Legendary Micaiah

Analysis by lordhelpme
Legendary Micaiah - Radiant Queen


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 38
ATK 42
SPD 31
DEF 19
RES 41

Stat Variations

Level 1 Stat Variation
Low 15 11 6 3 10
Middle 16 12 7 4 11
High 17 13 8 5 12

Level 40 Stat Variations
Low 34 39 28 16 38
Middle 38 42 31 19 41
High 41 46 34 22 45

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Skill Sets

Hymn of the Wanderer (Offensive Focus)

Build by lordhelpme
New Dawn A Fury 4
Alternate: Sturdy Impact
Maiden's Solace B Prescience
Alternate: Ruptured Sky
C Joint Drive Atk
Alternate: Time's Pulse 3


SDeath Blow 3

Show Explanation/Analysis

Weapon: New Dawn

Assist: Maiden’s Solace / Assistless / Flexible

Special: Glimmer / Ruptured Sky / Moonbow

Passive A: Fury / Sturdy Impact

Passive B: Prescience

Passive C: Joint Drive Atk / Res Smoke / Time’s Pulse / Odd Atk Wave / Flexible

Sacred Seal: Death Blow / Atk/Def Solo / Sturdy Blow / Heavy Blade 

  • Legendary Micaiah’s extraordinary base Attack combined with the myriad of combat boosts she can obtain from her PRF abilities — an automatic follow-up effect, dual cavalry and armor effectiveness, and a free 30% damage reduction upon initiation to name a few — make her well-suited for aggressive play. A +ATK IV naturally makes for the ideal choice here to further augment her offensive ceiling. 
  • Specials with low cooldowns are excellent for their frequent activation rate, with Glimmer scaling quite well with her impressive raw damage potential and Ruptured Sky serving as an interesting counterpick option against certain enemy types. Moonbow is not quite as potent, but it is rather useful for bursting down the occasional magic tank. Alternatively, those using Micaiah in Defense teams may get greater mileage out of a more powerful Special like Glacies if able to fully charge it (through Infantry Pulse) to maximize her OHKO capabilities.
  • Her base Fury works well to make the most of New Dawn’s effects, helping her safely lower her HP to activate her innate Desperation while providing a useful stat boost to all her stats. However, this does restrict her rather stringently into only attacking during the Player Phase after incurring enough chip damage. 
    • For a safer approach, Sturdy Impact stands out for its +10 Defense boost and follow-up denial effect; combined with Prescience’s damage reduction and in-combat Attack debuff on her foe, this greatly expands upon Legendary Micaiah’s survivability and makes her less reliant on leveraging Desperation to engage in consecutive rounds of combat. This is also a much better choice over Fury if aiming to use her in a Defense team.
  • Legendary Micaiah is not tied to a specific C skill to function, but anything that directly pads her damage like Joint Drive Attack, Res Smoke, and Odd Atk Wave pairs nicely with her offensive focus here. Time’s Pulse also stands out for quicker Special access and may merit extra consideration if using her in Infantry Pulse compositions for Aether Raids Defense, as this helps alleviate the amount of support necessary to fully charge her Special.
  • Lastly, any Sacred Seal that aids her Attack further is greatly appreciated; this includes Death Blow, Atk/Def Solo, and Sturdy Blow, but realistically anything available will work well. Using Heavy Blade is another route should one wish to use Specials with longer cooldowns more frequently.

Aurora (Defensive Tank / Anti-Ranged)

Build by lordhelpme
New Dawn A Atk/Res Unity
Alternate: Mirror Stance 3
Positional Assist B Prescience
Alternate: Null C-Disrupt 3
Alternate: Noontime
C Joint Dist. Guard
Alternate: Pulse Smoke 3

+ATK or +RES / -DEF

SMystic Boost 3

Show Explanation/Analysis

Weapon: New Dawn

Assist: Positional Assist / Flexible

Special: Iceberg / Noontime / Glimmer 

Passive A: Atk/Res Unity / Mirror Stance / Atk/Res Solo / Distant Def

Passive B: Prescience / Null C-Disrupt 

Passive C: Joint Distant Guard / Joint Drive Atk / Pulse Smoke / Flexible

Sacred Seal: Mystic Boost / Mirror Stance / Atk/Def Solo 

  • The Radiant Queen is fortunate in that besides her New Dawn’s inbuilt Desperation effect, the rest of her mechanics are fully functional during the Enemy Phase as well. This provides the flexibility of specializing her as a dedicated tank to ranged threats instead if so desired; those with greater resources available may reap great benefits by pairing her with a Near Save tank to round out her matchups. Besides a +ATK IV, a +RES IV may be worth considering here to heighten Micaiah’s survivability. 
  • Equipping a healing Special helps supplement Legendary Micaiah’s tanking ability with consistent sustain, with Noontime being particularly notable if she has access to Summer Hilda or New Year Velouria support for instant activations on each counterattack. If deemed unnecessary (especially if utilizing the Mystic Boost Sacred Seal), she is also free to leverage standard damage-dealing Specials instead. 
  • For her A skill, she prefers anything that further ramps up her Attack and Resistance: Atk/Res Solo is notable from a purely stat-driven viewpoint, but Atk/Res Unity and Mirror Stance carry wonderfully useful utility via debuff reversal and a Guard effect respectively that make them competitive choices as well. If enemy bonuses are a particular concern, Distant Def 4 does come with an interesting Lull effect against all ranged threats in the Enemy Phase, but using this does impede her damage potential notably. 
  • Legendary Micaiah’s exclusive Prescience brings a great deal of value here through a consistent 30% damage reduction against ranged opponents, in addition to detracting from her foe’s firepower for more survivability. It should usually not be swapped out, but Null C-Disrupt may be worthwhile if Dazzling Staff healers pose frequent trouble; this does much to broaden her versatility in exchange for losing out on some longevity. 
  • Her base Joint Distant Guard functions exceedingly well with this build’s anti-ranged focus, though swapping it out for Joint Drive Atk does lend itself better to landing OHKOs if that is personally preferred. Depending on how often you come across Infantry Pulse compositions, Pulse Smoke is a C skill that may be handy to dismantle the core mechanic of such Defense teams. 
  • Aside from stat-enhancing Sacred Seals (preferably in the form of a Solo or Stance skill), the Mystic Boost Sacred Seal may be taken for constant post-combat healing and a negation of both adaptive damage and Wrathful Staff effects; this latter advantage shines if Prescience is kept to somewhat offset the loss of Null C-Disrupt.


