- Default
- Attack
- Special
- Injured




Jakob - Devoted Servant |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 6 | 8 | 5 | 4 |
Middle | 17 | 7 | 9 | 6 | 5 |
High | 18 | 8 | 10 | 7 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 35 | 25 | 27 | 22 | 21 |
Middle | 39 | 29 | 31 | 25 | 24 |
High | 42 | 32 | 34 | 29 | 28 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Time to Take out the Trash (Jakob's Tray Offense)
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Jakob's Tray (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Sturdy Impact |
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Reposition Alternate: Draw Back |
B | Desperation 3 Alternate: Lull Atk/Def 3 |
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Luna Alternate: Moonbow |
C | Time's Pulse 3 Alternate: Savage Blow 3 |
IVs | +SPD / -DEF or -RES | S | Flashing Blade 3 Alternate: Swift Sparrow 2 |
Weapon: Jakob’s Tray (+Eff)
Assist: Reposition / Player Preference
Special: Luna / Moonbow
Passive A: Swift Sparrow (2 or 3) / Sturdy Impact / Mirror Impact
Passive B: Desperation / Lull Atk/Def / Lull Spd/Def / Lull Atk/Spd
Passive C: Time’s Pulse / Savage Blow / Player Preference
Sacred Seal: Flashing Blade / Swift Sparrow
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As Jakob’s Tray’s first effect involves applying in combat debuffs during the Player Phase on the target, this build focuses on enhancing Jakob’s ability to perform as a Player Phase offense unit.
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While an Attack Asset can be taken, Jakob’s middling Speed stat appreciates a Speed Asset in order to secure as many follow-up attacks as he can. A Defense or Resistance Flaw is to be taken and is up to preference on which to drop.
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An Attack and Speed boosting A Passive such as Swift Sparrow are excellent when trying to ensure follow-up attacks and running the Flashing Blade Sacred Seal and Desperation. Sturdy Impact or Mirror Impact can be taken as alternative options that improve Jakob’s physical or magical bulk when he initiates combat alongside denying the opponent from follow-up attacking if they are faster than him.
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While Desperation is a simple way to get Jakob to avoid having to trade blows often, Lull Skills can be considered to inflict more in combat debuffs on the opponent while also being able to bypass certain displayed bonuses they may have applied on them.
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Time’s Pulse is highly recommended as it will allow Jakob’s first round of combat at the start of a turn to utilize a higher cooldown Special sooner than before, greatly enhancing what kind of KOs he can attempt to score. Otherwise the C Passive is very flexible depending on the team’s needs.
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If a cooldown enhancing Sacred Seal such as Flashing Blade is not an option, a consistent boost to Attack and Speed like the Swift Sparrow Sacred Seal is a worthy alternative.
Matthew's Career and Name Change (Broadleaf Vantage)
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Broadleaf Fan+ (+Atk) Alternate: Broadleaf Fan+ (+Spd) |
A | Close Counter |
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Reposition Alternate: Draw Back |
B | Vantage 3 |
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Moonbow Alternate: Miracle |
C | Atk Smoke 3 Alternate: Spd Smoke 3 |
IVs | +ATK / -DEF or -RES | S | Spd Smoke 3 Alternate: Atk Smoke 3 |
Weapon: Broadleaf Fan+ (+Atk) / Broadleaf Fan+ (+Spd) / Broadleaf Fan+ (+Def) / Broadleaf Fan+ (+Res)
Assist: Reposition / Player Preference
Special: Moonbow / Miracle
Passive A: Close Counter
Passive B: Vantage
Passive C: Atk Smoke / Spd Smoke
Sacred Seal: Spd Smoke / Atk Smoke / Fierce Stance / Brazen Atk/Spd
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Jakob may not have the best stats around to justify Broadleaf Fan, but his well rounded stats do make it an option that can be considered even if he cannot use it all too well compared to other dagger units.
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An Attack Asset is recommended to push Jakob’s damage output up as much as possible, while the choice of which stat refine to take on the Broadleaf Fan is entirely up to preference. An Attack refine can result in a bit more damage that can make a difference, a Speed Asset can help Jakob be a little safer or even land some follow-up attacks of his own, while a Defense or Resistance refine can patch up his middling defenses so that he can have an easier time taking a hit.
