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Top Hybrid Saiyan Team

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Team

Core
Bench
Core
Bench
Core
Bench
Core
Bench
Core
Bench
Core
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Core
Bench

Core

HP 2,341,700
Strike ATK 234,724
Blast ATK 253,121
Strike DEF 153,311
Blast DEF 151,804
Critical
1,322
Ki Restore Speed
2,285
  • The Ability Bonus he gets on this Team is just absurd, since he can benefit from both his Zenkai Ability and Z7 Trunks'. This makes him almost unstoppable at times.

  • He re-defines the concept of Damage thanks to his incredibly high Buffs and Support. Not only that, but in late Game he becomes a cheat code if not countered with a Rising Rush.

HP 2,411,767
Strike ATK 263,899
Blast ATK 243,164
Strike DEF 157,324
Blast DEF 157,316
Critical
1,299
Ki Restore Speed
2,283
  • His capability to control the Match with his Revive Ability is really oppressive, and not just due to the Revival itself: the fact he can continuously lower his sub counts through Extra Moves makes it hard for the opponent to predict when he'll be able to come in again after a switch.
  • His Offensive potential is just immense after Transformation, as he can stack up plenty of Damage Buffs, his Special Move turns into a One-shot tool after Main Ability among other things. Before Transformation he's no slouch either, as he's Effectively a considerably tuned down version of his Transformed variant, which is still pretty good.
HP 2,412,656
Strike ATK 234,795
Blast ATK 221,140
Strike DEF 157,453
Blast DEF 162,199
Critical
1,395
Ki Restore Speed
2,452
  • His Defensive capabilities are really remarkable, as he's very durable and disrupts opponent's combos constantly thanks to his Cover Effects. This, combined with his Team healing capabilities, makes Gohan the ideal survivability tool for Hybrid Saiyans.
  • His Blast Damage isn't great since he mainly gets Strike Damage Buffs, so he fits better alongside Revive Gohan and Future Gohan rather than SSJ2 Gohan RED. Still, he's a serviceable Offensive option in general, with his Ultimate Move resetting allies' sub counts being his greatest weapon.
HP 2,189,744
Strike ATK 222,198
Blast ATK 236,203
Strike DEF 137,490
Blast DEF 138,856
Critical
1,271
Ki Restore Speed
2,205
  • His Blast Damage is truly enormous. Right off the bat, his Buffs are extremely high, and although he doesn't have constant Arts Draw Speed, having SP Goten YEL and  SP SSJ2 Youth Gohan RED as Supports is enough for him to be consistently extremely powerful.
  • He's just terrifying as the Last Man Standing, as he's no slouch Defensively and by then his Damage Buffs become just absurd. At that point, if he's able to activate even 1 level of Arts Draw Speed, he can onecombo almost anybody.
HP 2,199,528
Strike ATK 203,002
Blast ATK 234,979
Strike DEF 141,519
Blast DEF 142,923
Critical
1,211
Ki Restore Speed
2,052
  • His Damage output is really nice on this Team, as he gets to use plenty of Blast Cards. In fact, his Blast Damage is impressive, and on this Team it can even get magnified thanks to SP SSJ2 Gohan RED and/or SP Goten YEL providing strong Supportive Effects.
  • He's not really a Tank, especially because this Team lacks great Defensive Z-Abilities, but his Damage Reduction and Team Healing still makes a nice addition for Hybrid Saiyan in that regard.
HP 2,512,385
Strike ATK 252,058
Blast ATK 238,777
Strike DEF 171,903
Blast DEF 168,528
Critical
1,339
Ki Restore Speed
2,321
  • Not many Fighters in the game are as versatile as this guy. SP LL SSJ Gohan YEL is just a jack of all trades: he can do decent Damage right off the bat, his Defensive utility often comes in handy, and his Support is a nice plus.
  • That said, he's not top tier at anything at 3*, in fact his limits are pretty apparent when he's compared to Zenkai Fighters that have much bigger stats than him. At 6*, he becomes much harder to handle for any Team, as his Damage starts being meaningful by then and his Tankiness can really be felt, as he's really hard to take down all things considered. He excels in a Strike focused comp mainly, but thanks to all the support he gets here he can do nice Damage even with Blast Cards.
HP 2,189,432
Strike ATK 241,559
Blast ATK 236,426
Strike DEF 152,720
Blast DEF 151,215
Critical
1,343
Ki Restore Speed
2,337
  • Before Transformation, he's not that good Offensively and he dies when touched.
  • After he Transforms, he becomes a very strong Offensive Fighter thanks to his 2 seconds lock-in on switch and stackable Buffs. Specifically, his lock can be deadly if followed by a RR or a Special Move.
HP 1,865,069
Strike ATK 161,429
Blast ATK 159,814
Strike DEF 125,581
Blast DEF 126,199
Critical
1,055
Ki Restore Speed
1,958
  • He's only really useful against Teams with no Blue, or Teams with weak ones in general, since the double Red composition with him and SSJ2 Gohan becomes nigh impossible to beat in that case.The multitude of Zenkai Buffs make the Build really bulky.
  • Other than that, he's a fantastic Bench Fighter since he provides the best possible Buff for the best Fighter on the Team.
HP 2,387,655
Strike ATK 252,928
Blast ATK 243,164
Strike DEF 161,107
Blast DEF 162,720
Critical
1,349
Ki Restore Speed
2,329
  • He's pretty versatile, but he doesn't excel at anything. His Offensive Buffs are pretty low at the start of the Game, and they only become good when his HPs fall below 75%.
  • His Main Ability is a nice Burst thanks to the additional Damage Buffs and Arts Draw Speed it provides, but that's the only time his Damage output can be considered impressive.
HP 2,335,419
Strike ATK 234,783
Blast ATK 250,319
Strike DEF 147,064
Blast DEF 151,494
Critical
1,379
Ki Restore Speed
2,304
  • He didn't get particular upgrades with his Zenkais, however he still ended up being pretty good thanks to his great base kit. Specifically, this Fighter can boast solid Blast Damage Buffs in his kit, which allow him to have a great Offensive impact right off the bat.
  • He thrives with Gohan allies thanks to the Supportive Effects he provides to his brother, so the Hybrid Saiyan Build he fits best is arguably Purple Color Counter alongside SSJ2 Gohan and Revive Gohan. In this team his damage gets magnified greatly by SSJ2 Gohan, and in general his contribution is essential to make the Core explosive Offensively.

