Community Posts with Keyword Micaiah All

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Tier Rating

Analysis by Lunare
Micaiah - Priestess of Dawn


Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 35
ATK 35
SPD 28
DEF 18
RES 35

Stat Variations

Level 1 Stat Variation
Low 15 8 5 4 8
Middle 16 9 6 5 9
High 17 10 7 6 10

Level 40 Stat Variations
Low 32 32 24 14 32
Middle 35 35 28 18 35
High 39 38 31 21 38

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: This is Micaiah's best boon, as it pushes her solid base 35 to a fantastic 38. This makes her Player Phase and Enemy Phase builds much more effective, and ensures that few armor or cavalry units will survive against her.


  • SPD: Micaiah's Speed isn't spectacular, but it has some defensive value, as 28 is too low a base value to be used offensively. It's best to aim for neutral Speed.

  • RES: Resistance is useful, as it can increase the power of skills such as Iceberg and Glacies, and it also improves Micaiah's match-ups against mages. With that said, this stat can be a tolerable bane, as the drop is mitigated by the +3 Resistance from Thani.


  • -DEF: With 18 base Defense, Micaiah will be destroyed by the overwhelming majority of physical attackers. This makes Defense her optimal bane: the superbane is unfortunate, but will have little impact on her already poor survivability against physical attacks.

  • -HP: HP is the worse of these two banes as it impacts her magical bulk as well as her physical bulk. However, this stat is more expendable than Attack, Resistance or Speed, so is one of the better choices for a bane stat.

Skill Sets

Commander of Daein (Player Phase Offense)

Thani A Death Blow 4
Alternate: Death Blow 3
Sacrifice B Desperation 3
Alternate: Desperation 2
Alternate: Iceberg
C Res Ploy 3
Alternate: Drive Atk 2
SP1690SBrash Assault 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF or -HP
  • Weapon: Thani
  • Assist: Sacrifice
  • Special: Moonbow / Iceberg / Glacies
  • Passive A: Death Blow / Fury / Attack +3
  • Passive B: Desperation
  • Passive C: Res Ploy / Spd Ploy / Drive Atk
  • Sacred Seal: Brash Assault

Though Micaiah's low Speed makes a Player-Phase build sound unimpressive, Micaiah can capitalize on a few specific skills to transform herself into a powerful offensive mage. This build relies on three skills in particular: Sacrifice, Desperation and Brash Assault.

Firstly, Micaiah has to spend a turn using Sacrifice on an ally, ideally an ally who is strong during the Enemy Phase and low on HP. This setup can be tedious at times, but after she reaches low HP, Micaiah can deal immense damage to every enemy that would normally be able to retaliate during the player phase thanks to the effects of Brash Assault and Desperation. Once below the 50% HP threshold, Micaiah can deal two guaranteed, consecutive attacks with an effective 57 Attack (60 with +Atk), and this is before considering merges and the effective damage bonus from Thani. Needless to say, few enemies will survive this attack: the only enemy units that can really counter this build are units with Vantage and the ability to counter at 2 range.

Brash Assault 3 is ideal for ensuring that Micaiah can reach the necessary threshold, but Brash Assault 1 is just as good if Micaiah can reach >30% HP. Fury 3 might be useful for ensuring this, but this comes at the cost of an effective 6-8 damage compared to Death Blow. The rest of Micaiah's skills are flexible: Moonbow is recommended to ensure regular boosts to Micaiah's damage output and stronger match-ups against heroes with high Resistance. This can be exchanged for Iceberg for those looking for greater damage output. Res Ploy improves Micaiah's damage output as well, provided she can line up the effect on her target.

Radiant Bulwark (Enemy Phase Defense)

Thani A Distant Def 3
Alternate: Reposition
B Quick Riposte 3
Alternate: Guard 3
Alternate: Iceberg
C Res Ploy 3
Alternate: Drive Atk 2
SP1660SDistant Def 3

Show Explanation/Analysis
  • Preferred IV+ATK / -HP or -RES
  • Weapon: Thani
  • Assist: Sacrifice / Reposition / Draw Back
  • Special: Moonbow / Iceberg / Glacies
  • Passive A: Distant Def
  • Passive B: Quick Riposte / Chill Res / Guard
  • Passive C: Res Ploy / Spd Ploy / Drive Atk
  • Sacred Seal: Distant Def / Quick Riposte / Atk Ploy / Deflect Magic / Deflect Missile

Micaiah's base kit includes a lot of solid skills, and she doesn't need a lot of investment to pull of a great defense-oriented build. Distant Def 3 in the A slot and seal slot grants an effective +12/+12 to Defense and Resistance, pushing her base stats up to a stellar 30 Defense and 50 Resistance (after accounting for the +3 from Thani). The effective damage against cavalry and armor allows Micaiah to KO make units without investing in her offense, whereas this build allows her to tank most ranged units in the game. With that said, archers with high Attack that can make follow-up attacks are still likely to KO Micaiah, so exercise caution around these units.

