Should You Pull: Darkness Within Edition

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The Odds

Percentile Red Blue Either Grey Specific Grey
0% 5 5 5 5
5% 14 14 9 14
10% 27 25 14 25
15% 37 36 20 35
20% 48 47 27 46
25% 60 59 32 56
30% 73 71 38 67
35% 86 83 45 79
40% 99 96 51 95
45% 115 110 58 108
50% 131 126 66 124
55% 148 144 75 140
60% 166 158 84 158
65% 187 186 95 177
70% 212 212 107 200
75% 242 238 120 228
80% 278 272 136 266
85% 323 315 156 309
90% 388 377 184 373
95% 499 490 235 475
100% 1524 1252 888 1289

This is a 4 unit banner, meaning that the odds start at 3%. As there are two colorless units, your chances of pulling a focus colorless unit improves compared to other banners, but your chances of pulling a specific colorless unit decreases.

Mareeta, The Blade's Pawn

So Unique!

Mareeta is the latest myrmidon archetype in the game and true to form, she manages to better most of those who come before her due to the recently-increased base stat total for infantry units. Her statline is almost identical to Mia’s own, but with additional Speed, Attack, Defense and HP for the trade-off of 2 Resistance. There isn’t much more to say about her stats, as we’ve seen them before with other myrmidons in the game.

Compared with the free Rutger

HP Atk Spd Def Res
-2 +1 +2 +0 -1

Compared with the five star Mia

HP Atk Spd Def Res
+4 +1 +1 +1 -2

Evil Sword

  • Mareeta’s Shadow Sword has the same effect as Lewyn’s Forseti tome, which allows her to attack twice before her opponent can counterattack, provided she has the required Speed to naturally double them.
  • Unlike Forseti, the Shadow Sword also has a built-in -1 Cooldown Reduction, allowing Mareeta to activate Specials on her first set of attacks.
  • This sword is the lynchpin of her kit and opens her up to many different lethal possibilities when it comes to her offensive potential.

Flashing Blade Upgrade

  • Mareeta also comes with the new Flashing Blade 4, which is functionally identical to Flashing Blade 3, but adds an additional 5 damage per hit if the Speed threshold is met.
  • This grants her additional damage and furthers her incentive to ensure that her Speed is as high as possible, which pairs very well with her Shadow Sword as she wants to double as much as possible.
  • Null Follow-Up is her B skill, which helps to shield her from Fighter skills and units who use Quick Riposte. This ensures that if her opponent survives her first barrage of attacks, they will not attack her twice in turn, making her deceptively difficult to kill and almost impossible to deal with when she is initiating.

An Endless Barrage

Mareeta is our newest swordswoman and, true to form, she is a powerhouse. Her base kit alone allows her to proc a powerful Luna against her opponent, add a flat 10 damage, and deny them a skill-granted followup which makes them very unlikely to kill her on counter, if they even survive her first attack in the first place. Of course, this is all reliant on her Speed stat- if she can't double her opponents normally or if her Speed is lower than her opponent, then she loses all of her utility and can't perform nearly as well. Mareeta dances on the edge of a blade, and while she's currently the fastest of all infantry swords, the current trend of oneupsmanship from Intelligent Systems makes us doubtful that she will remain unchallenged for long.

Should You Pull?

Here are some reasons to try your luck on red orbs:

  • You want a very powerful red infantry unit
  • You want a player phase red sword unit
  • Mareeta is incredibly strong and will be hard to match for some time without duplicating her prf

Here are a few reasons you may want to stay away from red orbs:

  • The amount of powercreep up until now is fairly standard and Mareeta is only the most recent example
  • As such, it's fair to assume that speedcreep may someday render her far less effective than she currently is
  • You already have Ayra, Karla, or Owain and don't need more powerful red sword units

Berkut, Purgatorial Prince

Impenetrable Defenses

Berkut has the highest combined Defense and Resistance stats of all cavalry units upon his release, with excellent comparative values in both stats. His bulk is comparative to an armored unit, which can be paired with his mobility and base kit to make him extremely tanky in combat.