Bench

1
+14% to Tag: "Hybrid Saiyan" max base Health during battle.
2
+17% to Tag: "Hybrid Saiyan" max base Health during battle.
3
+19% to Tag: "Hybrid Saiyan" max base Health during battle.
4
+20% to Tag: "Hybrid Saiyan" max base Health during battle.

Discussion

Hybrid Saiyan is a highly Offensive Team with high Defensive utility.

Finally, SP SSJ2 Gohan RED is not the only dominant Fighter on the Team, but the Core partially still revolves around his capability to be decisive in every match, both through his impressive capability to take over the Match at any point ( especially in late game ), and his Supportive Effects increase his allies' Blast Damage.

However, Hybrid Saiyans don't beat opponents just thanks to its overwhelming Offense, arguably that's not even their main strength! In fact, what makes the Team so consistent is the combination of Revive Gohan and Future Gohan YEL's Defensive tools, which make it nigh impossible for the opponent to deal a decisive blow for at least half of the Match most of the Time. This means Hybrid Saiyan has the best answers in the Meta to Rising Rushes.

So, the Gohan trio is the one that combines Offense and Defense the best on Hybrid Saiyan, although it might feel a bit slow initially since all three aren't even near to their full potential Buffs wise right off the bat, but overall they can stall the opponent into late Game reliably enough that it's not even an issue in most cases. The only flaw for the trio is facing very durable Blue or Red Fighters, since Red-Purple-Yellow is not a great color wheel to counter those colors.

Make no mistake, while Gohan variants dominate the Team, Hybrid Saiyan isn't solely the "LF Gohan(s) show", as Fighters like Z7 SSJ2 TrunksKid Trunks and others all became considerably better now that they have a Team around them that can reliably Support them offensively, and cover them reliably on the Defensive end. More recently, SP SSJ Gohan BLU also entered the core, bringing defensive utility to the Team that reminishes Future Gohan's. For this reason, they make a hellacious combination together, also considering their Offensive focus is also the same ( Strike Damage ).

Another interesting option for Hybrid is Purple Color Counter with Zenkai Goten, Revive Gohan and SSJ2 Gohan. While this Build isn't quite as durable to the traditional Hybrid Saiyan Core due to the lack of Future Gohan's game-changing Defensive Effects, it's a fun Blast Focused Build to play, especially because it allows SSJ2 Gohan to shine brighter than ever, as Goten is his natural partner and the deck also benefits his style. Overall, it's similar to 2019 Hybrid Saiyan design wise, as it boasts enormous Damage potential while not being fragile as a whole.

All in all, this Team has the consistency, Offensive firepower and versatility to match other top tier teams, and it's only hindered at times by some lackluster  Z-Abilities.

