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What are units considered?

ZENKAI AND 1% UNITS EXPLANATION

IMPORTANT NOTES

  • 1% Banner Fighters = 9*
  • EX Rarity Fighters = ~9*
  • Zenkai Fighters featured in Master Pack Banners and Tutorial Missions = 14* 
  • Zenkai Fighters NOT featured in Master Pack Banners and Tutorial Missions = 9*
  • F2P Fighters and F2P Zenkai Fighters = 14* 
  • Zenkai Legends Limited Fighters = 7*

Tier Z

What makes a Fighter ‘Z Tier’?

The absolute best Fighters in the game. Fighters in this Tier not only own an Ability that exerts control over core game systems as well as multiple Teams that work with them, but very high base stats that make them incredibly difficult to deal with on many sides of the field, at any point of the Match.

UL Super Gogeta (Blue)
Explanation

Stats

HP 2506397
Strike ATK 264116
Blast ATK 255964
Strike DEF 166662
Blast DEF 166363

Why this Tier?

  • As the first summonable Ultra, he’s once again taken the game a step further than even Goku and Vegeta did.
  • His outrageous damage output and Gauge makes him a great candidate for the best unit in the game.

Discussion

Super Gogeta is incredibly difficult to stop once he gets going to the point where even a good amount of relevant Green units can’t withstand too many combos. His Gauge is constantly able to be refilled relatively easily, adding a devastating Special Move to his hand. His Ultimate “Soul Punisher” is an equally devastating move, and one he has access to multiple times a game, potentially. Whether it’s the start of the game or he’s the last-man standing, not many can afford to stand in Super Gogeta’s way.

Why this Tier?

  • As the first summonable Ultra, he’s once again taken the game a step further than even Goku and Vegeta did.
  • His outrageous damage output and Gauge makes him a great candidate for the best unit in the game.

 

Discussion

Super Gogeta is incredibly difficult to stop once he gets going to the point where even a good amount of relevant Green units can’t withstand too many combos. His Gauge is constantly able to be refilled relatively easily, adding a devastating Special Move to his hand. His Ultimate “Soul Punisher” is an equally devastating move, and one he has access to multiple times a game, potentially. Whether it’s the start of the game or he’s the last-man standing, not many can afford to stand in Super Gogeta’s way.

SP Super Saiyan God SS Goku & Vegeta (Purple) 9*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0

Why this Tier?

  • These two are the first “Tag” unit introduced in Dragon Ball Legends with one of the most oppressive abilities in the game by Reversing Element factors.
  • They are absolutely everywhere and in every game. They benefit tremendously both from the Leader update as well as the fact that they receive a Featured boost.

Discussion

These two have transcended PVP through their toolkit, Tag versatility, outrageously powerful element reversal, and the fact that they receive an additional Featured boost on top of it all. It’s hard to say they will fall off too drastically after the Featured boost wears off because of how well-rounded they are, but one thing is for sure - they are an excellent choice for any Team in the game.

Why this Tier?

  • These two are the first “Tag” unit introduced in Dragon Ball Legends with one of the most oppressive abilities in the game by Reversing Element factors.
  • They are absolutely everywhere and in every game. They benefit tremendously both from the Leader update as well as the fact that they receive a Featured boost.

Discussion

These two have transcended PVP through their toolkit, Tag versatility, outrageously powerful element reversal, and the fact that they receive an additional Featured boost on top of it all. It’s hard to say they will fall off too drastically after the Featured boost wears off because of how well-rounded they are, but one thing is for sure - they are an excellent choice for any Team in the game.

 

SP Super Saiyan 4 Gogeta (Green) 6*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0

Why this Tier?

  • His new Equip has turned him into a completely new unit. Even as a green unit, he’s dominant in a mono-purple meta.

Discussion

SSJ4 Gogeta actually matches up incredibly well against the daunting SSB Goku & Vegeta PUR and his teammates. His Ultimate is an almost guaranteed one-hit KO in many matches, and his Extra Move gives him leeway to use his hard-hitting strikes as his leisure.

Why this Tier?

  • His new Equip has turned him into a completely new unit. Even as a green unit, he’s dominant in a mono-purple meta.

Discussion

SSJ4 Gogeta actually matches up incredibly well against the daunting SSB Goku & Vegeta PUR and his teammates. His Ultimate is an almost guaranteed one-hit KO in many matches, and his Extra Move gives him leeway to use his hard-hitting strikes as his leisure.

SP LL Super Saiyan Trunks (Adult) (Blue) 9*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0

Why this Tier?

  • He’s a devastating Melee unit with a ton of survivability in his toolkit as well.
  • His Unique Gauge requires him to be hit to fill, which is exceptional at stopping Combos dead in their tracks as it reduces Enemy Ki by 60, but also causes him to explode with Offensive firepower.

Discussion

Sword of Hope Trunks is an incredible all-around unit that slides into a multitude of top tier teams. From damage, to defense, to a devastating Ultimate Move with the capability of killing just about anyone, especially if he’s the last-man standing.
 

Why this Tier?

  • He’s a devastating Melee unit with a ton of survivability in his toolkit as well.
  • His Unique Gauge requires him to be hit to fill, which is exceptional at stopping Combos dead in their tracks as it reduces Enemy Ki by 60, but also causes him to explode with Offensive firepower.

Discussion

Sword of Hope Trunks is an incredible all-around unit that slides into a multitude of top tier teams. From damage, to defense, to a devastating Ultimate Move with the capability of killing just about anyone, especially if he’s the last-man standing.
 

Tier S

What makes a Fighter 'S Tier'?

Not too drastically different from the Fighters in Z Tier, these Fighters have a few minuscule flaws that don’t let them take over the game consistently, or lack proper Tag Support which in turn compromises how well they perform. For the most part, these Fighters are consistently brought into PVP matches on upper S or Z Tier Teams.

SP Super Vegito (Purple)
Explanation

Stats

HP 2787826
Strike ATK 284107
Blast ATK 258529
Strike DEF 184528
Blast DEF 181531

Why this Tier?

  • He’s a crucial component of the popular Mono-Purple team.
  • He takes a little bit to really get going damage wise, but just by virtue of being on an exceptional team, still shines.

Discussion

One of – if not the very most – popular characters in Legends history has finally received a Zenkai boost. While he isn’t setting the meta completely on fire like he did with his release, he’s still a mainstay on Mono Purple due to him providing exceptional tanking, stalling, and deceptive damage capabilities. Being put alongside someone like SSB Goku & Vegeta PUR doesn’t hurt either.

Why this Tier?

  • He’s a crucial component of the popular Mono-Purple team.
  • He takes a little bit to really get going damage wise, but just by virtue of being on an exceptional team, still shines.

Discussion

One of – if not the very most – popular characters in Legends history has finally received a Zenkai boost. While he isn’t setting the meta completely on fire like he did with his release, he’s still a mainstay on Mono Purple due to him providing exceptional tanking, stalling, and deceptive damage capabilities. Being put alongside someone like SSB Goku & Vegeta PUR doesn’t hurt either.

SP LL Super Saiyan Gohan (Yellow) 6*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0

Why this Tier?

  • He really conveys the character from the anime, someone with an indomitable fighting spirit who can do everything he can to help his Team win.
  • His base stats are on the lower side, but he and his teammates more than makeup for it.

Discussion

Gohan’s toolkit is simply sensational. Very high Damage inflicted boosts, Endurance, permanent Card Draw Speed, and tons of Support all wrapped in one. Most notably, he's right alongside insane units like SP LL Super Saiyan Trunks BLU, SP SSJ Youth Gohan PUR and SP SSJ2 Gohan RED. His Endurance and Support are absolutely invaluable for these two, and Gohan more than holds his own on the field himself. Hybrid Saiyans have been (almost inexplicably) getting a multitude of additions and buffs, and Future Gohan has benefitted from them all.

Why this Tier?

  • He really conveys the character from the anime, someone with an indomitable fighting spirit who can do everything he can to help his Team win.
  • His base stats are on the lower side, but he and his teammates more than makeup for it.

Discussion

Gohan’s toolkit is simply sensational. Very high Damage inflicted boosts, Endurance, permanent Card Draw Speed, and tons of Support all wrapped in one. Most notably, he's right alongside insane units like SP LL Super Saiyan Trunks BLU, SP SSJ Youth Gohan PUR and SP SSJ2 Gohan RED. His Endurance and Support are absolutely invaluable for these two, and Gohan more than holds his own on the field himself. Hybrid Saiyans have been (almost inexplicably) getting a multitude of additions and buffs, and Future Gohan has benefitted from them all.

SP Zamasu: Goku Black (Assist) (Green)
Explanation

Stats

HP 2636904
Strike ATK 231552
Blast ATK 233524
Strike DEF 161982
Blast DEF 163612

Why this Tier?

  • They’re benefitting a lot from the Featured boost as it’s made them incredibly durable.
  • They are pretty well rounded and while their support isn’t through the roof, the durability allows them to apply it quite often.

Discussion

These two might see a drop when the Featured boost runs out, but as of now they are pretty effective as an all-around unit. Their durability, serviceable damage and top-tier teams justify a good spot in the Meta currently.

Why this Tier?

  • They’re benefitting a lot from the Featured boost as it’s made them incredibly durable.
  • They are pretty well rounded and while their support isn’t through the roof, the durability allows them to apply it quite often.

Discussion

These two might see a drop when the Featured boost runs out, but as of now they are pretty effective as an all-around unit. Their durability, serviceable damage and top-tier teams justify a good spot in the Meta currently.

