- Default
- Attack
- Special
- Injured




Mia - Lady of Blades |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 7 | 11 | 5 | 5 |
Middle | 16 | 8 | 12 | 6 | 6 |
High | 17 | 9 | 13 | 7 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 29 | 37 | 24 | 22 |
Middle | 38 | 32 | 40 | 28 | 25 |
High | 41 | 35 | 43 | 31 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+SPD: This is easily Mia’s best Asset due to both capitalizing on her fantastic base Speed as well as synergizing with her new refine.
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+ATK: Increasing Mia’s Attack is a decent alternative to increasing her Speed as raw damage output is always useful, particularly if she has access to strong buff support from her team.
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+RES: While Mia’s Resistance isn’t particularly impressive, getting +4 instead of +3 with an Asset can be useful if utilizing Mia in Aether Raids.
Flaws
- -HP/-DEF/-RES: Mia wants to avoid having a Flaw in her offensive stats, but her shaky bulk will take a hit. Mia’s Flaw can be any of these for an offensive build, but for a defensive build (such as for use in Aether Raids) Mia desperately wants at least one merge to get rid of her Flaw.
Skill Sets
Tempest Blade (Offensive Nuke)
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Resolute Blade (+Eff) | A | Atk/Spd Solo 3 Alternate: Fury (3 or 4) |
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Reposition | B | Null Follow-Up 3 Alternate: Wrath 3 |
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Moonbow Alternate: Luna |
C | Time's Pulse 3 |
IVs | S | Quickened Pulse Alternate: Flashing Blade 3 |
Preferred IV: +SPD / -HP or -DEF or -RES
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Increasing Mia’s Speed is vitally important, as not only does the bonus damage from her refined weapon key off Speed, but it also helps her double speedier enemies.
Weapon: Resolute Blade (+Eff)
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With the new refine, Mia’s Resolute Blade now offers a plethora of boosts to her damage output, so much so that her relatively unimpressive Attack stat is much less of an issue.
Assist: Reposition
Special: Moonbow / Luna
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A low cooldown Special like Moonbow is ideal to allow Mia to activate it as much as possible to utilize the +10 damage from Resolute Blade as much as possible.
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Luna is a decent alternative if utilizing the Flashing Blade Seal, as it has a notable damage increase over Moonbow. Note that this is fairly risky as a lot of Mia’s damage is tied to her Special.
Passive A: Atk/Spd Solo / Fury (3 or 4)
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An offensive stat boosting A skill is ideal, particularly the ones that can work on both Player and Enemy Phase since Mia isn’t locked to either one. This makes Atk/Spd Solo and Fury particularly good options.
Passive B: Null Follow-Up / Wrath / Close Call / Desperation
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Mia’s B skill will play a major role in determining how she plays. Null Follow-Up is the best overall option, as it completely shuts down all skills that would otherwise prevent Mia from being able to double her opponent (assuming she has enough Speed).
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Wrath can be combined with the refined Resolute Blade to offer Mia a massive damage boost when her Special activates. All of the true damage boosts to Mia’s attacks will allow her to break through even the toughest physical defenders, but is liable to get shut down by enemies with skills like Wary Fighter or Swordbreaker.
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Close Call can drastically improve Mia’s survivability, both by reducing incoming damage by up to 40% as well as moving her a space away after attacking. If utilizing Close Call, then Mia can opt to run Player Phase-oriented A skills like Swift Sparrow since it’ll drive her focus in that direction.
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Finally, Desperation is a good budget option if none of the other options are readily available, as it allows Mia to safely double her opponents as long as she’s within the HP threshold (and isn’t being stopped by skills like Wary Fighter or Swordbreaker).
Passive C: Time’s Pulse / Flexible
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Time’s Pulse is an extremely high investment skill, but is very useful for Mia due to her big reliance on Specials for damage output. This is doubly important if Mia is running Wrath.
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If Time’s Pulse is unavailable, then it can be replaced with pretty much any C skill to suit the team.
