Analysis by RedFerrari1998
Norne - The Volunteer


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 42
ATK 32
SPD 36
DEF 31
RES 27

Stat Variations

Level 1 Stat Variation
Low 17 7 9 6 4
Middle 18 8 10 7 5
High 19 9 11 8 6

Level 40 Stat Variations
Low 39 29 33 28 23
Middle 42 32 36 31 27
High 45 35 39 34 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

As she is not lacking in any area, Norne is one of the rare characters that works well with a wide variety of Assets and Flaws. A Neutral Norne is a strong option.


  • +ATK: An Attack Asset will have universal application for Norne, hence making it one of her stronger Asset options. Regardless of whether she is built offensively or defensively, Norne will appreciate the extra damage output.

  • +SPD: Much like with Attack, Speed as an Asset has universal application. She will always enjoy the boost in Speed, whether it be to secure follow-ups in an offensive role or to avoid enemy follow-ups in a defensive role.


  • DEF: Norne comes with a good base Defense of 31. In a defensive set, Defense is a good potential Asset choice as it will help her defend against physical foes and increase the power of Specials like Bonfire. For offensive sets, Defense is much less important and can serve as a viable Flaw choice.

  • RES: Norne’s Resistance isn’t as good as her Defense, but still comes at a respectable 27. Much like with Defense, Resistance will be a good potential Asset in a defensive set while a viable Flaw in an offensive set.


  • -HP: Of all her stats, HP is arguably the least useful, even with it coming at a good value of 42. It offers little benefit offensively while in a defensive setting, her HP can be supplemented by her refined bow. As such, HP is the general recommended Flaw.

Skill Sets

Jason Norne (Offensive)

Build by
Firesweep Bow+
Alternate: Brave Bow+
A Swift Sparrow 3
Alternate: Life and Death 3
Alternate: Ardent Sacrifice
B Lull Spd/Def 3
Alternate: Chill Def 3
Alternate: Luna
C Joint Hone Spd
Alternate: Joint Hone Atk
IVsSFlashing Blade 3
Alternate: Darting Blow 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -HP or -DEF or -RES

As Norne wants to maximize her offensive capabilities, she will appreciate an Asset in either Attack or Speed. Any of the defensive stats can work perfectly fine as the Flaw.

Weapon: Firesweep Bow+ / Brave Bow+ 

  • Firesweep Bow is a powerful offensive weapon that negates counterattacks from any foe not using a skill such as Null C-Disrupt. Do note that this comes at the cost of Norne being unable to counterattack either.

  • Brave Bow is another strong offensive weapon. While it has a relatively low might, it allows Norne to make a second attack when initiating combat. It can also allow her to perform four attacks if she naturally performs a follow-up attack.

Assist: Reposition / Draw Back / Ardent Sacrifice / Player Preference

  • If Norne happens to be at 40 HP or below while using Brave Bow and Desperation. Then Ardent Sacrifice can be a useful option. As long as she has 40 HP max, using Ardent Sacrifice will put her into the activation range for Desperation.

  • Outside of this specific scenario, the Assist slot is open to whatever one’s own preference is.

Special: Moonbow / Luna  

  • Thanks to its low cooldown and ease of access, Moonbow is a strong choice of Special for this set. Of note is that Norne can charge Moonbow in a single attack if she activates Flashing Blade or Heavy Blade.

  • Luna is a great alternative to Moonbow that has a longer cooldown but stronger effect. This Special is better suited to Brave Bow than Firesweep Bow due to Norne being able to potentially perform four attacks.

Passive A: Swift Sparrow 3 / Life and Death / Fury (3 or 4) / Flashing Blade 4

  • Swift Sparrow 3 is an excellent A slot choice, granting six Attack and seven Speed when initiating combat. While Swift Sparrow 2 is still a strong skill, there are cheaper options available that can be superior, such as Life and Death.

  • Speaking of, Life and Death is a cheap but powerful skill that grants five Attack and Speed. This is at the cost of some of Norne’s defenses, though this is not a major issue with Firesweep in particular.

  • Fury is another cheap skill that grants an overall boost to Norne’s combat effectiveness. This can combo great with Desperation as the recoil damage can help knock Norne’s HP below the threshold needed.

  • Flashing Blade 4 grants extra Special cooldown on her attacks when Norne outspeeds her foe, as well as five points of true damage. This can help greatly with activating Specials and dealing damage, though the lack of a Speed boost means she’ll want Darting Blow or other support.

Passive B: Lull Spd/Def / Null Follow-up / Chill Def / Desperation

  • Lull Spd/Def is an amazing B slot choice for both Firesweep Bow and Brave Bow. Preventing the enemy from buffing their Speed and Defense will greatly help Norne’s ability to deal damage and secure follow-up attacks. It even debuffs these stats on top of negating buffs for even more offensive power.