SP Super Saiyan Gohan (Youth) (Purple) 6*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0

Why this Tier?

  • He’s the best LF released in recent memory, when it comes to not only stats but toolkit as well, even at 3 stars.
  • His toolkit is overall excellent, but the incredibly oppressive Revive mechanic puts him over the edge.

Discussion

SP Super Saiyan 2 Youth Gohan PUR has drastically changed the landscape of the game due to his kit but also the teams he fits into. SP SSJ2 Gohan RED was already considered one of the best units in the game, but now that he has a buzzsaw like this Reviving Gohan by his side, these two are going to share the top spot for a very long time.
 

There’s really no wrong answer as far as who is better than the other as they both compliment each other perfectly.


 

Why this Tier?

  • He’s the best LF released in recent memory, when it comes to not only stats but toolkit as well, even at 3 stars.
  • His toolkit is overall excellent, but the incredibly oppressive Revive mechanic puts him over the edge.

 

Discussion

SP Super Saiyan 2 Youth Gohan PUR has drastically changed the landscape of the game due to his kit but also the teams he fits into. SP SSJ2 Gohan RED was already considered one of the best units in the game, but now that he has a buzzsaw like this Reviving Gohan by his side, these two are going to share the top spot for a very long time.
 

There’s really no wrong answer as far as who is better than the other as they both compliment each other perfectly.


 

SP Super Saiyan Bardock (Blue)
Explanation

Stats

HP 2781378
Strike ATK 284130
Blast ATK 256319
Strike DEF 182659
Blast DEF 184856

Why this Tier?

Discussion:

He was pretty significantly held back by his team when his Zenkai first dropped, but he's seen a consistent amount of play after a few releases. As long as Super Saiyans are released, Bardock will be relevant. Funnily enough, there seems to be a somewhat reoccurring theme of new Super Saiyan releases having stats that aren't the greatest, with Bardocks effectiveness being thought of as the main culprit.

Why this Tier?

Discussion:

He was pretty significantly held back by his team when his Zenkai first dropped, but he's seen a consistent amount of play after a few releases. As long as Super Saiyans are released, Bardock will be relevant. Funnily enough, there seems to be a somewhat reoccurring theme of new Super Saiyan releases having stats that aren't the greatest, with Bardocks effectiveness being thought of as the main culprit.

SP Majuub (Yellow)
Explanation

Stats

HP 2452712
Strike ATK 240237
Blast ATK 240977
Strike DEF 162239
Blast DEF 168198

Why this Tier?

  • He has an annoying AoE Extra Move, Endurance, a Strike lock and much more.
  • His damage is quite low.

Discussion

Majuub is a much-welcomed addition to GT and especially Fusion Warriors, doing a little bit of everything for both teams. His Extra Move is especially powerful not only due to being an AoE but also because it draws him a card. Fusion Warriors especially needed the support element and team heal aspect of his toolkit. On GT, he pairs excellently with SP Super #17 GRN as well as his banner mate SP SSJ3 Goku BLU. Super 17 draws both of these units those Extra Moves they desire while also being a brick wall of a tank himself, and also providing some scary damage late game.

Why this Tier?

  • He has an annoying AoE Extra Move, Endurance, a Strike lock and much more.
  • His damage is quite low.

Discussion

Majuub is a much-welcomed addition to GT and especially Fusion Warriors, doing a little bit of everything for both teams. His Extra Move is especially powerful not only due to being an AoE but also because it draws him a card. Fusion Warriors especially needed the support element and team heal aspect of his toolkit. On GT, he pairs excellently with SP Super #17 GRN as well as his banner mate SP SSJ3 Goku BLU. Super 17 draws both of these units those Extra Moves they desire while also being a brick wall of a tank himself, and also providing some scary damage late game.

 

SP Fusion Zamasu (Purple)
Explanation

Stats

HP 2519551
Strike ATK 232962
Blast ATK 253083
Strike DEF 161099
Blast DEF 160621

Why this Tier?

  • His wasn’t touched too drastically toolkit wise, but the massive Zenkai stat boost works excellently with his toolkit.
  • Late game he’s one of the hardest hitters in the game.

Discussion

While Zenkais have been “tame” for quite a while, Fusion Zamasu is a unit that somewhat strays from this path. He’s not oppressive like the original Zenkai units well before his time, but his flaws were patched up pretty significantly and he has an argument on some pretty solid teams.

Why this Tier?

  • His wasn’t touched too drastically toolkit wise, but the massive Zenkai stat boost works excellently with his toolkit.
  • Late game he’s one of the hardest hitters in the game.

Discussion

While Zenkais have been “tame” for quite a while, Fusion Zamasu is a unit that somewhat strays from this path. He’s not oppressive like the original Zenkai units well before his time, but his flaws were patched up pretty significantly and he has an argument on some pretty solid teams.

Tier 1

What Makes a Fighter 'Tier 1'?

 Fighters that make up for their minuscule or moderately noticeable flaws by being good choices in solid Teams, they still have very strong above average toolkits but are not extremely over the top powerful. These Fighters are a lot more matchup dependent than the Fighters in S Tier, so sometimes they might not see consistent play due to a decent amount of bad matchups.

They are usually part of S or Z Tier teams, so even if a Fighter is a core option on a certain team, if they are not overall good in the Meta they can see a drop to Tier 2. Tier 1 is not a participation medal for being part of a good team, either. If they can't carry their weight, they can still be dropped.

SP Super Saiyan God SS Vegeta (Future) (Purple)
Explanation

Stats

HP 2519333
Strike ATK 221485
Blast ATK 249842
Strike DEF 158650
Blast DEF 162150

Why this Tier?

  • He has a phenomenal toolkit which synergizes extremely well in this hyper-Offensive Meta, and on Mono Purple.
  • He’s a bit fragile, but due to his incredible death Buffs, even that flaw is not too detrimental.

Discussion:

SP SSGSS Vegeta (Future) PUR starts off the game with good damage potential for the first 50 timer counts, but that meshes together very well with his permanent death Buffs. He also has some Support qualities in his toolkit that function similarly to SP SSGSS Vegeta GRN.

The recent battle changes have made his death buffs that much more crippling, as Rising Rushes are not as easy to get. Vegeta taking away Dragon Balls at a critical point of the match can seal the other players fate.

Why this Tier?

  • He has a phenomenal toolkit which synergizes extremely well in this hyper-Offensive Meta, and on Mono Purple.
  • He’s a bit fragile, but due to his incredible death Buffs, even that flaw is not too detrimental.

Discussion:

SP SSGSS Vegeta (Future) PUR starts off the game with good damage potential for the first 50 timer counts, but that meshes together very well with his permanent death Buffs. He also has some Support qualities in his toolkit that function similarly to SP SSGSS Vegeta GRN.

The recent battle changes have made his death buffs that much more crippling, as Rising Rushes are not as easy to get. Vegeta taking away Dragon Balls at a critical point of the match can seal the other players fate.

SP Super Saiyan 2 Youth Gohan (Red)
Explanation

Stats

HP 2847058
Strike ATK 266231
Blast ATK 301574
Strike DEF 192054
Blast DEF 190156

Why this Tier?

Discussion:

Historically, SP SSJ2 Gohan RED took a bit of time or a dead ally to really get going, but with his Zenkai 7 boost, he can take many fighters out even at the very onset of the match. His Zenkai boost has bolstered basically everything he did exceptionally well in his prime, fixed his problems early on the match, and even threw in some support qualities for good measure. Even blue units are not safe from SP SSJ2 Gohan RED.

Why this Tier?

Discussion:

Historically, SP SSJ2 Gohan RED took a bit of time or a dead ally to really get going, but with his Zenkai 7 boost, he can take many fighters out even at the very onset of the match. His Zenkai boost has bolstered basically everything he did exceptionally well in his prime, fixed his problems early on the match, and even threw in some support qualities for good measure. Even blue units are not safe from SP SSJ2 Gohan RED.

SP Super Saiyan God SS Evolved Vegeta (Yellow) 6*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0

Why this Tier?

  • His Ki battery when he drops below 35 Ki gives him a steady stream of Ki and a seemingly non-stop increase in Damage inflicted.
  • His color is a bit of a strange choice and creates a lateral move at best in a few of his team options, but he’s still great in God Ki.

Discussion

He has a lot of competition on Universe Survival Saga with SP Android #17 YEL and on Vegeta Family/Saiyan with SP Vegeta YEL, but creates an interesting dynamic in God Ki in comparison to SP Gogeta Blue YEL. Truthfully, there is no wrong answer here. Vegeta seems to have a more consistent damage output from start to finish and some more survivability, whereas Gogeta Blue is not too far behind damage wise, but has the opportunity to land a potential game-changing Extra Move. Both can share S Tier since the debate between the two is so close.

Why this Tier?

  • His Ki battery when he drops below 35 Ki gives him a steady stream of Ki and a seemingly non-stop increase in Damage inflicted.
  • His color is a bit of a strange choice and creates a lateral move at best in a few of his team options, but he’s still great in God Ki.

Discussion

He has a lot of competition on Universe Survival Saga with SP Android #17 YEL and on Vegeta Family/Saiyan with SP Vegeta YEL, but creates an interesting dynamic in God Ki in comparison to SP Gogeta Blue YEL. Truthfully, there is no wrong answer here. Vegeta seems to have a more consistent damage output from start to finish and some more survivability, whereas Gogeta Blue is not too far behind damage wise, but has the opportunity to land a potential game-changing Extra Move. Both can share S Tier since the debate between the two is so close.

