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Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench

Fusion Warriors changes a lot depending on how many stars your LFs have, at 3* SSB Gogeta and SSJ4 Gogeta can be impactful but not game defining, while at 6* they become much more reliable. At 6* Vegito Blue can also replace Zenkai Gogeta on the Team.

Core

HP 2,334,946
Strike ATK 238,911
Blast ATK 224,833
Strike DEF 137,839
Blast DEF 140,598
Critical
1,302
Ki Restore Speed
2,231
  • He's a well-rounded Offensive Fighter that has immense ceiling. His long Combos are always a recipe for disaster for his opponents, since his Buffs become higher as he uses either Strike or Blast Cards. 
  • His Extra Move may not be easy to use at all times, but when it works it puts the opponent in a really bad spot.
HP 2,460,680
Strike ATK 260,177
Blast ATK 249,358
Strike DEF 165,000
Blast DEF 166,651
Critical
1,377
Ki Restore Speed
2,345
  • His Covers and Damage Reduction make him one of the best Defensive options for the team, as he's basically able to nullify up to three Combos per Match. At 3*, he won't be able to Tank much excluding these gimmicks, while at 6* he's more reliable.
  • His Damage output is not that great, and the lack of Arts Draw Speed also hinders him Offensively, but Blast Armor, an Extra Move that nullifies opponents' Buffs and Special Cover Effects, and Element Disadvantage removal on Main Ability still make him decent at putting pressure on the opponent at 3*. At 6* his Damage output becomes more meaningful, and as a result all of his Abilities become harder to play around for the opponent.
HP 2,234,476
Strike ATK 226,736
Blast ATK 239,809
Strike DEF 143,582
Blast DEF 143,575
Critical
1,312
Ki Restore Speed
2,241
  • After his Zenkai he naturally became a quite durable Fighter with some interesting offensive ceiling. Mainly, while his Blast Damage is nothing to laugh at, what makes him threatening is his Special Move, which can be deadly if it's been upgraded by his Extra Move, which makes it Lock-in and considerably increases its Damage. A good way to use it is using the Extra Move at any point of the Match, and then use the upgraded Special Move later on. It makes Gogeta a continuous Lock-in threat.
  • His Vanish Recovery mechanics aren't incredibly consistent, but they're still noticeable and they make him hard to catch initially.
HP 2,486,187
Strike ATK 269,191
Blast ATK 252,777
Strike DEF 156,852
Blast DEF 156,860
Critical
1,424
Ki Restore Speed
2,429
  • He fits the Team well as he has many Strike Cards at his disposal on Fusion Warrior. This basically guarantees him at least a 7-cards combo every time he lands an arts card on an opponent while having a full hand. However, his 3* Damage output is meh, so he's only recommended at 6* and higher.
  • His Special Move that locks in, and his Ultimate Move with Supreme Multiplier are still some of the most threatening Offensive tools in the game.
HP 2,460,680
Strike ATK 246,897
Blast ATK 249,370
Strike DEF 157,336
Blast DEF 163,724
Critical
1,378
Ki Restore Speed
2,366
  • He's the type of Fighter that does everything well but nothing amazing, which is not a bad thing as that makes him the perfect glue for the Fusion Team. Mainly, his capability to stretch Combos thanks to his Card Draw, and his Vanish Regain, make him a resourceful Offensive Fighter.
  • He's not a Tank, but for the first half of a Match he gets from 40% to 65% Damage Reduction, so he can definitely take a few hits.
HP 2,459,972
Strike ATK 272,979
Blast ATK 267,589
Strike DEF 157,416
Blast DEF 157,408
Critical
1,420
Ki Restore Speed
2,324
  •  SSB Gogeta can have an immediate offensive impact in any match, but his durability is awful if he's not 6* or higher. The most constantly useful part of his Offense is his capability to ignore Covers of any sort, especially in the current Meta.
  • His Extra Move can be deadly if used well, but that also makes it situational, as it doesn't counter blast attacks. Overall, considering this Team's low durability, Gogeta's counter is a double-edged sword which can win you Games since it almost guarantees Gogeta to score a kill, but it can also put you in a terrible position if it fails.

Bench

1
+14% to "Tag: Fusion Warrior" max base health during battle.
2
+16% to "Tag: Fusion Warrior" max base health during battle.
3
+18% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.
4
+20% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.

Discussion

Fusion is a mix of great Offensive Fighters with some Defensive gimmicks in between, but sadly almost no Support.

SP Super Gogeta RED is still the staple of the Team. Primarily, he fits the Core's identity well, as the Deck is massively in favor of Strike Cards currently. Secondarily, his Arts Draw Speed combined with his incredible Damage potential makes him a Fighter you can always rely on to massively hurt opponents and stall at the same time.

Aside from him, there isn't really a Fighter who can reliably carry Fusion Warrior, but the Legendary Finishers can pack quite a punch if they are 6*. Generally, SP SSJ4 Gogeta GRN is a Fighter you can use in any matchup thanks to his great Defensive utility and his timed immunity to color disadvantage. As a matter of fact, having up to 3 out-of-jail cards every Match works wonders for a Team that can quickly gain a big advantage by having priority even once, so he fits well alongside SP SSB Vegito BLU  and SP SSB Gogeta YEL, who are high risk, high reward Fighters in some instances. 

