Table of Contents

Tier Rating

Analysis by lordhelpme
Hríd - Icy Blade


Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 41
ATK 37
SPD 17
DEF 36
RES 26

Stat Variations

Level 1 Stat Variation
Low 18 6 3 11 3
Middle 19 7 4 12 4
High 20 8 5 13 5

Level 40 Stat Variations
Low 37 34 13 33 22
Middle 41 37 17 36 26
High 44 41 20 39 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: Hríd’s optimal and most versatile boon. Featuring one of the highest Attack stats currently in-game, the young prince inherently possesses fantastic damage potential, greatly appreciating the boost from his 4-point Attack superboon to heighten it to even further extents. 
  • +DEF: A Defense boon, albeit slightly less preferable than an Attack boon, is still an excellent choice to enhance Hríd’s good physical bulk and diminish the amount of damage he takes from incoming foes. In particular, this boon pairs well with builds aiming to capitalize on his ability to tank hits, rather than on his offensive presence. 


  • HP / RES: Hríd’s good HP pool and relatively decent Resistance, in tandem with his weapon’s follow-up negating property, grant him an astounding amount of durability but since he benefits more from raising either his Attack or Defense stat, it is best to leave both of these stats untouched.  


  • -SPD: Frankly put, Hríd’s Speed is downright horrible, resting at an incredibly poor base value of 17. However, thanks to the effect of his legendary weapon, Gjöll, his low Speed stat will generally be a non-issue as he doesn’t need it to perform or deny follow-up attacks in either phase, allowing him to safely lower it without significantly detracting from his overall performance. 

Skill Sets

Supreme Chad of Nifl (Defensive Bruiser)

Gjöll A Distant Counter
Reposition B Freezing Seal
Blue Flame
Alternate: Bonfire
C Def Smoke 3
Alternate: Atk Smoke 3
SP1785SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +DEF / -SPD
  • Weapon: Gjöll 
  • Assist: Reposition / Flexible 
  • Special: Blue Flame / Bonfire / Luna 
  • Passive A: Distant Counter 
  • Passive B: Freezing Seal 
  • Passive C: Def Smoke / Atk Smoke / Flexible
  • Sacred Seal: Heavy Blade 

The eldest prince of Nifle, Hríd, comes packed with an almost perfect base kit, requiring only a few slight alterations to be considered “optimal,” alongside an equally potent personal weapon, unique skill, and statline, all characteristics that let him function as a strong defensive bruiser capable of shutting down a plethora of various foes quite effectively. 

His legendary sword, Gjöll, is an extremely powerful personal weapon that complements this role perfectly and grants him the ability to deny his opponent’s follow-up attack while securing his own, provided that his foe is inflicted by some sort of status ailment -- this can range from being affected by debuffs to Panic Ploy to stave effects, or anywhere in between, thus making Gjöll’s activation requirement fairly easy to meet. Given Hríd’s high Attack stat and good overall bulk, this weapon can be devastating when utilized properly as it enables him to both hit hard and confidently take on most forms of offensive pressure in addition to effectively bypassing his statline’s one notable weakness: his low Speed. 

In addition to Gjöll, however, he also possesses a unique B slot skill in the form of the Freezing Seal. Functioning similarly to that of Gunnthrá’s own exclusive Chilling Seal, Freezing Seal inflicts a debilitating -6/-6 Atk/Spd debuff to the foe on the opposing team with the lowest Resistance. This skill synergizes considerably well with his personal weapon -- but moreover, it also lets him simultaneously provide a substantial amount of team support through its debuff, allowing him to immediately have an impact on the course of the battle without even having the need to engage in combat. 

Arguably one of its strongest users, Hríd can make great use of the Heavy Blade seal, which in combination with Gjöll’s effect, lets him consistently activate Specials with a 3-turn cooldown in each round of combat. In particular, Blue Flame is a formidable option of note that will add 25 points of damage each time upon activation so long as he has an adjacent ally, a requirement that is negligible at best given this build’s defensively oriented playstyle. However, due to its scarce availability, Bonfire and Luna can both serve as fine alternatives should Blue Flame be unavailable. 

Hríd’s native Distant Counter is his A slot skill of choice, further adding on to his versatility, and allows him to leverage his weapon’s effect on melee and ranged foes alike. Smoke skills pair perfectly with this build’s intended playstyle -- after ideally engaging in combat with the foe who was affected by his Freezing Seal, Smoke skills would enable Hríd to conclusively disable the follow-up attack of all enemies within a two tile radius of said foe and easily sweep through the incoming forces. As for which Smoke skill to utilize, Def Smoke is a great choice to elevate his damage output further, whereas his default Atk Smoke can be taken to supplement his durability. 

