For this iteration of Hall of Forms, we have a variety of very compelling options from Fates. Our options include a Red Dagger Armor, a Blue Tome Flier, an Axe Armor, and a Colorless Dagger Flier, none of which are accessible via Heroic Grails. Players have the chance to build up and possibly add the following units to their roster permanently by spending a Forma Soul:
- Picnic Flora: Signature Dish
- Summer Camilla: Tropical Beauty
- Picnic Felicia: Off the Menu
- Spring Kagero: Spring Ninja
We will briefly display optimal inheritance options for each unit and the advantages/disadvantages of spending your Forma Soul on them. As Forma Souls take a considerable amount of resources to acquire, it is important to get the most out of your Forma units before purchasing.
Forma Unit Rules
- Any Forma unit you purchase will come with their base skills already. Therefore, there is little need to inherit these base skills during Hall of Forms unless you need to save refinery costs (especially PRF weapons needing Divine Dew) or simply don’t care for hyper-optimal inheritance.
- Formas are acquired completely neutral with no Assets and Flaws. If you desire a certain Asset/Flaw combination, you will have to utilize Trait Fruits. Since you cannot merge Forma units into existing copies, this may pose an issue on resource spending if you already have the same unit with an ideal Asset.
- When rolling skills from the current Forma skill pool, unique PRF skills are often prioritized over inheritables. It's a good idea to take PRF skills first to improve your chances at finding good inheritable alternatives; Hall of Forms will pretty much constantly hound you to take the PRF skills if you don't take them otherwise.
- Due to their extreme rarity and superior SP value over most other Special skills, Ruptured Sky (typically available only on Byleth and their variations) and Blue Flame (available only on Owain) will vastly be preferred as a final Special choice. For bow-using units, this extends to the bow-exclusive Deadeye.
- For the same reason as above, high-tier Assist skills like Rally+'s and Harsh Command+ are preferred on a potential purchased Forma to increase the unit's Arena scoring slightly as well as their overall value.
- These, too, are also not necessarily optimal as positional Assists like Reposition are vastly preferred in most situations, and those can easily be inherited from lower rarity units like Norne or Barst.
- Inheriting rally skills or Harsh Command+ too early in your Hall of Forms run can also inhibit your unit's ability to support other Forma allies and escape enemy range as well, increasing the likelihood of wasted Torches (the stamina currency for Hall of Forms) and thus wasted opportunities to get better skills.
- Though optimal C Passive skills exist on a case-to-case basis, Joint Drives are essentially the most universal there is as they boost the stats of the unit as well as surrounding allies. Go for these (especially Joint Drive Atk) if available and there aren't better C slot options for your unit in particular. Likewise, Time's Pulse has fantastic overall value on infantry units due to the importance of frequent Special triggers in combat.
Out of the four units that we have in this Hall of Forms lineup, Picnic Flora definitely stands out as the most desirable option as she can make for a fantastic Far Save tank, given that her statline mainly prioritizes her Atk and Res. Starting out with a base Atk/Res stat of 38/38, Picnic Flora can easily stack it up to great amounts to a point where most mages are going to struggle to take her down. She does have a lower Def stat of 29 bases, but with her PRF Sæhrímnir, she can artificially increase it by a maximum of eight additional points. This will also increase her performance against Res-targeting foes as well as boost her offensive prowess since the weapon also decreases the foes’ Def stat.
Picnic Flora also being a Dagger unit means she can access an assortment of weaponry and skills. For example, if you wanted to switch out her PRF for a more consistent weapon, you can always give her Courtly Mask+ which not only grants a static +5 Atk/Res during combat but also provides damage reduction on the first hit if the foe can double. And while currently not available in Hall of Forms, she can run Lethality with a Fighter skill and easily trigger it during each combat. All in all, if you’re looking for a powerful Far Save tank with decent offensive pressure, Picnic Flora is more than worth your Forma Soul.
