- Default
- Attack
- Special
- Injured




Norne - The Volunteer |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 7 | 9 | 6 | 4 |
Middle | 18 | 8 | 10 | 7 | 5 |
High | 19 | 9 | 11 | 8 | 6 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 39 | 29 | 33 | 28 | 23 |
Middle | 42 | 32 | 36 | 31 | 27 |
High | 45 | 35 | 39 | 34 | 30 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
Skill Sets
She who makes the impossible possible! (Superunit)
![]() |
Spendthrift Bow+ (+Spd) Alternate: Spendthrift Bow+ (+Res) |
A | Close Foil Alternate: Close Counter |
---|---|---|---|
![]() |
Positional Assist | B | Null Follow-Up 3 Alternate: Lull Atk/Spd 3 |
![]() |
Noontime | C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
IVs | Flexible | S | Spd/Res Solo 3 |
Weapon: Spendthrift Bow+ (+SPD or +RES)
Assist: Positional Assist
Special: Noontime
Passive A: Close Foil / Close Counter
Passive B: Null Follow-Up / Lull Atk/Spd / Null C-Disrupt
Passive C: Pulse Smoke / Atk Smoke
Sacred Seal: Spd/Res Solo
- Norne’s well-balanced statline allows her to be a very threatening superunit in Aether Raids Offense. She is potentially able to score consistent ORKOs, maintain sustainability with Noontime, and survive several attacks in one Enemy Phase.
- Spendthrift Bow is vital for this set, as it effectively grants +7 Atk/Def/Res to Norne during combat. The +7 Def/Res help significantly with survival, and the +7 Attack can help Norne score close KOs (preventing enemies that survive from infiltrating the backline or KOing Norne in their next attack) and make the most of Noontime’s healing. The post-combat infliction of +2 Special cooldown is commonly counteracted through Brave Lucina and her Geirskogul (+Eff), as Norne will be able to activate Noontime on her first counterattack if no Guard effect is present anyways.
- Not only can Close Foil be inherited with Spendthrift Bow from Midori, but Close Foil is also Norne’s best A slot, allowing Norne to counterattack and gain +5 Atk/Def during combat against all physical initiators. While this does prevent Norne from counterattacking against Dragons, they are exceedingly uncommon aside from Sothis and Duma, both of whom can usually be dealt with by a different unit. The combination of Spendthrift Bow, Close Foil, and Spd/Res Solo effectively grant Norne +12 Attack, +6 Speed, +12 Defense, and +13 Resistance during combat.
- Null Follow-Up is chosen for Norne’s B slot, as effects that prevent Norne’s follow-up attack and/or guarantee the enemy’s can make it significantly more difficult to KO and avoid KOs. Lull Atk/Spd’s nullification of visible Atk/Spd buffs and infliction of -3 Atk/Spd is another great choice for boosting Norne’s bulk. For dealing with Dazzling Staff and Firesweep weapons, Null C-Disrupt can be chosen.
- Whether Pulse Smoke or Atk Smoke is chosen depends on whether the player prioritizes specialization or consistency. Pulse Smoke is only particularly useful against Infantry Pulse Aether Raids Defense teams that rely on Specials, whereas Atk Smoke is useful against all teams and in all modes.
Village Defender (Aether Raids Defense Nuke)
![]() |
Budding Bow+ | A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Push 4 |
---|---|---|---|
![]() |
Alternate: Positional Assist |
B | Lull Spd/Def 3 Alternate: Lull Atk/Def 3 |
![]() |
Deadeye | C | Time's Pulse 3 Alternate: Joint Drive Atk |
IVs | +ATK or +SPD / -HP | S | Hardy Bearing 3 Alternate: Quickened Pulse |
Weapon: Budding Bow+ (+SPD)
Assist: No Assist / Positional Assist
Special: Deadeye
Passive A: Swift Sparrow (2 or 3) / Atk/Spd Push 4
Passive B: Lull Spd/Def / Lull Atk/Def
Passive C: Time’s Pulse / Joint Drive Atk
Sacred Seal: Hardy Bearing / Quickened Pulse
- With balanced stats and an array of skills at her disposal, Norne can be a great Aether Raids Defense nuke that, unlike other nukes, is very difficult to ORKO. This set focuses on ORKOing with a charged Special (Deadeye, which is chosen because of its damage reduction negation) by stacking Atk/Spd and survival via Budding Bow (grants Atk/Def +4 on initiation and prevents the enemy from performing a follow-up attack).
