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Tier Rating

Analysis by Adonyx
Mia - Lady of Blades

5 Legacy

Obtainable as a 5 during certain summoning events only.

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
163
HP 38
ATK 32
SPD 40
DEF 28
RES 25

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 7 11 5 5
Middle 16 8 12 6 6
High 17 9 13 7 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 29 37 24 22
Middle 38 32 40 28 25
High 41 35 43 31 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +SPD: This is easily Mia’s best Asset due to both capitalizing on her fantastic base Speed as well as synergizing with her new refine.

  • +ATK: Increasing Mia’s Attack is a decent alternative to increasing her Speed as raw damage output is always useful, particularly if she has access to strong buff support from her team.

  • +RES: While Mia’s Resistance isn’t particularly impressive, getting +4 instead of +3 with an Asset can be useful if utilizing Mia in Aether Raids.

Flaws

  • -HP/-DEF/-RES: Mia wants to avoid having a Flaw in her offensive stats, but her shaky bulk will take a hit. Mia’s Flaw can be any of these for an offensive build, but for a defensive build (such as for use in Aether Raids) Mia desperately wants at least one merge to get rid of her Flaw.

Skill Sets

Tempest Blade (Offensive Nuke)

Recommended
Resolute Blade (+Eff) A Atk/Spd Solo 3
Alternate: Fury (3 or 4)
Reposition B Null Follow-Up 3
Alternate: Wrath 3
Moonbow
Alternate: Luna
C Time's Pulse 3
SP1605SQuickened Pulse
Alternate: Flashing Blade 3

Show Explanation/Analysis

Preferred IV: +SPD / -HP or -DEF or -RES

  • Increasing Mia’s Speed is vitally important, as not only does the bonus damage from her refined weapon key off Speed, but it also helps her double speedier enemies.

Weapon: Resolute Blade (+Eff)

  • With the new refine, Mia’s Resolute Blade now offers a plethora of boosts to her damage output, so much so that her relatively unimpressive Attack stat is much less of an issue.

Assist: Reposition

Special: Moonbow / Luna

  • A low cooldown Special like Moonbow is ideal to allow Mia to activate it as much as possible to utilize the +10 damage from Resolute Blade as much as possible.

  • Luna is a decent alternative if utilizing the Flashing Blade Seal, as it has a notable damage increase over Moonbow. Note that this is fairly risky as a lot of Mia’s damage is tied to her Special.

Passive A: Atk/Spd Solo / Fury (3 or 4)

  • An offensive stat boosting A skill is ideal, particularly the ones that can work on both Player and Enemy Phase since Mia isn’t locked to either one. This makes Atk/Spd Solo and Fury particularly good options.

Passive B: Null Follow-Up / Wrath / Close Call / Desperation

  • Mia’s B skill will play a major role in determining how she plays. Null Follow-Up is the best overall option, as it completely shuts down all skills that would otherwise prevent Mia from being able to double her opponent (assuming she has enough Speed).

  • Wrath can be combined with the refined Resolute Blade to offer Mia a massive damage boost when her Special activates. All of the true damage boosts to Mia’s attacks will allow her to break through even the toughest physical defenders, but is liable to get shut down by enemies with skills like Wary Fighter or Swordbreaker.

  • Close Call can drastically improve Mia’s survivability, both by reducing incoming damage by up to 40% as well as moving her a space away after attacking. If utilizing Close Call, then Mia can opt to run Player Phase-oriented A skills like Swift Sparrow since it’ll drive her focus in that direction.

  • Finally, Desperation is a good budget option if none of the other options are readily available, as it allows Mia to safely double her opponents as long as she’s within the HP threshold (and isn’t being stopped by skills like Wary Fighter or Swordbreaker).

Passive C: Time’s Pulse / Flexible

  • Time’s Pulse is an extremely high investment skill, but is very useful for Mia due to her big reliance on Specials for damage output. This is doubly important if Mia is running Wrath.

  • If Time’s Pulse is unavailable, then it can be replaced with pretty much any C skill to suit the team.

Sacred Seal: Quickened Pulse / Darting Blow / Atk/Spd Bond / Flashing Blade

  • Mia has a variety of options for her Seal that are dependent on the rest of her build. Quickened Pulse synergizes exceptionally well with Time’s Pulse to allow Mia to start with her Special charged, offering her a massive boost to her damage output.

  • Darting Blow is a good general-purpose Seal, as Mia gets a lot of mileage out of increasing her Speed.

  • Atk/Spd Bond can be a bit tricky to utilize due to the positioning requirement, but can potentially be very strong due to the excellent stat boosts.

  • Finally, Flashing Blade is a strong option when paired with Desperation or if utilizing Luna over Moonbow.

Trueblade Prodigy (Offensive Nuke)

Resolute Blade (+Eff) A Distant Counter
Reposition
Alternate: Ardent Sacrifice
B Close Call 3
Alternate: Wrath 3
Noontime
Alternate: Sol
C Pulse Smoke 3
Alternate: Atk Smoke 3
SP1695SSwift Stance 2
Alternate: Fierce Stance 3

Show Explanation/Analysis

This build is extremely reliant on having support from Brave Lucina with her refined Geirskogul for best performance. It’s possible to make it work without her, but there will be a significant dip in performance.

