Table of Contents
- Default
- Attack
- Special
- Injured




Mia - Lady of Blades |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 7 | 11 | 5 | 5 |
Middle | 16 | 8 | 12 | 6 | 6 |
High | 17 | 9 | 13 | 7 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 29 | 37 | 24 | 22 |
Middle | 38 | 32 | 40 | 28 | 25 |
High | 41 | 35 | 43 | 31 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Boons
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+ATK: This is an excellent boon, as it increases Mia’s relatively unimpressive base 32 Attack to a more acceptable base 35. The extra +3 Attack from her Resolute Blade stacks with this to give her 38/40 offenses, or 54/40 with her weapon’s Mt included.
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+SPD: This takes Mia’s incredible base Speed and makes it even higher; 43 Speed is enough to easily double all but the fastest units.
Neutral
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DEF: Best left at neutral -- while a Defense bane would have a similar effect as a Resistance bane, the problem is that it is a superbane (-4 to the stat). A -DEF bane is still functional, however, particularly for a Wrath build.
Banes
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-RES: This is the recommended bane, as Mia will sport enough magical bulk (60), even with a bane, to survive a single hit from most green mages. Just watch out for fully buffed blade tomes.
- -HP: This is a particularly good bane for Wrath builds, as lowering Mia's overall HP will make it easier for her to enter the requisite HP threshold.
Skill Sets
Tempest Blade (Offensive Nuke)
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Resolute Blade Alternate: Slaying Edge+ (+Spd) |
A | Distant Counter |
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Reposition | B | Wrath 3 |
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Luna Alternate: Moonbow |
C | Even Spd Wave 3 |
SP | 1695 | S | Flashing Blade 3 |
- Preferred IV: +ATK or +SPD / -RES
- Weapon: Resolute Blade / Slaying Edge (+Atk/Spd)
- Assist: Reposition
- Special: Luna / Moonbow
- Passive A: Distant Counter
- Passive B: Wrath
- Passive C: Even Spd Wave / Flexible
- Sacred Seal: Flashing Blade / Quickened Pulse
Mia can run a very effective, albeit incredibly high investment Distant Counter set. Thanks to the Flashing Blade Seal, she no longer has to settle for a minimum cooldown Special just to be able to activate her Special every combat. She can choose between her base Resolute Blade or a refined Slaying Edge for her weapon; the difference is that Resolute Blade works best for singular, big Special nukes, while Slaying Edge allows for more frequent, albeit weaker Special nukes.
Luna pairs well with Resolute Blade, as this setup allows Mia to unleash exceptionally powerful nukes (particularly with Wrath). If running the Quickened Pulse Seal and/or a Slaying Edge instead of Resolute Blade, then Moonbow is a better option due to its lower cooldown.
Distant Counter is an excellent skill to run on Mia because her offenses are strong enough that she can easily handle ranged threats. She handles them much better if she can instantly activate a Special on her counterattack, which can be accomplished via the Quickened Pulse Seal or by running a Slaying Edge with Moonbow. However, she has enough Speed that this typically isn’t an issue; it’s rare for Mia to get doubled, and if she gets doubled regardless of Speed then she is better off engaging them on her turn.
The combination of Wrath and Resolute Blade enable Mia to deal incredible damage with her special when she reaches the 75% HP threshold required for Wrath. They more than make up the relatively lower damage from Moonbow, while Luna will deal incredible damage if boosted by both Wrath and Resolute Blade. Wrath has exceptional synergy with a Slaying Edge and Moonbow, as it allows Mia to have her Special charged at the start of each turn.
Even Spd Wave is a powerful buff that helps ensure that Mia can double even with no support from her team. However, it is not essential to her build, and can be replaced as needed to suit the team.