- To achieve this charged Deadeye, Norne will need a combination of Time’s Pulse, Quickened Pulse, and/or Infantry Pulse from allies. Ideally, Norne has at least her Sacred Seal slot open for Hardy Bearing, allowing her to bypass Vantage, which is commonly used on frailer Offense units that aim for OHKOing enemies before they can attack.
- Whether or not Norne runs an Assist is dependent on whether the player wants Norne to receive a refresh.
- Generally, the order in which the AI moves units is as follows: melee units without Assists -> ranged units without Assists -> melee units with Assists -> ranged units with Assists.
- Since refreshes such as Sing and Dance are Assists, if Norne doesn’t have an Assist, she will move before refreshers, allowing her to be refreshed. This can be done if players believe Norne is the top priority to get refreshed.
- If Norne does not have an assist, she will move after refreshers, so she will not consume a refresh. This can be done if players believe there is a unit that should be prioritized for refreshing over Norne.
- Norne’s A and B slots are dedicated to ensuring maximum damage output. Swift Sparrow and Atk/Spd Push 4 significantly bolster Norne’s offenses, making them great choices for scoring ORKOs. Lull Spd/Def and Lull Atk/Def inflict -3 to the enemy’s respective stats during combat and nullifies their visible buffs to these stats, ensuring higher damage and/or survivability.
Strengths
Well-balanced statline
42/32/36/31/27 is a very respectable overall statline, lending itself well to various different playstyles. While Norne’s 32 Attack and 27 Resistance are somewhat middling, they are still more than serviceable.
Myriad of Bow options
Since Norne lacks a personal weapon, she has several different Bows at her disposal. Spendthrift Bow is the most noteworthy for Aether Raids Offense, as granting +7 Attack to Norne and -7 Attack to the enemy during combat in exchange for +2 Special cooldown is fantastic for superunit purposes; meanwhile, Budding Bow is a strong Aether Raids Defense choice, granting +4 Atk/Def during combat and preventing an enemy follow-up attack if Norne initiates combat. Even for general offensive/defensive purposes, weapons such as Helm Bow, Bouquet Bow, Candlewax Bow, and Guard Bow are all more than viable options.
Infantry advantages
As an Infantry unit, Norne has access to excellent skills such as Null Follow-Up, Null C-Disrupt, Special Spiral, and Lull Atk/Spd. In addition, she very rarely needs to worry about receiving effective damage, as Infantry-effective and Bow-effective weapons are exceedingly scarce.
Flexible and versatile
Thanks to a strong statline, many weapons to choose from, and being an Infantry unit, Norne is capable of fulfilling a variety of different roles. She can specialize in offense or defense, but also play a mix of both very efficiently.
Weaknesses
No personal skills
Norne’s only particular flaw is her lack of personal skills: no skill in her arsenal is exclusive to her, unlike those of Legendary Alm, Shinon, Legendary Leif, Brave Claude, and Winter Marth among others. While Norne’s well-rounded statline is what makes her the queen of demote Archers, there is an increasing possibility that her statline will be powercrept; if a Colorless Infantry Archer were to be released that has a purely stronger statline than Norne, then she would be strictly inferior and less favorable.
![]() |
Helm Bow+ (+Spd) | A | Close Foil |
---|---|---|---|
![]() |
Positional Assist | B | Lull Atk/Spd 3 |
![]() |
Noontime | C | Joint Drive Res |
S | Quick Riposte 3 |
Boon: Atk
This build takes advantage of the Helm Bow+'s ability to nullify the opponents buffs. By giving her Lull Atk/??? 3, she can effectively nullify every one of the opponents' buffs that matter to her. Take Lull Atk/Spd 3 over Lull Atk/Def 3 just in case there is ever a situation where she cannot activate the Helm Bow+'s ability, she has the best survival chance by nullifying these buffs and lowering these stats.
For the Assist, you can just leave her Reposition alone, unless you want to use her for Arena. However, there is a special case where you can give her shove or smite to potentially avoid ending her turn standing next to an ally on enemy phase.
For the Special, Noontime can help her sustainability. If you want to do some extra damage, Moonbow or Glimmer will work perfectly. In order to maximize her Helm Bow+ use, avoid Blue Flame.
A and B Skills have no major alternatives.
