Tier Lists
Filters
Filter Element






Filter Battle Style




Latest Changes
27/07/2022 - Final Anni Update
- Ultra Super Vegito is a very solid Z tier Fighter. The first 4 Z tier Fighters are basically equivalent if compared to each other, as they all generally have the same kind of relevance in the Meta. In particular, Vegito is really good because of his combo potential thanks to continuous Arts Draw Speed and Damage Buffs stacking capabilities, Endurance, and an Ultimate Move that does much more Damage than you would expect. His only real flaw is the lack of consistent Anti-Cover Effects, which somewhat limit the impact of his incredible Arts Draw Speed.
- Half of Z tier got dropped to S tier, as Z tier is now filled with 4 Fighters that have kind of the same value + Tapion who is the best Support in the game, and Zenkai SSB Vegeta who is still hanging there thanks to his unparalleled kill potential generated by his Main Ability and overall consistency, on one of the best teams in the manga ( Future ). In comparison, Cell and Golden Frieza have gotten a bit worse in the current Meta, as the first has a kit that feels rather basic nowadays, and the second is just way too fragile. Ultra SSB Kaioken Goku also dropped, since he just doesn't have a place on many Teams anymore as the first option.
- SP Future Gohan YEL and SP SSJ4 Gogeta GRN drop to Tier 1. Gohan has been a pretty great Fighter for a very long time thanks to his defensive utility and Support, but he just feels completely outdated now in terms of raw Defensive and Offensive capabilities, to the point that at times his utility can't even effectively apply to Matches. In comparison, SP SSJ4 Gogeta GRN has better raw capabilities, but SP LF SSJ3 Goku GRN's arrival pushed him out of most Saiyan Teams, and Fusion is basically the only Team he really fits in ( while still not being incredible there ).
- SP Kid Buu BLU improved by quite a bit thanks to his Equip, as his Blast Damage is pretty threatening again, and his Vanish Gauge gimmicks are as annoying as ever, but he's going to need a bit more help on his main Teams if he wants to join S tier, since he's a clearly flawed Fighter when analyzed singularly: he's still very fragile and his Ultimate Move still hits like a wet noodle.
05/07/2022 - 3rd Anni Update
- Tapion and SSJ3 Goku are both Z tier Fighters, as they make Sagas Warriors a very competitive Team, and they're incredibly effective Fighters in general. In particular, they make a hellacious duo in early Game thanks to the fact SSJ3 Goku ignores special covers during that time, so he can demolish opponents and build his gauge while benefitting from Tapion's Support. In mid-late game, a phase of a Match where he's usually still alive thanks to Tapion's presence of the Team, he'll most likely be able to unleash his full power thanks to his filled gauge, which allows him to use the best Main Ability in the game primarily, and provides him of the firepower to oneshot virtually any opponent in the Game. That said, his Main Ability and Ultimate Moves are still very powerful when his Gauge isn't filled, so SSJ3 Goku is a very versatile Fighter. In the same way, Tapion is quite versatile, as he's not a one-dimensional Support, since he's also pretty tanky and his Strike Damage is deceptively good, especially when he uses an Extra Move. His Death Effect is really nice guaranteed Damage to the whole opponent Team, and in particular it can very easily be Game-defining if it activates against a Purple Fighter. Last but not least, these Fighters impact several Teams excluding Sagas Warriors, so they'll be consistent Meta threats for a while.
- Ultra SSB Kaioken Goku keeps falling down, as the variant of God Ki with him on the Team is just not that great at the moment, while the RRP version of the Team is very competitive. USS also declined as a Team since Jiren ( the only Tank on the lineup ) just isn't great anymore, which makes the Tournament of Power build severely lacking in durability, and it results in poor consistency.
- Lineage of Evil Fighters falling a bit. Now that the whole Team is out of PVP boost periods, it's starting to become less durable. It still can dish out incredible Damage at all points of a Match, but it just lost a step compared to other top teams in the Meta.
- Revive Gohan PUR back in S tier. He might not be a core option on Sagas Warriors, but he does really well when he's used with Tapion, especially since anti-revival is not as frequent anymore. Excluding that option, he's also great on Son Family, a Team that's trending up after the latest Anniversary releases.
- Tier 1 rearranged a bit, and F2P Gogeta added to high Tier 1, as his value is very similar to Super Vegito's
Tier God
God Tier represent those Fighter that are strong enough to determine the trajectory of the Meta by themselves. These are the Fighters that are generally considered "broken", as their set of Abilities is so remarkable that they're capable of winning matches on their own, which elevates their Teams to the very highest spots of the Meta.
Tier Z
Some of the best Fighters in the game. Fighters in this Tier not only own an Ability that exerts control over core game systems as well as multiple Teams that work with them, but very good Abilities that make them incredibly difficult to deal with on many sides of the field, at any point of the Match.
Tier S
Not too drastically different from the Fighters in Z Tier, these Fighters have a few minuscule flaws that don’t let them take over the game consistently, or lack proper Tag Support which in turn compromises how well they perform. For the most part, these Fighters are consistently brought into PVP matches on upper S or Z Tier Teams.
Tier 1
Fighters that are listed in tier 1 are generally solid enough to be used in the Meta, although most of them aren't nearly as impactful as S tier ones. Fighters that can be good, main options on Top Teams are favored in the ranking, however alternative Fighters aren't necessarily penalized, as their placement depends on how much worse the Team gets if they're on the Core, and how good they are in general.
Still, good Fighters for bad Teams are generally penalized, as having bad allies generally makes it harder for those Fighters to shine. For this reason, these types of Fighters need to have some really impactful Abilities to be on tier 1.