  • Null Follow-up can be a great choice which helps Norne to knock through foes which negate follow-up attacks, such as Wary Fighter units.

  • Chill Def is relatively accessible and will help not only Norne but any other physical allies to handle any foes affected by this skill.

  • Desperation permits Norne to make any follow-up attack immediately after her first when she’s below 75% HP. While this offers next to nothing with Firesweep Bow, this can be an excellent choice for Brave Bow.

Passive C: Joint Hone Spd / Joint Hone Atk / Player Preference

  • Joint Hone Atk and Joint Hone Spd are both strong C slot skills as they offers buffs to both the user and adjacent allies. So long as Norne starts her turn adjacent to an ally, both herself and all adjacent allies will receive a five point boost in either Attack or Speed.

  • Outside of this, the C slot is open to one’s own preference and what their team needs. Many strong and cheap C slot skills are available, such as Drive and Tactic skills.

Sacred Seal: Flashing Blade / Heavy Blade / Darting Blow

  • Flashing Blade and Heavy Blade are strong Sacred Seals that both accomplish the same thing: They both boost Norne’s Special charge acquisition on her attacks when she has one of her offensive stats higher than her opponent. Heavy Blade activates based off Attack while Flashing Blade activates based off Speed. Both are interchangeable with one another.

  • Darting Blow is an alternative strong Sacred Seal which grants Norne with a large six Speed when she initiates combat.

We’ll Have Norne Of That (Defensive)

Build by
Guard Bow+ (+Res)
Alternate: Devilish Bow+ (+Res)
A Distant Def (3 or 4)
Alternate: Close Counter
Alternate: Draw Back
B Null C-Disrupt 3
Alternate: Renewal 3
Alternate: Moonbow
C Atk Smoke 3
Alternate: Pulse Smoke 3
IVsSQuick Riposte 3
Alternate: Darting Stance 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD or +DEF or +RES / -HP

Choosing an optimal IV for a defensively-built Norne can be difficult as she has no clear dump stat. Of all her stats, however, HP is arguably the least useful due to the HP boost she’ll receive from a refined bow. As for an Asset, any other stat will be useful to boost. A Neutral Norne is also a viable option.

Weapon: Guard Bow+ (+Res or +Spd) / Devilish Bow+ (+Res or +Spd) / Gratia+ (+Res or +Spd)

  • Guard Bow is Norne’s default weapon and is a strong fit for a defensive build. This helps her to survive attacks from ranged foes with greater ease.

  • Devilish Bow is another strong fit as it grants Guard without any HP requirement. This keeps Norne more safe from enemy Specials and helps to negate the Special charge effects of skills such as Heavy Blade.

  • Gratia negates visible bonuses from ranged foes during combat. This can help Norne majorly against buffed ranged opponents, especially those wielding Blade tomes.

  • +Spd, +Def, and +Res are all solid choices for the weapon refine and which one to take will largely depend on what one wants Norne to excel at more.

Assist: Reposition / Draw Back / Player Preference  

Special: Bonfire / Iceberg / Moonbow / Noontime

  • With Norne’s good defenses and their reasonable cooldowns, Bonfire and Iceberg will both be strong Special choices for her. Which one is chosen will depend on whether Norne has higher Defense or Resistance. This will typically be Defense, but her Resistance can be higher with a Resistance Asset and +Res refine on her weapon.

  • Moonbow and Noontime are also good Special choices thanks to their low cooldown. Moonbow will aid Norne against high Defense opponents while Noontime can help Norne’s sustainability.

Passive A: Distant Def (3 or 4) / Steady Stance 4 / Warding Stance 4 / Close Counter  

  • Distant Def 4 fits perfectly with Norne if one is building her to solely fight ranged units. This skill grants her a staggering eight points to both defenses while also negating buffs on ranged foes. Distant Def 3 is a good budget option, though it boosts Norne’s defenses slightly less and lacks the buff negation of Distant Def 4. Gratia should not be used with Distant Def 4, but can be used with Distant Def 3.

  • Steady Stance 4 and Warding Stance 4 both boost one of the defensive stats by eight while also adding a guard effect when foe initiates combat. Both can be very strong choices with a Guard Bow or Gratia.

  • Norne’s good defensive stats makes her a great candidate for Close Counter. Being able to counterattack against melee foes is a definite boon that can increase her versatility.

Passive B: Null C-Disrupt / Special Spiral / Mystic Boost / Renewal

  • With Null C-Disrupt, Norne will be able to counter against prominent skills that block counterattacks such as Firesweep Bow and Dazzling Staff.

  • Special Spiral will be another strong option, especially if Norne has Pulse support to initially charge her Special. After any combat where she activates her Special, she will gain two free points of Special charge. This goes great with three charge Specials such as Bonfire, Iceberg, and Sol as this will allow her to activate these Specials on her first counterattack, assuming nothing is stopping Special charge.