Alternate Core Members

HP 2,312,312
Strike ATK 234,301
Blast ATK 239,371
Strike DEF 152,930
Blast DEF 149,926
Critical
1,386
Ki Restore Speed
2,316

Supportive capabilities, Strike Card lock mechanics, and decent Damage output potential make him a good Blue pick for Hybrid Saiyan.

HP 2,266,127
Strike ATK 245,179
Blast ATK 221,921
Strike DEF 161,282
Blast DEF 155,021
Critical
1,343
Ki Restore Speed
2,337

Supportive Effects and great Offensive-Defensive Buffs after Transformation make him a good and versatile option for the Team overall.

HP 2,345,338
Strike ATK 222,765
Blast ATK 186,584
Strike DEF 135,221
Blast DEF 136,580
Critical
902
Ki Restore Speed
2,154

He's a good Strike Damage dealer that scales well into late Game thanks to his Crisis Buffs, but he's also quite one-dimensional.

Alternate Bench Members

1
+17% to Tag: Hybrid Saiyan base Strike Attack during battle.
2
+20% to Tag: Hybrid Saiyan base Strike Attack during battle.
3
+22% to Tag: Hybrid Saiyan base Strike Attack & Defense during battle.
4
+23% to Tag: Hybrid Saiyan base Strike Attack & Defense during battle.
1
+14% to "Tag: Fusion Warrior" max base health during battle.
2
+16% to "Tag: Fusion Warrior" max base health during battle.
3
+18% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.
4
+20% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.
1
+19% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
2
+22% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
3
+29% to "Tag: Hybrid Saiyan" or "Episode: Frieza Saga (Z)" base Strike & Blast Attack during battle.
4
+31% to "Tag: Hybrid Saiyan" or "Episode: Frieza Saga (Z)" base Strike & Blast Attack during battle.
1
+24% to "Tag: Son Family" base Strike Defense during battle.
2
+26% to "Tag: Son Family" base Strike Defense during battle.
3
+33% to "Tag: Son Family" or "Tag: Hybrid Saiyan" base Strike Defense during battle.
4
+35% to "Tag: Son Family" or "Tag: Hybrid Saiyan" base Strike Defense during battle.
1
+17% to Tag: Hybrid Saiyan base Blast Attack during battle.
2
+20% to Tag: Hybrid Saiyan base Blast Attack during battle.
3
+22% to Tag: Hybrid Saiyan base Blast Attack & Defense during battle.
4
+23% to Tag: Hybrid Saiyan base Blast Attack & Defense during battle.
1
+19% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
2
+21% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
3
+28% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Strike & Blast Attack during battle.
4
+32% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Strike & Blast Attack during battle.
1
+17% to "Element: GRN" base Blast Attack during battle.
2
+19% to "Element: GRN" base Blast Attack during battle.
3
+30% to "Element: GRN" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
4
+35% to "Element: GRN" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
1
+20% to "Tag: Vegeta Family" base Strike Attack during battle.
2
+25% to "Tag: Vegeta Family" or "Tag: Hybrid Saiyan" base Strike Attack & Defense during battle.
3
+30% to "Tag: Vegeta Family" or "Tag: Hybrid Saiyan" base Strike Attack & Defense during battle.
4
+32% to "Tag: Vegeta Family" or "Tag: Hybrid Saiyan" base Strike Attack & Defense during battle.
1
+20% to "Tag: Hybrid Saiyan" base Strike & Blast Defense during battle.
2
+22% to "Tag: Hybrid Saiyan" base Strike & Blast Defense during battle.
3
+24% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Strike & Blast Defense during battle.
4
+28% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Strike & Blast Defense during battle.
1
+19% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
2
+22% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
3
+29% to "Tag: Hybrid Saiyan" or "Episode: Frieza Saga (Z)" base Strike & Blast Attack during battle.
4
+31% to "Tag: Hybrid Saiyan" or "Episode: Frieza Saga (Z)" base Strike & Blast Attack during battle.
1
+19% to "Episode: Sagas From the Movies" base Blast Defense during battle.
2
+21% to "Episode: Sagas From the Movies" or "Tag: Hybrid Saiyan" base Blast Defense during battle.
3
+28% to "Episode: Sagas From the Movies" or "Tag: Hybrid Saiyan" base Strike & Blast Defense during battle.
4
+32% to "Episode: Sagas From the Movies" or "Tag: Hybrid Saiyan" base Strike & Blast Defense during battle.
1
+22% to "Tag: Hybrid Saiyan" base Strike Attack during battle.
2
+28% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack during battle.
3
+30% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
4
+35% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.