Sacred Seal: Quickened Pulse / Darting Blow / Atk/Spd Bond / Flashing Blade
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Mia has a variety of options for her Seal that are dependent on the rest of her build. Quickened Pulse synergizes exceptionally well with Time’s Pulse to allow Mia to start with her Special charged, offering her a massive boost to her damage output.
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Darting Blow is a good general-purpose Seal, as Mia gets a lot of mileage out of increasing her Speed.
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Atk/Spd Bond can be a bit tricky to utilize due to the positioning requirement, but can potentially be very strong due to the excellent stat boosts.
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Finally, Flashing Blade is a strong option when paired with Desperation or if utilizing Luna over Moonbow.
Trueblade Prodigy (Offensive Nuke)
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Resolute Blade (+Eff) | A | Distant Counter |
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Reposition Alternate: Ardent Sacrifice |
B | Close Call 3 Alternate: Wrath 3 |
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Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
IVs | S | Swift Stance 2 Alternate: Fierce Stance 3 |
This build is extremely reliant on having support from Brave Lucina with her refined Geirskogul for best performance. It’s possible to make it work without her, but there will be a significant dip in performance.
Preferred IV: +ATK or +SPD or +RES / -HP
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Increasing Attack, Speed, or Resistance are all good options for Mia. However, any Flaw will be extremely detrimental for her in Aether Raids; if using Mia in Aether Raids, then it’s highly recommended to try to get at least one merge.
Weapon: Resolute Blade (+Eff)
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With the new refine, Mia’s Resolute Blade now offers a plethora of boosts to her damage output, so much so that her relatively unimpressive Attack stat is much less of an issue.
Assist: Reposition
Special: Noontime / Sol
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A low cooldown healing Special like Noontime is ideal for Mia to maximize her survivability in Aether Raids. Brave Lucina is extremely important to have for support here, as otherwise there will be a lot of delays between Special activations.
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If Brave Lucina is unavailable, then Sol is worth consideration since the timing will work out better.
Passive A: Distant Counter
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Being able to tackle both melee and ranged enemies is a vital ability for most Aether Raids units, and Mia is no exception.
Passive B: Close Call / Wrath
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Close Call is the primary reason why Mia is viable in Aether Raids; having a Speed-based source of up to 40% damage reduction hugely negates her otherwise unimpressive bulk, and allows her to potentially survive major damage threats. The Speed-based scaling also synergizes nicely with her refined Resolute Blade’s effect.
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If Close Call is unavailable, then Mia isn’t a particularly good choice for Aether Raids. However, Wrath can help her overall damage output and survivability by increasing her Special damage, though she still needs to worry about not getting immediately KO’d in the first place.
Passive C: Pulse Smoke / Atk Smoke
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For Aether Raids, Pulse Smoke is incredibly powerful for shutting down Infantry Pulse-based defense setups, which are some of the most threatening due to their extremely high damage output.
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If Pulse Smoke is unavailable, then Atk Smoke is a good budget option for increasing Mia’s overall survivability.
Sacred Seal: Swift Stance / Steady Posture / Fierce Stance
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Swift Stance and Steady Posture are both fantastic Seal options due to increasing both Speed and a defensive stat. Swift Stance is generally more useful for Mia due to her lower Resistance and the prevalence of magic damage threats.
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Alternatively, Fierce Stance can greatly boost Mia’s damage output, offering her a good chance of KO’ing her opponents in one hit. With the right support and setup though, Mia should generally have enough damage without it.
Strengths
Resolute Blade
While Mia’s weapon was just a glorified Wo Dao before, with her refine it now offers a variety of massive boosts to her damage output. Being able to get up to +20 damage from the Attack and damage boosts from her weapon easily allows Mia to make up for her otherwise unimpressive Attack stat.
Good Speed
Mia has fantastic Speed with a base of 40, though this fails to hold up in comparison to certain newer units that are constantly breaking the record for highest Speed. Fortunately for Mia, her strong Speed stat puts her in a good position to make the most of her refined Resolute Blade (and potentially Close Call).
