GamePress
Community Posts with Keyword Ryoma All

Table of Contents

Tier Rating

Analysis by Cecil
Ryoma - Peerless Samurai

5 Legacy

Obtainable as a 5 during certain summoning events only.

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
158
HP 41
ATK 34
SPD 35
DEF 27
RES 21

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 7 10 4 3
Middle 19 8 11 5 4
High 20 9 12 6 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 37 31 32 23 18
Middle 41 34 35 27 21
High 44 37 38 30 24

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Ryoma is a hybrid unit capable of being used on both the Player or Enemy Phase. He can benefit from nearly any boon save for Resistance, which makes him versatile in terms of his IV set. However, an Attack boon gives him significantly better matchups.

Boons

  • +ATK: Attack is a fantastic boon on Ryoma, netting him important wins against priority targets by further augmenting his notable base 34 Attack. 

  • +SPD: Taking a +SPD boon increases Ryoma's overall resilience by allowing him to avoid more doubles from speedier opponents. While his tank set relies less on Speed, his mixed phase set is entirely dependent upon it. Avoid a bane here.

Neutral

  • DEF: Important for the tank set, but not the mixed phase set. It’s better to not have a bane here.

Banes

  • -HP: Ryoma gets -4 HP with a bane here, which may be undesirable to some. However, it does not affect his matchups significantly, making it a safe bane.

  • -RES: The overall best choice for a bane. Generally speaking, Ryoma has no business tanking hits from mages.

Skill Sets

Defensive

Recommended
Raijinto A Steady Breath
Reposition B Wrath 3
Glimmer C Spur Atk Spd 2
Alternate: Hone Spd 3
SP1605SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -RES

  • Weapon: Raijinto

  • Assist: Reposition / Swap / Rally Atk/Spd

  • Special: Glimmer / Moonbow

  • Passive A: Steady Breath / Warding Breath

  • Passive B: Wrath

  • Passive C: Spur Atk/Spd / Hone Spd

  • Sacred Seal: Quick Riposte

Ryoma makes for a capable tank with this defensive set. The strategy behind this set is for Ryoma to take a hit and retaliate with a Wrath-boosted Glimmer. There isn’t much room for alternate skills on this build, making it somewhat inflexible for players without large amounts of resources.

Steady Breath and Raijinto’s Distant Counter are the crux of the set. Glimmer is important too, thanks to its damage scaling and two-turn charge. Moonbow can also be used if Glimmer is unavailable. Warding Breath can be used, but this will mean that Brave Axe Cherche can OHKO Ryoma. Wrath boosts Glimmer’s damage and ensures that most foes only need a single hit to KO them.

Quick Riposte may seem negligible due to Ryoma’s good Speed and Wrath. However it is required to win many matchups, such as against Amelia, Fae, Minerva, Zelgius, Ike, Sigurd, Hector and Winter Chrom. Reposition is taken as a good general-purpose assist but Swap works equally well and if paired with a Blade tome mage, a Dual Rally skill can be used. Spur skills work great with tanks, but Hone Spd is a decent enough budget alternative.

All-Rounder (Budget)

Recommended
Raijinto A Fury 3
Reposition B Vantage 3
Alternate: Swordbreaker 3
Glimmer
Alternate: Moonbow
C Spur Atk Spd 2
Alternate: Hone Spd 3
SP1485SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -RES

  • Weapon: Raijinto

  • Assist: Reposition / Swap / Rally Atk/Spd

  • Special: Glimmer / Moonbow

  • Passive A: Fury

  • Passive B: Vantage / Swordbreaker

  • Passive C: Spur Atk/Spd / Hone Spd

  • Sacred Seal: Attack +3

This all-rounder Ryoma is an excellent budget option for those looking to use him in the Arena or other modes. This classic set has been around since the dawn of skill inheritance and showcases one of the strongest uses of Vantage. The idea is that Ryoma initiates combat and takes damage. Foes that try to attack on the following turn will face a massive 59 Attack hit and potentially a Glimmer or Moonbow.

Fury gives Ryoma a much-needed boost to his stats and takes his attack to a titanic 59 when combined with the Attack+3 seal. Vantage is also important, but can be replaced by Swordbreaker if you feel Ryoma should be able to handle enemy swords. Both Glimmer and Moonbow have similar performance here and can be used interchangeably.

Just like the above set, Ryoma’s C slot and Assist skill should be occupied by skills that complement his teammates. Reposition is taken as a good general-purpose assist, but Swap works equally well and if paired with a Blade tome mage, a Dual Rally skill can be used. For those looking for a budget C slot, Hone Spd works great with many teams and is a fine choice for offensive and defensive units.

Introduction

Ryoma hails from Fire Emblem Fates and appears in Heroes as a red sword-wielding infantry. While he has tons of competition from other units, he has always been able to set himself apart due to his excellent statline and unique weapon: Raijinto.

His well-placed statline makes him a good offensive unit, but his weapon and skills such as Steady Breath mean that Ryoma is best utilized as a defensive unit. Ultimately he functions well in both phases, making him a great general-purpose unit suitable for many battles.

However, his lack of Resistance, lower stat total and introduction of higher-power units has left Ryoma slightly out of favor compared to newer units. While he is no longer the best swordsman in the game, Ryoma is very capable and will perform well even with a budget build.

Strengths

Excellent well-rounded statline.

34/35 offenses give Ryoma the power and speed to hit hard and fast. 35 is a great speed tier defensively and offensively, making it very hard for foes to double him. Ryoma also has a respectable 41 HP and 27 Defense. This is on the low side for a defensive unit, but plenty considering his excellent Speed.

Works well on both phases due to Raijinto.

Raijinto is a weapon unique to Ryoma that gives him Distant Counter. This makes Ryoma one of a handful of units capable of using Distant Counter in combination with Steady Breath, a powerful defensive skill combo built for charging and firing off powerful Specials quickly.

Weaknesses

Low resistance and average defense.

While 27 Defense isn’t necessarily low, it is certainly low for a defensive unit. Other infantry tanks such as Ike, Nephenee, and Dorcas boast much higher Defense. Ryoma also has low Resistance, a flaw that leaves him vulnerable to mages.

Lack of niche compared to other units.

Compared to units like Ike and Elincia, Ryoma has a lesser niche. He is decent at defensive and offensive builds but not the best, and this hurts his viability compared to specialist units.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
RaijintoEnables counterattack regardless of distance if this unit is attacked.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
AstraBoosts damage dealt by 150%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Defiant Atk 1Grants Atk +3 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
40
A
Defiant Atk 2Grants Atk +5 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
80
A
Defiant Atk 3Grants Atk +7 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
Unlocks at 5 ★
160
A
Hone Spd 1Grants adjacent allies Spd+2 through their next actions at the start of each turn.
Inheritable by all units.
50
C
Hone Spd 2Grants adjacent allies Spd+3 through their next actions at the start of each turn.
Inheritable by all units.
100
C
Hone Spd 3Grants adjacent allies Spd+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem Fates

Banners Featured In

Official Hero Artwork