Stats
Why This Tier?
- They provide good support and are underrated in terms of damage relative to other support units.
- They have pretty significant team issues.
Discussion:
While they have the Female Warrior Tag, they don’t actually buff the Tag. Sagas From The Movies are still a huge work in progress even after a few releases, and there’s absolutely no incentive to ever use them on Hybrid Saiyans over SP SSJ2 Gohan RED.
Why This Tier?
- They provide good support and are underrated in terms of damage relative to other support units.
- They have pretty significant team issues.
Discussion:
While they have the Female Warrior Tag, they don’t actually buff the Tag. Sagas From The Movies are still a huge work in progress even after a few releases, and there’s absolutely no incentive to ever use them on Hybrid Saiyans over SP SSJ2 Gohan RED.

Stats
Why this Tier?
-
His “That Which Surpasses the Legendary Super Saiyan “ Unique Ability makes him a force to be reckoned with every time he enters the battlefield.
-
His Ultimate Move destroys all of his Cards upon activation but becomes a nuke based on the number of Cards destroyed.
Discussion:
He’s not going to see play on SP Fusion Zamasu PUR on the core, but he’s actually aged pretty magnificently. His lock in and high Strike Damage can take out opposing SP SSJ2 Kefla GRN extremely fast.
Why this Tier?
-
His “That Which Surpasses the Legendary Super Saiyan “ Unique Ability makes him a force to be reckoned with every time he enters the battlefield.
-
His Ultimate Move destroys all of his Cards upon activation but becomes a nuke based on the number of Cards destroyed.
Discussion:
He’s not going to see play on SP Fusion Zamasu PUR on the core, but he’s actually aged pretty magnificently. His lock in and high Strike Damage can take out opposing SP SSJ2 Kefla GRN extremely fast.

Stats
Why this Tier?
- This is not a joke by any means, HE World Champion Hercule BLU is intolerable to play against.
- Of course he's excessively fragile and doesn't do damage, but his paralysis and lock-in via Main Ability make him viable.
Discussion
In a meta full of units that can kill most in one or two combos, Hercule's automatic paralysis inflicted on all enemies when he enters the battlefield (activates twice) can make all the difference. The Poison affliction doesn't hurt, either. His Main Ability also inflicts the enemy with "No Switching" for 10 timer counts, which can cause serious matchup issues for the opposing team.
Why this Tier?
- This is not a joke by any means, HE World Champion Hercule BLU is intolerable to play against.
- Of course he's excessively fragile and doesn't do damage, but his paralysis and lock-in via Main Ability make him viable.
Discussion
In a meta full of units that can kill most in one or two combos, Hercule's automatic paralysis inflicted on all enemies when he enters the battlefield (activates twice) can make all the difference. The Poison affliction doesn't hurt, either. His Main Ability also inflicts the enemy with "No Switching" for 10 timer counts, which can cause serious matchup issues for the opposing team.
Tier 2
Tier 2 is for Fighters that aren't that impactful on their own in the meta, or Fighters that could shine if their team wasn't mediocre. Also, if a Fighter is in this tier, it doesn't necessarily mean he's objectively bad, as the reason could also be that the meta isn't very favorable for him at a specific point in time.