SP Demon King Piccolo (Yellow)
Explanation

Stats

HP 2127782
Strike ATK 225645
Blast ATK 202997
Strike DEF 149002
Blast DEF 138301

Why this Tier?

  • His Countdown to Despair Main Ability can swing the tides of a Match by stealing dragon balls from the Enemy and giving them to the Player.

  • His Zenkai 7 makes him among the hardest hitters in the entire game.

Discussion:

He and SP Piccolo YEL are interchangeable on the Regeneration core. He’s strike based,does great damage, and his Dragon Ball manipulation helps take advantage of one of the more powerful mechanics in the game in Rising Rushes. Alternatively, Piccolo is much more Ranged-focus and offers a bit more support and survivability. Either one can work, it ultimately depends on which units the Player has or prefers on the core. 

Why this Tier?

  • His Countdown to Despair Main Ability can swing the tides of a Match by stealing dragon balls from the Enemy and giving them to the Player.

  • His Zenkai 7 makes him among the hardest hitters in the entire game.

 

Discussion:

He and SP Piccolo YEL are interchangeable on the Regeneration core. He’s strike based,does great damage, and his Dragon Ball manipulation helps take advantage of one of the more powerful mechanics in the game in Rising Rushes. Alternatively, Piccolo is much more Ranged-focus and offers a bit more support and survivability. Either one can work, it ultimately depends on which units the Player has or prefers on the core. 

 

SP LL Final Form Frieza: Full Power (Yellow) 6*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0

Why this Tier?

  • He gives Powerful Opponent a much needed Yellow unit that buffs the tag, and helps bring Frieza Force back into relevancy.
  • He follows the theme of LF units that were released before SP SSJ Gohan (Youth) PUR in the sense that he needs many limit breaks.

Discussion

Frieza is an excellent Offensive powerhouse with some Support qualities sprinkled into his toolkit, as well as Unique Abilities that don’t really rely on needing massive base stats. Ideally, however, he’d still like to reach approximately 6 stars and above to really start taking off. He’s simply way too fragile to be used very consistently at 2-3 stars.

Why this Tier?

  • He gives Powerful Opponent a much needed Yellow unit that buffs the tag, and helps bring Frieza Force back into relevancy.
  • He follows the theme of LF units that were released before SP SSJ Gohan (Youth) PUR in the sense that he needs many limit breaks.

Discussion

Frieza is an excellent Offensive powerhouse with some Support qualities sprinkled into his toolkit, as well as Unique Abilities that don’t really rely on needing massive base stats. Ideally, however, he’d still like to reach approximately 6 stars and above to really start taking off. He’s simply way too fragile to be used very consistently at 2-3 stars.

SP Boujack (Red)
Explanation

Stats

HP 2537964
Strike ATK 232965
Blast ATK 232940
Strike DEF 162069
Blast DEF 166353

Why this Tier?

  • He’s a transforming Defense type, which is something a team like Sagas From The Movies and especially Powerful Opponent needed.
  • His Awakened Arts Card is basically unavoidable and does mind-boggling damage.

Discussion

Despite the fact that he and SP SSJ Youth Gohan PUR had a fierce rivalry, these two compliment each other marvelously. These two can seemingly cycle between each other endlessly in the average game, covering each others weaknesses and stalling until they are both fully built up and ready to go. Boujack crucially lowers his teammates sub count when an opposing Rising Rush is about to hit, making him and a Revive unit like Gohan a lethal and game-winning combination.

His role on Powerful Opponent is simple but effective. The team has traditionally been hyper-offensive and urgently needed a Tank.

Why this Tier?

  • He’s a transforming Defense type, which is something a team like Sagas From The Movies and especially Powerful Opponent needed.
  • His Awakened Arts Card is basically unavoidable and does mind-boggling damage.

Discussion

Despite the fact that he and SP SSJ Youth Gohan PUR had a fierce rivalry, these two compliment each other marvelously. These two can seemingly cycle between each other endlessly in the average game, covering each others weaknesses and stalling until they are both fully built up and ready to go. Boujack crucially lowers his teammates sub count when an opposing Rising Rush is about to hit, making him and a Revive unit like Gohan a lethal and game-winning combination.

 

His role on Powerful Opponent is simple but effective. The team has traditionally been hyper-offensive and urgently needed a Tank.

 

SP Super Saiyan 3 Goku (Green)
Explanation

Stats

HP 2783591
Strike ATK 273500
Blast ATK 293140
Strike DEF 189907
Blast DEF 187700

Why this Tier?

  • His Zenkai boost has finally done him justice, as he’s a formidable fighter in multiple facets of PVP
  • PVP matches can quickly get out of hand if he’s able to force enough switches.

Discussion

SP SSJ3 Goku GRN was a bit underrated on release. While seemingly “balanced,” he’s still an exceptional all around unit that has a ton of durability, and a nuclear bomb Ultimate that’s hard to survive.

He still possesses his Cover:Rescue which puts a lot of pressure on the opposing Team. Most importantly, his Ultimate Move  -- supplemented by his Main Ability nullifying color disadvantage -- is now one of the hardest hitting Ultimate Moves in the game. Not many can afford to stand in it’s way, especially if he’s managed to build up some Buffs via his “Thank you, Dragon Balls!” Unique Ability.

Why this Tier?

  • His Zenkai boost has finally done him justice, as he’s a formidable fighter in multiple facets of PVP
  • PVP matches can quickly get out of hand if he’s able to force enough switches.

 

Discussion

SP SSJ3 Goku GRN was a bit underrated on release. While seemingly “balanced,” he’s still an exceptional all around unit that has a ton of durability, and a nuclear bomb Ultimate that’s hard to survive.

He still possesses his Cover:Rescue which puts a lot of pressure on the opposing Team. Most importantly, his Ultimate Move  -- supplemented by his Main Ability nullifying color disadvantage -- is now one of the hardest hitting Ultimate Moves in the game. Not many can afford to stand in it’s way, especially if he’s managed to build up some Buffs via his “Thank you, Dragon Balls!” Unique Ability.

 

SP Broly (Green)
Explanation

Stats

HP 2472908
Strike ATK 260267
Blast ATK 226566
Strike DEF 164848
Blast DEF 165350

Why this Tier?

  • He’s a hellacious Offensive powerhouse that slides into some of the better teams in the entire game.
  • His strikes and Special Move hit like a freight train.

Discussion

Broly is pretty straightforward, but he’s incredibly effective. He simply wants to come in and do as much damage as humanly possible, as quickly as possible. His first Special Move of the game can really catch units off guard as it has an additional 60% damage applied to it. So while Broly is a pretty simple unit, he definitely has a game-changing element in his toolkit.

Why this Tier?

  • He’s a hellacious Offensive powerhouse that slides into some of the better teams in the entire game.
  • His strikes and Special Move hit like a freight train.

Discussion

Broly is pretty straightforward, but he’s incredibly effective. He simply wants to come in and do as much damage as humanly possible, as quickly as possible. His first Special Move of the game can really catch units off guard as it has an additional 60% damage applied to it. So while Broly is a pretty simple unit, he definitely has a game-changing element in his toolkit.

SP Half-Corrupted Fusion Zamasu (Red) 6*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0

Why this Tier?

  • He’s a debilitating Damage dealer that can catch people in a tandem that constantly forces them down and keeps them down, via his card destruction after killing an Enemy.
  • At both 3 and 6 stars he’s a bit fragile, but most of his teams can help keep him healthy.

Discussion

While Zamasu’s most glaring flaw is his survivability, his God Ki and especially Regeneration teammates can help him stay alive and do what he does best with a multitude of Cover Changes as well as Healing capabilities. One of the most notable parts of his toolkit is his AOE Extra Move which locks the opponent in and also puts him at type neutral for a few timer counts. This can outright win the game in some instances if he’s able to trap an important unit, which subsequently allows him to keep destroying cards after defeating an Enemy, constantly giving him the upper hand.

Why this Tier?

  • He’s a debilitating Damage dealer that can catch people in a tandem that constantly forces them down and keeps them down, via his card destruction after killing an Enemy.
  • At both 3 and 6 stars he’s a bit fragile, but most of his teams can help keep him healthy.

Discussion

While Zamasu’s most glaring flaw is his survivability, his God Ki and especially Regeneration teammates can help him stay alive and do what he does best with a multitude of Cover Changes as well as Healing capabilities. One of the most notable parts of his toolkit is his AOE Extra Move which locks the opponent in and also puts him at type neutral for a few timer counts. This can outright win the game in some instances if he’s able to trap an important unit, which subsequently allows him to keep destroying cards after defeating an Enemy, constantly giving him the upper hand.

SP Piccolo (Yellow)
Explanation

Stats

HP 2618150
Strike ATK 240206
Blast ATK 251469
Strike DEF 185048
Blast DEF 183541

Why this Tier?

  • His Zenkai boost gave him a big stat buff and went a long way in terms of rectifying his low Strike Attack.
  • His Zenkai was ultimately unnecessary at first as we still preferred SP Demon King Piccolo YEL on the core, but there's a solid Ranged-centric Regen team now.

Discussion

It’s unclear why Piccolo was given the Zenkai with much older units around in dire need of one instead, but for what it’s worth it has made him a pretty solid unit once again. SP Kid Buu BLU and SP Demon King Piccolo PUR lead the way for the Blast-regen variation, and SP Piccolo YEL synergizes very well with all of them.