Above the Winter Moonlight (Player Phase Offensive)

Gjöll A Death Blow 4
Alternate: Death Blow 3
Reposition B Freezing Seal
Alternate: Draconic Aura
C Def Smoke 3
Alternate: Atk Smoke 3
SP1960SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -SPD
  • Weapon: Gjöll
  • Assist: Reposition / Flexible
  • Special: Galeforce / Draconic Aura 
  • Passive A: Death Blow 4 / Death Blow 3 / Sturdy Blow
  • Passive B: Freezing Seal 
  • Passive C: Def Smoke / Atk Smoke / Flexible
  • Sacred Seal: Heavy Blade

Although Hríd’s stats lend themselves to a more defensively oriented playstyle, his legendary sword, Gjöll, grants him the ability to break the mold and assert himself as a frightening offensive bulwark -- this is not to mention his access to class-exclusive buffs and amazing mobility, which assist in further cementing his offensive capabilities. Accordingly, albeit replicable to an extent with the proper support, an Attack boon is ideal in order to maximize both his raw damage output and combat prowess. 

Thanks to Hríd’s already fantastic damage potential, he can forego the use of an offensive Special altogether in favor of Galeforce, an option which synergizes exceedingly well with this build’s offensive playstyle and lets him make the most use of his extended mobility. Essentially functioning as a self-refreshing Special, Galeforce allows Hríd to take another turn after combat once per turn upon activation -- subsequently, one has the option of either retreating to remove him out of harm’s way or to take advantage of the opportunity to strike down another foe, granting one a surprising amount of additional maneuverability. However, to circumvent the Special’s otherwise long cooldown, one must also make use of the Heavy Blade seal to ensure that Hríd will be able to activate Galeforce every turn, provided that his opponent can counterattack and that Gjöll’s effect is active. Should one wish to make use of a Special that actually deals damage, though, then Draconic Aura will be his best option; it can also be paired with the Heavy Blade seal to activate in every round of combat. 

Since Hríd does not rely on his Speed stat to perform follow-up attacks, he can focus solely on beefing up his raw damage output, leaving Death Blow 4 as his inarguably strongest choice for an A slot skill as it grants him the greatest boost to his Attack stat possible. If it is unavailable, Death Blow 3 can be taken instead to grant him a slightly lesser increase to his offensive presence, though Sturdy Blow can also be considered to give him more durability against physical damage dealing opponents. For his B slot, Hríd’s exclusive Freezing Seal is a clear winner once again due to its excellent compatibility with Gjöll and supportive capabilities. Similarly, Smoke skills remain a strong candidate of skill to utilize in his C slot, as they allow him to freely activate his weapon’s effect against a larger group of foes -- this can be especially effective if using Galeforce as his chosen Special. 

Aurora Execution (Defensive Tank)

Gjöll A Steady Stance 4
Alternate: Steady Stance 3
Reposition B Freezing Seal
Alternate: Bonfire
C Atk Smoke 3
SP2065SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +DEF / -SPD
  • Weapon: Gjöll
  • Assist: Reposition / Flexible
  • Special: Aether / Blue Flame / Bonfire
  • Passive A: Steady Stance 4 / Steady Stance 3
  • Passive B: Freezing Seal 
  • Passive C: Atk Smoke / Flexible
  • Sacred Seal: Close Def / Heavy Blade

In a similar vein to the first set, this build has a heavy-handed focus on Hríd’s Enemy Phase capabilities -- conversely, however, this one takes on a far more defensively oriented playstyle and relies upon his ability to consistently tank hits to function properly. Do note, that in this instance, a Defense boon may be more preferable than an Attack boon as to strengthen his physical resilience further. Nonetheless, aside from some slight modifications, the two still do play more or less the same. 

The most notable change lies in Hríd’s choice of A slot skill. Rather than make use of his native Distant Counter for versatility, Steady Stance 4 is taken to dramatically improve his tanking abilities with the +8 Defense boost the skill provides upon being attacked but more importantly, through its Guard-like effect of Special deceleration. Although this skill may likely be overkill in most facets of the game, especially when taking his weapon into consideration, it sees much greater use in the upper echelons of Arena due to the prominence of armors making use of the ever-popular Bold Fighter + Quick Riposte seal combination. As these units can effectively negate Gjöll and force Hríd into a Speed contest, Steady Stance 4 can prove to be an invaluable asset in such instances by greatly increasing his chances of surviving their onslaught. 

Aether is a superb choice of Special that grants him simultaneous sustain and damage output increase, with the former effect, in particular, being especially advantageous by allowing Hríd to extend his stay on any given map. Despite this build’s inclination towards building upon his physical bulk as opposed to his damage output, Hríd remains an overall exceptional user of the Heavy Blade seal and can use it in combination with Aether to circumvent its long Special cooldown. Blue Flame and Bonfire should also be considered if one wishes to have greater damage output increase over sustain -- although Blue Flame is the more consistent of the two options in terms of how much additional damage it grants, depending on how much support is given to Hríd’s Defense stat, Bonfire can actually match and exceed it. 

