- Default
- Attack
- Special
- Injured




Flavia - Feroxi East-Khan |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 9 | 10 | 7 | 5 |
Middle | 19 | 10 | 11 | 8 | 6 |
High | 20 | 11 | 12 | 9 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 37 | 37 | 38 | 33 | 20 |
Middle | 41 | 40 | 41 | 36 | 23 |
High | 44 | 44 | 45 | 39 | 26 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Khanqueror (Melee Punisher)
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Lioness Blade | A | Atk/Spd Unity Alternate: Atk/Spd Push 4 |
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Positional Assist | B | Spurn 3 Alternate: Null C-Disrupt 3 |
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Luna Alternate: Blue Flame |
C | Red Feud 3 Alternate: Joint Drive Atk |
IVs | +Atk or +Spd / -Res | S | Atk/Spd Bond 3 Alternate: Atk/Spd Solo 3 |
Weapon: Lioness Blade
Assist: Positional Assist / flexible
Special: Luna / Blue Flame / flexible
IVs: +Atk or +Spd / -Res
Passive A: Atk/Spd Unity / Atk/Spd Push 4 / flexible
Passive B: Spurn / Null C-Disrupt / Close Call/Repel / flexible
Passive C: Red Feud / Joint Drive Atk / flexible
Sacred Seal: Atk/Spd Bond / Atk/Spd Solo / Kestrel Stance / flexible
- Flavia’s weapon, Lioness Blade, has several great effects, including the ability to ignore damage reduction from all skills other than Specials when she activates her own Special. This allows her to deal heavy damage on the counterattack and KO many annoying units like Brave Eirika and Legendary Sigurd, though she needs to watch out for Eirika’s pre-charged Moonbow build.
- Lioness Blade accelerates Flavia’s Special charge by 1 on all attacks, hers and her foes, while her HP is above 25% and her foe’s HP is above 75%. As such, the ideal Specials to use are 3-cooldown, which is reduced to 2 by Lioness Blade, so that she can immediately counter with a Special after getting attacked. Luna is a great choice that adds damage proportional to 50% of her foe’s Def, while Blue Flame adds a guaranteed 25 damage so long as she is adjacent to an ally. Other options like Draconic Aura can also work.
- The boon is flexible, with +Atk and +Spd both being good options for increasing damage and getting more reliable damage reduction, respectively. -Res is generally the best bane, as most threatening melee units hit Def. If she regularly needs to fight dragons, -Def could be preferable.
- While Flavia has good Def, a B skill like Spurn allows her to take reduced damage from enemies she outspeeds, up to a 40% reduction if she is 10 points faster. This helps her survive much more reliably, in addition to providing a slight damage boost of +5 if she activates a Special while below 75% HP. Other damage reduction skills like Close Call and Repel will also work, but are generally worse than Spurn. Null C-Disrupt can also be used to allow Flavia to counterattack foes with effects like Firesweep Lance+ or when she is under the effects of Flash+, but she is more vulnerable to being KO'd by high damage single hits.
- The C skill is flexible. Flavia’s base Red Feud is an interesting option that disables all skills of all units other than her foe if she’s in combat against a red unit, such as Drive Attack or Caduceus Staff, and disables support skills from red units if she’s in combat with any color of unit. She can also swap it out for something like Joint Drive Atk or Joint Drive Spd for a more consistent stat boost.
- The seal is flexible. Atk/Spd Bond provides a boost of 5 Atk and Spd if she is adjacent to an ally, so it pairs well with Blue Flame. Atk/Spd Solo boosts her Atk and Spd by 6 if she is not adjacent to an ally, so it can be a better choice on teams where adjacency is too risky. Kestrel Stance provides a slightly lower stat boost to Atk and Spd of 4, but without any restrictions on positioning.