Preferred IV: +ATK or +SPD or +RES / -HP

  • Increasing Attack, Speed, or Resistance are all good options for Mia. However, any Flaw will be extremely detrimental for her in Aether Raids; if using Mia in Aether Raids, then it’s highly recommended to try to get at least one merge.

Weapon: Resolute Blade (+Eff)

  • With the new refine, Mia’s Resolute Blade now offers a plethora of boosts to her damage output, so much so that her relatively unimpressive Attack stat is much less of an issue.

Assist: Reposition

Special: Noontime / Sol

  • A low cooldown healing Special like Noontime is ideal for Mia to maximize her survivability in Aether Raids. Brave Lucina is extremely important to have for support here, as otherwise there will be a lot of delays between Special activations.

  • If Brave Lucina is unavailable, then Sol is worth consideration since the timing will work out better.

Passive A: Distant Counter

  • Being able to tackle both melee and ranged enemies is a vital ability for most Aether Raids units, and Mia is no exception.

Passive B: Close Call / Wrath

  • Close Call is the primary reason why Mia is viable in Aether Raids; having a Speed-based source of up to 40% damage reduction hugely negates her otherwise unimpressive bulk, and allows her to potentially survive major damage threats. The Speed-based scaling also synergizes nicely with her refined Resolute Blade’s effect.

  • If Close Call is unavailable, then Mia isn’t a particularly good choice for Aether Raids. However, Wrath can help her overall damage output and survivability by increasing her Special damage, though she still needs to worry about not getting immediately KO’d in the first place.

Passive C: Pulse Smoke / Atk Smoke

  • For Aether Raids, Pulse Smoke is incredibly powerful for shutting down Infantry Pulse-based defense setups, which are some of the most threatening due to their extremely high damage output.

  • If Pulse Smoke is unavailable, then Atk Smoke is a good budget option for increasing Mia’s overall survivability.

Sacred Seal: Swift Stance / Steady Posture / Fierce Stance

  • Swift Stance and Steady Posture are both fantastic Seal options due to increasing both Speed and a defensive stat. Swift Stance is generally more useful for Mia due to her lower Resistance and the prevalence of magic damage threats.

  • Alternatively, Fierce Stance can greatly boost Mia’s damage output, offering her a good chance of KO’ing her opponents in one hit. With the right support and setup though, Mia should generally have enough damage without it.

Strengths

Resolute Blade

While Mia’s weapon was just a glorified Wo Dao before, with her refine it now offers a variety of massive boosts to her damage output. Being able to get up to +20 damage from the Attack and damage boosts from her weapon easily allows Mia to make up for her otherwise unimpressive Attack stat.

Good Speed

Mia has fantastic Speed with a base of 40, though this fails to hold up in comparison to certain newer units that are constantly breaking the record for highest Speed. Fortunately for Mia, her strong Speed stat puts her in a good position to make the most of her refined Resolute Blade (and potentially Close Call).

Infantry

As an infantry unit, Mia has access to fantastic infantry-exclusive skills like Null Follow-Up and Time’s Pulse that can greatly influence her functionality.

Weaknesses

Special Reliant

A huge chunk of Mia’s damage output is reliant on her ability to activate her Special - while her refined Resolute Blade greatly makes up for this, it’s still a major detriment compared to some other units in the same archetype.

Outclassed

Unfortunately, Mia is also not immune to the raw power of newer units like Mareeta and Karla heavily outclassing her. While Mia can somewhat keep pace thanks to her refined Resolute Blade, she simply can’t match up in terms of raw stats and the other functions they have access to (Mareeta and Karla in particular have incredibly potent weapons that enhance their raw stat advantage over Mia).

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Wo DaoGrants +10 to damage when Special triggers.
Only Inheritable by Sword Units.
200 1 9
Resolute BladeGrants Atk+3. Grants +10 to damage when Special triggers.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Flashing Blade 1If unit’s Spd - foe’s Spd ≥ 5, unit gains Special cooldown charge +1 per attack. (If using another similar skill, only highest value applied.)
Excludes Flying, Cavalry, and Staff Units
60
A
Flashing Blade 2If unit’s Spd - foe’s Spd ≥ 3, unit gains Special cooldown charge +1 per attack. (If using another similar skill, only highest value applied.)
Excludes Flying, Cavalry, and Staff Units
120
A
Flashing Blade 3If unit’s Spd - foe’s Spd ≥ 1, unit gains Special cooldown charge +1 per attack. (If using another similar skill, only highest value applied.)
Excludes Flying, Cavalry, and Staff Units
Unlocks at 5 ★
240
A
Vantage 1Unit counterattacks first when attacked at HP ≤ 25%
Inheritable by all units.
50
B
Vantage 2Unit counterattacks first when attacked at HP ≤ 50%
Inheritable by all units.
100
B
Vantage 3Unit counterattacks first when attacked at HP ≤ 75%
Inheritable by all units.
Unlocks at 5 ★
200
B

Other Info

Origin
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn

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