Infantry
As an infantry unit, Mia has access to fantastic infantry-exclusive skills like Null Follow-Up and Time’s Pulse that can greatly influence her functionality.
Weaknesses
Special Reliant
A huge chunk of Mia’s damage output is reliant on her ability to activate her Special - while her refined Resolute Blade greatly makes up for this, it’s still a major detriment compared to some other units in the same archetype.
Outclassed
Unfortunately, Mia is also not immune to the raw power of newer units like Mareeta and Karla heavily outclassing her. While Mia can somewhat keep pace thanks to her refined Resolute Blade, she simply can’t match up in terms of raw stats and the other functions they have access to (Mareeta and Karla in particular have incredibly potent weapons that enhance their raw stat advantage over Mia).
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Resolute Blade (+Eff) | A | Swift Sparrow 3 |
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Ardent Sacrifice | B | Wrath 3 |
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Blue Flame | C | Infantry Rush 3 |
S | Flashing Blade 3 |
The stats above are being used are for an unmerged Mia.
Max stats at full Investment and weapon equipped would come to
Hp = 44
Atk = 57
Spd = 49
Def = 34
Res =31
This build means to capitalize on Mia's ability to inflict "True Damage" on her opponents. Her Weapon and refine already gives her +17 damage at max per special proc. Blue Flame increases that by 10 or 25 depending on if an ally is standing by and Wrath adds another 10 when the threshold is reached. At least, she'll be dealing +27 damage to her attack and at best itll be +52 no matter the situation. This build is very situational and is not meant for Aether Raids but for Longer Game modes such as Tempest Trials.
With all this stated let's break this down.
Her assist skill should always be a choice that reduces her hp and ardent sacrifice will always put her immediately into wrath's threshold. Through multiple trial runs I've found it to be the most reliable compared to reciprocal acid since Mia's Hp stat is low compared to other units.
Her special, Blue Flame, only comes from Owain and is a very high investment option. This special comes with obvious draw backs but with Mia's ability to stack flat damage from her weapon it's very potent on her. Obviously she won't have an ally around at all times but her def of 34 will typically allow her to survive a single attack from non blue physical units and she should hardly ever be doubled.
Her A skill being Swift Sparrow 3 reinforces her high speed and increases her attack but anything that increases her speed and attack is acceptable as a substitute. Alternatively, if she has access to buffs of some form, this can be switched out with def/res 3 for extra bulk as at max investment she'll be sporting 40 def/37 res but unless shes heavily merged this isnt an option.
Between the skill Spurn 3 and Wrath 3, Wrath is far more reliable at dealing damage while Spurn 3 is best for survivability. Both deal increased damage but Wrath's +5 dmg and -1 special charge are better for Mia's build in this case since all her dmg comes from her special proc. I would only recommend Spurn 3 if you're focusing on a more defensive play style as her nuke potential is already somewhat fragile.
Her C skill can frankly be anything but I run her on an infantry team so infantry rush has been working for me. Her and Soren especially make a very nasty duo.
Her seal I have as Flashing Blade 3 to help her charge her special. It's easily her best option, since her A slot is typically needed to increase her stats during combat and the extra 5 dmg from flashing blade 4 is negligible at this point.
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Resolute Blade (+Eff) | A | Flashing Blade 4 |
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Reposition | B | Special Spiral 3 |
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Blazing Wind | C | Savage Blow 3 |
S | Hardy Bearing 3 |
Hardy bearing guards her from Vantage foes, especially useful for this build in particular where AoE special's main drawback is that it activates skills like Vantage, Brazen or anything thats an HP threshold.