The Flashing Blade Seal is important to allow Mia to activate a higher cooldown Special like Luna every combat, assuming that she can double and gets counterattacked once. Alternatively, Quickened Pulse allows her to instantly activate her Special on her first counterattack if she uses a low cooldown Special like Moonbow. Note that Quickened Pulse with a Slaying Edge and Moonbow allows Mia to activate her Special twice in one turn.
Trueblade Prodigy (Offensive Nuke)
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Resolute Blade | A | Swift Sparrow 2 Alternate: Fury 3 |
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Reposition Alternate: Ardent Sacrifice |
B | Desperation 3 |
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Moonbow | C | Even Spd Wave 3 |
SP | 1445 | S | Flashing Blade 3 |
- Preferred IV: +ATK or +SPD / -RES
- Weapon: Resolute Blade
- Assist: Reposition / Ardent Sacrifice
- Special: Moonbow
- Passive A: Swift Sparrow / Fury / Life and Death / Brazen Atk/Spd
- Passive B: Desperation
- Passive C: Even Spd Wave / Odd Atk Wave / Flexible
- Sacred Seal: Flashing Blade / Heavy Blade
This build focuses entirely on Mia’s Player Phase prowess. Resolute Blade, Moonbow, Desperation, and Flashing/Heavy Blade Seal allow Mia to activate a powerful Special every round without getting counterattacked. Flashing Blade is a better choice than Heavy Blade due to Mia having better Speed than Attack, but either can work.
While movement Assists like Reposition are always good, it may be worth considering Ardent Sacrifice to allow Mia to enter the 75% HP threshold of Desperation without having to enter combat first; this allows her to run more aggressive A skills like Life and Death or Brazen Atk/Spd due to Ardent Sacrifice circumventing their significant downsides. Otherwise, Swift Sparrow is a strong option due to the Player Phase-oriented nature of this setup, while Fury is a safer and more budget-friendly option due to also increasing Mia’s bulk as well as its better availability.
Even Spd Wave and Odd Atk Wave both allow Mia to buff herself as well as her allies, which allows her to function better with no team support. However, they are not essential to her build, and can be replaced as needed to suit the team.
Introduction
Mia lives up to her reputation as a swordmaster - with the incredible Speed and decent Attack (thanks to her unique weapon), Mia can easily obliterate enemies in one on one duels. Her powerful offenses combined with boosted Special activations result in her being able to even take on blue threats that would typically counter her.
However, Mia's defensive bulk is somewhat middling, leaving her vulnerable to OHKO's by powerful Blue attacks or Brave weapons. Although her damage output in a single round of combat can be devastating, her low defenses can leave her in an easy KO range if she is hit by even moderately strong attacks. This makes it difficult to sweep through entire teams without support, particularly if relying on Wrath over Desperation for more damage output.
Overall, Mia showcases how powerful red units can be with excellent Speed, fantastic offensive prowess, and average defenses. She doesn't bring anything game-breaking to the table, but will easily and consistently pull more than her own weight.
Strengths
Resolute Blade
Mia’s unique weapon is essentially an improved Wo Dao with a significant boost in Attack; this goes a long way to helping her overcome her otherwise unimpressive Attack.
Incredible Speed
At 40 base Speed, Mia is insanely fast. This allows her to not only easily avoid being doubled by all but the fastest enemies, but also easily double a huge number of enemies herself.
Decent Bulk
Sporting 66 physical and 63 magical bulk at neutral, Mia is very tough to KO in a single hit.
Her tankiness is even higher than it may appear from just looking at her natural bulk, as her incredible Speed means that she is will get doubled very rarely.
Infantry
Mia’s status as an infantry unit means that she can benefit from unique team support in the form of Infantry Pulse and Infantry Rush.
Weaknesses
Infantry
While this is much less of a weakness than before due to access to skills like Even Spd Wave, Odd Atk Wave, and Tactics buffs, infantry units still have to contend with lacking the superior mobility of cavalry and fliers. The buffs are still not quite as good as the dual +6/+6 buffs or +4/+4 combat boosts that other unit types have access to, either.
