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Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench
Core
Bench
Core
Bench
Core
Bench
Core
Bench
Core
Bench

Core

HP 2,334,121
Strike ATK 250,084
Blast ATK 216,399
Strike DEF 154,617
Blast DEF 156,169
Critical
1,416
Ki Restore Speed
2,527
  • He's a really durable Fighter in general. In fact, he can benefit from very high defensive stats, constant Heals, and pretty decent Damage Reduction. His defensive contribution is really important on a Team that generally struggles in that regard due to lackluster Z-Abilities.
  • He's not really a great Blast Damage dealer, but he can still do well Offensively on this Team thanks to SP SSJ2 Gohan RED's Support. In general, this Goku is a pretty consistent Fighter when it comes to dealing Damage, as he can benefit from really nifty tools like a Special Move that locks in, anti-Endurance and anti-Special Cover, and stackable Arts Draw Speed through Extra Moves, while also having pretty high Damage Buffs as a standard.
HP 2,089,079
Strike ATK 246,672
Blast ATK 243,000
Strike DEF 130,851
Blast DEF 125,721
Critical
1,295
Ki Restore Speed
2,213
  • His incredible Offensive proficiency is represented by his capability to impact Matches at any point, thanks to enormous Damage Buffs and great Ki management. Moreover, he’s a perfect counter to Fighters that can Heal, and more in general Regeneration Fighters.
  • Multiple Damage Reduction Buffs and high Defensive stats make him quite tough to put down.
HP 2,341,700
Strike ATK 234,724
Blast ATK 253,121
Strike DEF 153,311
Blast DEF 151,804
Critical
1,322
Ki Restore Speed
2,285
  • He’s just an incredibly frightening Fighter all around, since he’s an Offensive behemoth right off the bat, he Supports his Teammates with high Blast and Ki Recovery Buffs, he’s hard to kill thanks to his high Defense, and becomes even stronger in late Game.
  • Just like during his first prime, once his allies fall he becomes much stronger, specifically because his Main Ability becomes able to remove type disadvantage, so he’s able to one combo pretty much any opponent in the Game at that point, also because his Ultimate Move hits like a Rising Rush.
HP 2,277,634
Strike ATK 218,663
Blast ATK 251,266
Strike DEF 143,681
Blast DEF 145,119
Critical
1,336
Ki Restore Speed
2,336
  • Compared to his allies, his Offensive potential isn't that high right off the bat, however Gohan's Supportive Ability helps him in that regard.
  • He becomes one of the best Crisis Fighters in the Game, as most of his Offensive Unique Abilities activate once his allies fall. Also, his Special Move mechanic has high skill celing, so facing a SP Angry Goku BLU controlled by a good player can be nightmarish.
HP 2,265,445
Strike ATK 236,040
Blast ATK 265,251
Strike DEF 157,901
Blast DEF 157,909
Critical
1,433
Ki Restore Speed
2,375
  • He's a very solid Fighter all around. While he lacks Arts Draw Speed right off the bat, the additional Damage Buffs he got after his Zenkais make him much more consistent than ever before Offensively. In fact, thanks to his higher base Damage output, he can now force the opponent to switch more often, which enables his other Buffs. His only real flaw other than timegated Arts Draw Speed is his lack of meaningful Buffs when he's the Last Man Standing.
  • His Ultimate Move is a nuke that builds up throughout a Match Damage wise and ignores Type Disadvantage, so it's one of the most foolproof Moves in the game and it also happens to be one of the hardest hitting Ultimate Moves.
HP 2,460,780
Strike ATK 261,569
Blast ATK 251,957
Strike DEF 154,508
Blast DEF 156,052
Critical
1,428
Ki Restore Speed
2,311
  • Right off the bat he's not that good at anything, but as the Match goes on and he racks up Buffs, he becomes pretty decent at dealing Damage. Also, while his Last Man Standing capabilities are not quite game-changing, his Ultimate Move becomes really powerful in that scenario.
  • Despite his high Damage Reduction % ceiling, his durability is just bad at 3* due to his low Defensive stats. At 6* he Tanks somewhat better, but if you're not careful he can still get dealt with rather easily. 
HP 2,266,127
Strike ATK 245,179
Blast ATK 221,921
Strike DEF 161,282
Blast DEF 155,021
Critical
1,343
Ki Restore Speed
2,337
  • His Support applies to the whole Team right off the bat, making him very good at that even before he Transforms.
  • After he Transforms, he becomes an all around great Fighter thanks to his high Damage Buffs and Damage Reduction.
HP 2,370,132
Strike ATK 244,674
Blast ATK 228,986
Strike DEF 157,433
Blast DEF 160,595
Critical
1,487
Ki Restore Speed
2,499
  • He didn't get particular upgrades with his Zenkais, however he still ended up being pretty good thanks to his great base kit. Specifically, this Fighter can boast solid Blast Damage Buffs in his kit, which allow him to have a great Offensive impact right off the bat.
  • He thrives with Gohan allies thanks to the Supportive Effects he provides to his brother, and thankfully this Build has the means to pair him with multiple of his variants.
HP 2,412,656
Strike ATK 234,795
Blast ATK 221,140
Strike DEF 157,453
Blast DEF 162,199
Critical
1,395
Ki Restore Speed
2,452
  • His Defensive capabilities are really remarkable, as he's very durable and disrupts opponent's combos constantly thanks to his Cover Effects. This, combined with his Team healing capabilities, makes Gohan the ideal survivability tool for Son Family.
  • His Blast Damage isn't great since he mainly gets Strike Damage Buffs, so he fits best alongside Revive Gohan. Still, he's a serviceable Offensive option in general, with his Ultimate Move resetting allies' sub counts being his greatest weapon.

