natural Attack for her damage.

Passive A: Swift Sparrow (2 or 3) / Atk/Spd Solo / Life and Death 

  • Swift Sparrow gives a boost to Attack/Speed on initiation, and this pairs well with the fact that Lyn is mostly focusing on strictly Player Phase performance with a Galeforce set.

  • Atk/Spd Solo is a reasonable option as well if one still desires some mix phase capability out of their Lyn, as the Attack and Speed are still present in the Enemy Phase so long as Lyn is not adjacent to an ally during combat.

  • Life and Death is an accessible way to boost Lyn’s Attack and Speed by 5, but it reduces her Defense/Resistance by 5 as compensation.

Passive B: Null Follow-Up / Lull Spd/Def / Escape Route

  • Null Follow-Up will allow Lyn to no longer fear Skills and weapons that block follow-up attacks, or secure opponent’s follow-up attacks in most situations. This will allow Lyn to not be stopped as easily by opponents running skills such as Wary Fighter, as well as not have to worry about slower foes running skills that secure their follow-up attacks when initiated against.

  • Lull/Spd Def makes an excellent choice for a B Passive as it will allow Lyn to ignore the displayed buffs to her opponent’s Speed and Defense stats, as well as inflict -3 Speed/Defense to her opponent during combat which results in more damage for her and an easier time landing Flashing Blade

  • Escape Route is a cheaper alternative that is not as potent in aiding matchups, but it does add to Lyn’s mobility provided she is able to successfully drop to 50% HP or less.

Passive C: Time’s Pulse / Def Smoke  / Atk Smoke  / Spd Smoke / Player Preference

  • Time’s Pulse is extremely important to run if you desire to make Lyn’s Galeforce activations as consistent as possible. The lack of a -1 cooldown weapon means that Lyn cannot frequently activate Galeforce within her Desperation range in a single round of combat unless Time’s Pulse is lowering the cooldown to 4 at the start of every turn.

  • Def Smoke, Atk Smoke, and Spd Smoke all fall into a similar category of weakening the stats of those near Lyn’s initial target after combat. Lyn can capitalize on these debuffs if she uses her restored turn from Galeforce to attack her worn down opponent, or can attempt to handle them on the Enemy Phase.

Sacred Seal: Flashing Blade

  • The Flashing Blade Sacred Seal is a key component to the build because it gives Lyn the cooldown bonus needed to activate Galeforce frequently. Without it, she will have a harder time charging it as often. While Infantry Flash support can work on paper, the Flashing Blade Seal helps Lyn not rely on positioning to activate Galeforce.

Katti-ering to the Mani (Budget Mixed Phase)

Build by
Sol Katti (+Eff) A Brazen Atk/Def 3
Alternate: Fury (3 or 4)
Reposition B Swordbreaker 3
Alternate: Escape Route 3
Moonbow C Atk Smoke 3
Alternate: Def Ploy 3
IVsSAtk/Spd 2
Alternate: Attack/Def +2

Show Explanation/Analysis

Preferred IV: +ATK or +SPD or +DEF / -HP or -RES

  • An Attack Asset is greatly recommended, but a Speed Asset or even a Defense Asset will work fine as well, as they have some defensive properties that are beneficial for a mixed phase set. An HP Flaw and a Resistance Flaw are the Flaw stats that can be considered as these tend to be Lyn’s least important stats.

Weapon: Sol Katti (+Eff)

  • Sol Katti’s effect refine is taken on a budget build to give Lyn a means to secure follow-up attacks with relative ease once she has successfully set herself up. Even if sporting a Speed Flaw Lyn, follow-up attacks on opponents that can counter will be obtained so long as no follow-up blocking skills are in play.

Assist: Reposition / Player Preference

Special: Moonbow 

  • Without access to Wrath that can boost the frequency of Lyn’s Special activations, she cannot utilize higher cooldown Specials as easily as before. Moonbow will often be a safe option as the low cooldown ensures it activates frequently enough.

