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Team

Core
Bench

Core

HP 2,347,381
Strike ATK 242,967
Blast ATK 257,114
Strike DEF 161,318
Blast DEF 161,302
Critical
1,444
Ki Restore Speed
2,351

Synergy

+20%
+123%
+73%
+35%
  • He brings two Blast Cards to the Team’s Deck, which might not be ideal for most Fighters on this Team, so Players need to balance this through fitting Equips and Bench Z-Abilities.
  • He only really excels at entering the field and providing high fire power right off the bat through his Blast on entry, Ki Recovery and stackable Buffs that become even more deadly once his Main Ability is available.
HP 2,311,201
Strike ATK 230,940
Blast ATK 224,140
Strike DEF 161,842
Blast DEF 159,442
Critical
1,362
Ki Restore Speed
2,305

Synergy

+20%
+123%
+73%
+35%
  • His Support is really good, offering permanent Buffs through switching out. The only problem is that he’s quite fragile, so he might die before stacking all the Buffs.
  • He has quite a few tricks. Primarily, his Damage output is very high for a Support, his Extra Move makes the team rotate faster and his Ultimate Move provides some much needed Healing to the Team.
HP 2,090,796
Strike ATK 238,852
Blast ATK 193,844
Strike DEF 135,103
Blast DEF 133,778
Critical
1,336
Ki Restore Speed
2,365

Synergy

+20%
+154%
+103%
+93%
+25%
  • Replacing SP SSJ Youth Gohan YEL is a tough job, however this Fighter achieves that through having a stellar Offensive toolkit with some Defensive excellence as well.
  • His addition makes this Core completely based on Saiyans, which makes Buffing this Team’s Ability Bonus much easier.
HP 2,334,121
Strike ATK 250,084
Blast ATK 216,399
Strike DEF 154,617
Blast DEF 156,169
Critical
1,416
Ki Restore Speed
2,527

Synergy

+20%
+123%
+73%
+35%
  • He's a very balanced Offensive Fighter, boasting multiple Damage Buffs and Damage Reduction Effects as well as some Healing capabilities.

  •  Goku's Ultimate Arts Card is essentially unavoidable, seeing as it negates Sustained Damage Cut effects. If this is used after Goku's permanent Inflicted Damage Buffs activate, it is sure to leave a mark even against foes with Color Advantage.

Synergy

+20%
+123%
+73%
+35%
  • He’s a decent Offensive Weapon right off the bat and given how easy it is to fulfil his first Unique Ability’s conditions, by mid Game he becomes a complete monster in that sense.
  • Him being completely farmable makes him quite great Defensively and provides him of a very useful Health Z-Ability for this Team.

Bench

1
+19% to "Tag: Saiyan" base Blast Attack during battle.
2
+21% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
3
+30% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
4
+35% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack

Discussion

SP SSJ4 Goku GRN completely changes the identity of this Team. This doesn’t mean that the Team got better (actually, due to the meta shift it got worse), but rather that it adapted to how other Teams changed. In fact, SP SSB Vegito BLU is too oppressive in the Meta right now, so having a Green to counter him is mandatory, even if the price to pay is to have a not really ideal Deck for the Team.

Much like SP SSJ4 Goku PUR, the new Fighter has very resourceful switch-in Effect that mix really well with all the Supportive Effects this Team has, namely SP Kid Goku YEL’s and SP Saiyan Saga Goku BLU’s. This kind of Support is also what makes this Team really good Offensively despite not having a great Deck.

SP Kid Goku YEL is still the absolute staple of this Team, while all the other Fighters kind of rotate around him depending on the matchup: SP SSJ4 Goku PUR is a very solid option and especially needed in matchups against SP SSJ2 Kefla GRN, SP Saiyan Saga Goku BLU the perfect partner for SP SSJ4 Goku GRN, SP Kakarot Goku RED is a solid wildcard. 

What this Team is starting to lack ( but that’s a common problem in this Meta ) is a natural Tank. In fact, even though the Healing capabilities are high here, and multiple Fighters have either high Damage Reduction or Endurance Effects, this Team does a poor job at Effectively stopping some of the strongest Fighters in the Meta.

In any case, the Goku Team is the only one that has managed to stay really Meta relevant despite not being able to use SP SSB Vegito BLU, and that says a lot.

Alternate Core Members

HP 2,277,634
Strike ATK 218,663
Blast ATK 251,266
Strike DEF 143,681
Blast DEF 145,119
Critical
1,336
Ki Restore Speed
2,336

He's a good Fighter, especially in late Game. His Counter Special Move is still quite Effective, although the Tackle Buff made it less reliable. He's a great replacement for Saiyan Saga Goku.

HP 2,288,397
Strike ATK 236,319
Blast ATK 217,082
Strike DEF 159,794
Blast DEF 159,802
Critical
1,338
Ki Restore Speed
2,354

He's still a very good Fighter, but  he doesn't come near to SP Kid Goku YEL . Either way, his early Tankiness is instrumental and in Mid Game he can potentially end matches already thanks to his Lock-In and supreme Offensive Power.

HP 2,335,419
Strike ATK 234,783
Blast ATK 250,319
Strike DEF 147,064
Blast DEF 151,494
Critical
1,379
Ki Restore Speed
2,304

He’s still decent, although he falls short compared to the Core. His Team Buffing Damage Boost is often underrated, but it really magnifies the Team’s Offense. Other than that, his Blast Damage output is still fantastic, but his fragility is a serious issue

HP 2,265,445
Strike ATK 236,040
Blast ATK 265,251
Strike DEF 157,901
Blast DEF 157,909
Critical
1,433
Ki Restore Speed
2,375

While he is one of the most disappointing LF Fighters, SP SSJ3 Goku GRN can still manage to be useful on this Team thanks to his nifty Offensive mechanics and his very good Z-Ability at 3 Stars.
 

HP 2,341,700
Strike ATK 234,724
Blast ATK 253,121
Strike DEF 153,311
Blast DEF 151,804
Critical
1,322
Ki Restore Speed
2,285

The old Son Family king has fallen off badly. His Damage in early Game is beyond bad and most Meta Fighters will decimate him with a Combo.
 

His Last Man Standing mechanic still makes him strong in the late-game, but you'd have to use him smartly and on a Blast Based Son Family Team alongside SP SSJ Kid Goten PUR, who is a lackluster option in the current Meta.

Alternate Bench Members

1
+19% to "Tag: Female Warrior" base Strike Attack during battle.
2
+22% to "Tag: Female Warrior" base Strike Attack during battle.
3
+24% to "Tag: Female Warrior" or "Tag: Son Family" base Strike Attack during battle.
4
+28% to "Tag: Female Warrior" or "Tag: Son Family" base Strike Attack during battle.
1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+22% to "Tag: Saiyan" base Strike & Blast Defense during battle.
3
+28% to "Tag: Saiyan" base Strike & Blast Defense during battle.
4
+33% to "Tag: Saiyan" base Strike & Blast Defense during battle.
1
+24% to "Tag: Saiyan" base Blast Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
1
+19% to "Element: BLU" base Strike Attack & Defense during battle.
2
+22% to "Element: BLU" base Strike Attack & Defense during battle.
3
+30% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+33% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.