Piercing Offenses

Berkut has an impressive Attack stat to match at 35, among the highest Attack values for cavalry units. However, this doesn’t come without a cost- his Speed matches Hrid’s for the lowest Speed cavalry in the game. Because Berkut will always be doubled, he must either rely on his high Attack to oneshot his opponent before they can hit him twice, or rely on his bulk to withstand the onslaught of attacks.

Compared with the free Camus

HP Atk Spd Def Res
-2 +3 -16 +4 +13

Compared with the four star Silas

HP Atk Spd Def Res
+0 +0 -7 -1 +9

Compared with the free Berkut

HP Atk Spd Def Res
-3 +1 -5 +4 +6

Double Edged Spear

  • Fallen Berkut’s Lance, Kriemhild, grants Berkut Distant Counter, the ability to retaliate against attacks from ranged units, and it also denies followup attacks to ranged foes- however, these effects come with both a requirement and a cost.
  • Firstly, he can only retaliate at range if he is within 2 spaces of an ally. After this effect activates and Berkut counterattacks a ranged unit, his closest ally takes 20 out of combat damage.
  • This can be both a good and bad thing- firstly, it helps any other unit easily enter into Brazen, Desperation, Wrath, or Vantage range, which can help more fragile offensive units enter into their desired combat scenario. Unfortunately, it can also hurt units, taking them out of range of skills like Quick Riposte and Guard- and of course, makes your units more likely to be eliminated.

Resisting Arrest

  • Berkut has a neutral Resistance stat of 30, but all of his skills are geared toward enhancing this to make him an excellent ranged counter.
  • Warding Stance is the Resistance version of Steady Stance, which allows him to prevent his opponent from charging their Special upon attacking him, while also increasing his Resistance by 8.
  • Berkut also comes with Odd Res Wave, which isn’t a new skill but is still handy in further helping him to tank and counter magical attacks. With both Odd Res Wave active and Warding Stance, Berkut will have 44 Resistance.

For Rinea

Surprising many summoners, Berkut makes another debut to Fire Emblem Heroes, this time in his fallen form. Berkut’s new form has succeeded in many ways that his Grand Hero Battle self has failed- firstly, his defenses are vastly better and further bolstered by his newer skills, which allow him to defend himself from both physical and magical threats. Additionally, Fallen Berkut has the ability to counter at range while still retaining his A skill slot, which greatly heightens his abilities in combat.

However, he still has shortcomings. Fallen Berkut will be doubled by most units in the game and must withstand the attacks- something made easier by his natural A slot, which prevents his opponents from activating Specials on him. Additionally, there’s the obvious drawback to his prf, which damages his nearby allies as long as they’re near him when he’s attacked by a ranged unit. Great care must be taken when deploying him, so that he only counters and damages his allies who the Summoner intends to take the hit.

Should You Pull?

Here are some reasons to try your luck on blue orbs:

  • You feel like Berkut was shortchanged by his GHB version and want to get the stronger version of him
  • You want a strong, Enemy-Phase oriented blue cavalry unit
  • You want a magical wall

Here are a few reasons you may want to stay away from blue orbs:

  • Berkut cannot retaliate upon units with Dazzling Staff or Firesweep Bow
  • He has very little Player Phase capability and will not function well as a dual phase unit
  • You already have invested in Silas or Quan

Corrin, Wailing Soul

Holy BST, Batman

Corrin makes another appearance into the game in her fallen form and despite being an infantry unit, she has comparable base stats to armored units at 173, and actually has more stats than launch armors such as Sheena, Black Knight, and Zephiel, who each have 169. Together, her stats make her exceptionally well-rounded and without the movement drawback that armors have- plus, she has ways of enhancing her stats in her base kit.

Compared with the free Rutger

HP Atk Spd Def Res
-1 +3 -2 +2 +3

Compared with the five star Velouria

HP Atk Spd Def Res
+3 +0 +0 -2 +4

Leave Me Alone

  • Corrin exists best on her own, as evidenced by her entire base kit. It all centers around her prf dragonbreath, the Savage Breath which grants her an additional 3 Attack as well as giving her boosted stats when her allies are not nearby.
  • This seems simple but given her own base stats, Corrin has the incredible ability to boost her own stats to ridiculous amounts, as she gets a free in-combat +6 to all stats when her allies are not within two spaces.
  • Still not enough stacking? Her Atk/Spd Solo in her A slot makes her even more overpowering, granting her a combined +12 to her Attack and Speed (that’s +15 to Attack when factoring in her prf bonus, totalling to a neutral Attack stat of 66)

