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Top Fusion Warrior Team

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Article by Ema919
Top Fusion Warrior Team

Team

Core
Bench

Core

HP 2,334,946
Strike ATK 238,911
Blast ATK 224,833
Strike DEF 137,839
Blast DEF 140,598
Critical
1,302
Ki Restore Speed
2,231
  • He's a well-rounded Offensive Fighter that has immense ceiling. His long Combos are always a recipe for disaster for his opponents, since his Buffs become higher as he uses either Strike or Blast Cards. 
  • His Extra Move may not be easy to use at all times, but when it works it puts the opponent in a really bad spot.
HP 2,312,716
Strike ATK 269,344
Blast ATK 238,659
Strike DEF 149,626
Blast DEF 146,696
Critical
1,390
Ki Restore Speed
2,343
  • Her Offensive mechanics are still quite great, as Blast Armor, Blast->Strike Art swap, and Arts Draw Speed make it incredibly easy for her to gain priority on the opponent and combo for 7-10 counts. 
  • On the other hand, she’s quite squishy despite her Healing and Damage reduction, thus it’s important to not be very reckless when playing with her.
HP 2,486,187
Strike ATK 269,191
Blast ATK 252,777
Strike DEF 156,852
Blast DEF 156,860
Critical
1,424
Ki Restore Speed
2,429
  • He fits the Team well as he has many Strike Cards at his disposal on Fusion Warrior. This basically guarantees him at least a 6-cards combo every time he lands an arts card on an opponent while having a full hand.
  • He's not really an Offensive powerhouse anymore, but his Ultimate Move still is one of the most threatening tools in the game.
HP 2,459,972
Strike ATK 272,979
Blast ATK 267,589
Strike DEF 157,416
Blast DEF 157,408
Critical
1,420
Ki Restore Speed
2,324
  • Just like Kefla and Vegito, SSB Gogeta can have an immediate offensive impact in any match, but his durability is awful. The most constantly useful part of his Offense is his capability to ignore Covers of any sort.
  • His Extra Move can be deadly if used well, but that also makes it situational, as it doesn't counter blast attacks. Overall, considering this Team's low durability, Gogeta's counter is a double edged sword.

Bench

1
+17% to "Tag: Fusion Warrior" base Blast Defense during battle.
2
+20% to "Tag: Fusion Warrior" base Blast Defense during battle.
3
+35% to "Tag: Fusion Warrior" base Strike & Blast Defense
+15% to "Character: Vegito" base Strike Attack during battle.
4
+40% to "Tag: Fusion Warrior" base Strike & Blast Defense
+20% to "Character: Vegito" base Strike Attack during battle.
1
+14% to "Tag: Fusion Warrior" max base health during battle.
2
+16% to "Tag: Fusion Warrior" max base health during battle.
3
+18% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.
4
+20% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.

Discussion

Ever since the most recent Battle Version update, Fusion Warrior has been in a weird spot, because it essentially lost what made it great the most: the capability to generate a Rising Rush faster than any other Team.

Without that, the SP SSB Vegito BLU and SP SSJ2 Kefla GRN was still scary because of their long combos potential, but overall it didn't look that dangerous compared to top Meta threats such as SP SSJ2 Gohan RED.

SP Super Gogeta RED has been a step in the right direction for the Team. Primarily, he fits the Core's identity well, as the Deck is massively in favor of Strike Cards currently. Secondarily, he has Arts Draw Speed, so when paired with the two Fusion Warriors highlighted previously, he makes the Team really flexible as stretching combos is both incredibly Effective Offensively, and constantly benificiary for stalling purposes. 

As the next step, Fusion Warrior needed a Defensive option that could also Support the rest of the Team, a Fighter like SP Toppo BLU. Instead, SP SSB Gogeta YEL is a more of the same, another FIghter that can deal a lot of Damage in spurts, but can't do much else. It's true that SP Vegito YEL was starting to feel outdated, so Gogeta diversifies the Team in terms of colorwheel, but overall Fusion Warrior has the same issues as before: low durability, and lack of utility.

The truth is that, despite being a really strong Offensive Team, Fusion Warrior is kind of predictable, each Fighter on the Team is self-sufficient and there is no real synergy between them except their cards held.

The main tactic still revolves around taking advantage of Blast Armor to gain priority or put pressure on the opponent in mid range sitations, and maintaining the Offensive momentum through Card Draw-related mechanics, but it's been the same way since the 2nd Anniversary, so a Support could be a breath of fresh air.

Overall, Fusion Warrior is a decent Team, but it has a lot of flaws.

Alternate Core Members

HP 2,244,209
Strike ATK 218,193
Blast ATK 196,556
Strike DEF 147,897
Blast DEF 143,582
Critical
1,319
Ki Restore Speed
2,230

He's a decent Fighter overall. Offensively he's quite a bit worse than Kefla, and his Defensive Mechanics are odd but Effective at times. Overall, he's a solid alternative choice.

HP 2,461,364
Strike ATK 247,705
Blast ATK 219,929
Strike DEF 159,705
Blast DEF 162,101
Critical
1,386
Ki Restore Speed
2,260

Good Damage capabilities and decent Support still make this EX Fighter a quite resourceful option for those who don't have SP Super Gogeta RED Z7.

HP 2,335,621
Strike ATK 238,457
Blast ATK 254,198
Strike DEF 150,900
Blast DEF 147,955
Critical
1,348
Ki Restore Speed
2,376

He's a good and versatile Fighter after his Transormation, but him needing to be hit to constantly use his much needed Extra Move while he's in Base form makes him almost awkward to use at times.

Alternative Bench

1
+17% to "Tag: Fusion Warrior" base Blast Attack during battle.
2
+20% to "Tag: Fusion Warrior" base Blast Attack during battle.
3
+22% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle.
4
+25% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle.
1
+22% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
2
+24% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
3
+29% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
4
+32% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.
1
+17% to Tag: Fusion Warrior base Strike Attack during battle.
2
+20% to Tag: Fusion Warrior base Strike Attack during battle.
3
+22% to Tag: Fusion Warrior base Strike Attack and Defense during battle.
4
+25% to Tag: Fusion Warrior base Strike Attack and Defense during battle.
1
+14% to "Tag: Fusion Warrior" max base health during battle.
2
+16% to "Tag: Fusion Warrior" max base health during battle.
3
+18% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.
4
+20% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.

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