- Default
- Attack
- Special
- Injured




Naga (Unit) - Dragon Divinity |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 5 | 9 | 8 | 3 |
Middle | 18 | 6 | 10 | 9 | 4 |
High | 19 | 7 | 11 | 10 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 27 | 33 | 30 | 22 |
Middle | 37 | 30 | 36 | 33 | 26 |
High | 41 | 33 | 39 | 36 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+ATK: Naga’s base Attack stat of 30 is quite middling. Although she can easily circumvent this through proper usage of Divine Breath, an Attack Asset can be quite useful in making her less reliant on consistently maintaining its potential in-combat boosts for her damage output, making it a worthwhile consideration.
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+SPD: A Speed Asset makes for a fantastic option as well. Offering her increased damage output and greater survivability through a higher likelihood of both performing and denying follow-up attacks against opposing foes, Naga will undoubtedly benefit immensely from receiving a Speed Asset, regardless of her chosen build.
Neutral
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DEF: A Defense Asset may be considered should one wish to make Naga more proficient at tanking incoming physical damage, with this being a particularly strong choice of IVs when utilizing more defensively oriented builds. That being said, Naga will generally reap much greater returns from one of her offensive stats instead. Accordingly, it is recommended to just leave her Defense stat neutral in most cases.
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RES: Elevating Naga’s Resistance will typically not be a priority over her other stats; however, decreasing it with a Flaw results in a four-point reduction as opposed to the usual three, so it should simply be left untampered with as to avoid detracting significantly from her magical bulk.
Flaws
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-HP: An HP Flaw is Naga’s best option as it allows her to comfortably maintain the rest of her stats intact, all of which she will find herself relying upon more frequently.
Skill Sets
Mother of Dragons (Defensive Generalist)
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Divine Breath | A | Distant Counter Alternate: Fury (3 or 4) |
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Reposition | B | Chill Spd 3 |
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Moonbow Alternate: Luna |
C | Divine Fang |
IVs | S | Atk/Spd Bond 3 Alternate: Iote's Shield |
Preferred IV: +SPD or +ATK / -HP
Naga’s relatively balanced stat combined with the power of her two unique skills, Divine Breath and Divine Fang, allows her to excel as a defensive generalist, a strength of which this build aims to thoroughly capitalize on. A Speed Asset can be considered ideal here, in large part due to the substantial amount of offensive and defensive utility it offers her in the form of an increased probability of both performing and denying follow-up attacks. Alternatively, an Attack Asset may be taken to further augment her damage output; this is an especially effective option if already providing her with additional support to her Speed as she can quickly become excessively fast thanks to Divine Breath.
Weapon: Divine Breath
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Divine Breath is a stellar personal weapon that allows Naga to bypass her initially rather unimpressive stat spread, offering her a massive boost to all her stats based on the number of dragon allies or units with dragon effectiveness within two spaces on top of a passive +3 Attack. Although such an effect would normally be extremely restrictive, the unique buff that Divine Fang provides her allies with enables her to maintain her PRF’s effect active fairly reliably, possibly with nearly permanent uptime with smart play and careful positioning.
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Additionally, Divine Breath comes with the benefit of dealing effective damage against dragon foes, granting her a highly valuable and lucrative niche given their prominence in the current meta. This is also quite advantageous with regards to her own performance, as it enables her to effectively shut down opposing dragonstone wielders whom she may have otherwise struggled in dealing with.
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It also retains the the adaptive damage property that all dragonstones possess; this makes Naga exceedingly adept at handling ranged foes.
Assist: Reposition / Flexible
Special: Moonbow / Glimmer / Bonfire / Luna
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Moonbow is Naga’s ideal option for a Special, most notably thanks to its relatively low Special cooldown allowing her to activate it often -- provided that her opponent attacks once and she can perform a follow-up attack, Moonbow will activate in every round of combat, granting her a reasonable boost to her offensive capabilities. However, should one be confident in their ability consistently maintain Divine Breath’s in-combat buffs active, Glimmer may prove to be a stronger choice.
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In exchange for longer cooldown, Bonfire and Naga’s native Luna may be considered instead to provide her with a stronger damage boost upon Special activations. Their longer cooldowns can be potentially be circumvented via the use of the Heavy Blade seal, however, this strategy has its own issues of being inconsistent.
Passive A: Distant Counter / Fury / Atk/Spd Bond
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Distant Counter is a powerful skill that serves to further heighten Naga’s exceptional versatility as a unit. When utilized in tandem with her two PRF skills, Distant Counter allows Naga to handle a variety of different threats effectively in the Enemy Phase, both melee and ranged alike. In addition, this skill lets her employ her ability to deal adaptive damage to its fullest extent.