It’s Time To Panic

  • Fallen Corrin also comes with the new Sudden Panic skill, something entirely new, yet also slightly familiar. Sudden Panic 2 is essentially the familiar Aversa’s Night tome, only without the additional -3 debuff.
  • This makes it so that Corrin can Panic her opponents across the entire map if they’re standing next to one another and have 1 or fewer HP than her
  • Unfortunately, this also takes up the valuable B slot for an effect that’s nice, but could possibly be worth less than Null Follow-Up or Vantage.

I Can’t Hold Back!

On most banners, Fallen Corrin would be the undisputed prize, but considering Fallen Mareeta and Fallen Young Tiki, she is now just simply another unit on this banner. However, don’t let that fool you into thinking that she’s not powerful- with sky-high base stats and a downright broken ability to further stack her stats, Corrin is the standout winner when it comes to the best all-rounder. She is entirely flexible, powerful in whatever role she’s in, and due to her color typing, vulnerable only to anti-dragon weapons.

Should You Pull?

Here are some reasons to try your luck on colorless orbs:

  • Corrin is a glorified stat ball and will be a very effective superunit
  • This also makes her an excellent all-rounder and she will excel in any role required of her
  • Corrin's colorless typing makes her difficult to kill, as the only units with effectiveness against her are Raventome units and anti-dragon units

Here are a few reasons you may want to stay away from colorless orbs:

  • Corrin shares a color with Tiki and you may get either one of them
  • Corrin's colorless typing makes it hard to kill her, but also slightly more difficult for her to excel as she has no weapon triangle advantage
  • There isn't much unique utility with Corrin- she's simply a big ball of stats you throw at the enemy team to win

Tiki, Torpid Dragon

Something About Burning?

Fallen Tiki seems to be a mirror of her Legendary self, existing as a colorless armored dragon this time as one of the three 180 BST units in the game (the other two being Legendary Tiki and Winter Fae). There are a few very minor differences between her statline and Legendary Tiki- namely, Fallen Tiki has 2 more Attack and 1 less Speed and Resistance.

>Stats Comparison

Compared with the free Love Abounds Eliwood

HP Atk Spd Def Res
-2 -2 +2 +8 -1

Compared with the 5 star Legendary Tiki

HP Atk Spd Def Res
+0 +2 -1 +0 -1

Raze It To The Ground

  • Fallen Young Tiki’s Razing Breath is identical to Divine Mist- effective against dragons with built-in Distant Counter
  • This is pretty uninspired for a new prf, but at least it’s useful!
  • Fallen Young Tiki is an excellent counter to all dragon units due to her color typing, and having Distant Counter frees up her A slot for valuable skills such as Steady Breath, Steady Stance, or Fortress Def/Res

Dream A Little Dream Of Me

  • Fallen Young Tiki also comes with a prf C slot, Solitary Dream
  • This allows her to move an extra space (giving her essentially Armor March) and a full spectrum rally (+4 to all stats) if she is next to a dragon ally (or no ally at all) at the beginning of her turn.
  • This solves her slow armor movement easily and allows her to be run as a formidable unit in any dragon-based team

Alright, We’ll Take It

Fallen Young Tiki may be uninspired, but she’s certainly extremely effective. With great stats all around, the highest BST in the game, and a prf C slot skill, she is definitely a powerful unit. Her colorless typing is even an advantage for her as well, as she can now take on all dragons with ease without having to worry about weapon triangle disadvantages. There’s practically nothing wrong with her, but all the same- she seems like a reskin of Legendary Tiki, and if you have one, you probably don’t need the other.

Should You Pull?

Here are some reasons to try your luck on colorless orbs:

  • You like both Corrin and Tiki as you could get either one
  • You want a powerful colorless dragon unit with few weaknesses
  • You want an anti-dragon who can take on any dragon of any color

Here are a few reasons you may want to stay away from colorless orbs:

  • Tiki is very similar to Legendary Tiki
  • She also shares a color with Fallen Corrin, and you could get her instead
  • Her prf skill limits her to dragon-based teams