Weapons: Sæhrímnir / Courtly Mask+ (+Res)
Assist: Any Rally+ / Harsh Command+
Special: Ruptured Sky / Blue Flame / Glacies / Iceberg
A-Passive: Distant Def 4 / Atk/Res Unity / Mirror Stance 3
B-Passive: Crafty Fighter / Slick Fighter / Vengeful Fighter
C-Passive: A/R Far Save
Two of Picnic Flora’s best options for her weapon include her PRF Sæhrímnir and Courtly Mask+. Sæhrímnir is all-around solid since it can increase her damage output and make up for her Def stat, allowing her to take on more ranged threats. Meanwhile, Courtly Mask+ is solid for general tanking since it provides a flat 50% DR on the first hit with the added bonus of +5 Atk and Res. That being said, it can still get steamrolled by threats such as Young Innes and AoEs since it has a 50% or above HP condition.
Since Picnic Flora will be acting as a Far Save tank, she’ll want to run anything that increases her overall defensive stats. Distant Def 4 is going to be one of her best options since it helps fix her Def deficit and combined with her PRF, she can make up for her mixed bulk fairly well. Of course, if you would rather focus on her best stats, then she can always run Atk/Res Unity or Mirror Stance 3. The better skill will depend on her Fighter skill, but for a general sense, Atk/Res Unity is good with Crafty Fighter and Mirror Stance 3 is good with Slick Fighter.
Given that Picnic Flora is an armor unit, she has a lot of variety when it comes to her B Passive. The best option will ultimately depend on the rest of the kit, but three notable choices include Crafty Fighter, Slick Fighter, and Vengeful Fighter. All three allow her to function fairly well in the enemy phase, each with its own sets of benefits. Crafty Fighter inflicts Guard on the foe, increasing her overall longevity. Slick Fighter can do similar things where instead of inflicting Guard, it negates any debuffs on herself. There’s also Vengeful Fighter which, while the weakest of the three, can provide accelerated cooldown, allowing her to run heavier hitting Specials.
And finally, her only notable C Passive option is going to be Far Save since that’s going to allow her to function in the best way possible. Moreover, given that the only available Far Save, at this time, increases her two best stats, she’ll have an even better time taking on magical threats.
Despite being a ranged flier, Summer Camilla does have the ability to run a fairly competent player phase set or two. One important thing to make note of is her statline as many of the blue tomes don’t favor enemy phase fliers given that they have lower BST compared to their contemporaries, meaning that they have less overall stats to work with, and a movement type weakness. That being said, Camilla having workable Atk with good Spd means she doesn’t have to worry about that.
That being said, being a ranged flier means that she’ll have limited options when it comes to her B Passive. At the time of this article, ranged fliers, at best, have Far Trace, which isn’t necessarily the best beyond the debuff given that there’s no additional movement granted on top of the fact that they only have two movement, meaning Hit and Run strategies are extremely limited. At worst, they have Desperation. Even so, there are plenty of combinations that can be made with her limited B Passive options since the tomes she has access to can allow her to perform as needed. So, if you really like her or are looking for a relatively okay player phase unit, she may be worth considering.
Weapons: Flora Guide+ (+Spd) / Drifting Grace+ (+Spd) / Spooky Censer+ (+Spd) / Spider Plush+ (+Spd)
Assist: Any Rally+ / Harsh Command+
Special: Ruptured Sky / Blue Flame / Moonbow / Luna
A-Passive: Fury 4 / Swift Sparrow 3 / Atk/Spd Catch 4 / Atk/Spd Push 4 / Brazen Atk/Spd 4 / Life and Death 4 / Sturdy Impact
B-Passive: A/R Far Trace / A/S Far Trace / S/R Far Trace / Desperation
C-Passive: Atk/Spd Rein / Spd/Res Rein / Atk/Res Rein / Atk/Res Menace / Atk/Spd Menace
Depending on the type of offensive set you want to run on Summer Camilla, she has plenty of options. Flora Guide+ is an all-around good tome for increasing her offensive pressure since it essentially acts as a Spd/Res Rein tome that debuffs the foe for -5 of each stat. Drifting Grace+ is also decent since it grants +5 Atk and Spd, but can be problematic with her specifically since it heals her every turn, meaning it can be difficult to run Desperation. Of course, if you’re looking to run Desperation, a better tome option would be Spooky Censer+ since it’s just Fury the tome. And finally, if you want to help prioritize her longevity against retaliation, she can run Spider Plush+. It may seem weird to recommend that since it is more consistent in the enemy phase, but since it also works in the player phase if the foe has at least 75% of their HP present, it can still come in handy.