C skill is best to increase her killing power or sustain, so any Joint Drive skill will work. Alternatively, use Pulse Smoke 3 or Def Smoke 3.
For the Seal, Quick Riposte 3 can't go wrong. Alternatively, use a seal that can increase Def/Res or sustain like Close Defense 3, depending on the situation.
![]() |
Spendthrift Bow+ | A | Close Foil |
---|---|---|---|
![]() |
Reposition | B | Lull Atk/Spd 3 |
![]() |
Noontime | C | Joint Drive Atk |
S | Close Def 3 |
My Unit's Stats (ATK Boon): Merge +10 | Summoner Support | 4 Dragon Flowers
Rating (Per Arena): 224
Base Stats: HP 54 | ATK 54 | SPD 45 | DEF 38 | RES 33
Effective Stats (In-Combat in Enemy Phase) : HP 52 | ATK 71 | SPD 48 | DEF 53 | RES 43
Effective Stats (In-Combat in Player Phase) : HP 52 | ATK 66 | SPD 48 | DEF 48 | RES 43
HINT: Pair her with L!Eliwood using Smite and allow her to receive his Bonus Doubler Buff and she will kill almost anything that tries to kill her. Also, maybe bring a Dragon with Eff against Dragons weapon. Another cool combo I tried: Partner her with Lilith and have Eliwood Smite Norne into attack and Lilith follows-up after (I bet there are other great partner combos for her that I just haven't tried...)
Weapon: Spendthrift+ (+SPD)
Special: Noontime or Moonbow -In my experience, she doesn't need extra damage to kill because she has incredible staying power, and Noontime usually results in her getting a few HP per engage, but if you need the damage Moonbow is best.
A: Close Foil, unless you want her to counter dragons as well then go for full Close Counter.
B: Lull Atk/Spd 3 (Spd/Def is also nice, but something with Spd is ideal for best doubling chance) or even Mythic Boost for better ranged tanking.
C: Joint Drive Atk (Natural choice to improve her low base attack)
Seal: Close Defense is my go-to default, but lately I been trying our Sorcery Blade (which cannot be selected from this sites' dropdown menu but can be selected in game) as it can help her to shred more easily through even the most stubbornly tough tanks. Ultimately, her seal is highly versatile.
This chic has recently been my Queen of Aether Raids & Rokkr (especially against flying units, easy 200k scores with her on your team), and I'm even using her in Arena a LOT now that I have her fully merged and she has a really decent rating of 224. I am already concerned about how she has taken the dominant spot in all my new theory-crafting teams. She is amazing & this build rocks.
![]() |
Bouquet Bow+ (+Spd) | A | Close Foil |
---|---|---|---|
![]() |
Reposition | B | Vantage 3 |
![]() |
Aether | C | Def Smoke 3 |
S | Flashing Blade 3 |
Double Phase Norne (for general use)
i personally love this build i've invested myself, Norne with speed asset guarantees her to make follow-up attacks or keep herself away from getting follow-up attacks against her opponents on both phases. plus Louise's inheritable bow with Spd refine can make her even faster and able to trigger Flashing Blade 3 Seal on player phase so her special can reduce it's cooldown immediately to be activated for the target she's facing or other targets she'll encounter. While on enemy phase, she's capable on defending herself against melee and physical opponents thanks to Close Foil for the additional Atk/Def to strike back and survive (you can use Close Counter right away if you want to counter dragon foes as well).
Aether for the HP recovery so she can survive a bit longer while dealing damage to the enemy, but you can use other special skills with less cooldown for faster approach. Vantage 3 is pretty self-explanatory. Def Smoke 3 for more offensive pressure against the opponents.
Alternatives:
Special Skill: Moonbow or Luna
A Skill: Close Counter
B Skill: Lull Skills (Atk/Spd or Atk/Def or Spd/Def)
C Skill: Atk or Spd or Pulse Smoke 3
![]() |
Fishie Bow+ (+Spd) | A | Fury 4 |
---|---|---|---|
![]() |
Reposition | B | Special Spiral 3 |
![]() |
Luna | C | Distant Guard 3 |
S | Brazen Atk/Spd 3 |
Rather expensive, but extremely effective. This is a high octane investing build; only do this if you are completely serious about using Norne.
Weapon (Fishie Bow+ {+Spd}): Fishie Bow is an amazing weapon, granting bow units the Desperation effect while leaving the B-Skill open for other infantry skills that could suit her better than desperation.