The lack of a Support is noticeable, especially considering every Top Meta Team has one, but on the full-LF Team, the Deck is so ideal ( almost all Strike Cards ) that the Damage is constantly good, as they all get to use their ideal type of attack. Anti-Strike Covers can be problematic, but since SP SSB Gogeta YEL ignores them, it's not that big of a deal.

Alternatively, SP Gogeta BLU Z7 can be used as well, turning the Team into a more of a Blast based composition. That's where SP SSB Vegito PUR fits very well, too, and the two of them paired with SP Super Gogeta RED make a nice trio, that Tanks definitely more than the LF Build, but deals a bit less Damage ( although, SP Gogeta BLU Z7 being able to lock-in with his Special Move is invaluable at times).

Overall, Fusion Warrior is a good, unique Team, that can win Games thanks to its constant Offensive pressure, but it's still lackluster in most regards compared to Top Tier Teams.

Alternate Core Members

HP 2,311,735
Strike ATK 215,985
Blast ATK 242,161
Strike DEF 159,802
Blast DEF 159,794
Critical
1,465
Ki Restore Speed
2,545

Incredible Tankiness and great Defensive utility in general make him a good fit for a Blast Based alternative of Fusion Warrior, and his Damage even becomes decent by Mid Game. His only issue is that the constant Extra Moves he draws might clog your hand, as many Fusion Warrior Fighters can't easily use them.

HP 2,244,209
Strike ATK 218,193
Blast ATK 196,556
Strike DEF 147,897
Blast DEF 143,582
Critical
1,319
Ki Restore Speed
2,230

He's a decent Fighter overall. Offensively he's quite a bit worse than Kefla, and Defensively he's not nearly on par with #17, however he provides a good balance between the two characteristics, which makes him a strong pick.

HP 2,487,318
Strike ATK 258,202
Blast ATK 253,136
Strike DEF 155,943
Blast DEF 153,493
Critical
1,315
Ki Restore Speed
2,331

A dynamic Offensive Fighter that boasts great Damage Buffs, an incredibly strong Ultimate Move, and interesting but situational Vanish Restore gimmicks. Defensively, on the other hand, she's pretty easy to put down.

HP 2,461,364
Strike ATK 247,705
Blast ATK 219,929
Strike DEF 159,705
Blast DEF 162,101
Critical
1,386
Ki Restore Speed
2,260

Good Damage capabilities and decent Support still make this EX Fighter a quite resourceful option for those who don't have SP Super Gogeta RED Z7.

HP 2,335,621
Strike ATK 238,457
Blast ATK 254,198
Strike DEF 150,900
Blast DEF 147,955
Critical
1,348
Ki Restore Speed
2,376

He's a good and versatile Fighter after his Transormation, but him needing to be hit to constantly use his much needed Extra Move while he's in Base form makes him almost awkward to use at times.

Alternative Bench

1
+17% to "Tag: Fusion Warrior" base Blast Attack during battle.
2
+20% to "Tag: Fusion Warrior" base Blast Attack during battle.
3
+22% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle.
4
+25% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle.
1
+22% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
2
+24% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
3
+29% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
4
+32% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.
1
+17% to "Tag: Fusion Warrior" base Blast Defense during battle.
2
+20% to "Tag: Fusion Warrior" base Blast Defense during battle.
3
+35% to "Tag: Fusion Warrior" base Strike & Blast Defense
+15% to "Character: Vegito" base Strike Attack during battle.
4
+40% to "Tag: Fusion Warrior" base Strike & Blast Defense
+20% to "Character: Vegito" base Strike Attack during battle.
1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+22% to "Tag: Saiyan" base Strike & Blast Defense during battle.
3
+28% to "Tag: Saiyan" base Strike & Blast Defense during battle.
4
+33% to "Tag: Saiyan" base Strike & Blast Defense during battle.
1
+19% to "Tag: Saiyan" base Blast Attack during battle.
2
+21% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
3
+30% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
4
+35% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
1
+17% to "Tag: Fusion Warrior" base Strike Attack during battle.
2
+22% to "Tag: Fusion Warrior" base Strike Attack & Defense during battle.
3
+28% to "Tag: Fusion Warrior" base Strike Attack & Defense during battle.
4
+30% to base Strike Attack & Defense
+12% to max base Health of "Tag: Fusion Warrior" during battle.
1
+19% to "Tag: Fusion Warrior" base Blast Attack during battle.
2
+22% to "Tag: Fusion Warrior" base Blast Attack during battle.
3
+25% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle.
4
+28% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle.
1
+22% to "Tag: Saiyan" base Blast Defense during battle.
2
+24% to "Tag: Saiyan" or "Tag: Vegeta Family" base Blast Defense during battle.
3
+30% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike & Blast Defense during battle.
4
+35% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike & Blast Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.

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