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Fury makes for an excellent candidate of A slot skill as well. Although it does restrict her into focusing strictly on her melee match-ups, its appreciable overall stat boost is well worth it and further strengthens her viability as a generalist. Do take caution, however, if also using Quick Riposte (either as her chosen B slot skill or seal) as Fury’s chip damage may prove to be actively detrimental in such cases.
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This build’s defensively oriented playstyle also allows Bond skills to serve as great options, especially given that Naga prefers to keep her allies nearby. In particular, Atk/Spd Bond offers Naga the greatest mix of overall utility, improving her damage output and her ability to reliably perform and deny follow-up attacks simultaneously.
Passive B: Chill Spd / Quick Riposte
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Naga’s native Chill Spd is a formidable pick for her B slot and helps supplement both her offensive capabilities as well as her survivability through its debilitating -7 debuff on the fastest foe. This can be exceedingly useful in helping her take down opposing speedsters whom she would have diversely struggled to double without it.
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Utilizing Quick Riposte as her chosen B slot skill is a good alternative course of option to guarantee her ability to perform follow-up attacks in the Enemy Phase and bypass the effect of skills like Sturdy Impact. This also grants her with the flexibility of a free seal slot for another skill, such as Atk/Spd Bond to enhance her combat prowess further.
Passive C: Divine Fang
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Naga’s unique C slot skill, Divine Fang, grants any adjacent allies with the ability to deal effective damage against dragon foes. This skill possesses fantastic synergy with Divine Breath, ensuring that regardless of what the rest of her chosen team composition consists of, Naga will have the means to activate her PRF’s effect and attain considerable offensive power.
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Furthermore, Divine Fang capacitates Naga to function as an incredibly powerful supportive unit to her own right as the buff it provides can be taken advantage of by her allies, not just herself -- simply having her be present allows her team to easily neutralize any sort of threat dragon foes may have previously posed.
Sacred Seal: Atk/Spd Bond / Atk Smoke / Iote’s Shield / Quick Riposte
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The Atk/Spd Bond and Atk Smoke seals are Naga’s strongest options by far and help further solidify her Enemy Phase prowess.
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The Iote’s Shield seal is a good choice as well to get greater mileage out of Distant Counter and allow Naga to bait opposing archers without fear of being instantly taken down.
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Alternatively, Quick Riposte can be taken as Naga’s chosen seal to leave her B slot open for other options, most notable of which being her native Chill Spd.
Protector of the Realm (Defensive Tank)
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Divine Breath | A | Steady Stance 4 Alternate: Fury (3 or 4) |
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Reposition | B | Chill Spd 3 |
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Moonbow Alternate: Luna |
C | Divine Fang |
IVs | S | Quick Riposte 3 |
Preferred IV: +ATK or +SPD or +DEF / -HP
Although this set focuses primarily on Naga’s interactions in the Enemy Phase similarly to the first, this one aims to maximize her effectiveness as a defensive tank, relying upon her ability to comfortably (and consistently) soak hits to function properly. Accordingly, in addition to an Asset to one of her offensive stats, a Defense stat makes for a considerably more appealing option here to directly reduce the amount of damage she takes from incoming foes.
Weapon: Divine Breath
Assist: Reposition / Flexible
Special: Moonbow / Glimmer / Bonfire / Luna
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Moonbow and Glimmer remain Naga’s best options thanks to their relatively low cooldown, though Bonfire and Luna may be considered should one favor stronger Special activations over more frequent ones.
Passive A: Steady Stance 4 / Warding Stance 4 / Fort. Def/Res / Fury
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One of the main considerations to make here lies in Naga’s choice of A slot skill. As opposed to utilizing Distant Counter for increased versatility, Steady Stance 4 or Warding Stance 4 are recommended instead to improve her defensive capabilities massively through their respective +8 in-combat boost to one of her defensive stats upon being attacked -- but more importantly, through its Guard-like effect of Special deceleration with no accompanying HP threshold. The latter effect is especially useful when fighting against foes who rely on quick Special activations to deal significant amounts of damage.
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Alternatively, one can take Fort. Def/Res to simultaneously bolster both of Naga’s defensive stats at the cost of lowering her already middling base Attack stat slightly, in addition to foregoing Steady/Warding Stance 4’s effect of built-in Guard.
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On a budget, Fury is a good substitute to provide her with a solid boost to all of her stats concurrently, especially should one wish to invest as minimally as possible. Do take caution, however, if also using Quick Riposte (either as her chosen B slot skill or seal) as Fury’s chip damage may prove to be actively detrimental in such cases and will make her much more selective in choosing her match-ups.