Why this Tier?

  • His Zenkai boost gave him a big stat buff and went a long way in terms of rectifying his low Strike Attack.
  • His Zenkai was ultimately unnecessary at first as we still preferred SP Demon King Piccolo YEL on the core, but there's a solid Ranged-centric Regen team now.

Discussion

It’s unclear why Piccolo was given the Zenkai with much older units around in dire need of one instead, but for what it’s worth it has made him a pretty solid unit once again. SP Kid Buu BLU and SP Demon King Piccolo PUR lead the way for the Blast-regen variation, and SP Piccolo YEL synergizes very well with all of them.

 

SP Angry Goku (Blue)
Explanation

Stats

HP 2203690
Strike ATK 208260
Blast ATK 235084
Strike DEF 141826
Blast DEF 143008

Why this Tier?

  • He's a stat-beast of a Zenkai with an excellent supporting cast on every team he's played on.

  • He's woeful for the first 15 timer counts due to needing to Transform, his Special Move is not that difficult to play around in most instances, and he's predominantly a last-man-standing fighter.

Discussion:

SP Angry Goku BLU is still good, but by no means the oppressive force he used to be. While he's hard to take down and is on some of the best teams in the game, he has his fair share of flaws as well. Needing to wait multiple timer counts to Transform,  needing to wait multiple timer counts for a significant Damage increase, his clunky force-switch Extra Move, one-dimensional form of Attack as well as the fact that he needs teammates to start dying in order to really inflict some serious punishment really holds him back.

SP Angry Goku BLU does work well on a Blast variation of Saiyan, but really slows down the Bardock-led Super Saiyan team due to his 15 timer count prerequisite in order to actually turn into a Super Saiyan. Alternatively, if he's used on Son Family, it's preferable the Last Man Standing unit is SP SSJ2 Gohan RED, which in turn is simply another flaw for SP Angry Goku BLU. It's hard to shine and be at his best when another unit on his team should be the last unit alive in almost every instance.

Why this Tier?

  • He's a stat-beast of a Zenkai with an excellent supporting cast on every team he's played on.

  • He's woeful for the first 15 timer counts due to needing to Transform, his Special Move is not that difficult to play around in most instances, and he's predominantly a last-man-standing fighter.

Discussion:

SP Angry Goku BLU is still good, but by no means the oppressive force he used to be. While he's hard to take down and is on some of the best teams in the game, he has his fair share of flaws as well. Needing to wait multiple timer counts to Transform,  needing to wait multiple timer counts for a significant Damage increase, his clunky force-switch Extra Move, one-dimensional form of Attack as well as the fact that he needs teammates to start dying in order to really inflict some serious punishment really holds him back.

SP Angry Goku BLU does work well on a Blast variation of Saiyan, but really slows down the Bardock-led Super Saiyan team due to his 15 timer count prerequisite in order to actually turn into a Super Saiyan. Alternatively, if he's used on Son Family, it's preferable the Last Man Standing unit is SP SSJ2 Gohan RED, which in turn is simply another flaw for SP Angry Goku BLU. It's hard to shine and be at his best when another unit on his team should be the last unit alive in almost every instance.

 

EX Gokua (Blue)
Explanation

Stats

HP 2424976
Strike ATK 240146
Blast ATK 228926
Strike DEF 155968
Blast DEF 160104

Why this Tier?

  • He’s the best Extreme to ever release in Dragon Ball Legends.
  • He completely destroys Hybrid Saiyans but is effective against any Tag too.

Discussion

EX Gokua BLU is a strange choice for such a ridiculous EX unit, but he does it all. He’s a direct counter to one of the best teams in the entire game in Hybrid Saiyan -- most notably obliterating SP SSJ2 Gohan RED -- and unlike other EX units has ridiculously good stats to back it up. Through his locks, absolutely devastating Special Move, hand refill upon Transforming, and Health Z-Ability for Sagas, Gokua will remain relevant quite possibly from now until the end of time.

Why this Tier?

  • He’s the best Extreme to ever release in Dragon Ball Legends.
  • He completely destroys Hybrid Saiyans but is effective against any Tag too.

Discussion

EX Gokua BLU is a strange choice for such a ridiculous EX unit, but he does it all. He’s a direct counter to one of the best teams in the entire game in Hybrid Saiyan -- most notably obliterating SP SSJ2 Gohan RED -- and unlike other EX units has ridiculously good stats to back it up. Through his locks, absolutely devastating Special Move, hand refill upon Transforming, and Health Z-Ability for Sagas, Gokua will remain relevant quite possibly from now until the end of time.

 

SP Super Saiyan 4 Goku (Purple)
Explanation

Stats

HP 2650239
Strike ATK 280511
Blast ATK 246324
Strike DEF 179680
Blast DEF 179804

Why this Tier?

  • He’s a solid all around unit with formidable defenses.
  • His cover nullification is insanely valuable in this meta.

Discussion

SP SSJ4 Goku PUR continues the theme of Zenkais who weren’t changed too drastically, but didn’t need too much anyway. His ability to nullify Cover Change when he hops onto the battlefield is an exceptional addition considering how prevalent they are in the Meta. GT now has a complete color wheel and he's a huge part of their success.

Why this Tier?

  • He’s a solid all around unit with formidable defenses.
  • His cover nullification is insanely valuable in this meta.

Discussion

 

SP SSJ4 Goku PUR continues the theme of Zenkais who weren’t changed too drastically, but didn’t need too much anyway. His ability to nullify Cover Change when he hops onto the battlefield is an exceptional addition considering how prevalent they are in the Meta. GT now has a complete color wheel and he's a huge part of their success.

SP Super Saiyan Goku (Bird) (Yellow)
Explanation

Stats

HP 2485208
Strike ATK 244544
Blast ATK 235547
Strike DEF 168430
Blast DEF 168419

Why this Tier?

  • We like him as the primary Yellow on Sagas due to how the team functions and his overall toolkit.
  • His card draw speed and durability can stall for an extraordinary amount of time.

Discussion

Sagas Teams take a while to get going but really start to come along the longer the game goes along, and this Goku does a phenomenal job supplementing his teammates and giving yet another Defensive pivot allowing the team to reach its full potential in the mid to late game.

Why this Tier?

  • We like him as the primary Yellow on Sagas due to how the team functions and his overall toolkit.
  • His card draw speed and durability can stall for an extraordinary amount of time.

Discussion

Sagas Teams take a while to get going but really start to come along the longer the game goes along, and this Goku does a phenomenal job supplementing his teammates and giving yet another Defensive pivot allowing the team to reach its full potential in the mid to late game.

UL Omega Shenron (Red)
Explanation

Stats

HP 2433793
Strike ATK 241099
Blast ATK 239440
Strike DEF 170495
Blast DEF 171875

Why this Tier?

  • He's an excellent Tank for GT.
  • He provides the team durability but also support.

Discussion

When Omega was finally able to be 14 starred, he was probably around S Tier in terms of effectiveness, but after the Festival he's just a serviceable Defense type for the GT team. He's not the greatest of colors currently with Super Gogeta in most matchups.

Why this Tier?

  • He's an excellent Tank for GT.
  • He provides the team durability but also support.

Discussion

When Omega was finally able to be 14 starred, he was probably around S Tier in terms of effectiveness, but after the Festival he's just a serviceable Defense type for the GT team. He's not the greatest of colors currently with Super Gogeta in most matchups.

SP 1st Form Frieza (Purple)
Explanation

Stats

HP 2374437
Strike ATK 232803
Blast ATK 247868
Strike DEF 159324
Blast DEF 159324

Why this Tier?

  • His Zenkai boost made him a brick wall on Defense and gave him some other notable utilities.
  • He helps try and bring Lineage of Evil back, but also works pretty well with SP LL Vegeta RED on a pseudo Frieza Force setup.

Discussion

He, SP LL FF Frieza YEL and the aforementioned Vegeta actually form an unconventional Frieza Force/Powerful Opponent setup which is pretty effective. The other 2 colors are a bit of a weak point, but one can get by with this trio in most matchups. Even in traditional Lineage of Evil, this Frieza bolsters their viability a ton with a ton of tanking and stalling due to his Zenkai boost giving him card draw speed.


 

Why this Tier?

  • His Zenkai boost made him a brick wall on Defense and gave him some other notable utilities.
  • He helps try and bring Lineage of Evil back, but also works pretty well with SP LL Vegeta RED on a pseudo Frieza Force setup.

Discussion

He, SP LL FF Frieza YEL and the aforementioned Vegeta actually form an unconventional Frieza Force/Powerful Opponent setup which is pretty effective. The other 2 colors are a bit of a weak point, but one can get by with this trio in most matchups. Even in traditional Lineage of Evil, this Frieza bolsters their viability a ton with a ton of tanking and stalling due to his Zenkai boost giving him card draw speed.


 

SP God of Destruction Toppo (Green)
Explanation

Stats

HP 2521468
Strike ATK 232780
Blast ATK 256213
Strike DEF 163217
Blast DEF 166716

Why this Tier?

  • His 4 lock-ins are potentially game-changing, allowing him to Rising Rush or use his Ultimate Move on someone of his choosing.
  • He does work well in God Ki, but the team has no support without Vados, who is also Green.

Discussion

GoD Toppo is an excellent addition to God Ki, providing even more Rising Rush control, this time on the Offensive side of things. With so many Endurance and Revive units in the meta, his locks are exceptionally beneficial to the team.