Passive A: Brazen Atk/Def / Fury (3 or 4)

  • Brazen Atk/Def will grant a large 7 Attack/Defense to Lyn during combat once she has fallen to 80% HP or lower. The extra Attack is useful to patch up Lyn’s poor Attack, while the Defense increase will help Lyn become more durable on the physical side which is useful for handling the Enemy Phase safer.

  • Fury grants an all around stat boost to Lyn which will prove useful as it will gradually set her Sol Katti in motion, but the chip damage may prove to be dangerous over time if Lyn is to take a stray hit in a weakened state.

Passive B: Swordbreaker  / Escape Route 

  • Lyn often loses Speed checks against common faster sword units, Swordbreaker can seek to remedy this issue against most sword units and will allow Lyn to use other sword units to set herself up in a safe manner. However, be wary of cases where follow-up skills such as Swordbreaker are negated, such as through effects similar to Null Follow-Up.

  • Escape Route does not grant any aid in Lyn’s matchups, but if Lyn is able to successfully drop to 50% HP or less she will be able to warp to any ally which can greatly enhance her mobility.

Passive C: Atk Smoke  / Def Ploy 

  • Atk Smoke can be great for Lyn as it will allow her to inflict a -7 Attack debuff on the foes near her target, making her safer to handle the Enemy Phase.

  • Def Ploy is a solid option provided Lyn does not sport a Resistance Flaw as Lyn will likely be able to trigger it against units with low Resistance, giving her a means to squeeze out more damage. Running Fury in the A Passive can make Def Ploy more reliable than with her base Resistance.

Sacred Seal: Atk/Spd 2 / Atk/Def 2

  • The Atk/Spd 2 Sacred Seal grants Lyn 2 Attack/Speed, Lyn will still have to rely on her Speed for Enemy Phase, as well as for her initial performance before setting up Sol Katti making this a strong Sacred Seal option.

  • The Atk/Def 2 Sacred Seal will grant 2 Attack/Defense instead, giving Lyn more physical bulk at the cost of not helping her Speed which still has defensive purposes.


Lady Lyndis, though she would rather you call her Lyn, is a textbook example of the unfortunate powercreep that constantly befalls the common category of sword units. Being a launch unit, Lyn was an interesting unit in a pre-skill inheritance world, as her base kit was extremely synergetic involving Desperation and Defiant Atk activating once she dropped to 50% HP or less, allowing for her to be a potent offensive sweeper despite her lower end offensive stats prior to setting up. She fell from grace as skill inheritance was introduced, allowing for sword units with stronger offensive stats to inherit Desperation and take up Lyn’s setup sweeping niche. While her refined Sol Katti would eventually breathe new life into the Lady of Caelin, it is not enough compared to more powerful units who occupy the same niche for much less effort.

Lyn’s Sol Katti is what attempts to keep her relevant as once refined it can not only push her 50% Desperation activation condition to a much easier to activate 75%, but it also adds a Brash Assault effect once reaching 75% HP or less as well. This allows Lyn to bypass the fact that her base 37 Speed does not hold up as well as it used to, so long as she has successfully set herself up and is attacking an opponent that can counter attack. Sol Katti allows Lyn to achieve a free B Passive due to already possessing Desperation, letting her utilize skills such as Wrath to aid her damage output.

What holds Lyn back from being a wonderful offensive sweeper is the fact that for whatever reason despite her role, Lyn sports a base Attack value of 28. This makes it almost completely mandatory for Lyn users to seek an Attack Asset if they want their Lyn to remotely do any kind of decent damage, as well as secure a B Passive that increases Lyn’s damage ceiling such as Wrath. With all the attempts to try and save Lyn’s Attack, other sword units such as Karla or Ayra can achieve higher damage ceilings. Even Fallen Mareeta’s Shadow Sword gives her a Desperation effect so long as she is above or equal to 50% HP alongside a permanent cooldown count-1, meaning that Fallen Mareeta is essentially able to become Lyn with higher offensive stats and still possessing a free B Passive. If that was not enough, the introduction of the Null Follow-Up Skill and similar effects such as through Creator Sword can completely shut down Lyn’s secured follow-up attack if she is not able to follow-up attack her opponent naturally through a Speed check.