Passive B: Chill Spd / Chill Atk / Quick Riposte / Guard
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Naga’s Chill Spd is an especially formidable pick if also using the Quick Riposte seal; when utilized in tandem, this provides her with the means to easily deny her opponent’s follow-up attack, all the while guaranteeing her own in the Enemy Phase. Chill Atk is another interesting option that similarly improves her survivability, instead doing so by directly diminishing the impact of sustained offensive pressure and making dealing with it a considerably easier task.
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Choosing Quick Riposte as her B slot skill is a good alternative course of option to leave her seal slot open for another skill, such as Atk/Spd Bond or Atk/Def Bond to enhance her combat prowess further.
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If either Steady Stance 4 or Warding Stance 4 are not being used as her chosen A slot skill, Guard may be considered as well to circumvent the loss of the skill’s effect of Special deceleration and improve Naga’s tanking abilities.
Passive C: Divine Fang
Sacred Seal: Quick Riposte / Darting Stance / Atk/Spd Bond / Atk/Def Bond / Atk Smoke
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Should the Quick Riposte seal already be taken by one of her allies, Naga can use the Darting Stance seal to achieve similar results, though do note that it will not do anything to help her secure follow-up attacks against foes equipped with skills like Sturdy Impact that deny them.
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Otherwise, the Atk/Spd Bond, Atk/Def Bond, and Atk Smoke seals are excellent options that lend themselves well to this build’s intended playstyle, all of which serve to fortify her resilience against sustained offensive pressure.
Introduction
One of the most iconic figures in the entirety of the Fire Emblem franchise, Naga: Dragon Divinity makes her debut as a playable character in the form of the game’s first Astra Mythical Hero. She comes as a blue flying dragonstone user, immediately granting her a distinct niche as the first of her class --- and this not to mention her access to various key strengths like phenomenal mobility and two sets of class-exclusive buffs. Statwise, Naga is fairly balanced. She boasts good Speed and Defense, passable magical bulk, and her Attack stat, while somewhat middling, is mitigated by her ability to deal adaptive damage and the potential in-combat buffs she can obtain via her personal weapon, Divine Breath. Although she does not necessarily excel in any one given area, Naga is by no means bad and is, in actuality, quite versatile, as her statline lends itself to a variety of different applications.
Naga’s truly defining features, though, are her two unique skills, Divine Breath and Divine Fang, both of which complement each other exceptionally well. In addition to granting her a passive +3 Attack, the inherent ability to deal adaptive damage, and dragon effectiveness, her personal weapon, Divine Breath, grants her up to a phenomenal +9 in-combat boost to all her stats based based on the number of dragon allies or units with dragon effectiveness within two spaces; this means that under the proper circumstances, Naga can elevate her initially unimpressive statline of 37/30/36/33/26 to a monstrous 37/58/45/42/35 with her weapon alone.
The conditions for actually activating her weapon, however, are actually quite restrictive -- or rather, they would be if it were not for her C slot skill, Divine Fang. Granting any adjacent allies with the ability to deal effective damage, Divine Fang not only allows Naga to comfortably benefit from her weapon’s potential in-combat boosts regardless of what her chosen team composition consists of, but it also serves as a unique mechanism with which she support her allies, securing her team’s match-ups against dragon foes. It is this distinctive amalgam of effects combined with her status as a Mythical Hero that distinguishes Naga from her brethren, granting her a tremendous of overall utility.
She is not faultless, though. As both a dragonstone user and a flier, Naga faces a debilitating weakness to a myriad of sources of effective damage, such as from archers, Falchion wielders, and even herself. Furthermore, although her status as a flier does impart her access to class-exclusive buffs and flexible mobility, it is conversely detrimental to Naga’s overall potential by prohibiting her from inheriting skills like Null Follow-Up, Null C-Disrupt, and Steady Breath, limiting the scope of her offensive power considerably. Ultimately, Naga remains a strong unit to her own right and lives up to her reputation as the leader of the Divine Dragons, simply requiring a bit of careful positioning and micromanagement to function to her fullest capacity.
Strengths
Divine Breath
Naga’s personal weapon, Divine Breath, allows her to heighten her base stats to exceedingly high extents, making her a surprisingly capable combatant under the proper circumstances. Its ability to deal effective damage against dragon foes is also quite useful in solidifying her match-ups against such opponents.
Divine Fang
The first skill of its class, Divine Fang is arguably Naga’s most noteworthy strength. Granting any adjacent allies with dragon effectiveness for one turn, Divine Fang allows Naga to make excellent use of her personal weapon as well as perform as a peculiar supportive unit.
Good Speed
Naga’s base Speed stat of 36 is pretty good and immediately provides her with a good foundation for both performing and denying follow-up attacks; this is only further enhanced by the potential in-combat boosts she can receive from Divine Breath.