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Close Counter and Vantage allow Jakob to counter attack against melee opponents, and once he is in Vantage range he can attempt to score OHKOs on debuffed targets. Thanks to the high Attack stacking potential of the Broadleaf Fan, Jakob’s middling Attack stat can become stronger than it would initially seem to be.
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Moonbow is taken as the Special thanks to its short cooldown resulting in frequent Special activations. Miracle can be considered as an alternative that can save Jakob’s life one time in the event that he might take heavy damage in a weakened state.
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Atk Smoke and Spd Smoke are recommended to be taken in the C Passive and Sacred Seal Slot as they are the only stat debuffs that Broadleaf Fan does not naturally possess.
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The Fierce Stance Sacred Seal can be considered as an alternative to one of the Smoke Skills if another method of applying debuffs is on the team. Fierce Stance gives a consistent bonus of 6 Attack during the Enemy Phase, making it very reliable. The Brazen Atk/Spd Sacred Seal can be considered instead so that once Jakob has lost some HP, his Attack and Speed get a large bonus.
The Butler Did It! (Wings of Mercy Support)
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Jakob's Tray (+Eff) | A | Atk/Spd Bond 4 Alternate: Atk/Spd Bond 3 |
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Reposition Alternate: Draw Back |
B | Wings of Mercy 3 |
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Moonbow | C | Panic Smoke 3 Alternate: Pulse Smoke 3 |
IVs | +ATK or +SPD / -DEF or -RES | S | Atk/Spd Bond 3 Alternate: Swift Sparrow 2 |
Weapon: Jakob’s Tray (+Eff)
Assist: Reposition / Player Preference
Special: Moonbow
Passive A: Atk/Spd Bond (3 or 4)
Passive B: Wings of Mercy
Passive C: Panic Smoke / Pulse Smoke / Atk Smoke / Spd Smoke / Savage Blow
Sacred Seal: Atk/Spd Bond / Swift Sparrow
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Jakob’s Tray grants Jakob with stat bonuses provided he is near an ally that is not at full HP. With that in mind, why not turn Jakob into a low HP saviour to his allies in need? This build focuses on Wings of Mercy and Bond Skills in order to get Jakob to jump to his weakened friends and retaliate with strong stat bonuses.
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This build particularly can find potency in Aether Raids Defense in the event that some of your units are not quite able to be dealt with, as Jakob can warp in and completely disrupt an attacker that was not expecting him to come in.
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An Attack or Speed Asset is taken to boost Jakob’s offensive capabilities, while either one of Defense or Resistance can be dropped as the Flaw stat.
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Stacking Atk/Spd Bond in the A Passive and Sacred Seal Slot is recommended to make sure Jakob can secure a follow-up attack as well as hit hard, though Swift Sparrow in the Sacred Seal can be a worthwhile alternative that is slightly weaker but not forced to fully commit to the adjacency requirement.
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The C Passive taken should be a C Passive that further adds to the disruptive nature of this build. Smoke Skills or Savage Blow being excellent options that can greatly weaken nearby targets.
Strengths
Jakob’s Tray
Jakob’s Tray is the attempt given to give Jakob some form of identity over other daggers, and it proves to be a relatively decent weapon to improve Jakob’s potential offensive capability. By default, it inflicts -4 Attack/Speed/Defense/Resistance on the target during combat if Jakob is the one to initiate, but if Jakob is within three spaces or less from an ally that has less than 100% HP, Jakob will gain 4 Attack/Speed/Defense/Resistance during combat. With these combined in combat buffs and debuffs, Jakob is able to effectively add a bonus of 8 to his stats during combat, allowing his mediocre statline to look much less pathetic than before thanks to the increases across the board.
Versatility of Builds
Being a dagger unit with rounded stats, Jakob is able to run an assortment of different builds that involve either his own unique weapon or diverge into inheritable dagger setups such as with Broadleaf Fan or Barb Shuriken.
Weaknesses
Overall Flat Statline
Jakob’s statline has never had an identity of its own, having stats across the board that don’t particularly reach any sky high levels without the aid of Skills, weapons, or support in order to bulk up. Neither hard hitting, fast, or tanky on his own, Jakob is often forced to pick a role he wants to work on and commit to it so that every bit of investment can go towards improving on the necessary stats he needs to accomplish a task.