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Resolute Blade | A | Flashing Blade 3 |
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Reposition | B | Vantage 3 |
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Glimmer | C | Savage Blow 3 |
S | Phantom Spd 3 |
This build capitalized upon Mia's base kit. As of 3.12.0/ 4.0.0 Mia gained a refined akin to Nino(YT)'s Gigs Excalibur, combing with Phantom Spd do deal with 70% difference upwards to +10 Speed. Meaning with SS PS3, Mia at -8 Spd above will deal extra damage on attacks. Reposition to allow her to use other Ally's as shields or to allow Mia to tank hits. Vantage 3 allows for first attacks when HP is 75% or less. Savage Blow for chip, And Phantom Spd 3 treats unit's spd as being +10 if they have Any skills that compares Spd. Stats for Atk, HP and Spd are +1 as My Mia this is based off of has 3/10 Dragonflowers. Noontime is used as with Flashing Blade, has a +1 Charge per unit's attack which means the instant she attacks, providing her spd is at least -9 to her opponent's will have Noontime ready to strike. Again My Mia has SB 2 and PS2 so it's -8Spd
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Armorsmasher+ (+Eff) | A | Fury 4 |
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Swap | B | Null Follow-Up 3 |
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Aether | C | Even Def Wave 3 |
Preferred IV: +SPD / -RES
Weapon: Armorsmasher+ (EFF)
Assist: Swap / Reposition / Pivot
Special: Aether / Moonbow / Galeforce / Luna
Passive A: Fury 3 / Fury 4 / Swift Sparrow 2 / Flashing Blade 3
Passive B: Null-Follow up 3
Passive C: Even Def Wave 3 / Even Res Wave 3
Sacred Seal: Flashing Blade 3 / Atk/Def Bond 3 / Close Defense 3
+spd/-res Feel free to go with another bane if you so choose, but after a merge it no longer matters. The +spd is rather important for any Null Follow-Up builds and with some armors being deceptively speedy, you willl want to capitalize on Mia's speed.
Resolute Blade really hurt to switch to Armorsmasher. Those 5 points of attack were sacrificed because it just was not killing armors enough (specifically Surtr and Legendary Tiki), even with the Wo Dao effect. When the meta shifts away from armors, you can change back to the more universal weapon.
Aether (or even Galeforce for you sly dogs out there) for arena, Moonbow or Luna for every where else. Aether and Moonbow are preferred because it will help in completely obliterating defenses, which is the name of the game for this build.
Fury 3 or 4 works well because Mia need all the stats she can get to overthrow our armor overlords. You are more than welcome to keep Flashing Blade on A and put an Atk/Def Bond 3 in the seal. However, that drops her RES and Mia tends to run out on her own, so having stats in Fury that she can take with her is hard to replace.
Null Follow-Up is obviously the key to the whole thing. A lot of people forget it has 2 effects. Not only does it stop Quick Riposte, Bold Fighter, and Vengeful Fighter, it also negates Wary Fighter, Great Flame, and the entirety of Swordbreaker. This leaves it to a 100% pure speed check which is why I gave it to Mia as very few people can check her speed. Throw in her very serviceable defenses and she is one of the top people for the skill in my opinion.
I feel that the Even Wave skills are great for your defenses and enemy phase moments because by turn 2, the enemy has arrived and you can adequately be buffed to take their hits. By turn 3, you are cleaning up with your player phase again. If you feel like you are good on Defense, then Even Res Wave is a good switch.
As is the case with any unit, so long as you reasonably build your team around her, Null Follow-Up Mia can take down the current meta easily.
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Resolute Blade | A | Flashing Blade 3 |
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Rally Speed | B | Vantage 3 |
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Astra | C | Spd Smoke 3 |
S | Seal Spd 3 |
My Mia is built on Speed. She will be doubling units a lot, and focuses on lowering enemy speeds for her benefit, and her teammates' benefit. Due to outspeeding almost every unit in the game, she will charge her special very often, and Astra will be ready to go in 2 hits. If she's under 75% HP on Enemy Phase, she can activate Astra and finish the enemy off without taking more damage.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Only Inheritable by Sword Units.
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200 | 1 | 9 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Excludes Flying, Cavalry, and Staff Units |
60 | A |
![]() Excludes Flying, Cavalry, and Staff Units |
120 | A |
![]() Excludes Flying, Cavalry, and Staff Units Unlocks at 5 ★ |
240 | A |
![]() Inheritable by all units.
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50 | B |
![]() Inheritable by all units.
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100 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | B |
Other Info
Origin |
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
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