Support skill (Reposition): This one is up to you. I'm using Reposition because it's my favourite support skill, great movement capabilities and very cheap. However, I'm aware that some people like to use Draw Back instead, or the Rally+ skills for arena purposes.
Special (Luna): While her speed is fantastic at a 36, her mediocore attack stat of 32 leaves room for improvement. Luna is great for units with lower attack halving the enemy's defences. Not only that, but the 3 charges of Luna synergize perfectly with her B Skill Special Spiral. However, if you choose not to run Special Spiral and choose something like, let's say, Lull Spd/Def or Null Follow-Up, Dragon Fang or Astra can prove to be excellent choices as well.
A Skill (Fury 4): Fury is a great skill for Norne. It gives her buffs to all of her stats, while also helping decrease her Hp into the "under 75%" zone for Desperation. While some people might like to use Atk/Spd Push 4 or Swift Sparrow, I still think Fury is better. With her tanky BST, all of her stats are important to her. Her decent defences of 42/31/27 allow her to easily tank hits from enemy attackers, usually with room to spare. However, I say "usually" because the occasional Lilina, Lysithea, Brammimond or Reinhardt can decimate her defences. Fury adds a much needed buffs to those defences, adds to her already solid offensive stats of 32/36 and can help her safely descend her Hp into the desired "strike" zone.
B Skill (Special Spiral 3): Special Spiral is an excellent infantry-exclusive skill; shortening the intervals between skills by 2 charges. Special Spiral is the reason I chose Luna to be her special. The 3 charges are shortened to 1, and during combat, as long as her desperation activates, and the opponent is not running a guard build, the second shot will always be a Luna.
C Skill (Distant Guard 3): This skill is entirely interchangable. I chose Distant Guard out of personal preference; I have a Legendary Edelgard build and I would like Norne to be able to support Edelgard while staying 2 spaces away. You can also run Waves for this slot, Infantry Pulse, or whatever you desire.
S Skill (Brazen Atk/Spd 3): I chose this seal to fix Norne's afforementioned poor Atk stat, while also allowing her to double even faster units. At just level 40, her Spd stat reaches an excellent 42, without supports, merges or dragonflowers. Reaching an unmerged Spd stat of 49 seems possibly unnecessary, but when you look at the other Brazen skills, this one looks a lot tastier. I know I said her defences are important, but after she reaches the "strike" zone of under 75%, her defences become trivial and all that matters is her offence.
![]() |
Spendthrift Bow+ | A | Close Foil |
---|---|---|---|
![]() |
Reposition | B | Lull Atk/Def 2 |
![]() |
Bonfire | C | Close Guard 3 |
S | Quick Riposte 3 |
Weapon - spendthrift bow +/guard bow +
Assist skill - reposition/rally up attack +/swap
Special skill - bonfire/noontime/moonbow
A skill - close foil/close counter
B skill - lull atkdef 3/lull atkspd 3/repel 3 (with spd asset)/quick reposte 3
C skill - close guard 3/ark smoke 3/pulse smoke
Sacred seal - quick reposte 3/bracing stance 2/atk smoke
(Noire indestructible)
Take medoris new bow and skill and put it on an archer with incredible base stats and you have your self one hard unit to kill. With lull atk, spend thrift bow +, close foil and close guard norie can gain 10 def and 5 atk when battle sword, lance or axe users, and inflicts -10 atk on any enemy. Alterternaively, close guard could be substituted for pluse smoke to reduce the danger from specials such as moon bow, Luna and aether. Admittedly magic attacks, especially from dragon stone users, are anoying, but noire dose have a higher res then midori, and still inflict -10 atk on them, so she can still take a hit.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Bow users.
|
50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Bow users.
|
100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
|
200 | 2 | 8 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Bow users.
|
300 | 2 | 12 |
Support Skills
Support Skills | Rng. | SP |
---|---|---|
![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
Brazen Spd/Def 1If unit's HP ≤ 80% at the start of combat, grants Spd/Def+3 during combat. Inheritable by all units.
Unlocks at 3 ★ |
60 | A |
Brazen Spd/Def 2If unit's HP ≤ 80% at the start of combat, grants Spd/Def+5 during combat. Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
Brazen Spd/Def 3If unit's HP ≤ 80% at the start of combat, grants Spd/Def+7 during combat. Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
60 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
120 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
|
---|