Flier
Naga benefits quite a bit from her status as a flier, with her access to class-exclusive buffs and flexible mobility being two significant advantages that let her stand above her infantry counterparts.
Mythical Hero
As a Mythical Hero, Naga can grant special stat boosts (+5 HP and +5 Defense) to any ally equipped with an Astra Blessing in Aether Raids and can increase one’s Lift substantially, even without adequate investment.
Weaknesses
Limited Skill Availability
Naga’s status as a flier prevents her from gaining access to a plethora of various skills, restricting her overall potential as a unit quite heavily.
Effective Damage
As both a flier and a dragonstone user, Naga suffers from an inherent weakness to an array of different forms of effective damage and will quickly fall to any foe who can exploit this.
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Divine Breath | A | Atk/Res Bond 3 |
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Reposition | B | Chill Spd 3 |
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Moonbow | C | Divine Fang |
S | Atk/Def Bond 3 |
This build is for using Naga in Aether Raids offense without spending too much on her and also letting her participate on battle. The point of this build is making use of additional in combat buffs granted by her weapon by keeping her allies close. You want to turn your allies into dragonkillers, so they have to be close to you, which also activates the bond skills.
If only one ally is next to her, she is winning +13 Atk, +8Def/Res and +3Spd reaching a statline of 62Atk 43Spd 41Def 34Res, and if you manage to have 3 dragonslayers near add another 6 points to everything. This build is simple, but lets her one-shot Tibarns and kill a lot of threats.
The B slot is very flexible, you can run Wings of Mercy to support your weakened frontline units, aerobatics to aid your mages or even a link skill to buff yourself and an ally. I left it with her default chill Spd since it is also useful.
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Divine Breath | A | Distant Counter |
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Reposition | B | Quick Riposte 3 |
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Moonbow | C | Divine Fang |
S | Iote's Shield |
This is my go-to in Aether Raids because of all the archers. Putting Iote's shield on her has negated a majority of the risk associated with baiting in AR. If you use turn 1 to set her up to buff as many allies and turn 2 to bait the enemy (making sure her buffed up allies are within 2 spaces for her weapon effect), she'll survive multiple encounters, which is where Aether can shine as an alternative. I've recently switched over to Moonbow and find that I prefer it with DC since she tanks well enough.
Quick Riposte is a no-brainer in this scenario as her 39 SPD can prevent her doubles and leave her foe to survive until the next counter, slowing things down. QR is hands down the best choice for baiting since you need Iote's Shield on the Seal.
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Divine Breath | A | Fury 4 |
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Reposition | B | Renewal 3 |
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Aether | C | Divine Fang |
S | Renewal 3 |
A little crazy, I know...but hear me out. I also occasionally run a DC setup on her, but when melee is all I need this is my go-to and it's obviously quite simple to see what the goal is.
My +4/+5 DF's Naga has 40 HP | 55 ATK | 43 SPD | 43 Def |32 Res
And with those stats, it's hard not to love fury 4 on her, making her main problem staying ahead of that damage, but that's where the Renewals come in. The bulk of the HP loss she suffers is from Fury 4 because she's such an great tank now, and the 2x Renewal 3 tends to go off at the perfect time.
I tend to prefer Aether on this setup as she'll need all the healing she can get and Fury 4 can rip through her HP if she handles multiple encounters. Moonbow is a great alternative.
Anyways. Fury 4 puts her stats in a stunning area that, once combined with her weapon ability, makes her a force to be reckoned with, and dual Renewal really brings it home!
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Divine Breath | A | Distant Counter |
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Reposition | B | Chill Spd 3 |
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Aether | C | Divine Fang |
S | Atk/Def Bond 3 |
With an awkward statline comes a broken weapon -Naga 2019
I use her in my flier emblem and she became the most versatile unit I have in the team.
When fully +7 buffed from a L!Azura with a home spd 4 the statline becomes
34 56 46 37 33
Well but we can do better
Give the +9 of the weapon and we get
34 65 55 46 42
This is even with shit ivs of +Spd -DEF
The seal is kind of a split here
For a - Def is suggest a atk Def bond
And the stat with atk Def bond
34 70 55 51 42
For a neutral Def and +Def is uggest Iote's shield cause 49 and 52 base Def is good enough.
This is all calculated with BEST condition
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() Only inheritable by Dragon units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ |
400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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60 | A |
![]() Inheritable by all units.
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120 | A |
![]() Inheritable by all units.
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240 | A |
![]() Inheritable by all units.
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60 | B |
![]() Inheritable by all units.
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120 | B |
![]() Inheritable by all units.
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240 | B |
Divine FangAt start of turn, grants "effective against dragons" to adjacent allies for 1 turn. | 300 | C |
Other Info
Origin |
Fire Emblem: Awakening
Fire Emblem: Mystery of the Emblem
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