Vulnerable to Debuffs
One of the consequences of Mia’s heavily offensive stat spread is that she is exceptionally vulnerable to debuffs. Chill Spd, Spd Ploy, or Panic Ploy are just some examples of debuffs that can heavily debilitate Mia’s combat capabilities.
Special Reliant
Mia’s Attack on its own is fairly unimpressive; while Resolute Blade does a lot to alleviate this, Mia is still fairly reliant on her Specials for a large portion of her damage output. This means that enemies can nullify a large portion of her damage by running Guard.
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Armorsmasher+ (+Eff) | A | Fury 4 |
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Swap | B | Null Follow-Up 3 |
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Aether | C | Even Def Wave 3 |
Preferred IV: +SPD / -RES
Weapon: Armorsmasher+ (EFF)
Assist: Swap / Reposition / Pivot
Special: Aether / Moonbow / Galeforce / Luna
Passive A: Fury 3 / Fury 4 / Swift Sparrow 2 / Flashing Blade 3
Passive B: Null-Follow up 3
Passive C: Even Def Wave 3 / Even Res Wave 3
Sacred Seal: Flashing Blade 3 / Atk/Def Bond 3 / Close Defense 3
+spd/-res Feel free to go with another bane if you so choose, but after a merge it no longer matters. The +spd is rather important for any Null Follow-Up builds and with some armors being deceptively speedy, you willl want to capitalize on Mia's speed.
Resolute Blade really hurt to switch to Armorsmasher. Those 5 points of attack were sacrificed because it just was not killing armors enough (specifically Surtr and Legendary Tiki), even with the Wo Dao effect. When the meta shifts away from armors, you can change back to the more universal weapon.
Aether (or even Galeforce for you sly dogs out there) for arena, Moonbow or Luna for every where else. Aether and Moonbow are preferred because it will help in completely obliterating defenses, which is the name of the game for this build.
Fury 3 or 4 works well because Mia need all the stats she can get to overthrow our armor overlords. You are more than welcome to keep Flashing Blade on A and put an Atk/Def Bond 3 in the seal. However, that drops her RES and Mia tends to run out on her own, so having stats in Fury that she can take with her is hard to replace.
Null Follow-Up is obviously the key to the whole thing. A lot of people forget it has 2 effects. Not only does it stop Quick Riposte, Bold Fighter, and Vengeful Fighter, it also negates Wary Fighter, Great Flame, and the entirety of Swordbreaker. This leaves it to a 100% pure speed check which is why I gave it to Mia as very few people can check her speed. Throw in her very serviceable defenses and she is one of the top people for the skill in my opinion.
I feel that the Even Wave skills are great for your defenses and enemy phase moments because by turn 2, the enemy has arrived and you can adequately be buffed to take their hits. By turn 3, you are cleaning up with your player phase again. If you feel like you are good on Defense, then Even Res Wave is a good switch.
As is the case with any unit, so long as you reasonably build your team around her, Null Follow-Up Mia can take down the current meta easily.
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Resolute Blade | A | Flashing Blade 3 |
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Rally Speed | B | Vantage 3 |
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Astra | C | Spd Smoke 3 |
S | Seal Spd 3 |
My Mia is built on Speed. She will be doubling units a lot, and focuses on lowering enemy speeds for her benefit, and her teammates' benefit. Due to outspeeding almost every unit in the game, she will charge her special very often, and Astra will be ready to go in 2 hits. If she's under 75% HP on Enemy Phase, she can activate Astra and finish the enemy off without taking more damage.