While Lyn can be deadly once she has successfully set up all her low HP requirements, the fact of the matter is that she cannot have as strong of a turn one performance as many other swords. In the conditions where Lyn is allowed to have everything she could ever hope for however such as an Attack Asset and the skills that allow her damage to improve, her full potential may just blow you away. Lyn may be gone with the wind, but a dedicated player can definitely prove that she may not quite be forgotten.


Sol Katti

Lyn’s main selling point is Sol Katti, her personal weapon. Before refinement, this sword simply granted Desperation 2, making it an overall underwhelming personal weapon. After refinement, however, things get a lot better. Not only does the refined Sol Katti get Desperation 3, but it also gets Brash Assault at a 75% HP threshold, a much more acceptable threshold than the regular Brash Assault skill. While this is a fairly simple effect, its power is easily notable and makes Lyn a much stronger offensive fighter.

Good All-Around Stats

Lyn’s main standout stat is her Speed. At a value of 37, Lyn is very fast and can avoid follow-up attacks with good success. While she doesn’t need to rely on Speed as much to obtain follow-up attacks thanks to Sol Katti, it will help her whenever Sol Katti does not activate, such as above the HP threshold or against an opponent that can’t counter. While defensive capabilities are far from her main draw, Lyn can be decently defensive thanks to her acceptable 26 Defense and 29 Resistance. She is far from a defensive fighter at heart, but she can defend herself from an Attack if necessary.


Poor Attack

One of Lyn’s biggest weaknesses is her Attack stat. At 28 Attack, Lyn really struggles to deal a lot of damage, particularly against many tankier opponents. This is why an Attack Asset and focusing on increasing her Attack as much as possible is recommended. Even with Attack boosts, she’ll still be somewhat reliant on her Special to deal significant damage.

Reliant on HP thresholds

Lyn’s other big drawback is how much her power is reliant on HP thresholds. In order to activate Sol Katti and Wrath, she needs to get to below 75% HP. Brazen skills, some of her best A slot options, also require being below 80% HP. While Lyn is powerful once she gets to these thresholds, she suffers from very poor performance before these thresholds are achieved.

Follow-Up Negation Skills

While Lyn can break through skills and weapons that prevent her from securing a follow-up attack so long as she wins the Speed check between her opponent, her Speed of 37 only holds up so much to this day. Slower armors that run Wary Fighter should not be an issue most of the time in terms of securing a follow-up attack, but Skill or weapon effects that mirror Null-Follow Up will more often than not make Lyn come to a screeching halt. Lyn must be careful to not ignore her Speed value too much, as not investing in it will make these matchups much worse.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Sol Katti

If unit’s HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Available Rearmed Weapons
Arcane Devourer
Arcane Éljúðnir
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night Sky

Boosts damage dealt by 50%.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3

Boosts damage dealt by 150%.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

If unit initiates combat, grants unit another action after combat. (Once per turn.)

Unlocks at 5 ★
Inheritable by Sword, Lance, and Axe users only.
500 5

Passive Skills

Passive Skills SP Slot
Defiant Atk 1

Grants Atk +3 at start of turn if unit's HP ≤ 50%

Inheritable by all units.
Defiant Atk 2

Grants Atk +5 at start of turn if unit's HP ≤ 50%

Inheritable by all units.
Defiant Atk 3

Grants Atk +7 at start of turn if unit's HP ≤ 50%

Inheritable by all units.
Unlocks at 5 ★
Spur Spd 1

Grants Spd+2 to adjacent allies during combat.

Inheritable by all units.
Spur Spd 2

Grants Spd+3 to adjacent allies during combat.

Inheritable by all units.
Spur Spd 3

Grants Spd+4 to adjacent allies during combat.

Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: The Blazing Blade

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