While he’s a better standalone unit than Vados, her healing/support capabilities are pretty vital to the team, so God Ki -- despite being solid -- still feels like there’s a small element missing regardless of which green is used. Either way, Toppo’s game-changing lock-in abilities justifies his placement in S Tier for now.

Why this Tier?

  • His 4 lock-ins are potentially game-changing, allowing him to Rising Rush or use his Ultimate Move on someone of his choosing.
  • He does work well in God Ki, but the team has no support without Vados, who is also Green.

Discussion

GoD Toppo is an excellent addition to God Ki, providing even more Rising Rush control, this time on the Offensive side of things. With so many Endurance and Revive units in the meta, his locks are exceptionally beneficial to the team.

 

While he’s a better standalone unit than Vados, her healing/support capabilities are pretty vital to the team, so God Ki -- despite being solid -- still feels like there’s a small element missing regardless of which green is used. Either way, Toppo’s game-changing lock-in abilities justifies his placement in S Tier for now.

 

SP Majin Buu: Good (Green)
Explanation

Stats

HP 2703928
Strike ATK 239811
Blast ATK 243812
Strike DEF 188370
Blast DEF 185237

Why this Tier?

  • At Zenkai Level 7, he Heals for a tremendous amount from his Main Ability and Soft Body Unique Ability, and is generally incredibly hard to take down.

  • His lock-in/ability to lock Strike arts can potentially be game-changing

Discussion

Good Buu doesn't seem like he'll ever age barring the PVP changes that are due to come at the end of the year, seemingly intended to tone down Zenkai units. Until then, he'll continue being the backbone of Regeneration.

Why this Tier?

  • At Zenkai Level 7, he Heals for a tremendous amount from his Main Ability and Soft Body Unique Ability, and is generally incredibly hard to take down.

  • His lock-in/ability to lock Strike arts can potentially be game-changing

Discussion

Good Buu doesn't seem like he'll ever age barring the PVP changes that are due to come at the end of the year, seemingly intended to tone down Zenkai units. Until then, he'll continue being the backbone of Regeneration.

SP Super Saiyan God SS Gogeta (Yellow) 6*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0

Why this Tier?

  • He’s an excellent beatstick with a potentially game-changing Extra Move, and his cover nullification is extremely valuable in this meta.
  • He’s excessively fragile, has no card draw speed, and needs some time to build up his Damage uniques.

Discussion

At 3 stars, he really struggles against some of the better Teams in the game which are filled with Zenkai units with massive base stats. He can’t take a hit, and it takes him a few Combos to really get going. No card draw speed also really hurts a unit like this, who relies on using cards as much/quickly as possible whether it’s via stacking his Unique or eliminating an opposing unit after landing his Extra Move.

His Extra Move can borderline eliminate a lot of opposing units, but one mistake here can be disastrous for him. His Extra Move is too much of a double edged sword, and while it's similar to SP Super Gogeta RED's Extra Move, Super Gogeta can at least afford to take Damage. 

At 6 stars, his damage improves significantly and his Cover nullification has a much larger impact on the outcome of the game.

Why this Tier?

  • He’s an excellent beatstick with a potentially game-changing Extra Move, and his cover nullification is extremely valuable in this meta.
  • He’s excessively fragile, has no card draw speed, and needs some time to build up his Damage uniques.

Discussion

At 3 stars, he really struggles against some of the better Teams in the game which are filled with Zenkai units with massive base stats. He can’t take a hit, and it takes him a few Combos to really get going. No card draw speed also really hurts a unit like this, who relies on using cards as much/quickly as possible whether it’s via stacking his Unique or eliminating an opposing unit after landing his Extra Move.

His Extra Move can borderline eliminate a lot of opposing units, but one mistake here can be disastrous for him. His Extra Move is too much of a double edged sword, and while it's similar to SP Super Gogeta RED's Extra Move, Super Gogeta can at least afford to take Damage. 

At 6 stars, his damage improves significantly and his Cover nullification has a much larger impact on the outcome of the game.

SP Buu: Kid (Blue) 6*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0

Why this Tier?

  • His Extra Move makes him incredibly hard to hit and to play against in general. He gains Ki every few timer counts he stays on the battlefield, pairing well with his aforementioned Extra Move. 

Discussion

He’s one of the more annoying units in the game to go up against, but also deals some of the most damage, especially if limit broken a considerable amount. On top of his constant Debuffs and seemingly endless Combo potential, his Main Ability can remove Attribute Upgrades which can cripple certain units.Regeneration has plenty of support around him to help as well.

Why this Tier?

  • His Extra Move makes him incredibly hard to hit and to play against in general. He gains Ki every few timer counts he stays on the battlefield, pairing well with his aforementioned Extra Move. 

Discussion

He’s one of the more annoying units in the game to go up against, but also deals some of the most damage, especially if limit broken a considerable amount. On top of his constant Debuffs and seemingly endless Combo potential, his Main Ability can remove Attribute Upgrades which can cripple certain units.Regeneration has plenty of support around him to help as well.

SP Super Saiyan Kid Goten (Purple)
Explanation

Stats

HP 2467731
Strike ATK 244468
Blast ATK 256727
Strike DEF 152864
Blast DEF 157798

Why this Tier?

  • He has a ridiculous amount of Unique Abilities that increase his Damage output, as well as Restore his Ki.
     
  • Despite being an LF Zenkai which might seem daunting, he has some team problems.

Discussion:

Keep in mind the tier list has the best theoretical teams in mind. If this is the case, there is no real reason to use Goten over SP SSJ Youth Gohan PUR. Clearly, Goten has S-Tier effectiveness but is primarily going to only make the core on a Purple-Purple-Red Hybrid setup. While a good team, you’d just be better off bringing SP LL Super Saiyan Gohan YEL for the invaluable Endurance and more complete color wheel. Of course, if Revive Gohan has not been acquired, absolutely use Goten as the primary core Purple.

Why this Tier?

  • He has a ridiculous amount of Unique Abilities that increase his Damage output, as well as Restore his Ki.
     
  • Despite being an LF Zenkai which might seem daunting, he has some team problems.

Discussion:

Keep in mind the tier list has the best theoretical teams in mind. If this is the case, there is no real reason to use Goten over SP SSJ Youth Gohan PUR. Clearly, Goten has S-Tier effectiveness but is primarily going to only make the core on a Purple-Purple-Red Hybrid setup. While a good team, you’d just be better off bringing SP LL Super Saiyan Gohan YEL for the invaluable Endurance and more complete color wheel. Of course, if Revive Gohan has not been acquired, absolutely use Goten as the primary core Purple.

 

SP Super Saiyan God Super Saiyan Goku (Blue)
Explanation

Stats

HP 2766306
Strike ATK 266478
Blast ATK 281892
Strike DEF 188314
Blast DEF 181795

Why this Tier?

  • His Zenkai Boost has made him similar to his prime -- durable to start the match and devastating to end the match.
     
  • God Ki's lack of a red hurt the team as a whole, but LF Merged Zamasu has changed that

Discussion:

He operates pretty similar to his release. Granted the landscape of the game is much different, but he's still exceptionally well rounded. He's extremely resilient, hard to catch with his Main Ability recovering his entire Vanish Gauge, his Ultimate Move is devastating, and he's great late game as well.

Why this Tier?

  • His Zenkai Boost has made him similar to his prime -- durable to start the match and devastating to end the match.
     
  • God Ki's lack of a red hurt the team as a whole, but LF Merged Zamasu has changed that

Discussion:

He operates pretty similar to his release. Granted the landscape of the game is much different, but he's still exceptionally well rounded. He's extremely resilient, hard to catch with his Main Ability recovering his entire Vanish Gauge, his Ultimate Move is devastating, and he's great late game as well.

 

SP Perfect Cell (Purple) 6*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0


 

Why this Tier?

  • He’s an exceptional Damage dealer with a wide variety of Team’s, a lot of which are in Z Tier on the Team Tier List.
  • His anti-Revive capabilities make it an enormous risk for Players to use against him. If he’s able to kill a Revive unit, it will be hard for them to recover.

Discussion
The long-awaited Cell is the anti-Hybrid, anti-Saiyan, and anti-Revive unit a majority of the playerbase has been waiting for. He not only helps against one of the best Teams in the game but his toolkit is jam-packed with a multitude of abilities that make him an oppressive force against any Tag. He also has a Unique Gauge that is filled via charging his Ki, giving him even more devastating Buffs.


 

Why this Tier?

  • He’s an exceptional Damage dealer with a wide variety of Team’s, a lot of which are in Z Tier on the Team Tier List.
  • His anti-Revive capabilities make it an enormous risk for Players to use against him. If he’s able to kill a Revive unit, it will be hard for them to recover.

Discussion
The long-awaited Cell is the anti-Hybrid, anti-Saiyan, and anti-Revive unit a majority of the playerbase has been waiting for. He not only helps against one of the best Teams in the game but his toolkit is jam-packed with a multitude of abilities that make him an oppressive force against any Tag. He also has a Unique Gauge that is filled via charging his Ki, giving him even more devastating Buffs.

SP Android #17: DBS (Yellow)
Explanation

Stats

HP 2453045
Strike ATK 253506
Blast ATK 235430
Strike DEF 162887
Blast DEF 164734

Why this Tier?

  • He’s an excellent all around unit with a potentially game-changing Main Ability, which draws a locking Special Move
  • Universe Survival Saga is still a work in progress and Androids need some help.

Discussion

His yellow counterpart Android #18 is really starting to feel the effects of not just the Android team being neglected but also the increasingly bad matchups for her. ToP 17's utility and game-changing Special Move gives him the slight edge over her at this point, but both are still very good regardless.