For most of her sets, she’ll want to run skills that increase her overall Atk and Spd. Something to make note of is that Fury 4 is going to have the best synergy with Spooky Censer+ since the recoil damage can push her into the Desperation range much more quickly. Beyond that, Sturdy Impact is a nice choice with Spider Plush+ since it’ll increase her overall ability to eat hits from Def-targeting foes in the player phase.
Given that Summer Camilla is a ranged flier, she doesn’t have many options when it comes to her B Passive. So, the best she can go for is Far Trace. A/S Far Trace is nice with the Spider Plush+ set while the other two are better for increasing her damage output.
At least one benefit to being a flier is that they can run Rein skills. Similar to the Far Trace options, depending on the set she’s running, she can either opt for an Atk-debuffing Rein since that can help her take on retaliations while the Res-debuffing Reins can increase her damage output. She can also opt for a Menace skill and pair that up with Catch to make her even more threatening in the player phase.
Picnic Felicia, while the most adorable Forma option this month, is arguably one of the weakest in terms of performance. Despite being an Axe armor that has access to an assortment of armor skills and axes, Picnic Felicia’s statline completely hinders her ability to do anything noteworthy. Just like her original 3-4* dagger variant, one of her worst stats comes in the form of her Atk that sits at a measly base of 30. This would’ve been okay if her weapon, Eldhrímnir, debuffed the same stats has her sister’s Sæhrímnir. However, Eldhrímnir only debuffs the foes’ Atk and Spd, meaning that while she won’t have any issue doubling, her damage output will still be lacking, especially nowadays where units are becoming increasingly bulkier.
What also hurts Picnic Felicia is that most of the inheritable axes are simply worse when it comes to increasing Picnic Felicia’s overall combat prowess. No matter what, there’ll always be a trade-off to switching out her PRF for an inheritable. If she were to take Steadfast Axe+, for example, she would be able to output a bit more damage in exchange for having less overall bulk and Spd to work with. The best thing you can do with her is either make her into a Far Save tank to take advantage of her Res stat, or to turn her into a Near Save tank with Hardy Fighter and simply stall out opponents. You can also try to take advantage of her Spd stat with Atk/Spd Unity, but beyond that, Picnic Felicia’s poorly allocated statline prevents her from excelling as a unit. So, I can only recommend her if you truly like her.
Assist: Any Rally+ / Harsh Command+
Special: Ruptured Sky / Blue Flame / Glacies / Iceberg / Sacred Cowl / Escutcheon
A-Passive: Distant Stance / Distant Counter / Atk/Spd Unity / Distant Def 4
B-Passive: Crafty Fighter / Slick Fighter / Vengeful Fighter / Special Fighter / Hardy Fighter
C-Passive: A/R Far Save / A/D Near Save
Eldhrímnir is the only weapon I can really recommend in full confidence since the inheritable axes that we currently have access to don’t really fix Picnic Felicia’s overall problem. That being said, because the weapon can decrease the foes’ Atk and Spd, you can take advantage of that by running skills that either turn Picnic Felicia into a decent tank or attempt to patch her Atk stat by running skills that increase her overall offensive pressure.
Depending on the Save skill being run, Picnic Felicia can either opt for a Distant Counter skill or Atk/Spd Unity. Distant Counter / Distant Stance is essentially required for her if she wants to act as a relatively decent Far Save tank since it’ll give her the ample opportunity to take out her foes, despite having low Atk. Of course, she can also opt to run Distant Def 4 instead and simply focus on tanking ranged units with Hardy Fighter. And if running Near Save, she can attempt to take advantage of her Spd stat by running Atk/Spd Unity.