Stats
Why this Tier?
- His Debuff to the entire Enemy Team makes it extremely hard to deal with him and his Teammates.
- His Main Ability nullifies color disadvantage against Blues for 30 timer counts.
Discussion
God Ki urgently needs a new Red, and this Rose variant just can't cut it anymore. He’s also got no chance to ever see play over SP PF Cell Revived RED on Future.
Why this Tier?
- His Debuff to the entire Enemy Team makes it extremely hard to deal with him and his Teammates.
- His Main Ability nullifies color disadvantage against Blues for 30 timer counts.
Discussion
God Ki urgently needs a new Red, and this Rose variant just can't cut it anymore. He’s also got no chance to ever see play over SP PF Cell Revived RED on Future.

Stats
Why this Tier?
-
His double Offensive Z-Ability is optimal for Red Color Counter Teams.
-
He’s farmable, too.
Discussion:
Dual Offensive Z-Abilities can be hard to come by, but EX Android #17 RED provides just that for his respective Red Color Counter Team.
Why this Tier?
-
His double Offensive Z-Ability is optimal for Red Color Counter Teams.
-
He’s farmable, too.
Discussion:
Dual Offensive Z-Abilities can be hard to come by, but EX Android #17 RED provides just that for his respective Red Color Counter Team.

Stats
Why this Tier?
- He’s an excellent Ranged damage dealer that goes a long way in terms of reviving GT, but also keeps Vegeta Family going with their relatively new Ranged focus.
- He actually adds a different dimension to Saiyan, essentially splitting the Team into two variations, both of which work equally well.
Discussion
For a while now, Saiyan has been predominantly led by SP SSJ Bardock BLU with the red unit being SP Super Gogeta RED. SP SSJ4 Vegeta RED much prefers a Blast variation with SP Angry Goku BLU and SP SSJ3 Goku GRN.
While SSJ4 Vegeta and Super Gogeta are a close call when comparing each other directly, both variations of Saiyan work just as well, with each having strengths and flaws that balance each other out. As a result, SP SSJ4 Vegeta RED has created a new ripple in the Tier list by putting some of the stronger Saiyan units on par with each other, and leaving Z Tier reserved for only the absolute best
Why this Tier?
- He’s an excellent Ranged damage dealer that goes a long way in terms of reviving GT, but also keeps Vegeta Family going with their relatively new Ranged focus.
- He actually adds a different dimension to Saiyan, essentially splitting the Team into two variations, both of which work equally well.
Discussion
For a while now, Saiyan has been predominantly led by SP SSJ Bardock BLU with the red unit being SP Super Gogeta RED. SP SSJ4 Vegeta RED much prefers a Blast variation with SP Angry Goku BLU and SP SSJ3 Goku GRN.
While SSJ4 Vegeta and Super Gogeta are a close call when comparing each other directly, both variations of Saiyan work just as well, with each having strengths and flaws that balance each other out. As a result, SP SSJ4 Vegeta RED has created a new ripple in the Tier list by putting some of the stronger Saiyan units on par with each other, and leaving Z Tier reserved for only the absolute best

Stats
Why this Tier?
-
Her Hand destruction Cover Unique Ability in breaking Enemy Combos, but it doesn’t reduce Damage received.
-
Low Damage (even as a Tank with self-Healing) holds her back a bit.
Discussion:
While her Cover Unique Ability destroys cards, it does not completely flip the Combat Loop, even if a temporary Damage Buff does help.
Her Main Ability allows her to Debuff Enemies for the rest of the game, but as Ranged Tank whose Strike Attack base stat is pretty low, this doesn’t give her a significant advantage in the current Meta.
Why this Tier?
-
Her Hand destruction Cover Unique Ability in breaking Enemy Combos, but it doesn’t reduce Damage received.
-
Low Damage (even as a Tank with self-Healing) holds her back a bit.
Discussion:
While her Cover Unique Ability destroys cards, it does not completely flip the Combat Loop, even if a temporary Damage Buff does help.
Her Main Ability allows her to Debuff Enemies for the rest of the game, but as Ranged Tank whose Strike Attack base stat is pretty low, this doesn’t give her a significant advantage in the current Meta.