Why this Tier?

  • He’s an excellent all around unit with a potentially game-changing Main Ability, which draws a locking Special Move
  • Universe Survival Saga is still a work in progress and Androids need some help.

Discussion

His yellow counterpart Android #18 is really starting to feel the effects of not just the Android team being neglected but also the increasingly bad matchups for her. ToP 17's utility and game-changing Special Move gives him the slight edge over her at this point, but both are still very good regardless.

SP Super Gogeta (Red)
Explanation

Stats

HP 2849548
Strike ATK 292724
Blast ATK 274277
Strike DEF 180557
Blast DEF 183602

Why this Tier?

  • He's a solid Offensive powerhouse with some decent durability.
  • While he's still a force without SP SSJ Bardock BLUthe difference without him is palpable.

Discussion:

Super Gogeta has almost everything a unit would want Offensively. When he comes in, he restores Ki, has a 50% Damage buff, and maybe most importantly: increases his Arts Card draw speed. He does have a bit of “scaling” up to do in the sense that he needs to use Strike or Blast arts cards to get some additional Damage inflicted Buffs, but even before then, he’s still phenomenal off the bat.

His Extra Move was among one of the most difficult to use with little incentive to actually use it. After his Zenkai, if he’s able to land his Extra Move he gets a huge Damage inflicted Buff, clears Enemy Attribute Upgrades, and is now finally able to combo off of it.


He and SP SSJ Bardock BLU do form an excellent duo, but it's become very apparent at this point that Super Gogeta needs Bardock more than Bardock needs him. The Super Saiyan crit-based team has gone away from its traditional set-up and now either has a Blue-Blue-Purple or Hybrid-centric setup. 

Why this Tier?

  • He's a solid Offensive powerhouse with some decent durability.
  • While he's still a force without SP SSJ Bardock BLUthe difference without him is palpable.

 

Discussion:

Super Gogeta has almost everything a unit would want Offensively. When he comes in, he restores Ki, has a 50% Damage buff, and maybe most importantly: increases his Arts Card draw speed. He does have a bit of “scaling” up to do in the sense that he needs to use Strike or Blast arts cards to get some additional Damage inflicted Buffs, but even before then, he’s still phenomenal off the bat.

His Extra Move was among one of the most difficult to use with little incentive to actually use it. After his Zenkai, if he’s able to land his Extra Move he gets a huge Damage inflicted Buff, clears Enemy Attribute Upgrades, and is now finally able to combo off of it.


He and SP SSJ Bardock BLU do form an excellent duo, but it's become very apparent at this point that Super Gogeta needs Bardock more than Bardock needs him. The Super Saiyan crit-based team has gone away from its traditional set-up and now either has a Blue-Blue-Purple or Hybrid-centric setup. 

 

SP Super Saiyan 3 Goku (Purple)
Explanation

Stats

HP 2733962
Strike ATK 290672
Blast ATK 278412
Strike DEF 179856
Blast DEF 173365

Why this Tier?

  • His Zenkai 7 boost has made him one of the hardest hitters in the entire game and fixed his lack of durability.
  • He's excellent on a Strike-based Saiyan team but is pretty one-dimensional both in forms of attack and what he's able to provide to a team.

Discussion:

He's an incredible Offensive pivot due to the Ki restore on entry and the ability to draw a Strike card. He's very slightly fallen off in terms of popularity, but Saiyan teams are surrounded by powerful Zenkais and he's still a great core choice.

Why this Tier?

  • His Zenkai 7 boost has made him one of the hardest hitters in the entire game and fixed his lack of durability.
  • He's excellent on a Strike-based Saiyan team but is pretty one-dimensional both in forms of attack and what he's able to provide to a team.

 

Discussion:

He's an incredible Offensive pivot due to the Ki restore on entry and the ability to draw a Strike card. He's very slightly fallen off in terms of popularity, but Saiyan teams are surrounded by powerful Zenkais and he's still a great core choice.

SP Vegeta (Yellow)
Explanation

Stats

HP 2453333
Strike ATK 225365
Blast ATK 228350
Strike DEF 158070
Blast DEF 160280

Why this Tier?

  • He’s a basic, but conventional Support.
  • He’s fragile, and his damage is lacking.

Discussion

He shouldn’t really be seeing the field too often as he’s mostly a Ki Battery with some bits and pieces of Damage and Defensive thrown into the mix, but his base stats and low percentages don’t really allow him to thrive in these situations. He’s an excellent Support through the aforementioned Ki Restore + Damage Inflicted when swapped out, but also due to his Team-wide Heal and and sub count reduction.

Why this Tier?

  • He’s a basic, but conventional Support.
  • He’s fragile, and his damage is lacking.

Discussion

He shouldn’t really be seeing the field too often as he’s mostly a Ki Battery with some bits and pieces of Damage and Defensive thrown into the mix, but his base stats and low percentages don’t really allow him to thrive in these situations. He’s an excellent Support through the aforementioned Ki Restore + Damage Inflicted when swapped out, but also due to his Team-wide Heal and and sub count reduction.

EX Roberry (Red)
Explanation

Stats

HP 2336101
Strike ATK 221170
Blast ATK 227413
Strike DEF 162707
Blast DEF 160515

Why this Tier?

  • He’s ridiculously tanky at 14 stars.
  • He’s also hard to play against due to his anti-Rising Rush mechanic

Discussion

Roberry is a very good Tank, but that’s honestly all about he does. He can sponge up damage, has endurance, and provides a team heal, but is woeful offensively and his Team isn’t the greatest. He’s still a very solid unit, especially considering he was free.

Why this Tier?

  • He’s ridiculously tanky at 14 stars.
  • He’s also hard to play against due to his anti-Rising Rush mechanic

Discussion

Roberry is a very good Tank, but that’s honestly all about he does. He can sponge up damage, has endurance, and provides a team heal, but is woeful offensively and his Team isn’t the greatest. He’s still a very solid unit, especially considering he was free.

 

SP Super Saiyan 4 Vegeta (Red)
Explanation

Stats

HP 2565029
Strike ATK 253321
Blast ATK 282245
Strike DEF 181527
Blast DEF 177797

Why this Tier?

  • He’s an excellent Ranged damage dealer that goes a long way in terms of reviving GT, but also keeps Vegeta Family going with their relatively new Ranged focus.
  • He actually adds a different dimension to Saiyan, essentially splitting the Team into two variations, both of which work equally well.

Discussion

For a while now, Saiyan has been predominantly led by SP SSJ Bardock BLU with the red unit being SP Super Gogeta RED. SP SSJ4 Vegeta RED much prefers a Blast variation with SP Angry Goku BLU and SP SSJ3 Goku GRN.

While SSJ4 Vegeta and Super Gogeta are a close call when comparing each other directly, both variations of Saiyan work just as well, with each having strengths and flaws that balance each other out. As a result, SP SSJ4 Vegeta RED has created a new ripple in the Tier list by putting some of the stronger Saiyan units on par with each other, and leaving Z Tier reserved for only the absolute best

Why this Tier?

  • He’s an excellent Ranged damage dealer that goes a long way in terms of reviving GT, but also keeps Vegeta Family going with their relatively new Ranged focus.
  • He actually adds a different dimension to Saiyan, essentially splitting the Team into two variations, both of which work equally well.

 

Discussion

For a while now, Saiyan has been predominantly led by SP SSJ Bardock BLU with the red unit being SP Super Gogeta RED. SP SSJ4 Vegeta RED much prefers a Blast variation with SP Angry Goku BLU and SP SSJ3 Goku GRN.

 

While SSJ4 Vegeta and Super Gogeta are a close call when comparing each other directly, both variations of Saiyan work just as well, with each having strengths and flaws that balance each other out. As a result, SP SSJ4 Vegeta RED has created a new ripple in the Tier list by putting some of the stronger Saiyan units on par with each other, and leaving Z Tier reserved for only the absolute best

SP Super Saiyan 4 Goku (Yellow) 6*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0

Why this Tier?

  • He’s outrageously fragile, his force-switch out Greens can be clunky and don’t synergize with some of his teammates, and his Damage is unimpressive until a few switches or dead allies.
  • He provides a Cover Rescue and a hard hitting Ultimate Move.

Discussion

SP SSJ4 Goku YEL is one of the most disappointing LFs in recent memory. We value Nuova Shenron on the GT core over him, and highly recommend SP Goten YEL or SP Future Gohan YEL on the core of Son Family. There’s really no reason to bring him into a Son Family match in any consistent capacity when the rest of the core members are powerful Zenkai units he can’t hold a feather to.

Why this Tier?

  • He’s outrageously fragile, his force-switch out Greens can be clunky and don’t synergize with some of his teammates, and his Damage is unimpressive until a few switches or dead allies.
  • He provides a Cover Rescue and a hard hitting Ultimate Move.

Discussion

SP SSJ4 Goku YEL is one of the most disappointing LFs in recent memory. We value Nuova Shenron on the GT core over him, and highly recommend SP Goten YEL or SP Future Gohan YEL on the core of Son Family. There’s really no reason to bring him into a Son Family match in any consistent capacity when the rest of the core members are powerful Zenkai units he can’t hold a feather to.

SP Super Saiyan 3 Goku (Blue)
Explanation

Stats

HP 2364974
Strike ATK 242649
Blast ATK 229120
Strike DEF 160938
Blast DEF 167685

Why this Tier?

