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Top Hybrid Saiyan Team

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Team

Core
Bench
Core
Bench
Core
Bench
Core
Bench

It's not recommended to use Goten and Kid Trunks together since the Team becomes too fragile.

Core

HP 2,341,700
Strike ATK 234,724
Blast ATK 253,121
Strike DEF 153,311
Blast DEF 151,804
Critical
1,322
Ki Restore Speed
2,285
  • The Ability Bonus he gets on this Team is just absurd, since he benefits from both his Zenkai Ability and Z7 Trunks'. This makes him almost unstoppable at times.

  • He re-defines the concept of Damage thanks to his incredibly high Buffs and Support. Not only that, but in late Game he becomes a cheat code if not countered with a Rising Rush.

HP 2,266,127
Strike ATK 245,179
Blast ATK 221,921
Strike DEF 161,282
Blast DEF 155,021
Critical
1,343
Ki Restore Speed
2,337
  • His Support applies to the whole Team right off the bat, making him very good at that even before he Transforms.
  • After he Transforms, he becomes an all around great Fighter thanks to his high Damage Buffs and Damage Reduction.
HP 2,345,338
Strike ATK 222,765
Blast ATK 186,584
Strike DEF 135,221
Blast DEF 136,580
Critical
902
Ki Restore Speed
2,154
  • He's not very good right off the bat, as most of his Buffs are locked behind Crisis Effects, Timer Count requirements, and activation after Damage Received mechanics.
  • At his peak, he's one of the strongest Offensive Fighters in the Game, and he's even better against Regeneration opponents - but that's like beating a dead horse at this point in the Meta -
HP 2,189,744
Strike ATK 222,198
Blast ATK 236,203
Strike DEF 137,490
Blast DEF 138,856
Critical
1,271
Ki Restore Speed
2,205
  • His Blast Damage is truly enormous. Right off the bat, his Buffs are extremely high, and although he doesn't have constant Arts Draw Speed, having SP Goten YEL and  SP SSJ2 Youth Gohan RED as Supports is enough for him to be consistently extremely powerful.
  • He's just terrifying as the Last Man Standing, as he's no slouch Defensively and by then his Damage Buffs become just absurd. At that point, if he's able to activate even 1 level of Arts Draw Speed, he can onecombo almost anybody.
HP 2,189,432
Strike ATK 241,559
Blast ATK 236,426
Strike DEF 152,720
Blast DEF 151,215
Critical
1,343
Ki Restore Speed
2,337
  • His Damage output is really nice after he Transforms, but before that he's quite useless.
  • After his Transformation he's also capable of locking in opponents for 2 counts every time he switches in, which makes him a quite useful option against Blue Color Counter.

Bench

1
+14% to Tag: "Hybrid Saiyan" max base Health during battle.
2
+17% to Tag: "Hybrid Saiyan" max base Health during battle.
3
+19% to Tag: "Hybrid Saiyan" max base Health during battle.
4
+20% to Tag: "Hybrid Saiyan" max base Health during battle.

Discussion

Hybrid Saiyan is a highly Offensive Team with some nifty Defensive Effects.

Mainly, the Core revolves around SP SSJ2 Gohan RED's capability to be decisive in every match, both through his impressive capability to take over the Match at any point ( especially in late game ), and his proficiency when it comes to increase his allies' Blast Damage.

In that sense, SP SSJ2 Trunks BLU s the perfect Teammate for him, as he's a fantastic Blast Damage dealer that also thrives in late Game, so using them together means opponents will have to face a juggernaut Last Man Standing most of the time.

SP SSJ2 Gohan PUR has similar traits, but sadly him being Strike Based makes his placement on the Core less consistent.

In fact, the best ally for the two Blast-based monsters will be Goten in the majority of cases, as his Support is too convenient to pass up. The most important aspect is his anti-Damage Reduction Buff, which generates frightening outcomes if mixed with his allies' already astounding Damage Buffs. Also, while he's not quite Zenkai level, Goten shouldn't be underestimated on his own since he can deal quite a bit of Damage.

That said, Hybrid Saiyan could still use a better Green, SP Trunks (Kid) GRN is just too one-dimensional, and in particular his fragility makes him bad at covering SP SSJ2 Gohan RED by Color.

This Team is overall fantastic Offensively at any point of a Match, and it's only hindered by the lack of clear Defensive options.

Alternate Core Members

HP 2,312,312
Strike ATK 234,301
Blast ATK 239,371
Strike DEF 152,930
Blast DEF 149,926
Critical
1,386
Ki Restore Speed
2,316

Supportive capabilities, Strike Card lock mechanics, and decent Damage output potential make him a good Blue pick for Hybrid Saiyan.

HP 2,288,700
Strike ATK 251,039
Blast ATK 206,572
Strike DEF 140,283
Blast DEF 137,534
Critical
1,390
Ki Restore Speed
2,423

He's still a pretty good Fighter, boasting high Offensive potential and Support. In particular, his second Main Ability gives him a very strong Burst on this Team.

HP 1,865,069
Strike ATK 161,429
Blast ATK 159,814
Strike DEF 125,581
Blast DEF 126,199
Critical
1,055
Ki Restore Speed
1,958

He's pretty good Defensively, and Offensively he packs a serious punch considering his own Damage output and his Support. 

HP 2,512,385
Strike ATK 252,058
Blast ATK 238,777
Strike DEF 171,903
Blast DEF 168,528
Critical
1,339
Ki Restore Speed
2,321

Jack of all trades, master of none. He's considerably worse than Goten at Supporting, something this Teams needs more than anything else this Gohan could bring to the table, but he's still a nice option.

HP 1,928,429
Strike ATK 192,292
Blast ATK 145,791
Strike DEF 127,091
Blast DEF 129,648
Critical
1,132
Ki Restore Speed
1,778

He's a great Fighter overall, with solid Defense and high Damage output, but his Z-Ability holds him back on Hybrid Saiyan.

Alternate Bench Members

1
+17% to Tag: Hybrid Saiyan base Strike Attack during battle.
2
+20% to Tag: Hybrid Saiyan base Strike Attack during battle.
3
+22% to Tag: Hybrid Saiyan base Strike Attack & Defense during battle.
4
+23% to Tag: Hybrid Saiyan base Strike Attack & Defense during battle.
1
+14% to "Tag: Fusion Warrior" max base health during battle.
2
+16% to "Tag: Fusion Warrior" max base health during battle.
3
+18% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.
4
+20% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.
1
+19% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
2
+22% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
3
+29% to "Tag: Hybrid Saiyan" or "Episode: Frieza Saga (Z)" base Strike & Blast Attack during battle.
4
+31% to "Tag: Hybrid Saiyan" or "Episode: Frieza Saga (Z)" base Strike & Blast Attack during battle.
1
+24% to "Tag: Son Family" base Strike Defense during battle.
2
+26% to "Tag: Son Family" base Strike Defense during battle.
3
+33% to "Tag: Son Family" or "Tag: Hybrid Saiyan" base Strike Defense during battle.
4
+35% to "Tag: Son Family" or "Tag: Hybrid Saiyan" base Strike Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.