New Dawn

Legendary Micaiah’s New Dawn proves quite powerful (and admittedly pretty familiar…), providing a good foundation for her combat prowess through an automatic follow-up effect and an ample Attack + Resistance boost. This combination can be used for both offensive or defensive purposes, but altogether ensures she can constantly present a strong threat when considered alongside her signature dual cavalry and armor effectiveness. 

As a final bonus, New Dawn also allows Micaiah to perform consecutive follow-up attacks upon falling below 50% HP (akin to Desperation 2); it may not be the main feature of her weapon and while the HP requirement is a little steep, it serves as a useful safety net to prevent her from becoming a liability just in case she incurs considerable damage.


Her exclusive Prescience brings back another element previously seen in her base version in the form of her stellar 30% damage reduction from an opposing foe’s attack; this is extremely useful in ensuring her longevity, especially when it comes to physical damage. 

This lacks the flexibility of being integrated into her weapon (as it was with her base version’s refined Thani) for freedom in B skill selection — but in exchange, Prescience gains the advantage of applying its damage reduction to any enemy upon initiation and is not strictly limited to only ranged opponents for more wiggle room in Player Phase combat. It also further reduces her opponent’s Attack and Resistance stats during combat for greater damage and survivability.

Fantastic Attack & Resistance

Micaiah apparently would not be herself if she didn’t specialize in Attack and Resistance, once again staying true to the stat trend seen in all her previous incarnations; with 42 Attack, 41 Resistance, and access to four-point IVs in each, her innate capacity for dealing damage and soaking magical hits is simply superb. On a side note, this specializiation thankfully didn’t completely murder her Speed stat for once, as her base Speed of 31 is decent enough to occasionally avoid an enemy double with support. 

Colorless Infantry Benefits

Legendary Micaiah’s applications are not only quite potent but also thoroughly consistent and versatile given her lack of disadvantaged matchups from her colorless typing, with the infrequent exception of units with Raven effects. This is also backed up somewhat by the impressive skill variety brought by her infantry status, though Legendary Micaiah is not able to fully take advantage of this since Prescience will typically occupy her B slot.


Legendary Hero Drawbacks

The Radiant Queen’s usage in competitive modes is rather limited given her Legendary status, as using her outside of Wind Season results in considerable drops in usefulness; she is rendered unable to either receive the effects of Mythic Blessings in Aether Raids or improve her allies' scoring potential in Colosseum modes. 

Soft-Locked into B Slot

Prescience is a notable tool at Legendary Micaiah’s disposal, but the fact that it operates as a B skill (rather than her weapon) does create an opportunity cost due to how competitive that slot actually is for infantry units like herself; skills like Null C-Disrupt and Null Follow-Up pair nicely with New Dawn for certain sets to expand her versatility, but using them means giving up her lucrative damage reduction. It’s nothing that impedes Legendary Micaiah’s viability enough to make her not worth using (especially since Prescience is nonetheless a stellar skill), but it is a rather frustrating conflict to deal with compared to her base version who does not have this issue and can also actually be Blessed.

Weapon Skills

Weapons SP Rng. Mt.
Learns by default at 1 ★
Unlocks at 1 ★
Colorless Tome Only
50 2 4
Learns by default at 2 ★
Unlocks at 2 ★
Colorless Tome Only
100 2 6
Atlas (Weapon)
Learns by default at 4 ★
Unlocks at 3 ★
Colorless Tome Only
200 2 9
New Dawn

Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Ardent Sacrifice

Heals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)

Learns by default at 4 ★
1 150
Maiden's Solace

Converts penalties on target into bonuses and then neutralizes any【Penalty】that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored.  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

1 400

Passive Skills

Passive Skills SP Slot
Fury 1

Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
Fury 2

Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
Fury 3

Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
Fury 4

Grants Atk/Spd/Def/Res+4. Unit takes 8 damage after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★

Inflicts Atk/Res-5 on foe during combat. If unit initiates combat or if foe's Range = 2, reduces damage from foe's first attack by 30%.

Non-Inheritable skill.
Unlocks at 5 ★
Distant Guard 1

Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."

Inheritable by all units.
Unlocks at 2 ★
Distant Guard 2

Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."

Inheritable by all units.
Unlocks at 3 ★
Distant Guard 3

Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."

Inheritable by all units.
Unlocks at 4 ★
Joint Dist. Guard

Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat.

Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: Radiant Dawn

Banners Featured In