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Team

Core
Bench

Super Saiyan 3 Goku Green is a wildcard. He can replace anybody on this Team: SSJ2 Gohan against Blue Color Counter Teams, or one of SSJ3 Goku Purple and Angry Goku if you have to protect Gohan from dangerous Blue threats. Goten, on the other hand, it's not really ideal to use here since his Ability Bonus is quite low compared to the Zenkai Fighters on this Team.

Core

HP 2,089,079
Strike ATK 246,672
Blast ATK 243,000
Strike DEF 130,851
Blast DEF 125,721
Critical
1,295
Ki Restore Speed
2,213
  • His incredible Offensive proficiency is represented by his capability to impact Matches at any point, thanks to enormous Damage Buffs and great Ki management. Moreover, he’s a perfect counter to Fighters that can Heal, and more in general Regeneration Fighters.
  • Multiple Damage Reduction Buffs and high Defensive stats make him quite tough to put down.
HP 2,341,700
Strike ATK 234,724
Blast ATK 253,121
Strike DEF 153,311
Blast DEF 151,804
Critical
1,322
Ki Restore Speed
2,285
  • He’s just an incredibly frightening Fighter all around, since he’s an Offensive behemoth right off the bat, he Supports his Teammates with high Blast and Ki Recovery Buffs, he’s hard to kill thanks to his high Defense, and becomes even stronger in late Game.
  • Just like during his first prime, once his allies fall he becomes much stronger, specifically because his Main Ability becomes able to remove type disadvantage, so he’s able to one combo pretty much any opponent in the Game at that point, also because his Ultimate Move hits like a Rising Rush.
HP 2,277,634
Strike ATK 218,663
Blast ATK 251,266
Strike DEF 143,681
Blast DEF 145,119
Critical
1,336
Ki Restore Speed
2,336
  • Compared to his allies, his Offensive potential isn't that high right off the bat, however Gohan's Supportive Ability helps him in that regard.
  • He becomes one of the best Crisis Fighters in the Game, as most of his Offensive Unique Abilities activate once his allies fall. Also, his Special Move mechanic has high skill celing, so facing a SP Angry Goku BLU controlled by a good player can be nightmarish.
HP 2,265,445
Strike ATK 236,040
Blast ATK 265,251
Strike DEF 157,901
Blast DEF 157,909
Critical
1,433
Ki Restore Speed
2,375

Synergy

+102
+92%
+60%
+50%
  • He's a very solid Fighter all around. While he lacks Arts Draw Speed right off the bat, the additional Damage Buffs he got after his Zenkais make him much more consistent than ever before Offensively. In fact, thanks to his higher base Damage output, he can now force the opponent to switch more often, which enables his other Buffs. His only real flaw other than timegated Arts Draw Speed is his lack of meaningful Buffs when he's the Last Man Standing.
  • His Ultimate Move is a nuke that builds up throughout a Match Damage wise and ignores Type Disadvantage, so it's one of the most foolproof Moves in the game and it also happens to be one of the hardest hitting Ultimate Moves.

Bench

1
+19% to "Element: BLU" base Strike Attack & Defense during battle.
2
+22% to "Element: BLU" base Strike Attack & Defense during battle.
3
+30% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+33% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.

Discussion

Son Family is a shockingly powerful Offensive Team, boasting impressive Support and constant One-Combo-kill potential.

SP SSJ3 Goku PUR and SP SSJ2 Youth Gohan RED have been completely rejuvenated by their Zenkai Awakenings, it can be argued that they're the best duo in the game despite having different playstyles, as their raw Damage output is often enough to destroy opponents' hopes of victory.

To a lesser extent, SP Angry Goku BLU's Zenkai also improved the Team, since it now has three Fighters that can dominate opponents in as "Last Man Standing". This is tactically very convenient, because regardless of how Matches unfold the Team will have very high chances to win in late Game scenarios.

SP SSJ3 Goku GRN Z7 has been one of the latest additions, but he's just as important as any other Core Fighter highlighted in this paragraph. It's important to keep in mind that some of his Damage Buffs depend on how many Saiyans allies he has, so he's not a perfect fit alongside SP SSJ2 Gohan RED, however it's really important to use them together when needed regardless. In fact, prior to SSJ3 Goku Green's Zenkai, this Team lacked a good Green option that could protect the only real staple of this Team. However, against Blue Color Counter Teams ( mainly Saiyan ), it's probably better to use the triple Saiyan composition instead, which still works really well.