  • His Extra Move provides sub-count reduction, and his double card draw speed can accelerate Rising Rush quickly.
  • His stats are quite low and he requires many limit breaks.

Discussion

Despite these issues, he's arguably the best blue on GT. Son Family has better options in the Blue slot, but he does have some small incentive due to the sub-count reduction which pairs nicely with SP SSJ Youth Gohan PUR and his Revive mechanic.

Why this Tier?

  • His Extra Move provides sub-count reduction, and his double card draw speed can accelerate Rising Rush quickly.
  • His stats are quite low and he requires many limit breaks.

Discussion

Despite these issues, he's arguably the best blue on GT. Son Family has better options in the Blue slot, but he does have some small incentive due to the sub-count reduction which pairs nicely with SP SSJ Youth Gohan PUR and his Revive mechanic.

SP Fused with Nail Piccolo (Red)
Explanation

Stats

HP 2493022
Strike ATK 255546
Blast ATK 235930
Strike DEF 165029
Blast DEF 161776

Why this Tier?

  • He has some notable team issues.
  • His ability to draw a Strike card with enough Ki on entry to use it is an exceptionally powerful effect.

Discussion

He’ll have a hard time taking Boujack’s spot on Sagas due to what Boujack brings to the Team, but has a decent argument on Regeneration. SP Corrupted Fusion Zamasu RED is a great Regen Red at 6*, but Piccolo at 9* on the tier list provides a decent argument for this spot seeing as Zamasu is incredibly fragile, whereas Piccolo is a bit more durable and can continue momentum with his Strike card draw on entry.

Why this Tier?

  • He has some notable team issues.
  • His ability to draw a Strike card with enough Ki on entry to use it is an exceptionally powerful effect.

Discussion

He’ll have a hard time taking Boujack’s spot on Sagas due to what Boujack brings to the Team, but has a decent argument on Regeneration. SP Corrupted Fusion Zamasu RED is a great Regen Red at 6*, but Piccolo at 9* on the tier list provides a decent argument for this spot seeing as Zamasu is incredibly fragile, whereas Piccolo is a bit more durable and can continue momentum with his Strike card draw on entry.

SP LL Vegeta (Red) 6*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0

Why this Tier?

  • He’s an upgrade to the Saiyan red slot, and they were already a strong team.
  • He’s great all-around but most importantly brings along Endurance.

Discussion

He doesn’t necessarily blow anyone away in one single aspect, but brings multiple elements to Saiyan that they really appreciate, namely Endurance and an AoE Extra Move. The red slot was the only thing one could point to as a minor flaw for Saiyan, seeing as Super Gogeta didn’t buff the Tag and Ultra Goku was a bit of a weak link, but now they’ve been propelled even more despite already being one of the best teams in the game.

Why this Tier?

  • He’s an upgrade to the Saiyan red slot, and they were already a strong team.
  • He’s great all-around but most importantly brings along Endurance.

Discussion

He doesn’t necessarily blow anyone away in one single aspect, but brings multiple elements to Saiyan that they really appreciate, namely Endurance and an AoE Extra Move. The red slot was the only thing one could point to as a minor flaw for Saiyan, seeing as Super Gogeta didn’t buff the Tag and Ultra Goku was a bit of a weak link, but now they’ve been propelled even more despite already being one of the best teams in the game.

SP Android #18 (Yellow)
Explanation

Stats

HP 2669782
Strike ATK 285018
Blast ATK 244141
Strike DEF 171396
Blast DEF 179590

Why this Tier?

  • She can absolutely devastate Saiyan teams, especially off of an SP Android #21 BLU switch.

  • Androids aren't necessarily being neglected, but have taken a backseat in terms of meta relevance and popularity.

Discussion:

Android #18 had been wreaking havoc in PVP ever since her Zenkai, but the Android team has not changed much in quite a few updates. Games with her can still get out of hand, but Androids really need a complete color wheel. The "Girls" Tag might have a better color wheel but historically has always been wildly unpopular. She has all the potential in the world to go back up to Z Tier, but for now, she'll remain in S.

Why this Tier?

  • She can absolutely devastate Saiyan teams, especially off of an SP Android #21 BLU switch.

  • Androids aren't necessarily being neglected, but have taken a backseat in terms of meta relevance and popularity.

Discussion:

Android #18 had been wreaking havoc in PVP ever since her Zenkai, but the Android team has not changed much in quite a few updates. Games with her can still get out of hand, but Androids really need a complete color wheel. The "Girls" Tag might have a better color wheel but historically has always been wildly unpopular. She has all the potential in the world to go back up to Z Tier, but for now, she'll remain in S.

Tier 2

What makes a Fighter 'Tier 2'?

Where Fighters in Tier 1 are good primary choices, these are secondary choices . Fighters in this Tier have likely been replaced in the core of their best primary Team, but this by no means whatsoever means they are not up to par. On the best theoretical teams, these Fighters might be "secondary," but if the Player has not pulled the primary core Fighter, these units are highly recommended in the core.

SP Demon King Piccolo (Aged) (Purple)
Explanation

Stats

HP 2428144
Strike ATK 229922
Blast ATK 245481
Strike DEF 161969
Blast DEF 161804

Why This Tier?

  • His Transformation has to meet one of 2 conditions, so he has to hold out and stall until that point.
  • After Transforming, he’s one of the best units in the entire game.

Discussion

He needs to wait 30 timer counts or until he’s amassed 5 Dragon Balls in order to Transform, but afterwards he’s a devastating Offensive powerhouse. Through his Transformation completely refilling his Ki and hand, to debilitating Debuffs, to high Damage inflicted and card draw speed on entry, SP Demon King Piccolo PUR will be extremely hard to stop.

Why This Tier?

  • His Transformation has to meet one of 2 conditions, so he has to hold out and stall until that point.
  • After Transforming, he’s one of the best units in the entire game.

Discussion

He needs to wait 30 timer counts or until he’s amassed 5 Dragon Balls in order to Transform, but afterwards he’s a devastating Offensive powerhouse. Through his Transformation completely refilling his Ki and hand, to debilitating Debuffs, to high Damage inflicted and card draw speed on entry, SP Demon King Piccolo PUR will be extremely hard to stop.

SP Nappa (Blue)
Explanation

Stats

HP 2576544
Strike ATK 253841
Blast ATK 217205
Strike DEF 165669
Blast DEF 164349

Why this Tier?

  • He's a good -- but not great -- overall unit that can nullify special covers which is especially valuable in this meta.
  • He's a bit fragile and only core on one team.

Discussion

The Saiyan Saga core will often have SP Piccolo YEL and SP LL Vegeta RED as the core choices, and from that point on there’s a debate on the third unit brought into battle. Nappa will see play occasionally, but not frequently enough to be S Tier.

Why this Tier?

  • He's a good -- but not great -- overall unit that can nullify special covers which is especially valuable in this meta.
  • He's a bit fragile and only core on one team.

Discussion

The Saiyan Saga core will often have SP Piccolo YEL and SP LL Vegeta RED as the core choices, and from that point on there’s a debate on the third unit brought into battle. Nappa will see play occasionally, but not frequently enough to be S Tier.

SP Super Saiyan Vegeta (Yellow)
Explanation

Stats

HP 2366264
Strike ATK 214757
Blast ATK 231931
Strike DEF 150410
Blast DEF 150405

Why this Tier?

  • While his stats are only a bit above average, he provides insane amounts of Debuffs for Enemy Fighters as well as gradually increasing his own Damage depending on what kind of Attack he decides to use.

  • His Intimidate permanently increases all Enemy Strike Arts Card cost by 3 every time he’s switched into Combat. This is stackable and can only be removed with Abilities that remove Attribute Downgrades--such as SP Zamasu RED's Main Ability or SP SSJ Gohan YEL’s Extra Move.

Discussion:

He's been power crept and replaced in his primary Team multiple times over, but his Z-Ability is still useful.

Why this Tier?

  • While his stats are only a bit above average, he provides insane amounts of Debuffs for Enemy Fighters as well as gradually increasing his own Damage depending on what kind of Attack he decides to use.

  • His Intimidate permanently increases all Enemy Strike Arts Card cost by 3 every time he’s switched into Combat. This is stackable and can only be removed with Abilities that remove Attribute Downgrades--such as SP Zamasu RED's Main Ability or SP SSJ Gohan YEL’s Extra Move.

Discussion:

He's been power crept and replaced in his primary Team multiple times over, but his Z-Ability is still useful.

SP Super Saiyan Rosé Goku Black (Purple) 6*
Explanation

Stats

HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0

Why this Tier?

  • His toolkit does an excellent job of targeting enemy units on substitution via Extreme Bleed and an AoE Special.
  • Most of his potential teams have a more synergistic or flat-out superior Purple, but at 6 stars he works well on the strike variation of Powerful Opponent alongside SP Corrupted Zamasu RED.

Discussion:

Rose is not as bad as advertised at times, just not what most were expecting. SP Corrupted Zamasu RED and him form a devastating feast-or-famine Powerful Opponent team and also pair nicely together on Future, breathing new life into the once disappointing LF Rose.

Why this Tier?

  • His toolkit does an excellent job of targeting enemy units on substitution via Extreme Bleed and an AoE Special.
  • Most of his potential teams have a more synergistic or flat-out superior Purple, but at 6 stars he works well on the strike variation of Powerful Opponent alongside SP Corrupted Zamasu RED.