Bench

1
+17% to "Tag: Son Family" base Blast Defense during battle.
2
+20% to "Tag: Son Family" base Blast Defense during battle.
3
+22% to "Tag: Son Family" base Strike & Blast Defense during battle.
4
+25% to "Tag: Son Family" base Strike & Blast Defense during battle.

Discussion

Slightly outdated

Son Family is a shockingly powerful Offensive Team, boasting impressive Support and constant One-Combo-kill potential.

While SP SSJ2 Youth Gohan RED is not a frustratingly dominant Fighter anymore, he's still a top tier Meta choice and he's the clear leader of this Team, as he Supports all his allies ( one of the main reasons the Team's overall Damage is high even in early game ) and his Offensive capabilities arguably become the best in the Game after his Teammates fall in battle. 

One of Son Family's main strengths is having multiple Fighters that can have huge advantages as "Last Man Standing", or in late-Game in general. This is the case for the aforementioned Gohan, and for SP Angry Goku BLU as well. While the latter can't match his son in terms of Damage Buffs as a LMS, his counter-Special Move and superior Tankiness make him just as oppressive in skilled hands. The presence of multiple Fighters on this Team that can consistently dominate the late-game to such an extent makes it really hard for opponents to choose which Fighter to preferably take down first ( although generally Gohan is considered more threatening since Angry Goku is not as easy to use). One thing is for sure: Son Family has the highest comeback potential in the whole Game, and this aspect should never be underestimated.

About other Fighters, SP SSJ3 Goku GRN Z7 has been one of the latest additions, and he's just as important as any other Core Fighter highlighted in this section. It's important to keep in mind that some of his Damage Buffs depend on how many Saiyans allies he has, which means he's not a perfect fit alongside SP SSJ2 Gohan RED. Still, the two of them together perform pretty well, and since Goku covers Gohan by color, they should be paired often, as Goku specifically excels at Tanking hits ( high durability plus heals ). SP SSJ4 Goku PUR is another Fighter on the Team who can consistently shrug off hits thanks to his constant Healing and Damage Reduction. Having multiple defensive anchors is important for Son Family, since its lackluster Z-Abilties ( the most glaring weakness of the Team ) would make the whole Team pretty mediocre Defensively otherwise.

