Team
Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.
The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.
Core
Bench
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Core
Bench
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Core
Bench
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Core - Leader

HP 2,412,373
Strike ATK 247,440
Blast ATK 219,638
Strike DEF
149,591
Blast DEF
146,660
Critical | |
---|---|
Ki Restore Speed |
- After his Zenkai he became an incredible Offensive power on Purple based teams. In fact, despite his initial Damage Buffs might not look great, the massive Zenkai Ability related Buffs he gets on triple Purple team just makes him look amazing at everything, at any point of a Match.
- His Main Ability is just an insane death threat, as it grants him another Arts Draw Speed Effect on top of the other one he has, and gives him enough Buffs to put any opponent in the game in huge danger, regardless of the color. His Ultimate Move, in particular, just can't be stopped.

HP 2,511,727
Strike ATK 274,364
Blast ATK 264,710
Strike DEF
164,293
Blast DEF
164,302
Critical | |
---|---|
Ki Restore Speed |
- This Fighter is just massively powerful and consistent, thanks to high Damage Buffs, Healing, Damage Reduction, Arts Draw Speed, Special Gauge that makes him draw a Special Move every combo... did I mention he can also make you coffee?
- His Crisis Effects are just as absurd as the rest of his toolkit, as he gets access to Lock-In and Element Neutral for a limited time as soon as one of his allies dies, and he draws an Ultimate Move when he's the Last Man Standing, other than also being able to draw another one through Main Ability. Essentially, it's just very hard to outlast this Fighter.
Core

HP 2,484,796
Strike ATK 256,991
Blast ATK 256,991
Strike DEF
163,114
Blast DEF
162,308
Critical | |
---|---|
Ki Restore Speed |
- This Fighter is just an unstoppable force of nature. The switch mechanic alone is a terrifying Ability since allows Goku & Vegeta to be dangerous in any matchup through the Element Advantage swap, but the reason this Fighter is tremendous is not so simple. It's the combination of Offensive Buffs, constant Arts Draw Speed and Ki Regain, incredibly powerful Special Move and anti - Special Cover mechanic that provide essential contribution to make this Fighter so unbelievably good.
- You'd think that impeccable Offense would be balanced through abysmal durability, but that's not the case. Not only this Fighter can withstand a lot of hits thanks to his Damage Reduction, he's also able to heal himself consistently, making him ideal in protracted battles despite the lack of Last Man Standing Abilities.

HP 2,335,535
Strike ATK 215,717
Blast ATK 215,738
Strike DEF
156,059
Blast DEF
153,773
Critical | |
---|---|
Ki Restore Speed |
- He's the perfect Fighter to pair with incredible Fighters such as Gogeta, as he can magnify their potential greatly through Death Effects for the most part, while also providing nigh-foolproof coverage for as long as he's alive thanks to his Sub Count reduction mechanics.
- His Offensive power is just average, but he still got some decent upgrades in that regard after his Zenkai so don't treat him as if he's completely worthless in that regard.

HP 2,341,700
Strike ATK 234,724
Blast ATK 253,121
Strike DEF
153,311
Blast DEF
151,804
Critical | |
---|---|
Ki Restore Speed |
- He might not be a dominant force anymore, at least in early stages of a Match, but his Support, overall stats and Blast Buff still make him a decent all around Fighter that fits this Team well.
- His Crisis Effects are still really strong, and can easily catch you off guard if you overlook his capability to quickly come back in a Match through increased Damage Buffs, Element Disadvantage Removal, and an Ultimate Move with one-hit-kill potential.

HP 2,411,767
Strike ATK 263,899
Blast ATK 243,164
Strike DEF
157,324
Blast DEF
157,316
Critical | |
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Ki Restore Speed |
- He's lost some charm, especially pre-revive where his Damage decreased noticeably, but he can still definitely put in some work. It goes without saying that Revive can be a really clutch Ability in a Match, despite the fact that some fighters like SP SSJ4 Gogeta GRN can counter pretty well through Anti-Revive Effects.
- After Revive his Offensive power is still great, although it's not outlandish anymore now that there are Fighters in the Meta even more impressive than him in that regard.
Alternate Core Members

HP 2,335,419
Strike ATK 234,783
Blast ATK 250,319
Strike DEF
147,064
Blast DEF
151,494
Critical | |
---|---|
Ki Restore Speed |

HP 2,512,385
Strike ATK 252,058
Blast ATK 238,777
Strike DEF
171,903
Blast DEF
168,528
Critical | |
---|---|
Ki Restore Speed |

HP 2,460,780
Strike ATK 261,569
Blast ATK 251,957
Strike DEF
154,508
Blast DEF
156,052
Critical | |
---|---|
Ki Restore Speed |
Alternate Bench Members
+19% to "Tag: Female Warrior" base Strike Attack during battle. | |
+22% to "Tag: Female Warrior" base Strike Attack during battle. | |
+24% to "Tag: Female Warrior" or "Tag: Son Family" base Strike Attack during battle. | |
+28% to "Tag: Female Warrior" or "Tag: Son Family" base Strike Attack during battle. |
+24% to "Tag: Son Family" base Blast Attack during battle. | |
+26% to "Tag: Son Family" or "Tag: Hybrid Saiyan" base Blast Attack during battle. | |
+33% to "Tag: Son Family" or "Tag: Hybrid Saiyan" base Blast Attack during battle. | |
+35% to "Tag: Son Family" or "Tag: Hybrid Saiyan" base Blast Attack during battle. |
+19% to "Element: BLU" base Strike Attack & Defense during battle. | |
+22% to "Element: BLU" base Strike Attack & Defense during battle. | |
+30% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle. | |
+33% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle. |
+17% to "Tag: Son Family" base Blast Attack during battle. | |
+20% to "Tag: Son Family" base Blast Attack during battle. | |
+22% to "Tag: Son Family" base Blast Attack during battle. | |
+23% to "Tag: Son Family" base Blast Attack during battle. |
+17% to "Tag: GT" base Strike Attack during battle. | |
+19% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle. | |
+22% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle. | |
+25% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle. |
+22% to "Tag: GT" base Strike Attack during battle. | |
+28% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle. | |
+35% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle. | |
+38% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle. |
+22% to "Tag: Future" base Strike Attack during battle. | |
+28% to "Tag: Future" or "Tag: Son Family" base Strike Attack during battle. | |
+30% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle. | |
+35% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle. |
+19% to "Tag: Son Family" base Blast Attack during battle. | |
+22% to "Tag: Son Family" or "Element: RED" base Blast Attack during battle. | |
+25% to "Tag: Son Family" or "Element: RED" base Blast Attack & Defense during battle. | |
+28% to "Tag: Son Family" or "Element: RED" base Blast Attack & Defense during battle. |