Stats
Why this Tier?
-
His Extra Move redefines the risk in trying to bait or cancel when SP Super Janemba PUR is on the field.
-
All his Moves and Abilities are focused and play to his strengths, making him a formidable Tank.
Discussion:
His Extra Move is powerful and easy to use, but he is being power crept and other stronger Regeneration Tanks are being released.
Why this Tier?
-
His Extra Move redefines the risk in trying to bait or cancel when SP Super Janemba PUR is on the field.
-
All his Moves and Abilities are focused and play to his strengths, making him a formidable Tank.
Discussion:
His Extra Move is powerful and easy to use, but he is being power crept and other stronger Regeneration Tanks are being released.

Stats
Why this Tier?
-
At Zenkai Level 7, he is now arguable on the God Ki core, alongside SP Vados GRN
-
He provides some excellent Damage, support, and a powerful Extra Move that removes Buffs as well as being able to combo off of.
Discussion
Beerus is still a solid God Ki choice who has actually aged very well considering his release was what seems like an eternity ago. The seemingly age-less Beerus also works very well with SP SSBE Vegeta YEL, breathing new life into him and giving him even more incentive over the fragile SP Vados GRN.
Why this Tier?
-
At Zenkai Level 7, he is now arguable on the God Ki core, alongside SP Vados GRN
-
He provides some excellent Damage, support, and a powerful Extra Move that removes Buffs as well as being able to combo off of.
Discussion
Beerus is still a solid God Ki choice who has actually aged very well considering his release was what seems like an eternity ago. The seemingly age-less Beerus also works very well with SP SSBE Vegeta YEL, breathing new life into him and giving him even more incentive over the fragile SP Vados GRN.

Stats
Why this Tier
- He kind of operates similar to SP SSJ Rage Trunks YEL in his prime.
- He has some team problems.
Discussion
Rival Universe really needs some more to put them over the top, but Bergamo is phenomenal despite the Team not being overly good. He can tank, stall with his Extra Move, and eventually build up a ton of Damage uniques making him a very well rounded Fighter.
Why this Tier
- He kind of operates similar to SP SSJ Rage Trunks YEL in his prime.
- He has some team problems.
Discussion
Rival Universe really needs some more to put them over the top, but Bergamo is phenomenal despite the Team not being overly good. He can tank, stall with his Extra Move, and eventually build up a ton of Damage uniques making him a very well rounded Fighter.

Stats
Why this Tier?
-
SP Super Trunks GRN’s true power lies in his Main Ability wherein he gets an incredible 75% Boost to Strike Damage for 10 counts.
-
High Card costs and low Ki Restore Speeds have crippled SP Super Trunks GRN in the long term, and the general decline of the Strike-heavy Hybrid Saiyan Teams doesn't help matters.
Discussion:
SP Super Trunks GRN is fragile, clunky, and doesn't even do much Damage anymore at this point. Even his Z-Ability is niche at best.
Why this Tier?
-
SP Super Trunks GRN’s true power lies in his Main Ability wherein he gets an incredible 75% Boost to Strike Damage for 10 counts.
-
High Card costs and low Ki Restore Speeds have crippled SP Super Trunks GRN in the long term, and the general decline of the Strike-heavy Hybrid Saiyan Teams doesn't help matters.
Discussion:
SP Super Trunks GRN is fragile, clunky, and doesn't even do much Damage anymore at this point. Even his Z-Ability is niche at best.
Tier 3
Tier 3 is for Fighters that can be considered alternatives while not being at the same level as Tier 2 Fighters, and Fighters that are important for Teams that don't belong in the Meta at the current point in time. So generally, all these units are Off-Meta.

Stats
Why this Tier?
- He's likely going to be good, but needs to be given time for the playerbase to properly Z Power him.
- He's situational.
Discussion
Saiyan Saga reinforcements give the team a full color wheel and Yajirobe may very well be worthy of S Tier, but the majority of the playerbase hasn't even begun to come close to 9 starring him, so he still needs some time.
Why this Tier?
- He's likely going to be good, but needs to be given time for the playerbase to properly Z Power him.
- He's situational.
Discussion
Saiyan Saga reinforcements give the team a full color wheel and Yajirobe may very well be worthy of S Tier, but the majority of the playerbase hasn't even begun to come close to 9 starring him, so he still needs some time.