To wrap it up, the Team is full of Fighters that can change the momentum of a Match in one fell swoop, and it's only hindered by its lack of overall synergy in comparison to other Top Tier Teams (mainly Z-Abilities related).

Alternate Core Members

HP 2,387,958
Strike ATK 265,518
Blast ATK 251,969
Strike DEF 161,394
Blast DEF 161,402
Critical
1,414
Ki Restore Speed
2,448

High Damage Buffs make him a really strong Damage dealer at maxed limit break, but Ki issues and lack of versatility make him much worse than SSJ2 Gohan for the Team.

HP 2,461,689
Strike ATK 240,756
Blast ATK 252,891
Strike DEF 146,254
Blast DEF 144,817
Critical
1,489
Ki Restore Speed
2,518

He's a decent Offensive Fighter thanks to his (situational) Arts Draw Speed and pretty remarkable Offensive Buffs, and his durability is not bad thanks to his Endurance, however he's average at everything in the grand scheme of things. He's more useful for his Z-Ability rather than anything else.

HP 2,312,312
Strike ATK 234,301
Blast ATK 239,371
Strike DEF 152,930
Blast DEF 149,926
Critical
1,386
Ki Restore Speed
2,316

The Core is getting more and more Saiyan based, even Ability Bonus wise, which hurts his viability. He's still a playable option thanks to his Strike Lock mechanic and decent Offensive potential, but he's not really at the same level as the Core Son Family Fighters.

HP 2,334,441
Strike ATK 248,979
Blast ATK 233,440
Strike DEF 157,719
Blast DEF 164,945
Critical
1,438
Ki Restore Speed
2,455

Long Combos potential makes him an interesting for this Son Family Team, however what he can offer is much more niche than the consistency Namek Goku provides.

HP 2,288,700
Strike ATK 279,502
Blast ATK 271,301
Strike DEF 145,547
Blast DEF 142,694
Critical
1,482
Ki Restore Speed
2,574

He needs to be 6* to be considered an alternative for this composition. Even then, don't expect him to be a perfect replacement for either of the Purple Zenkais on this Team, rather he can be a solid Offensive option with decent utility thanks to his Dodge gimmicks and Covers.

Alternate Bench Members

1
+19% to "Tag: Female Warrior" base Strike Attack during battle.
2
+22% to "Tag: Female Warrior" base Strike Attack during battle.
3
+24% to "Tag: Female Warrior" or "Tag: Son Family" base Strike Attack during battle.
4
+28% to "Tag: Female Warrior" or "Tag: Son Family" base Strike Attack during battle.
1
+24% to "Tag: Son Family" base Blast Attack during battle.
2
+26% to "Tag: Son Family" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
3
+33% to "Tag: Son Family" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
4
+35% to "Tag: Son Family" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
1
+19% to "Element: BLU" base Strike Attack & Defense during battle.
2
+22% to "Element: BLU" base Strike Attack & Defense during battle.
3
+30% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+33% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
1
+17% to "Tag: Son Family" base Blast Attack during battle.
2
+20% to "Tag: Son Family" base Blast Attack during battle.
3
+22% to "Tag: Son Family" base Blast Attack during battle.
4
+23% to "Tag: Son Family" base Blast Attack during battle.
1
+17% to "Tag: GT" base Strike Attack during battle.
2
+19% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle.
3
+22% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+25% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle.
1
+22% to "Tag: GT" base Strike Attack during battle.
2
+28% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle.
3
+35% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle.
4
+38% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle.
1
+22% to "Tag: Future" base Strike Attack during battle.
2
+28% to "Tag: Future" or "Tag: Son Family" base Strike Attack during battle.
3
+30% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+35% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle.
1
+19% to "Tag: Son Family" base Blast Attack during battle.
2
+22% to "Tag: Son Family" or "Element: RED" base Blast Attack during battle.
3
+25% to "Tag: Son Family" or "Element: RED" base Blast Attack & Defense during battle.
4
+28% to "Tag: Son Family" or "Element: RED" base Blast Attack & Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.