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Safeguard+ (+Res) | A | Flashing Blade 3 |
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Reposition | B | Swordbreaker 3 |
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Bonfire | C | Threaten Def 3 |
S | Close Def 3 |
since i got an -atk mia, ans i have no need to fodder for her, so i decided to make a tanky meme.
safeguard could be switched to barrier blade, if you want it to be a anti dragon unit.
support skill is very flexible
bonfire for special so it can be paired with flashing blade and the high 44 def in enemy phase, you could have breath skills instead if you have fodder.
swordbreaker to counter top tier sword units in arena(zelgius, ayra, black knight.etc)
c skill could be flexible, i use threaten def or res skills for bonus unit to clean up if mia doesnt kill.
s-slot is c.def, the other most crucial part aside from the safeguard/barrier blade
for synergies, good ranged green units are welcome(lewyn,filer nino,bride sanaki,new year fjorm)
good support units(male or female robin with their refined prf tomes, double tactic units,brave lucina)
battle medic(eir )
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Resolute Blade | A | Distant Counter |
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Draw Back | B | Wrath 3 |
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Luna | C | Odd Spd Wave 3 |
S | Flashing Blade 3 |
Used for Arena Defense, Distant Counter and Wrath make sure she can retaliate damage from every distance, Spd Wave boost her speed to 49 on Odd turns, making sure she doubles everytime it activates and uses Flashing Blade to activate Luna in every battle on EP, debuffs allowing.
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Resolute Blade | A | Death Blow 3 |
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Reposition | B | Desperation 3 |
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Glimmer | C | Drive Atk 2 |
S | Heavy Blade 3 |
Merge: +4
Seal: Heavy Blade 3
Blessing: Earth
Resolute Blade (Weapon)
Effectively a 19MT Wo Dao. Mia has pretty above average Attack, but appreciates any Attack boost she can get. Her sheer power and blazing speed makes her a deadly user of this weapon, especially if she's armed with Moonbow or Glimmer.
Reposition (Assist)
Very self-explanatory.
Moonbow / Glimmer (Special)
Mia can effectively run one of the two Specials depending on the situation. Moonbow is her go-to Special because it allows her to reduce the bulk of her enemies while Glimmer outright destroys physically fragile units, including some Blue units.
Death Blow 3 / Fury 3 (A-Slot)
Primarily used to trigger Heavy Blade easier. But it also gives Mia a much needed boost in Attack.She is, however, not weak by any means. She can alternatively run Fury to boost her offenses and defenses, whilst taking chip damage from it to help her get into Desperation effect.
Desperation 3 (B-Slot)
With Mia's incredible Speed, she is a very solid user of Desperation. It also synergizes well with Fury.
Drive Atk 3 (C-Slot)
Normally Mia is not much for support, but if need be, she can be. Though, she would prefer skills that benefit herself most of the time.
Heavy Blade 3 / Flashing Blade 3 / Brazen Atk/Res 3 (Sacred Seal)
Both Heavy Blade and Flashing Blade work well with Mia and helps her activate Moonbow/Glimmer every round of combat. However, in the scenario where both seals are taken, then she may resort to use Brazen Atk/Res instead.
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Pros:
+ Excellent offensive stats of 32 Attack and 40 Speed
+ Comes with a powerful weapon, Resolute Blade, that is basically a 19MT Wo Dao
+ Natively comes with Flashing Blade skill, which can help her activate Specials easier, but prefers it in a form of a Sacred Seal
+ Mostly very flexible to build
Cons:
- Mia's base kit lacks synergy in general and requires a bit of investment in order to become a very competent unit
- Has competition with Ayra and Karla, the two who have skills that involve with Speed, however she loses in majority of the matchups and is better compared with Soleil instead
- Naturally weak to Swordbreaker and vulnerable to majority of tanky Blue units
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Only Inheritable by Sword Units.
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200 | 1 | 9 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Excludes Flying, Cavalry, and Staff Units |
60 | A |
![]() Excludes Flying, Cavalry, and Staff Units |
120 | A |
![]() Excludes Flying, Cavalry, and Staff Units Unlocks at 5 ★ |
240 | A |
![]() Inheritable by all units.
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50 | B |
![]() Inheritable by all units.
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100 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | B |
Other Info
Origin |
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
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