Stats
Why this Tier?
-
SP SSJ Broly PUR heals after Transformation, offsetting any early mistakes and gaining a massive stat Boost.
-
He nullifies color disadvantage for 10 timer counts when he enters the battlefield 4 times total - twice before and after Transformation.
Discussion:
SP SSJ Broly PUR just received what many perceived to be a daunting Zenkai Boost, but really, they didn't touch him much. He got some much needed Damage inflicted Uniques, some Ki on entry, and some cheaper Blast Arts cards, but he's pretty underwhelming even by recent, "balanced" Zenkai standards. They had to be very careful when Zenkai boosting this unit, and they were.
SP SSJ3 Goku PUR still keeps his spot on Saiyans effortlessly, but at the very least, SP SSJ Broly PUR can slot into the Bardock-led Super Saiyan Team as a decent Offensive pivot. On Sagas, he doesn't feel nearly as great.
Why this Tier?
-
SP SSJ Broly PUR heals after Transformation, offsetting any early mistakes and gaining a massive stat Boost.
-
He nullifies color disadvantage for 10 timer counts when he enters the battlefield 4 times total - twice before and after Transformation.
Discussion:
SP SSJ Broly PUR just received what many perceived to be a daunting Zenkai Boost, but really, they didn't touch him much. He got some much needed Damage inflicted Uniques, some Ki on entry, and some cheaper Blast Arts cards, but he's pretty underwhelming even by recent, "balanced" Zenkai standards. They had to be very careful when Zenkai boosting this unit, and they were.
SP SSJ3 Goku PUR still keeps his spot on Saiyans effortlessly, but at the very least, SP SSJ Broly PUR can slot into the Bardock-led Super Saiyan Team as a decent Offensive pivot. On Sagas, he doesn't feel nearly as great.

Stats
Why this tier?
- He’s a very good Defensive pivot and extremely hard to kill.
- He can struggle to do Damage unless he’s able to land Special Move Arts Cards.
Discussion:
The Super Saiyan team led by SP SSJ Bardock BLU is ripe with Offensive powerhouses, so Z7 Broly GRN really doesn’t need to fill that role. He can tank just about anything, and even put out surprisingly high Damage with his Extra Move into Special Move combo. Despite the new SP SSJ Trunks GRN, Broly’s stats seem to make him the primary core choice in most instances on Sagas,. He and SP Boujack RED are able to switch between each other endlessly, while SP Super Saiyan Gohan (Youth) PUR waits in the wings to take a potentially fatal attack or Rising Rush.
Why this tier?
- He’s a very good Defensive pivot and extremely hard to kill.
- He can struggle to do Damage unless he’s able to land Special Move Arts Cards.
Discussion:
The Super Saiyan team led by SP SSJ Bardock BLU is ripe with Offensive powerhouses, so Z7 Broly GRN really doesn’t need to fill that role. He can tank just about anything, and even put out surprisingly high Damage with his Extra Move into Special Move combo. Despite the new SP SSJ Trunks GRN, Broly’s stats seem to make him the primary core choice in most instances on Sagas,. He and SP Boujack RED are able to switch between each other endlessly, while SP Super Saiyan Gohan (Youth) PUR waits in the wings to take a potentially fatal attack or Rising Rush.

Stats
Why this Tier?
- He has a pretty strong Special Move.
- He’s on some of the best Teams in the game.
Discussion
Trunks isn’t exactly mind blowing, but he’s a solid 1% unit. Sagas and Hybrid Saiyans have a lot of competition for the top Green spot, but Trunks has an argument for it and has an incredible Z-Ability to boot. He goes a long way in enabling SP SSJ Youth Gohan PUR which is ultimately what’s important.
Why this Tier?
- He has a pretty strong Special Move.
- He’s on some of the best Teams in the game.
Discussion
Trunks isn’t exactly mind blowing, but he’s a solid 1% unit. Sagas and Hybrid Saiyans have a lot of competition for the top Green spot, but Trunks has an argument for it and has an incredible Z-Ability to boot. He goes a long way in enabling SP SSJ Youth Gohan PUR which is ultimately what’s important.