That all being said, much of the rest of this build stays the same, with Freezing Seal and Smoke skills again being considered Hríd’s best options to make use of in his B slot and C slot respectively. Aside from the Heavy Blade seal, the Close Def is a solid option to supplement his physical bulk. 


Finally having decided to tag along with the rest of his siblings on his trusty steed, Hríd makes his way into the cast as the fourth Wind Legendary Hero, boasting an overall impressive set of assets worthy of the eldest prince of Nifl. 

He wields the legendary sword, Gjöll, an absurdly powerful weapon that on top of granting him a flat Attack +3, guarantees his follow-up attack and negates his opponent’s so long as they are afflicted with any kind of status ailment. This includes being affected by debuffs, skills such as Panic Ploy, and stave effects, and given that there is a vast amount of units who can readily apply such ailments to opponents (including Hríd himself), it is fair to say that it is pretty easy to maintain his weapon’s effect active. Furthermore, the fact that Gjöll is not locked to a specific phase means that Hríd can easily establish himself as a formidable threat to be dealt with both on the offensive and on the defensive -- simply put, he’s extremely versatile.

Statwise, Hríd doesn’t disappoint either and showcases an incredibly min-maxed statline, toting impressive base Attack and Defense stats, a good HP pool, and decent Resistance. Although this does come at the cost of his Speed being absolutely horrid, fortunately, his weapon renders his low Speed to be inconsequential in most scenarios by simply removing his need for it entirely. Hríd’s strengths don’t end there, however, as he also possesses a unique B slot skill of his own: the Freezing Seal. Directly mirroring his elder sister’s Chilling Seal, Freezing Seal applies a considerable -6/-6 debuff to the foe on the opposing team with the lowest Resistance -- not only does this grant him the ability to potentially activate Gjöll by himself, this skill also enables him to function simultaneously as a supportive unit as the debuff it provides can be taken advantage of by his allies, not just himself. 

To top it all off, Hríd’s status as a cavalry unit allows him to receive all the benefits that come from being one, namely access to class-exclusive buffs and fantastic mobility. That being said, this also means that he also has to deal with the downfalls that come with it, such as having an inherent weakness to cavalry-effective weaponry as well as being forced to maneuver around terrains like trenches and forests. Additionally, his Resistance stat, while respectable for a unit of his class-typing, is somewhat middling and can render him liable to be KO'd by strong offensive mages, particularly by those who wield Blade tomes. Nonetheless, with an overwhelming number of strengths in his favor, Hríd’s effectiveness both in and out of cavalry-exclusive teams cannot be understated, with the young prince differentiating himself as one of the most versatile and strongest cavaliers released to date. 



Hríd’s personal weapon, Gjöll, enables him to effectively control the course of the battle by guaranteeing his follow-up attack while denying his foe’s, so long as the aforementioned foe is afflicted with a status ailment. 

Freezing Seal

Freezing Seal is Hríd’s exclusive B slot skill that allows him to concurrently improve his own performance as well as that of his teammates’ with its debilitating -6/-6 Atk/Spd debuff on the opponent with the lowest Resistance. 

Excellent Stat Spread 

Hríd’s stat spread is excellent and adequately covers most of his bases, with its one weakness -- his low Speed -- being effectively made a non-issue with Gjöll. His Attack stat, in particular, is exceptional, and when taken into consideration alongside his PRF, lets him perform as one of the strongest Heavy Blade seal users currently in-game.

Legendary Hero

As a Legendary Hero, Hríd has the ability to grant stat boosts (+3 HP and +4 Defense) to any ally equipped with a Wind Blessing, as well as significantly increase one’s Arena score in Wind Seasons provided that he himself has the adequate merges and investment.


Hríd benefits a lot from his status as a cavalry unit as it allows him access to class-exclusive buffs and extended mobility, both advantages which can be used to enhance his offensive presence sizably in either phase. 



Conversely, his status as a cavalry unit means he must also deal with its drawbacks, such as suffering from an inherent weakness to cavalry-effective weaponry in addition to being hindered by terrains like trenches. 

Middling Resistance

Although not downright terrible, Hríd’s Resistance can create issues when trying to bait strong offensive as he can be liable to be OHKO’d outright by their onslaught, especially by those who wield Blade tomes. This, however, can be avoided altogether by simply attacking them in Hríd’s own turn. 

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
GjöllGrants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Distant CounterEnables unit to counterattack regardless of distance to attacker.
Restricted to melee units.
Unlocks at 5 ★
Freezing SealAt start of turn, if unit's HP ≥ 50%, inflicts Atk/Spd-6 on foe on the enemy team with the lowest Res through its next action.
Non-Inheritable skill.
Unlocks at 5 ★
Atk Smoke 1After combat, inflicts Atk-3 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Atk Smoke 2After combat, inflicts Atk-5 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Atk Smoke 3After combat, inflicts Atk-7 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★

Other Info

Fire Emblem Heroes

Banners Featured In