Distant Defense is a straight-forward option for her A slot skill, given how effective it is and the fact that Micaiah can access it through her base set of skills. Quick Riposte compensates for Micaiah's low Speed and greatly improves her KO potential, but Chill Res or Guard are also a strong choices. The C and S slot skills are relatively flexible: Distant Def is the best choice for a S slot in order to maximise Micaiah's defensive stats, but Quick Riposte is another strong option if Micaiah is running a different skill in her B slot. Atk Ploy could be effective if used alongside another Ploy skill in Micaiah's C slot.


Micaiah: Priestess of Dawn has a stat distribution very similar to her stats from Radiant Dawn; she boasts fantastic Attack and Resistance in exchange for middling Speed, low HP and low Defense. At a glance, Micaiah is an unimpressive hero. Her Speed stat inhibits her offensive potential compared to other blue mages like Ishtar or Linde, whereas her poor Defense leaves her incredibly vulnerable to physical attacks.

The real gem of Micaiah's kit, however, is Thani which grants +3 Resistance and effective damage against both cavalry and armor units. This makes Micaiah an extremely potent counter to a wide range of units, including Reinhardt, Brave Lyn, Zelgius and many more. With this bonus effective damage, Micaiah's low Speed becomes a non-issue, as her high base Attack coupled with Thani's effect allows Micaiah to defeat many powerful heroes in a single attack.

Though Micaiah's pitiful physical bulk, leaves her incredibly vulnerable to non-magic users. Micaiah is easily one of the most flexible units in the game, who can check a huge number of units thanks to her tome alone.

"If my support can be of service, then I am honored to assist."

Micaiah, Fire Emblem: Radiant Dawn



Effectiveness against armor and cavalry makes Micaiah an incredibly effective answer to any units that fall into these two categories. This gives Micaiah usefulness at almost all levels of play: she performs exceptionally well against the cavalry units that frequent the 700-720 score range, as well as the armor units that populate the top level of play. She can often take out full teams of cavalry or armour units single handedly. The +3 Resistance, while not hugely impactful, is still helpful in improving Micaiah's magical bulk.

High Attack and Resistance

35 base Attack is a great foundation, and every point gains more mileage from Thani's effective damage modifier. Despite her low Speed, Micaiah's immense damage makes it much easier for her to secure OHKOs. Micaiah also boasts 35 points of Resistance, boosted to 38 after the additional +3 from Thani. This makes her an effective answer to most magical units in the game, with a few exceptions including high attack green mages.


Mediocre Speed

28 Speed is hard to salvage; especially without weapon refinery upgrades. It's possible to get Micaiah's speed up to the high 30s, but it's arguably more effective to have her focus on improving her Attack. Many physical units will likely KO Micaiah regardless of whether they can make follow-up attacks, and her high Resistance only makes Speed useful against fast green mages like Nino.

Awful Defense

Anyone who has played Radiant Dawn will remember that Micaiah can fall to a stiff breeze, and the same is true in Heroes. 18 Defense leaves a lot to be desired, and a superbane puts her down to a measly 14. Micaiah must avoid confrontation with any and all physical units unless she can KO them before they make an attack.

Weapon Skills

Weapons SP Rng. Mt.
Blue Tome Users Only
50 2 4
Blue Tome Users Only
100 2 6
Blue Tome Users Only
200 2 9
ThaniGrants Res+3. Effective against armored and cavalry foes. Against armored and cavalry foes using bow, dagger, magic, or staff, damage from first attack received by unit during combat reduced by 30%.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 5 ★
1 150
SacrificeConverts penalties on target into bonuses. Restores target's HP = unit's current HP -1. Unit's HP reduced by amount restored.
1 400

Passive Skills

Passive Skills SP Slot
Distant Def 1If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.
Inheritable by all units.
Distant Def 2If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.
Inheritable by all units.
Distant Def 3If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.
Inheritable by all units.
Unlocks at 5 ★
Guard 1If unit's HP is ≥ 100% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Inheritable by all units.
Guard 2If unit's HP is ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Inheritable by all units.
Guard 3If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Inheritable by all units.
Unlocks at 5 ★
Spur Atk 1Grants adjacent allies Atk+2 during combat.
Inheritable by all units.
Drive Atk 1Grants allies within 2 spaces Atk+2 during combat.
Inheritable by all units.
Drive Atk 2Grants allies within 2 spaces Atk+3 during combat.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: Radiant Dawn

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