Stats
Why this Tier?
- He’s not preferred over SP Super Gogeta RED or SP SSJ2 Gohan RED on the core.
- He deals solid damage, but is starving for Ki at times.
Discussion
UL Goku RED is a pretty unfortunate color seeing as he has to deal with two of the best Reds in the entire game, but he’s recommended on the core if the aforementioned Reds have not been acquired. He can deal some serious Damage.
Why this Tier?
- He’s not preferred over SP Super Gogeta RED or SP SSJ2 Gohan RED on the core.
- He deals solid damage, but is starving for Ki at times.
Discussion
UL Goku RED is a pretty unfortunate color seeing as he has to deal with two of the best Reds in the entire game, but he’s recommended on the core if the aforementioned Reds have not been acquired. He can deal some serious Damage.

Stats
Why this Tier?
- He has an excellent Damage output through his natural Damage inflicted and non-stop Debuffs.
- He can only reach his maximum potential in a very specific team.
Discussion
He definitely works well on general Saiyan teams but ultimately would like a Namek Saga team, but that is currently a work in progress. As of now, he’s a situational but very good damage dealer with some potential to move up if his team actually gets some more releases.
Why this Tier?
- He has an excellent Damage output through his natural Damage inflicted and non-stop Debuffs.
- He can only reach his maximum potential in a very specific team.
Discussion
He definitely works well on general Saiyan teams but ultimately would like a Namek Saga team, but that is currently a work in progress. As of now, he’s a situational but very good damage dealer with some potential to move up if his team actually gets some more releases.

Stats
Why this Tier?
- He can flat out cripple opposing Girls, but even against non-Girls Teams he still has debilitating Debuffs and a potentially game-changing Main-Ability.
- He’s very fragile, and his Damage is not the greatest.
Discussion
This is not to say his Damage is particularly bad, but it will be hard for someone like Eis to measure up to a meta filled with high-stat Zenkai units. Despite this, he has quite a few sneaky aspects in his toolkit that can help him control the combat loop and unexpectedly take a unit out. Most notably, his Main Ability depletes the Enemy's Vanish Gauge entirely and draws him a Special Move with enough Ki to use it.
Why this Tier?
- He can flat out cripple opposing Girls, but even against non-Girls Teams he still has debilitating Debuffs and a potentially game-changing Main-Ability.
- He’s very fragile, and his Damage is not the greatest.
Discussion
This is not to say his Damage is particularly bad, but it will be hard for someone like Eis to measure up to a meta filled with high-stat Zenkai units. Despite this, he has quite a few sneaky aspects in his toolkit that can help him control the combat loop and unexpectedly take a unit out. Most notably, his Main Ability depletes the Enemy's Vanish Gauge entirely and draws him a Special Move with enough Ki to use it.

Stats
Why this Tier?
- He has a potentially game-changing element in his toolkit with his Main Ability but is not easy to pull off consistently.
- He’s one-dimensional in his Attack, and also fragile.
Discussion
If utilized correctly SP Nuova Shenron YEL can have a card draw speed advantage over his opponent with no cards in hand for either, allowing him to get the upper hand and take out a unit of his choice, but will be hard to pull off perfectly in a lot of instances, especially at high-rank PVP.
His Extra Move is an excellent means of stalling, but outside of that Nuova is lacking survivability. His extremely Strike-centric focus can also feel clunky if he’s unfortunate enough to draw Blast Cards after his Main Ability, or just in general.
Why this Tier?
- He has a potentially game-changing element in his toolkit with his Main Ability but is not easy to pull off consistently.
- He’s one-dimensional in his Attack, and also fragile.
Discussion
If utilized correctly SP Nuova Shenron YEL can have a card draw speed advantage over his opponent with no cards in hand for either, allowing him to get the upper hand and take out a unit of his choice, but will be hard to pull off perfectly in a lot of instances, especially at high-rank PVP.
His Extra Move is an excellent means of stalling, but outside of that Nuova is lacking survivability. His extremely Strike-centric focus can also feel clunky if he’s unfortunate enough to draw Blast Cards after his Main Ability, or just in general.

