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SP Super Saiyan Vegeta (ToP) (Blue)

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Table of Contents

Character Tier
2

DBL47-02S

Character Stats

Power Level
HP 2,323,836
Strike ATK 256,579
Blast ATK 245,515
Strike DEF 161,452
Blast DEF 162,105
Critical
1,376
Ki Restore Speed
2,346

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Overview

SP SSJ Vegeta (ToP) BLU is the 1% Fighter that has come alongside SP LL MUI Goku RED for the 4th Year Anniversary and he’s very lackluster compared to most of the top meta Fighters. This follows a similar trend to last year’s anniversary 1% Fighters, who were also lackluster. Nevertheless, Vegeta is still a viable Fighter in PvP as he can do a decent amount of Damage while supporting his allies. Vegeta has the capability to take hits well in a 10-timer count window post-transformation when he enters the battlefield as he’ll have a 70% Damage reduction but outside of that, he can’t take hits very well.

The biggest issue with SP SSJ Vegeta (ToP) is that he needs to be at or below 50% HP before he can transform but that can prove to be very detrimental in a match as Fighters with powerful Ultimate Arts or Special Move Arts can kill him at round 60% HP. Secondly, his unique ability to destroy the enemy’s cards and reduce their ki by 100 once he’s at 50% HP or below doesn’t activate randomly which points to the fact that it might be bugged.


 

Strengths

Defense Or Support?

As mentioned above, SP SSJ Vegeta (ToP) BLU post-transformation can support his allies quite well due to his “Superior Fighting Prowess” unique ability. Depending on the type of Arts Card that Vegeta draws, he will give his allies some type of buff. For Strike Arts, he gives 15% for Strike Damage inflicted, for Blast Arts, he gives 15% Blast Damage Inflicted, for Extra Arts, he gives 15% Ki Recovery, and for Special Move Arts, he gives 15% Special Move Damage Inflicted.

These buffs last for 10 timer counts so it has a small window of effectiveness but the results can be noticeable. This buff also activates for Vegeta himself so he’ll be able to ramp up his own Damage quite a bit.

His Extra Arts post and pre-transformation gives a 20% Damage inflicted buff to allies for 15 timer counts and he force draws an Extra Arts at the beginning of the battle. His Extra Arts also shortens allies' sub-count by two which can be useful in getting better rotations than your opposition.

Azure Radiance

Post-transformation, SP SSJ Vegeta (ToP) BLU has the capability to deal great Damage to top meta Fighters. He gets 120% Damage inflicted upon entering the battlefield and his +1 Arts Card Draw Speed will help his ability to ramp up Damage as mentioned in the Strength above. This allows Vegeta to be threatening offensively especially if he has a Special Move Arts in his hand as it has a massive Impact Damage multiplier and he gets 30% to Special Move Damage for 3 timer counts upon Activation.

Weaknesses

Defense Type But Can't Defend

Outside of that small window mentioned in the Overview, SP Vegeta SSJ (ToP) BLU can’t take hits from top meta Fighters and this puts him at risk of dying before he can even transform. 

Weak Pre-Transformation

SP SSJ Vegeta (ToP) pre-transformation does nothing on the battlefield as his Damage is poor and his tanking capabilities are non-existent.

Team Synergy

Universe Survival Saga

SP SSJ Vegeta (ToP) BLU is the best BLU Fighter for the Universe Survival Saga Team. SP Beerus BLU is a good second option but he really needs Whis to become an effective sniper and his defense is worse than Vegeta’s.
Vegeta has a great Z-Ability for the team as he buffs both defenses and gives a 15% Strike Attack buff to Fighters who are both Saiyan and USS, which are SP LL MUI Goku RED and UL SSB Kaioken Goku YEL.
 

Equippable Items

Main Ability

Damn you!!

Transform into "Super Saiyan God SS".
Restores own health by 50% and Ki by 50.
Cancels own Attribute Downgrades and Abnormal Conditions.

Requirements: 5 timer counts must elapse.

Unique Ability

Auspicious Tenacity

This character's Main Ability will be sealed from battle start until one of the following conditions is met:

Own remaining health is 50% or below after enemy attack is over.
50 timer counts have elapsed.

Applies the following effects to self when this character enters the battlefield:

Draw a Special Arts Card next (activates once).
+30% to damage inflicted for 15 timer counts.
Reduces damage received by 20% for 10 timer counts.
+60% to Ki Recovery for 15 timer counts.

Superior Fighting Prowess

Applies the following effects to self from battle start until transformation:

+80% to damage inflicted (cannot be cancelled).
Reduces damage received by 50% (cannot be cancelled).

The following effects occur every time when hit with an enemy's Strike, Blast, Special Move, Ultimate, or Awakened Arts attack while this character is on the battlefield:

Reduces enemy Ki by 5.
+15% to damage inflicted for 15 timer counts.

Also applies the following effects to enemy if own health is 50% or below:

Reduces Ki by 100 (activates once).
Destroys all cards (activates once).

Z Ability

Special

Big Bang Attack

Deals major Explode damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.


Cost 50

Extra

Soaring Power Level

Restores own Ki by 30.
Increases own Arts Card Draw Speed by 1 level for 10 timer counts (cannot be stacked).
+20% to damage inflicted by allies for 15 timer counts.
Shortens allies' substitution counts by 2.


Cost 15

Resistance

Slice
100
Pierce
99
Impact
98
Explode
103

Recommended Soul Boosts