Picnic Felicia has a lot of options for her B Passive, not only because she is an armor unit, but because she is relatively fast as well. She can opt to run Crafty Fighter to inflict Guard on the foe, Vengeful Fighter as a budget option for guaranteeing follow-ups and accelerating her own cooldown, or even Hardy Fighter so she can act as a stronger tank. Slick Fighter is also a good option, but it doesn’t work with Unity skills, so it may not be the best option for her. There’s also Special Fighter if you think she doesn’t need the guaranteed follow-up.
Picnic Felicia has the benefit of either being run as a Near Save or Far Save unit. If running her as a Near Save unit, she doesn’t have to give up her A Passive for Distant Counter and can instead focus on increasing her overall stats with skills such as Unity. However, because she does have a good Res stat, she can opt for Far Save and run Distant Stance, which in turn, helps her with her overall tanking prowess.
For similar reasons to Summer Camilla, not all is doom and gloom for Spring Kagero. Given that she has access to a great variety of weaponry, Spring Kagero can mitigate her B Passive issue, but to an even greater extent. Of course, she still has the option to run Far Trace. That being said, because of the variety of daggers we have in the game, she can also opt for other B Passives such as Windsweep, Watersweep, and Vantage, depending on the weapon being ran. What also helps Spring Kagero is that she has relatively good offenses of 35/34 Atk/Spd respectively. This can be further bolstered with Rein skills, which inflict a static -4 to two specific stats. Of course, I do have to preface this by mentioning the “free” Ninja Lyn that we received earlier this year. As such, she may not be worth using a Forma Soul on. However, for newer players who didn’t get her and are looking for a relatively decent Dagger flier option, she isn’t the worst by any means. Even so, if you are unsure as to whether or not you should use a Forma Soul on her, it might be best to save it for a better option in the future.
Weapons: Courtly Fan+ (+Spd) / Pumpkin-a-Box+ (+Spd) / Broadleaf Fan+ (+Atk)
Assist: Any Rally+ / Harsh Command+
Special: Ruptured Sky / Blue Flame / Moonbow / Glimmer
A-Passive: Atk/Spd Catch 4 / Life and Death 4 / Swift Sparrow 3 / Fury 4 / Atk/Spd Push 4 / Brazen Atk/Spd 4
B-Passive: A/D Far Trace / A/S Far Trace / Windsweep / Watersweep / Desperation / Vantage
C-Passive: Atk/Spd Rein / Atk/Def Rein / Spd/Def Rein / Atk/Spd Menace
Spring Kagero having access to a plethora of inheritable daggers means she has a lot of variety when it comes to her sets. Courtly Fan+ allows her to run a competitive B Passive since it grants half NFU on initiation. Meanwhile, Pumpkin-a-Box+ can be good for general use since it is a Fury dagger. And Broadleaf Fan+ is good for a mixed-phase set since it increases her overall Atk by a significant amount depending on the number of debuffs present on the foe.
Any A Passive that increases Spring Kagero’s overall Atk and Spd is a good option for her. Some specific skills will work better depending on the weapon of course. For example, if running Pumpkin-a-Box+, she’ll want to run Fury 4 so she can stack up recoil damage much more quickly. Atk/Spd Catch is a good option as well if running a Menace or if she’s able to act multiple times in one turn since it functions off of debuffs and the foes’ HP.
Thankfully, Spring Kagero has more options beyond Far Trace for her B Passive since the inheritable daggers allow her to run skills she wouldn’t be able to run otherwise. Far Trace is fine for what it does, and the debuff it inflicts is always nice for securing doubles and kills in general. Of course, if running Courtly Fan+, she can opt for Windsweep/Watersweep since she can double through those skills. If running Pumpkin-a-Box+, she can run Desperation with Fury 4 and fall into the Desperation range really quickly. And, if running Broadleaf Fan+, she can opt for Vantage.
As an offensive ranged flier, there aren’t too many options when it comes to her C Passive, but the options that are available are perfect for her role. Spring Kagero can opt for one of several Rein skills including Atk/Spd Rein, Atk/Def Rein, or Spd/Def Rein, depending on preference. She can also run Atk/Spd Menace if running Courtly Fan+ and Atk/Spd Catch since it synergizes fairly well with those skills.