Stats
Why this Tier?
- She’s a great damage dealer, but hard to master.
- She has some team problems, and she’s fragile.
Discussion
There’s no doubt Kefla is the main Girls red unit for a while, but she really doesn’t do enough to outright replace someone like SP Bergamo RED on Rival Universe and certainly has no shot of replacing SP Super Gogeta RED on Fusion Warrior.
Teams aside, she can output some devastating Damage, but her Vanish Restore Unique Ability requires a lot of expertise to pull off consistently. Similar to her green counterpart, she does have a lot of problems with survivability.
Why this Tier?
- She’s a great damage dealer, but hard to master.
- She has some team problems, and she’s fragile.
Discussion
There’s no doubt Kefla is the main Girls red unit for a while, but she really doesn’t do enough to outright replace someone like SP Bergamo RED on Rival Universe and certainly has no shot of replacing SP Super Gogeta RED on Fusion Warrior.
Teams aside, she can output some devastating Damage, but her Vanish Restore Unique Ability requires a lot of expertise to pull off consistently. Similar to her green counterpart, she does have a lot of problems with survivability.

Stats
Why this Tier?
- A Green damage dealer is actually a welcome addition to every Tag she owns.
- On top of her high damage output, she owns up to 2 Cover:Rescue’s and her Ultimate has the capability of locking.
Discussion
On Regeneration, SP Good Buu GRN will remain the core option, but on Androids, she has a bit more incentive over SP Android #16 GRN. #16 is still an excellent tank and support, but he does take quite a bit to get going. The blast-heavy Android deck also does a disservice to #16, further lowering his damage output. Alternatively, #21 is a Ranged type, still has some survivability in her kit, a bit of utility, and of course her damage output is vastly superior.
That’s not to say #16 cannot be used in the core over her. He’s still very good, but his durability is not overly needed, as #21 GRN has a Cover Rescue, #18 and #21 BLU have high base defenses, and Perfect Cell has access to Revive. If the Player is faced against a Blue Color Counter Team that does not have SP Super Gogeta RED on the bench, both can be brought along if need be, however.
Why this Tier?
- A Green damage dealer is actually a welcome addition to every Tag she owns.
- On top of her high damage output, she owns up to 2 Cover:Rescue’s and her Ultimate has the capability of locking.
Discussion
On Regeneration, SP Good Buu GRN will remain the core option, but on Androids, she has a bit more incentive over SP Android #16 GRN. #16 is still an excellent tank and support, but he does take quite a bit to get going. The blast-heavy Android deck also does a disservice to #16, further lowering his damage output. Alternatively, #21 is a Ranged type, still has some survivability in her kit, a bit of utility, and of course her damage output is vastly superior.
That’s not to say #16 cannot be used in the core over her. He’s still very good, but his durability is not overly needed, as #21 GRN has a Cover Rescue, #18 and #21 BLU have high base defenses, and Perfect Cell has access to Revive. If the Player is faced against a Blue Color Counter Team that does not have SP Super Gogeta RED on the bench, both can be brought along if need be, however.

Stats
Why this Tier?
- He's not bad for a F2p unit.
- Another Broly with the same color fulfills his role already.
Discussion
This Broly variation is just an alternative to the original SSJ Broly that's been on the SSJ core ever since his Zenkai.
Why this Tier?
- He's not bad for a F2p unit.
- Another Broly with the same color fulfills his role already.
Discussion
This Broly variation is just an alternative to the original SSJ Broly that's been on the SSJ core ever since his Zenkai.

Stats
Why this Tier?
-
He provides a nice Health Z-Ability
-
He's really not optimal on any team.
Discussion:
SP SSJ Cabba GRN is just an OK Zenkai boost, but his biggest problem lies with the fact that there's no reason to use him on the best theoretical setup on any team
Why this Tier?
-
He provides a nice Health Z-Ability
-
He's really not optimal on any team.
Discussion:
SP SSJ Cabba GRN is just an OK Zenkai boost, but his biggest problem lies with the fact that there's no reason to use him on the best theoretical setup on any team

Stats
Why this Tier?
- He's the best Saibaman unit by a mile, and his Awakened Arts is a legitimate one-hit KO in many instances.
- GRN Revive Gohan kicks him off the Saiyan Saga core, but he's still good on a Minion setup.
Discussion
Minion teams aren't the most common, but are definitely a formidable force. This Saibaman has timed damage buffs, then is designed to take someone down with him while subsequently buffing his entire team.
Why this Tier?
- He's the best Saibaman unit by a mile, and his Awakened Arts is a legitimate one-hit KO in many instances.
- GRN Revive Gohan kicks him off the Saiyan Saga core, but he's still good on a Minion setup.
Discussion
Minion teams aren't the most common, but are definitely a formidable force. This Saibaman has timed damage buffs, then is designed to take someone down with him while subsequently buffing his entire team.

