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Top Fusion Warrior Team

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Team

Core
Bench

Core

HP 2,335,621
Strike ATK 238,457
Blast ATK 254,198
Strike DEF 150,900
Blast DEF 147,955
Critical
1,348
Ki Restore Speed
2,376

Synergy

+32%
+179%
+41%
+95%
+40%
  • High initial Ki Restore, Arts Draw Speed on Vanish and pretty great Damage Buffs make SP Vegito YEL an incredibly Effective and fast paced Fighter when Transformed.
     
  • His Transforming Stats, combined with the massive Ability Bonus he has access to, make him very bulky as well. His absurd statline and his multitude of permanent Buffs make him this Team's most reliable late-game Fighter.
HP 2,412,373
Strike ATK 247,440
Blast ATK 219,638
Strike DEF 149,591
Blast DEF 146,660
Critical
1,490
Ki Restore Speed
2,562

Synergy

+32 (Max)
+179%
+41%
+95%
+40%
  • This Fighter has a very high potential Offensively hanks to his great and stackable Damage Boosting Unique Abilities. In particular, he reaches his peak once he uses his Main Ability thanks to gaining an Arts Draw Speed Effect ( that allows him to stack his Buffs more consistently ) and an Ultimate Move that is still one of the strongest in the Game.

  • His Main Ability removing Buffs might not be as Effective as before anymore due to permanent Buffs being a thing, but it's still quite useful in a lot of situations.
HP 2,312,716
Strike ATK 269,344
Blast ATK 238,659
Strike DEF 149,626
Blast DEF 146,696
Critical
1,390
Ki Restore Speed
2,343

Synergy

+32% (Max)
+159%
+41%
+95%
+40%
  • She’s shockingly powerful Offensively, by being capable to create the best hand possible for herself on switch, being able to stack very high Strike Buffs quickly, having a Ultimate Move Burst and  last but not least, Blast Armor Effects.
  • On the other hand, she’s quite squishy despite her Healing and Damage reduction, thus it’s important to not be very reckless when playing with her
HP 2,266,430
Strike ATK 240,746
Blast ATK 229,870
Strike DEF 160,834
Blast DEF 153,074
Critical
1,347
Ki Restore Speed
2,375

Synergy

+32%
+159%
+41%
+95%
+40%
  • Once he transforms, his Offensive potential is off the charts, as he can use his second Main Ability to combine Arts Draw Speed with his reduced Ki Cost and high Damage Buffs.
  • He’s quite durable thanks to his Transforming stats and his multiple Damage Reduction Effects, including his Cover that makes him this Team’s anchor in mid-late Game.

Bench

1
+17% to "Tag: Fusion Warrior" base Blast Defense during battle.
2
+20% to "Tag: Fusion Warrior" base Blast Defense during battle.
3
+35% to "Tag: Fusion Warrior" base Strike & Blast Defense
+15% to "Character: Vegito" base Strike Attack during battle.
4
+40% to "Tag: Fusion Warrior" base Strike & Blast Defense
+20% to "Character: Vegito" base Strike Attack during battle.
1
+14% to "Tag: Fusion Warrior" max base health during battle.
2
+16% to "Tag: Fusion Warrior" max base health during battle.
3
+18% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.
4
+20% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.

Discussion

Fusion Warriors are geared for combat, more explosive than ever. In fact, the latest additions give this Team a completely different identity than before, since Fusion Warrior’s playstyle wasn’t particularly Offensive prior to this update, but rather centered around interesting toolkit mechanics that made the Build very effective at controlling the rhythm of the game. 

Essentially, SP SSJ2 Kefla GRN and SP SSJ Gotenks RED make a hellish one-two punch right off the bat, since both of them have access to Arts Draw Speed and can lower their Ki Cost, which will put high pressure on the opponent in most matchups considering this combination also makes Fusion Warrior quick at farming a Rising Rush.

However don’t be mistaken, this Team isn’t at its best in early Game, but actually reaches its peak in mid game as SP Vegito YEL transforms or SP Super Vegito YEL uses his Main Ability to gain momentum, so basically when all the Fighters on the Team become disruptive Offensive treats, featuring multiple Blast Armor Effects and Vanish Regain methods that make maintaining priority a relatively easy task.

However, even with the presence of a multitude of Damage Reduction Abilities, this Team suffers Defensively as its Fighters are nearly always forced to switch out when Comboed, which puts them at a disadvantage and makes the Build as a whole rather predictable Defensively.

Overall, Fusion Warrior is a Team with a very high Offensive ceiling, but it’d need something more Defensively to truly be Top Tier.

Alternate Core Members

HP 2,234,476
Strike ATK 226,736
Blast ATK 239,809
Strike DEF 143,582
Blast DEF 143,575
Critical
1,312
Ki Restore Speed
2,241

He's a really good pick for this Team, thanks to his great overall Damage, high Defensive stats and Blast Armor Special Move that still inflicts plenty of Damage.

HP 2,334,106
Strike ATK 236,942
Blast ATK 247,711
Strike DEF 154,710
Blast DEF 150,146
Critical
1,373
Ki Restore Speed
2,463

His Blast focused toolkit makes him a mediocre fit for this Team, but however he's still pretty good thanks to his Nuke Special and Late Game Effects.

HP 2,412,272
Strike ATK 215,222
Blast ATK 219,537
Strike DEF 158,507
Blast DEF 158,515
Critical
1,411
Ki Restore Speed
2,423

He can be very well used in this Team since his Lock - in Effect is still really impactful and his high Defensive stats make him really durable.

Alternative Bench

1
+17% to "Tag: Fusion Warrior" base Blast Attack during battle.
2
+20% to "Tag: Fusion Warrior" base Blast Attack during battle.
3
+22% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle.
4
+25% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle.
1
+22% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
2
+24% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
3
+29% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
4
+32% to "Tag: Fusion Warrior" or "Tag: Legends Road" base Strike Defense during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.
1
+17% to Tag: Fusion Warrior base Strike Attack during battle.
2
+20% to Tag: Fusion Warrior base Strike Attack during battle.
3
+22% to Tag: Fusion Warrior base Strike Attack and Defense during battle.
4
+25% to Tag: Fusion Warrior base Strike Attack and Defense during battle.

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.

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