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Top Son Family Team

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Team

Core
Bench

Core

HP 2,277,634
Strike ATK 218,663
Blast ATK 251,266
Strike DEF 143,681
Blast DEF 145,119
Critical
1,336
Ki Restore Speed
2,336

Synergy

+121%
+35%
+58%
+25%
  • SP Angry Goku BLU's rage translates to meteoric Offense and rock Solid Defense, making him a total war machine. Particularly, his stack-able and everlasting Offensive Buffs make him a great Crisis Fighter.

  • His Special Move is a bit tricky to use, but it’s a great Counter Move that can inflict loads of Damage. Removing Endurance is also a first for Special Moves. He can get one from his son, SP SSJ Youth Gohan YEL's Main Ability. Nothing will stand in SP Angry Goku BLU’s way. 

HP 2,288,397
Strike ATK 236,319
Blast ATK 217,082
Strike DEF 159,794
Blast DEF 159,802
Critical
1,338
Ki Restore Speed
2,354

Synergy

+154%
+35%
+58%
+25%
  • His Transformation Buffs coupled with his devastating 10 Timer Count Switch Prevention Debuff make him one of the most dangerous Fighters in the game.

  • His Defenses are incredibly solid prior to Transforming, since his Sustained Damage Cut Cover Buff also reduces the opponent’s Dragon Balls. If Gohan takes just two hits in his pre-Transformed Form, the permanent Damage Buffs he stacks will carry him into the late-game, even if he must fight alone
     
  • Gohan's Extra Arts Card is perhaps the single most annoying card in the game. This close range blast allows the prodigal son to Combo any Fighter with ease, and it makes him one of the scariest Fighters in the game to play the neutral against.
HP 2,334,121
Strike ATK 250,084
Blast ATK 216,399
Strike DEF 154,617
Blast DEF 156,169
Critical
1,416
Ki Restore Speed
2,527

Synergy

+121%
+35%
+58%
+25%
  •  SP SSJ4 Goku PUR opens the way for a Strike Based Son Family Team. His potential as a Defensive and Offensive pivot is arguably the best in the entire game. He and the other 2 Core Fighters all possess Defensive and Offensive utility, making it a supremely difficult Team to keep down.

  •  Goku's Ultimate Arts Card is essentially unavoidable, seeing as it negates Sustained Damage Cut effects. If this is used after Goku's permanent Inflicted Damage Buffs activate, it is sure to leave a mark even against foes with Color Advantage.

  • The strongest part of Goku's Toolkit is his 10x Kamehameha, a Special Move that prevents all Switching and deals Massive Damage. Seeing as both SP Angry Goku BLU and SP SSJ Youth Gohan YEL draw Special Arts Cards with their Main Abilities, this Card is never too far out of Goku's reach.

Bench

1
+19% to "Element: BLU" base Strike Attack & Defense during battle.
2
+22% to "Element: BLU" base Strike Attack & Defense during battle.
3
+30% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+33% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
1
+17% to "Tag: Son Family" base Blast Defense during battle.
2
+20% to "Tag: Son Family" base Blast Defense during battle.
3
+22% to "Tag: Son Family" base Strike & Blast Defense during battle.
4
+25% to "Tag: Son Family" base Strike & Blast Defense during battle.
1
+17% to "Tag: GT" base Strike Attack during battle.
2
+19% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle.
3
+22% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+25% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle.

Discussion

Thanks to its recent supply of absurdly deadly Strike-oriented Fighters, the Son Family Tag has undergone a complete shift to a Strike-focused playstyle, starring a full Core of absurdly powerful and versatile brawlers.

SP SSJ Youth Gohan YEL has always been one of the best options for this Team, and thanks to SSJ4 Goku, he finally synergizes well on it. His Defensive dominance in the early game, and Offensive dominance in the mid-late game gives him fantastic versatility, and value as the Team's primary Defensive Fighter. 

Speaking of early and mid-game dominance, SP SSJ4 Goku PUR provides all that and more. Goku's brutally long Combos that only become more deadly if his target flees from him are difficult to play around and make him the Team's best Offensive pivot.

In late Game, SP Angry Goku BLU shines the most. His peerless late-game Offense and overwhelming neutral-game power provided by his Special Arts Card is worth preserving, so protecting him is this Team's top priority.