The Usual (Omnitank)
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Lioness Blade | A | Distant Stance Alternate: Distant Counter |
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Positional Assist | B | Spurn 3 Alternate: Spd-Based DR B Slot |
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Luna Alternate: Sol |
C | Red Feud 3 Alternate: Joint Drive Atk |
IVs | +Atk or +Spd / -Res | S | Mystic Boost 3 Alternate: Atk/Spd Solo 3 |
Weapon: Lioness Blade
Assist: Positional Assist / flexible
Special: Luna / Sol / flexible
IVs: +Atk or +Spd / -Res
Passive A: Distant Stance / Distant Counter
Passive B: Spurn / Close Call/Repel / flexible
Passive C: Red Feud / Joint Drive Atk / flexible
Sacred Seal: Mystic Boost / Atk/Spd Solo / Kestrel Stance / flexible
- This build is similar to the previous one, except with less of a focus on specifically melee enemies, and instead uses an A skill like Distant Stance or Distant Counter to counterattack at all ranges.
- The choice of Special depends somewhat on the use case. If Flavia will only be fighting one or two enemies inside one turn, then a damaging Special like Luna is a good choice to potentially allow her to KO even bulky foes on the first counterattack. If she needs to survive several combats, then it may be better to use a healing Special like Sol, but she will struggle against high Def opponents, especially Blue units.
- Mystic Boost is a good choice of seal, as it heals 6 HP after combat, as well as disabling Wrathful Staff and similar effects and any effect that “targets the lower of Def or Res”. Atk and Spd-boosting seals like Atk/Spd Solo are still good choices as well, depending on whether Flavia needs better healing over multiple combats, or more power in specific encounters.
Strengths
Lioness Blade
Flavia’s unique weapon, Lioness Blade, has a variety of powerful effects: it accelerates Special trigger, reducing cooldown by 1. If her HP is above 25% at the start of combat, it grants Atk and Spd +6, and allows her to ignore non-Special skills that reduce damage by a percentage when she activates her own Special (so it ignores things like Close Call and Caduceus Staff, but doesn’t ignore Ice Mirror or Negating Fang). Additionally, if her foe’s HP is also above 75%, she gets +1 Special cooldown on all attacks during combat.
Great Atk and Spd
Flavia’s base 40 Atk and 41 Spd are excellent and allow her to deal high damage, gain follow-up attacks easily, and utilize damage reduction from skills like Spurn.
Decent HP and Great Def
Flavia’s base 36 Def is good and her base 41 HP is decent, allowing her to take many physical hits.
Sword Infantry
Flavia’s status as a sword-wielding infantry unit allows her to use great skills like Spurn, Null Follow-Up, and Time’s Pulse.
Weaknesses
Low Res
Flavia’s base 23 Res is low, meaning she is easily KOd by magical attacks. Damage Reduction from a skill like Close Call can mitigate this somewhat, but only by 40%.
Low Movement and Range
Flavia’s status as a melee infantry means she can only attack adjacent foes and can only move 2 spaces under normal circumstances, limiting her ability to engage on foes easily.
Competition
There are many other powerful sword infantry that have great effects that Flavia doesn’t, such as Legendary Marth, Brave Alm, and Winter Altina. While Flavia’s ability to ignore damage reduction is essentially unique to her among sword infantry, and the Special charge gain is also powerful, other than that there are many units with similar abilities.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 during combat, and if Special triggers (excluding area-of-effect Specials), disables non-Special skills that "reduce damage by X%." At start of combat, if unit's HP ≥ 25% and if foe's HP ≥ 75%, grants Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Devourer (+Def) |
Arcane Devourer (+Res) |
Arcane Devourer (+Atk) |
Arcane Devourer (+Spd) |
Arcane Devourer |
Arcane Éljúðnir |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage by 30% of unit's Atk. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage by 30% of unit's Atk. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 2 ★ |
60 | A |
![]() At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 3 ★ |
120 | A |
![]() At start of combat, if unit's HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() At start of combat, if unit's HP >= 25%, grants Atk/Spd+7. but after combat, if unit attacked, deals 5 damage to unit.
Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
Red Feud 1 If in combat against a red foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all red foes, excluding foe in combat. Excludes Green Units from inheriting the skill.
Unlocks at 1 ★ |
60 | C |
Red Feud 2 If in combat against a red foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all red foes, excluding foe in combat. Excludes Green Units from inheriting the skill.
Unlocks at 2 ★ |
60 | C |
Red Feud 3 If in combat against a red foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all red foes, excluding foe in combat. Excludes Green Units from inheriting the skill.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Awakening
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