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Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench

Focal Points

Core - Leader

HP 2,500,637
Strike ATK 271,664
Blast ATK 266,353
Strike DEF 163,056
Blast DEF 160,510
Critical
1,426
Ki Restore Speed
2,447
  • He's a quite strong Offensive Fighter with stalling capabilities that are basically unmatched in the Meta, as his Gauge-tied Dodge mechanic is a powerful tool to control the opponents' moves, that he's able to frequently take advantage of since he can generate his Gauge quite easily.
  • While he might not have never-ending Offensive resources of other Fighters in the Meta, he can still be really Effective Damage wise thanks to his strong Special/Ultimate Moves, and consistent Damage Buffs all around.

Core

HP 2,511,727
Strike ATK 274,364
Blast ATK 264,710
Strike DEF 164,293
Blast DEF 164,302
Critical
1,523
Ki Restore Speed
2,627
  • This Fighter is just massively powerful and consistent, thanks to high Damage Buffs, Healing, Damage Reduction, Arts Draw Speed, Special Gauge that makes him draw a Special Move every combo... did I mention he can also make you coffee?
  • His Crisis Effects are just as absurd as the rest of his toolkit, as he gets access to Lock-In and Element Neutral for a limited time as soon as one of his allies dies, and he draws an Ultimate Move when he's the Last Man Standing, other than also being able to draw another one through Main Ability. Essentially, it's just very hard to outlast this Fighter.
HP 2,460,680
Strike ATK 260,177
Blast ATK 249,358
Strike DEF 165,000
Blast DEF 166,651
Critical
1,377
Ki Restore Speed
2,345
  • His Covers and Damage Reduction make him one of the best Defensive options for the team, as he's basically able to nullify up to three Combos per Match. At 3*, he won't be able to Tank much excluding these gimmicks, while at 6* he's more reliable.
  • His Damage output is pretty good granted you have his Unique Equip with great rolls, which his Anti-Revive Effects are some of the best in the game. As a matter of fact, he gets 4 Dragon Balls in total and 50% Damage Buffs when he procs a Revive Effect, meaning he can comfortably use a Rising Rush to deal with it and get back the tools to become incredibly oppressive. This fundamentally means he can negate the Revive mechanics' Rising Rush control.
HP 2,486,187
Strike ATK 269,191
Blast ATK 252,777
Strike DEF 156,852
Blast DEF 156,860
Critical
1,424
Ki Restore Speed
2,429
  • He works on the mono Blue variant of this Team, as it can work in this Meta to counter the dreaded RRP lineups. He generally still feels stronger on Future lineups, but the Strike based Lineup Fusion can make is still no slouch and he fits pretty well. Angry Goku on Bench provides Zenkai Buffs for both him and Ultra Super Gogeta.
  • The most remarkable thing in his kit is definitely his Ultimate Move, which will inflict immense amount of Damage regardless of how many Damage Buffs he's been able to stack.
HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0
Critical
0
Ki Restore Speed
0
  • He's a resourceful Offensive Fighter, as he has some of the best Combo continuation tools in the game thanks to stackable Arts Draw Speed and numerous other ways to draw cards, which allows him to continuously put pressure on Opponents while inflicting Damage Received Damage Debuffs on opponents. Also, his Ultimate Move is unexpectedly one of the hardest hitting moves in the Game, because of the Slice Damage Buff he gets on Main Ability activation, which scales differently compared to other Buffs in the Game. His only real flaw is the lack of meaningful Anti-Special Cover Effects, which limit his combo potential by quite a bit, but he's so good in general that it feels like more of the lack of a cherry on top rather than a real flaw.
  • Defensively, he's generally a nice Fighter. While asking him to consistently Tank hits is a tough task in a Red focused Meta, his Endurance comes in handy more times than not, and his Counter is a decent tool to stall if the situation is right ( although, it's very inconsistent and definitely something you can't rely on ).

Bench

1
+14% to "Tag: Fusion Warrior" max base health during battle.
2
+16% to "Tag: Fusion Warrior" max base health during battle.
3
+18% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.
4
+20% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.

Alternate Core Members

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0
Critical
0
Ki Restore Speed
0
HP 2,435,677
Strike ATK 246,505
Blast ATK 246,493
Strike DEF 159,300
Blast DEF 165,776
Critical
1,373
Ki Restore Speed
2,341

Alternative Bench

1
+17% to "Tag: Fusion Warrior" base Blast Attack during battle.
2
+20% to "Tag: Fusion Warrior" base Blast Attack during battle.
3
+22% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle.
4
+25% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle.
1
+22% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
2
+24% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
3
+29% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
4
+32% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.
1
+17% to "Tag: Fusion Warrior" base Blast Defense during battle.
2
+20% to "Tag: Fusion Warrior" base Blast Defense during battle.
3
+35% to "Tag: Fusion Warrior" base Strike & Blast Defense
+15% to "Character: Vegito" base Strike Attack during battle.
4
+40% to "Tag: Fusion Warrior" base Strike & Blast Defense
+20% to "Character: Vegito" base Strike Attack during battle.
1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+22% to "Tag: Saiyan" base Strike & Blast Defense during battle.
3
+28% to "Tag: Saiyan" base Strike & Blast Defense during battle.
4
+33% to "Tag: Saiyan" base Strike & Blast Defense during battle.
1
+19% to "Tag: Saiyan" base Blast Attack during battle.
2
+21% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
3
+30% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
4
+35% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
1
+17% to "Tag: Fusion Warrior" base Strike Attack during battle.
2
+22% to "Tag: Fusion Warrior" base Strike Attack & Defense during battle.
3
+28% to "Tag: Fusion Warrior" base Strike Attack & Defense during battle.
4
+30% to base Strike Attack & Defense
+12% to max base Health of "Tag: Fusion Warrior" during battle.
1
+19% to "Tag: Fusion Warrior" base Blast Attack during battle.
2
+22% to "Tag: Fusion Warrior" base Blast Attack during battle.
3
+25% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle.
4
+28% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle.
1
+22% to "Tag: Saiyan" base Blast Defense during battle.
2
+24% to "Tag: Saiyan" or "Tag: Vegeta Family" base Blast Defense during battle.
3
+30% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike & Blast Defense during battle.
4
+35% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike & Blast Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.

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