Stats
Why this Tier?
- He’s an update to the green slot for Hybrid Saiyans, but also slots into Saiyan Saga nicely.
- He’s hard to bring into the core in a lot of matchups.
Discussion
The Hybrid trio of purple Revive Gohan, Future Gohan, and SSJ2 Gohan will still be used in almost every matchup with the exception of Blue Color Counter Teams. While this green Revive Gohan brings another annoying element to the team, he’s hard to use over those 3 units. Even against Sagas -- while he’s a decent answer for Gokua -- all this does is give purple Revive Gohan an easier target to destroy.
Why this Tier?
- He’s an update to the green slot for Hybrid Saiyans, but also slots into Saiyan Saga nicely.
- He’s hard to bring into the core in a lot of matchups.
Discussion
The Hybrid trio of purple Revive Gohan, Future Gohan, and SSJ2 Gohan will still be used in almost every matchup with the exception of Blue Color Counter Teams. While this green Revive Gohan brings another annoying element to the team, he’s hard to use over those 3 units. Even against Sagas -- while he’s a decent answer for Gokua -- all this does is give purple Revive Gohan an easier target to destroy.

Stats
Why this Tier?
-
His toolkit provides good Support for any Regeneration and Legends Road Fighters.
-
He’s one dimensional Offensively, and has a hard time finding a spot on the Regen core.
Discussion:
SP Kami Piccolo YEL is a decent, but very flawed Fighter. His Color ensures he’ll likely never see core play, but he’s still a formidable unit on his own. It’s a bit disappointing his death buffs are still timed, he would’ve been much more interesting otherwise.
Why this Tier?
-
His toolkit provides good Support for any Regeneration and Legends Road Fighters.
-
He’s one dimensional Offensively, and has a hard time finding a spot on the Regen core.
Discussion:
SP Kami Piccolo YEL is a decent, but very flawed Fighter. His Color ensures he’ll likely never see core play, but he’s still a formidable unit on his own. It’s a bit disappointing his death buffs are still timed, he would’ve been much more interesting otherwise.

Stats
Why this Tier?
- He’s ridiculously tanky at 14 stars.
- He’s also hard to play against due to his anti-Rising Rush mechanic
Discussion
Roberry is a very good Tank, but that’s honestly all about he does. He can sponge up damage, has endurance, and provides a team heal, but is woeful offensively and his Team isn’t the greatest. He’s still a very solid unit, especially considering he was free.
Why this Tier?
- He’s ridiculously tanky at 14 stars.
- He’s also hard to play against due to his anti-Rising Rush mechanic
Discussion
Roberry is a very good Tank, but that’s honestly all about he does. He can sponge up damage, has endurance, and provides a team heal, but is woeful offensively and his Team isn’t the greatest. He’s still a very solid unit, especially considering he was free.

Stats
Why this Tier?
- Easy to play, but exceptionally hard to master.
- His auto evade is game-changing in more ways than one, but he’s still susceptible to being hit, and hit VERY hard.
Discussion
He's considered 3 stars for the Tier List. At 6 stars, UI Goku would be top of Tier 1, and arguably S Tier.
If played perfectly, SP Ul Goku PUR is arguably the most difficult unit to play against in the game. However, he does have a ridiculously high skill cap. Despite his auto evade being beneficial for stalling, he can still be hit, and therein lies his biggest weakness by far: fragility. It’s not out of the realm of possibility for Goku to die in a single combo, even at neutral. His Extra Move has some of the best effects in the game, but is a “long” animation and can be played around, once again leaving him susceptible to heavy damage.
Why this Tier?
- Easy to play, but exceptionally hard to master.
- His auto evade is game-changing in more ways than one, but he’s still susceptible to being hit, and hit VERY hard.
Discussion
He's considered 3 stars for the Tier List. At 6 stars, UI Goku would be top of Tier 1, and arguably S Tier.
If played perfectly, SP Ul Goku PUR is arguably the most difficult unit to play against in the game. However, he does have a ridiculously high skill cap. Despite his auto evade being beneficial for stalling, he can still be hit, and therein lies his biggest weakness by far: fragility. It’s not out of the realm of possibility for Goku to die in a single combo, even at neutral. His Extra Move has some of the best effects in the game, but is a “long” animation and can be played around, once again leaving him susceptible to heavy damage.