  • Mystic Boost will provide Norne with some healing after every combat and will negate the effects of adaptive damage and Wrathful Staff. This can help her greatly with her sustainability.

  • Renewal is a cheap but effective option, helping her to stay healthy and above the threshold needed for skills such as Quick Riposte.

Passive C: Atk Smoke / Pulse Smoke

  • Atk Smoke is cheap and will be of great help to Norne. When a foe attacks her, the enemies nearby will suffer a large Attack debuff, thus helping Norne to defend herself better.

  • Pulse Smoke is far more expensive but very strong too. This will help Norne to keep even more safe from enemy Specials. It can also be utilized to offset the effects of skills such as Infantry Pulse if the enemy team is using them. 

Sacred Seal: Quick Riposte / Darting Stance / Distant Def / Close Def

  • While Norne has good Speed, she can still struggle to secure follow-up attacks, particularly with none of the skills in this set helping her Speed. This makes Quick Riposte the best Sacred Seal choice as it ensures that she will perform a follow-up attack on enemy phase, so long as she’s above 70% HP.

  • As a possible substitute for Quick Riposte if it’s being used elsewhere, Darting Stance will grant Norne with six Speed when she’s attacked. While this won’t guarantee that she performs a follow-up attack, it does help ensure that the enemies do not perform a follow-up attack on her

  • Both Distant Def and Close Def will be great Sacred Seal choices too. Both give a considerable boost to Norne’s defenses when she’s attacked up close (with Close Def) or at a distance (with Distant Def). Close Def should only be considered with Close Counter in the A slot, otherwise Distant Def will prove more useful.


Once a mostly-forgotten character that could easily be missed in her original game, Norne makes a bold first impression in Fire Emblem Heroes. She joins as an infantry archer and while she can’t boast any exclusive skills, she can certainly boast her stats.

What makes Norne stand out is her whopping 168 base stat total, which exceeds that of generation two infantry and even Legendary Alm. This stat total can be seen being put to good use as well, with Norne not having any major fault in her stat line. She has good Attack and great Speed which makes her a strong candidate for offensive sets. Meanwhile, her HP, Defense, and Resistance are all good and make her a strong candidate for defensive sets.

Does Norne’s stacked BST make her the most superior choice for an archer? No. Other archers such as Legendary Alm, Brave Lyn, and Claude have exclusive skills which enhance their abilities beyond their raw stats. Even other archers with no exclusive skills can outperform Norne in certain roles. Norne is, however, still one of the best options for any archer that lacks an exclusive weapon. If one wants a versatile archer that can find success in almost any role, Norne will have you covered.


Amazing BST

Coming with a whopping 168 BST, Norne boosts a total stat count that exceeds even the vast majority of ranged armor units. While having high BST is not as beneficial as having a fully optimized statline, it allows Norne to do well in almost every category. It also means she scores very well in Arena, even without relying on C Duel Infantry like other archers might. 

No Major Faults in Stats

Offensively speaking, Norne comes with 32 Attack and 36 Speed. This is a great offensive stat line that allows her to work well with weapons such as Firesweep Bow and Brave Bow. She’s no slouch defensively either, coming with 42 HP, 31 Defense, and 27 Resistance. This makes her extremely versatile and able to succeed in a wide variety of roles and teams.


Lack of Exclusive Skills

Norne’s primary distinguishable fault is her lack of anything exclusive to her name. Other archers such as Legendary Alm, Brave Lyn, and Claude can outperform Norne offensively thanks to the exclusive weapons and skills they possess. This also means other archers, while maybe not as stacked on stats, can nevertheless use sets similar to Norne and still find potentially similar amounts of success.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Guard BowEffective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 8
Guard Bow+Effective against flying foes. Grants Def/Res+6 during combat if unit is attacked by foe using bow, daggers, magic, or staff.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
RepositionTarget ally moves to opposite side of unit.
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Brazen Spd/Def 1If unit's HP ≤ 80% at the start of combat, grants Spd/Def+3 during combat.
Inheritable by all units.
Unlocks at 3 ★
Brazen Spd/Def 2If unit's HP ≤ 80% at the start of combat, grants Spd/Def+5 during combat.
Inheritable by all units.
Unlocks at 4 ★
Brazen Spd/Def 3If unit's HP ≤ 80% at the start of combat, grants Spd/Def+7 during combat.
Inheritable by all units.
Unlocks at 5 ★
Spd/Def Link 1If a movement Assist skill (like Reposition Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+2 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 1 ★
Spd/Def Link 2If a movement Assist skill (like Reposition Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+4 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
Spd/Def Link 3If a movement Assist skill (like Reposition Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★

Other Info

Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem

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