Son Family finally fixed its Ability Bonus issue too since its Core completely revolves around Zenkai Fighters, who can generate Base Buffs for themselves through their immense Zenkai Abilities, although a Health Z-Ability is still missing - but it's not needed in the slightest -.

To wrap it up, the Team doesn't have any particular weakness and it's one of the best in the Game.

Alternate Core Members

HP 2,090,796
Strike ATK 238,852
Blast ATK 193,844
Strike DEF 135,103
Blast DEF 133,778
Critical
1,336
Ki Restore Speed
2,365

He's a good Offensive and Supportive Fighter, and his Endurance Effects make him serviceable Defensively as well, however his bad Z-Ability makes him a worse option than Goten overall.

HP 2,461,689
Strike ATK 240,756
Blast ATK 252,891
Strike DEF 146,254
Blast DEF 144,817
Critical
1,489
Ki Restore Speed
2,518

He's a decent Offensive Fighter thanks to his (situational) Arts Draw Speed and pretty remarkable Offensive Buffs, and his durability is not bad thanks to his Endurance, however he's average at everything in the grand scheme of things.

HP 2,312,312
Strike ATK 234,301
Blast ATK 239,371
Strike DEF 152,930
Blast DEF 149,926
Critical
1,386
Ki Restore Speed
2,316

The Core is getting more and more Saiyan based, even Ability Bonus wise, which hurts his viability. He's still a playable option thanks to his Strike Lock mechanic and decent Offensive potential, but he's not really at the same level as the Core Son Family Fighters.

HP 2,311,201
Strike ATK 230,940
Blast ATK 224,140
Strike DEF 161,842
Blast DEF 159,442
Critical
1,362
Ki Restore Speed
2,305

He's a good Supportive Fighter, but unless he has high stars, his survivability is really low ( even Red Fighters can inflict high Damage to him at average stars). 

Alternate Bench Members

1
+19% to "Tag: Female Warrior" base Strike Attack during battle.
2
+22% to "Tag: Female Warrior" base Strike Attack during battle.
3
+24% to "Tag: Female Warrior" or "Tag: Son Family" base Strike Attack during battle.
4
+28% to "Tag: Female Warrior" or "Tag: Son Family" base Strike Attack during battle.
1
+24% to "Tag: Son Family" base Blast Attack during battle.
2
+26% to "Tag: Son Family" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
3
+33% to "Tag: Son Family" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
4
+35% to "Tag: Son Family" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
1
+19% to "Element: BLU" base Strike Attack & Defense during battle.
2
+22% to "Element: BLU" base Strike Attack & Defense during battle.
3
+30% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+33% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
1
+17% to "Tag: Son Family" base Blast Attack during battle.
2
+20% to "Tag: Son Family" base Blast Attack during battle.
3
+22% to "Tag: Son Family" base Blast Attack during battle.
4
+23% to "Tag: Son Family" base Blast Attack during battle.
1
+17% to "Tag: Son Family" base Blast Defense during battle.
2
+20% to "Tag: Son Family" base Blast Defense during battle.
3
+22% to "Tag: Son Family" base Strike & Blast Defense during battle.
4
+25% to "Tag: Son Family" base Strike & Blast Defense during battle.
1
+17% to "Tag: GT" base Strike Attack during battle.
2
+19% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle.
3
+22% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+25% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle.
1
+22% to "Tag: GT" base Strike Attack during battle.
2
+28% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle.
3
+35% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle.
4
+38% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle.
1
+22% to "Tag: Future" base Strike Attack during battle.
2
+28% to "Tag: Future" or "Tag: Son Family" base Strike Attack during battle.
3
+30% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+35% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle.
1
+19% to "Tag: Son Family" base Blast Attack during battle.
2
+22% to "Tag: Son Family" or "Element: RED" base Blast Attack during battle.
3
+25% to "Tag: Son Family" or "Element: RED" base Blast Attack & Defense during battle.
4
+28% to "Tag: Son Family" or "Element: RED" base Blast Attack & Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.