Community Posts with Keyword Jakob All

Table of Contents

Tier Rating

Analysis by CCZeroFire
Jakob - Devoted Servant


Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 39
ATK 29
SPD 31
DEF 25
RES 24

Stat Variations

Level 1 Stat Variation
Low 16 6 8 5 4
Middle 17 7 9 6 5
High 18 8 10 7 6

Level 40 Stat Variations
Low 35 25 27 22 21
Middle 39 29 31 25 24
High 42 32 34 29 28

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

With one of the flattest, most average stat lines in the game, Jakob desperately needs to prioritize boosting a specific stat or two in order to be effective. Consequently, nearly every single one of Jakob's stats can be argued for a boon or bane depending on the role chosen for him. Generally his only worthless boon is HP, and only unviable bane is Attack.


  • +SPD: Jakob's primary choice, as the stat is appreciated both offensively and defensively.

  • +ATK: Boosting his poor base 29 Attack may be preferred by some on Player Phase offensive sets, giving Jakob a more workable Attack stat.

  • +DEF / +RES: Both +DEF and +RES on Jakob are 4-point superboons, which Jakob can utilize in order to specialize as a tank against a specific damage type.


  • -DEF: On most sets, -DEF is actually preferred, as Jakob is slightly more likely to be taking magical damage when taking ranged attacks and counterattacks.

  • -RES: The alternative choice if one wishes to have Jakob specialize in combatting archers and other physical units.

  • -HP: Usable if truly wishing to keep his defenses mixed, but one must beware the 4-point superbane.

Skill Sets

To Battle, Milord? (Offensive)

Barb Shuriken+ (+Spd) A Life and Death 3
Ardent Sacrifice
Alternate: Draw Back
B Desperation 3
Alternate: G Tomebreaker 3
Alternate: Luna
C Drive Spd 2
Alternate: Threaten Spd 3
SP1485SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP or -DEF or -RES
  • Weapon: Barb Shuriken+ (+Spd)
  • Assist: Ardent Sacrifice / Draw Back
  • Special: Moonbow / Luna
  • Passive A: Life and Death / Swift Sparrow 
  • Passive B: Desperation / Swordbreaker / Bowbreaker / G Tomebreaker
  • Passive C: Drive Spd / Threaten Spd / Flexible
  • Sacred Seal: Speed +3 / Attack +3

An offensive set utilizing the Barb Shuriken (or Kagami Mochi, if one wishes Jakob to serve mochi alongside his famous tea), centered around maximizing Jakob's Speed. Between his weapon refinement, A slot, Sacred Seal, and a Speed boon, Jakob reaches a passable Attack and Speed of 46 and 44, and this Attack heightens to an effective 53 on debuffed enemies. Swift Sparrow can be used instead of Life and Death to preserve his defenses at the cost of just a single point to both stats when initiating, though beware the loss of the Speed for Enemy Phase.

Ardent Sacrifice is paired alongside an HP bane to allow Jakob to reach Desperation range within a single use. If one lacks an HP bane or is willing to drop a bit of generalist power for some extra specialization, Ardent Sacrifice can be replaced with a movement assist such as Draw Back and Desperation can be replaced with a breaker of choice, ensuring doubles and safety against a specific class of foe. Swordbreaker, Bowbreaker, or G Tomebreaker are all decent options, depending on whom one wants him to specialize in fighting. 

Moonbow is Jakob's preferred Special, as with Barb Shuriken it will have a cooldown of just one, and so long as he doubles his opponent he will be able to activate it in every combat, even in Desperation range. Luna however is more powerful if used with a breaker and/or if one expects to take a counterattack.

Drive Spd is a great C skill that helps boost his allies, though virtually any Hone, Spur, or Drive can work just as well based on the needs of his teammates. While Jakob rarely aims to frontline, Threaten Spd can be useful as it can be applied quite safely on melee targets, some of which he may have difficulty outspeeding otherwise.

Jakob Thaddeus Crane Pennyworth (Support / Budget-friendly)

Smoke Dagger+ (+Spd)
Alternate: Silver Dagger+ (+Spd)
A Darting Blow 3
Alternate: Fury 3
Rally Spd/Res
Alternate: Draw Back
B Watersweep 3
Alternate: Renewal 3
Alternate: Miracle
C Drive Spd 2
Alternate: Drive Def 2
SP1770SDrive Atk 2

Show Explanation/Analysis
  • Preferred IV: +SPD / -DEF or -RES
  • Weapon: Smoke Dagger+ (+Spd) / Silver Dagger+ (+Spd)
  • Assist: Rally Spd/Res / Reciprocal Aid / Draw Back
  • Special: Luna / Miracle
  • Passive A: Darting Blow / Fury 
  • Passive B: Watersweep / Renewal 
  • Passive C: Drive Spd / Drive Def 
  • Sacred Seal: Drive Atk / Drive Def / Spur Spd

A relatively budget-friendly debuff & Spur set, aiming to make the most of the debuff effects of daggers. Smoke Dagger offers the most debuff potential if one can grant it to him, but otherwise his default Silver Dagger can suffice.

When not attacking, assists like Rally Spd/Res or Reciprocal Aid instead let Jakob continue to provide team support. Reciprocal Aid in particular synergies with Jakob's default Renewal skill, allowing him to fix up an ally in an emergency. Of course assists that move allies such as Draw Back are always safe picks.

Thanks to his poor Attack and mediocre bulk, Luna is the only Special that will provide Jakob with any significant damage. Miracle is a somewhat gimmicky for-fun alternative, completely forging a damage Special for the potential to survive a fatal hit. This can allow for some surprising bait and outplay potential, allowing him to safely lure an enemy to him that might normally KO him, and weaken them for any follow up next turn. 