No True Niche of his Own
Adding further to Jakob’s identity crisis, because his unique weapon simply just gives him raw stat increases in the Player Phase on top of his already extremely middling stats, Jakob finds himself being stuck as a Jack of All Trades but a Master of None. Jakob’s Tray allows him to be a fairly respectable Player Phase unit who can not only deal damage but also trade blows fairly well, but there is nothing stopping more specialized offensive daggers like Kagero from reaching and surpassing what Jakob can accomplish. Jakob can step away from his unique weapon to start looking for new daggers to mess around with, but his average stats will be his downfall as while Jakob can run Broadleaf Fan well, a unit such as Sothe can utilize it much better thanks to Sothe’s massive Attack stat.
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Barb Shuriken+ (+Spd) | A | Swift Sparrow 2 |
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Reciprocal Aid | B | Desperation 3 |
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Moonbow | C | Spd Smoke 3 |
S | Drive Spd 2 |
This build helps Jakob throwing out all of this messy trash in his way during battle. Barb shuriken will help prop special even quicker and basically become a train wreck with massive debuff and double more often than not. You can also run windsweep or watersweep in this build so jakob doesn't have to take that much damage during player phase but that's just an option. However since more and more speedy units are joining in feh you may want to consider running this in another unit which has a higher speed stat, but this build can still workout.
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Ouch Pouch+ (+Atk) | A | Fortress Def 3 |
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Reposition | B | Seal Atk 3 |
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Moonbow | C | Threaten Atk 3 |
S | Atk/Spd Bond 3 |
CURRENTLY: +3 Merges, +1 Dragonflower
Big debuff king. Reposition helps him move allies out of danger, and his B and C skills ensure attacks debuff ALL stats (as long as they're in range of Threaten Spd 3 at the start of the next turn). Moonbow gives him a bit more firepower, along with Atk/Spd Bond, allowing him to double more units.
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Rogue Dagger+ (+Def) | A | Close Counter |
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Rally Def/Res | B | Windsweep 3 |
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Aether | C | Atk Smoke 3 |
S | Spd Smoke 3 |
This is a debuffer +self-buffer build for Jakob. He blocks doubles from enemies with 45 speed or lower if they have debuffs on them, and hits 34 defense and 30 res after the rogue dagger procs. This then gets boosted to an effective 41 and 37 when Atk Smoke is active. One can use a different special in place of Aether, like Moonbow or Luna, but this build is optimized for arena score currently, minus Rally Spd/Def+ or Rally Up Atk+. Pair Jakob with buffers and he will be a force to be reckoned with, though he is still perfectly usable solo.
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Lethal Carrot+ (+Spd) | A | Life and Death 3 |
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Reciprocal Aid | B | Desperation 3 |
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Glimmer | C | Breath of Life 3 |
S | Speed +3 |
+def/-res and merged with a -hp/+res and -hp/+atk
Has been merged into a -def +speed to give him some speed!
Extra Skills:
Weapons: Silver Dagger+(Def) / Lethal Carrot +(Def)
Support: Rally Resistance / Reciprocal Aid / Reposition
Special: Retribution / Dragon Gaze / Retribution / Growing Flame
A: HP + 3 / Defense +3 / Close Counter / Warding Blow 2 / Spd/Res Bond 1 / Death Blow 3 / Life and Death 3
B: Desperation 3 / Poison Strike 2 / Renewal 3 / Bowbreaker 3
C: Breath of Life 3 / Threaten Speed 3
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Silver Dagger+ (+Atk) | A | Fury 3 |
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Reciprocal Aid | B | Renewal 3 |
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Glacies | C | Infantry Pulse 3 |
S | Attack +3 |
STATS ARE AFTER SKILLS AND MT HAVE BEEN APPLIED
Summoner Support goes a long way with this build. +Spd -Def is probably the best set to run, since he will be more suited to go against magic foes and can x2 them some of the time. I just put the Attack+3 seal for a higher damage output since I'd like to use him as a player phase mage killer. He will no longer be the worst dagger unit.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Dagger users only.
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50 | 2 | 3 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Dagger users only.
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100 | 2 | 5 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Dagger users only.
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200 | 2 | 7 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Dagger users only.
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300 | 2 | 10 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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30 | A |
![]() Inheritable by all units.
Unlocks at 3 ★ |
60 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 3 ★ |
60 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | B |
Other Info
Origin |
Fire Emblem Fates
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Banners Featured In
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