This variant of the Son Family Team excels, Defensively and Offensively in early-mid Game, and even excels late-game thanks to its fantastic Crisis Fighters.

All that being said, this Tag is not without its faults. SP SSJ4 Goku PUR and SP SSJ Youth Gohan YEL can tank hits well, this Team’s lack of a Health-Buffing Z-Ability all but ensures that they'll lack durability when it matters.

Overall, Son Family is very strong, though it’s still lacking in key areas, which prevents it from being Top Tier. Even though it's arguably weaker than some more ubiquitous Teams, it's absolutely able to tear through most match-ups with its overwhelming mid-late game power.

Alternate Core Members

HP 2,312,225
Strike ATK 234,593
Blast ATK 239,304
Strike DEF 153,544
Blast DEF 146,855
Critical
1,384
Ki Restore Speed
2,280
  • He’s very fitting as an Alternative Fighter, in the sense that he covers the exact same role as SP Angry Goku BLU, except he’s worse at almost everything. Regardless, he’s still a great, but he shouldn't be expected to be as much of a Defensive force here as he is on a God Ki Team.
     
  • The fact that he doesn't contribute to his contemporaries on this Tag with his Z-Ability really holds him back.
HP 2,335,419
Strike ATK 234,783
Blast ATK 250,319
Strike DEF 147,064
Blast DEF 151,494
Critical
1,379
Ki Restore Speed
2,304
  • He’s still decent, although he falls short compared to the Core. His Team Buffing Damage Boost is often underrated, but it really magnifies the Team’s Offense. Other than that, his Blast Damage output is still fantastic, but right now the Team is Strike oriented.
     
  • He also requires a Gohan variant for the majority of his Kit to function, and the Gohan variant on the core wants nothing to do with a Blast-oriented Fighter like Goten
HP 2,265,445
Strike ATK 236,040
Blast ATK 265,251
Strike DEF 157,901
Blast DEF 157,909
Critical
1,433
Ki Restore Speed
2,375
  • While he is one of the most disappointing LF Fighters, SP SSJ3 Goku GRN can still manage to be useful on this Team thanks to his nifty Offensive mechanics and his very good Z-Ability at 3 Stars.
     
  • On mono-Goku variant versions of this Tag, he's a great choice on Core, as his Defensive issues can be fixed by Health-Buffing bench Fighters
HP 2,448,563
Strike ATK 238,710
Blast ATK 221,162
Strike DEF 158,212
Blast DEF 161,384
Critical
1,338
Ki Restore Speed
2,342
  • While he's already listed on the Bench on the main Team, SP Goku RED can still be a decent Core Fighter. His Ultimate Move will hit hard, but other than that he's not on par with many other Son Family Figthers, as his Damage is fairly low after he uses his Ultimate Arts Card and he has no late-game utility.
HP 2,341,700
Strike ATK 234,724
Blast ATK 253,121
Strike DEF 153,311
Blast DEF 151,804
Critical
1,322
Ki Restore Speed
2,285
  • The old Son Family king has fallen off badly. His Damage in early Game is beyond bad and most Meta Fighters will decimate him with a Combo.
     
  • His Last Man Standing mechanic still makes him strong in the late-game, but you'd have to use him smartly and on a Blast Based Son Family Team alongside SP SSJ Kid Goten PUR, who is a lackluster option in the current Meta.
HP 2,311,201
Strike ATK 230,940
Blast ATK 224,140
Strike DEF 161,842
Blast DEF 159,442
Critical
1,362
Ki Restore Speed
2,305
  • This Fighter is a rather interesting option on this Tag. He's a direct replacement for SP Angry Goku BLU, offering Support utility, Healing, and permanent Damage Buffs over Crisis applicability.
     
  • While he's not the best partner for SP SSJ Youth Gohan YEL, he can still work as a solid Buffer and Damage dealer, assuming at least one of his comrades is a Saiyan.

Alternate Bench Members

1
+19% to "Tag: Female Warrior" base Strike Attack during battle.
2
+22% to "Tag: Female Warrior" base Strike Attack during battle.
3
+24% to "Tag: Female Warrior" or "Tag: Son Family" base Strike Attack during battle.
4
+28% to "Tag: Female Warrior" or "Tag: Son Family" base Strike Attack during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.
1
+24% to "Tag: Saiyan" base Blast Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 1k in the game's PVP.  I'm not part of the Hit bandwagon.