Darting Blow is used to guarantee the success of Watersweep, especially if using just Watersweep 2, as even after a boon and refine Jakob's Speed still isn't insanely high. Fury is the common alternative, which also pads out Jakob's defenses and works well if using Renewal.

In order to remain useful after applying his debuffs, Drives and Spurs are recommended for Jakob's C skill and Sacred Seal, further boosting the stat swing created by his dagger for a choice ally to utilize. On a budget-friendly note, both Drive Spd 2 and Rally Spd/Res can be obtained from a single 4-star Tailtiu so long as he is given Spur Spd 1 first, which itself can be obtained from a Saizo when given Smoke Dagger+.

The Butler, in the Ballroom, with the Knife (All-in Enemy Phase)

Smoke Dagger+ (+Spd)
Alternate: Barb Shuriken+ (+Spd)
A Distant Def 3
Alternate: Fury 3
Rally Spd/Def
Alternate: Reposition
B Quick Riposte 3
Alternate: G Tomebreaker 3
Alternate: Iceberg
C Drive Spd 2
Alternate: Atk Smoke 3
SP1830SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +RES or +DEF / -HP or -DEF or -RES
  • Weapon: Smoke Dagger+ (+Spd/Def/Res) / Barb Shuriken+ (+Spd/Def/Res)
  • Assist: Rally Spd/Def / Reposition / Reciprocal Aid 
  • Special: Bonfire or Iceberg / Ignis or Glacies
  • Passive A: Distant Def / Fury
  • Passive B: Quick Riposte / Bowbreaker / G Tomebreaker
  • Passive C: Drive Spd / Drive Def / Atk Smoke
  • Sacred Seal: Distant Def

A rather expensive set for huge Jakob lovers, here Jakob attempts to switch up his playstyle and make use of his mixed defenses by essentially emulating a "Distant Def 6" Guard Bow archer. With two instances of Distant Def, Jakob reaches a decent mixed defensive spread of 37/36 Def/Res, essentially 43/42 Def/Res after Smoke Dagger's Attack debuff, which lets him comfortably take both magical and physical ranged attacks. A Barb Shuriken is an alternative to Smoke Dagger to help him proc Specials faster, but will necessitate the use of Atk Smoke for tanking and does not debuff enemy Speed. If one believes his Speed won't cut it anyway, his boon and refine may instead be swapped to a defensive stat to instead push his raw bulk as far as possible.

With Jakob's defenses finally achieving some decent levels, Bonfire or Iceberg actually allow him to nuke enemies rather hard. Ignis or Glacies will give him even more burst, though will never activate in just one combat.

Quick Riposte will let him retaliate twice, and works to great effect on Enemy Phase sets such as this. Alternatively Jakob can utilize a breaker skill to give him a much easier time combatting a chosen ranged enemy type, such as an archer or green mage, which are some of the most frequently encountered in arena.

As Jakob is almost never initiating combat when utilized in this fashion, he can continue to go all in with his Assist and C slots to support his allies.


Jakob is a colorless dagger unit who is infamously known for having one of the flattest existing stat lines. With not a single one of Jakob's stats standing out, it is easy for Jakob to be outclassed in nearly every role he might attempt to perform. With poor Attack and middling Speed, Jakob will have trouble contributing as much damage offensively as other units, and with average HP and mediocre defenses on both ends, he will have trouble safely taking any hits. Unfortunately for our poor butler, it is not uncommon for Jakob to be considered one of the worst units, if not the worst, in the entire game.

Fortunately, with minimal investment he can still function as a decent support unit in modes such as Arena Assault, helping ease down tankier enemies for his teammates. Alternatively, if invested into fully, Jakob actually does have the ability to take his middling stats and actually push one or two to some surprising levels, and his average mixed defenses can become an advantage when combatting dragon units. Still, it is generally not recommended to invest much in Jakob unless one really likes the character, especially with so many other more-specialized dagger units available.


Mixed defensive spread

Jakob does manage to own a very small niche: arguably having the best mixed defenses among daggers, who typically tend to have one of their defenses heavily outweigh the other. Unfortunately, unless this is followed up with some rather large investment, this trait can be just as much of a weakness as it is a strength.

Useful default skills

Some okay skills out of the box do give him a chance to function as a passable support in some PvE modes with very little investment.


Mixed defensive spread

As mentioned in strengths, the fact that neither of Jakob's defenses are anything better than average gives him little opportunity to act as a reasonable tank unless given quite heavy investment.

Extremely flat stat distribution overall

Not a single one of Jakob's stats truly stand out, each and every one of them ranging from middling to average, giving Jakob no real focus.

Weapon Skills

Weapons SP Rng. Mt.
Iron DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Dagger users only.
50 2 3
Steel DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Learns by default at 3 ★
Dagger users only.
100 2 5
Silver DaggerAfter battle, inflicts Def/Res-5 on foe through its next action.
Learns by default at 4 ★
Unlocks at 3 ★
Dagger users only.
200 2 7
Silver Dagger+After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Learns by default at 5 ★
Unlocks at 5 ★
Dagger users only.
300 2 10
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally ResistanceGrants Res+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Defense +1Grants Def+1.
Inheritable by all units.
Defense +2Grants Def+2.
Inheritable by all units.
Unlocks at 3 ★
Defense +3Grants Def+3.
Inheritable by all units.
Unlocks at 4 ★
Renewal 1At the start of every fourth turn, restores 10 HP.
Inheritable by all units.
Unlocks at 3 ★
Renewal 2At the start of every third turn, restores 10 HP.
Inheritable by all units.
Unlocks at 4 ★
Renewal 3At the start of every second turn, restores 10 HP.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem Fates

Banners Featured In


Official Hero Artwork