Discussion:

Rose is not as bad as advertised at times, just not what most were expecting. SP Corrupted Zamasu RED and him form a devastating feast-or-famine Powerful Opponent team and also pair nicely together on Future, breathing new life into the once disappointing LF Rose.

UL Super Saiyan Goku (Red)
Explanation

Stats

HP 2404567
Strike ATK 257007
Blast ATK 244732
Strike DEF 164916
Blast DEF 163977

Why this Tier?

  • He’s not preferred over SP Super Gogeta RED or SP SSJ2 Gohan RED on the core.
  • He deals solid damage, but is starving for Ki at times.

Discussion

UL Goku RED is a pretty unfortunate color seeing as he has to deal with two of the best Reds in the entire game, but he’s recommended on the core if the aforementioned Reds have not been acquired. He can deal some serious Damage.

Why this Tier?

  • He’s not preferred over SP Super Gogeta RED or SP SSJ2 Gohan RED on the core.
  • He deals solid damage, but is starving for Ki at times.

Discussion

UL Goku RED is a pretty unfortunate color seeing as he has to deal with two of the best Reds in the entire game, but he’s recommended on the core if the aforementioned Reds have not been acquired. He can deal some serious Damage.

SP Super #17 (Green)
Explanation

Stats

HP 2669936
Strike ATK 248308
Blast ATK 270178
Strike DEF 184372
Blast DEF 183803

Why this Tier?

  • His Zenkai has made him even more annoying to play against than ever before.
  • He pairs excellently with SP Android #18 YEL

Discussion

SP Super #17 GRN is intolerably durable. Whether it’s his innate survivability via high base stats, his Unique Abilities, his crippling energy-absorbing Extra Move, or his Ultimate Move which paralyzes the entire Team, fighting this unit is like fighting in quicksand.

His Offensively capabilities take a few prerequisites to unlock, but for a monstrous tank/disruptor type, he can output some very serviceable Damage, especially after his Main Ability. There’s plenty of Ranged Blue units in this Meta, and Super 17 completely nullifies them. Alternatively, he draws out Purples due to how hard he is to kill otherwise, which feeds right into what SP Android #18 YEL wants.

Why this Tier?

  • His Zenkai has made him even more annoying to play against than ever before.
  • He pairs excellently with SP Android #18 YEL

 

Discussion

SP Super #17 GRN is intolerably durable. Whether it’s his innate survivability via high base stats, his Unique Abilities, his crippling energy-absorbing Extra Move, or his Ultimate Move which paralyzes the entire Team, fighting this unit is like fighting in quicksand.

His Offensively capabilities take a few prerequisites to unlock, but for a monstrous tank/disruptor type, he can output some very serviceable Damage, especially after his Main Ability. There’s plenty of Ranged Blue units in this Meta, and Super 17 completely nullifies them. Alternatively, he draws out Purples due to how hard he is to kill otherwise, which feeds right into what SP Android #18 YEL wants.

 

SP Super Saiyan 2 Trunks (Blue)
Explanation

Stats

HP 2619321
Strike ATK 265085
Blast ATK 278263
Strike DEF 169768
Blast DEF 171273

Why this Tier?

  • He’s one of the best Damage dealers in the game, and his sub-count Uniques make him and his Team very hard to play against.
  • He’s a bit more fragile than other Zenkais, his Card Draw Speed is situational and has no Ki Restore when swapped into the battlefield.

Discussion

SP SSJ2 Trunks BLU is a devastating Offensive powerhouse, but the lack of consistent card draw speed and no Ki Restore on switch in is something an Offensive unit like this desperately needs. Luckily for him, he's part of the best team in the game in Hybrid Saiyans, so these flaws don't seem as noticeable.

There’s really no wrong choice between SP Super Saiyan Teen Gohan BLU and Trunks. Gohan fits a more defensive and sustain-based playstyle whereas Trunks favors a more Offensive style with an incentive on picking units off with his Main Ability + Special Move.

Why this Tier?

  • He’s one of the best Damage dealers in the game, and his sub-count Uniques make him and his Team very hard to play against.
  • He’s a bit more fragile than other Zenkais, his Card Draw Speed is situational and has no Ki Restore when swapped into the battlefield.

Discussion

SP SSJ2 Trunks BLU is a devastating Offensive powerhouse, but the lack of consistent card draw speed and no Ki Restore on switch in is something an Offensive unit like this desperately needs. Luckily for him, he's part of the best team in the game in Hybrid Saiyans, so these flaws don't seem as noticeable.

There’s really no wrong choice between SP Super Saiyan Teen Gohan BLU and Trunks. Gohan fits a more defensive and sustain-based playstyle whereas Trunks favors a more Offensive style with an incentive on picking units off with his Main Ability + Special Move.

SP Buu: Kid (Green)
Explanation

Stats

HP 2428426
Strike ATK 242203
Blast ATK 238072
Strike DEF 162359
Blast DEF 159466

Why this Tier?

  • For a F2P unit, he's exceptional. He's extremely durable for a support, which tends to be pretty rare.

  • It might be hard for him to replacing "Fat Buu" on Regen, but he's just what Powerful Opponent needs.

Discussion

Powerful Opponent's cohesiveness is continuously getting better, and this Kid Buu plays a big part. He's pretty tanky and can heal himself, allowing him to act as an additional Defensive pivot on the team, which is something they have lacked for a while outside of SP Boujack RED

Why this Tier?

  • For a F2P unit, he's exceptional. He's extremely durable for a support, which tends to be pretty rare.

  • It might be hard for him to replacing "Fat Buu" on Regen, but he's just what Powerful Opponent needs.

Discussion

Powerful Opponent's cohesiveness is continuously getting better, and this Kid Buu plays a big part. He's pretty tanky and can heal himself, allowing him to act as an additional Defensive pivot on the team, which is something they have lacked for a while outside of SP Boujack RED

SP Goku Black (Green)
Explanation

Stats

HP 2504208
Strike ATK 239958
Blast ATK 246853
Strike DEF 159257
Blast DEF 160856

Why this Tier?

  • SP Goku Black GRN can transform into Super Saiyan Rose, amplifying his Damage and bolstering his stats altogether, making him very hard to deal with on both sides of the field.
  • It's hard to convey how good this unit is, really. He's held up phenomenally well in a game littered with oppressive Zenkais.

Discussion

A lot of his toolkit revolves around his “The Pain Etched in Me” Unique Ability, which restores 10 Ki and gives him 10% damage inflicted when he draws a card. His Extra Move might not seem like much at face value due to it simply “destroying cards and redrawing them”, but due to the aforementioned Unique Ability, it’s currently one of the more effective Extra Moves in the game.

True to the nature of most Transforming units, his base stats are also incredible. This paired with his amazing Unique Abilities makes SP Goku Black GRN a mainstay on Future and a consistent core unit. He's naturally a very hard hitter, but has tons of survivability in his toolkit as well.

Why this Tier?

  • SP Goku Black GRN can transform into Super Saiyan Rose, amplifying his Damage and bolstering his stats altogether, making him very hard to deal with on both sides of the field.
  • It's hard to convey how good this unit is, really. He's held up phenomenally well in a game littered with oppressive Zenkais.

Discussion

A lot of his toolkit revolves around his “The Pain Etched in Me” Unique Ability, which restores 10 Ki and gives him 10% damage inflicted when he draws a card. His Extra Move might not seem like much at face value due to it simply “destroying cards and redrawing them”, but due to the aforementioned Unique Ability, it’s currently one of the more effective Extra Moves in the game.

True to the nature of most Transforming units, his base stats are also incredible. This paired with his amazing Unique Abilities makes SP Goku Black GRN a mainstay on Future and a consistent core unit. He's naturally a very hard hitter, but has tons of survivability in his toolkit as well.

SP Legendary Super Saiyan Broly (Green)
Explanation

Stats

HP 2893369
Strike ATK 270463
Blast ATK 252605
Strike DEF 194058
Blast DEF 190252

Why this tier?

  • He’s a very good Defensive pivot and extremely hard to kill.
  • He can struggle to do Damage unless he’s able to land Special Move Arts Cards.

Discussion:

The Super Saiyan team led by SP SSJ Bardock BLU is ripe with Offensive powerhouses, so Z7 Broly GRN really doesn’t need to fill that role. He can tank just about anything, and even put out surprisingly high Damage with his Extra Move into Special Move combo. Despite the new SP SSJ Trunks GRN, Broly’s stats seem to make him the primary core choice in most instances on Sagas,. He and SP Boujack RED are able to switch between each other endlessly, while SP Super Saiyan Gohan (Youth) PUR waits in the wings to take a potentially fatal attack or Rising Rush.

    Why this tier?

    • He’s a very good Defensive pivot and extremely hard to kill.
    • He can struggle to do Damage unless he’s able to land Special Move Arts Cards.

    Discussion:

    The Super Saiyan team led by SP SSJ Bardock BLU is ripe with Offensive powerhouses, so Z7 Broly GRN really doesn’t need to fill that role. He can tank just about anything, and even put out surprisingly high Damage with his Extra Move into Special Move combo. Despite the new SP SSJ Trunks GRN, Broly’s stats seem to make him the primary core choice in most instances on Sagas,. He and SP Boujack RED are able to switch between each other endlessly, while SP Super Saiyan Gohan (Youth) PUR waits in the wings to take a potentially fatal attack or Rising Rush.

    SP Metal Cooler (Green)
    Explanation

    Stats

    HP 2375012
    Strike ATK 240167
    Blast ATK 241458
    Strike DEF 161328
    Blast DEF 160689

    Why this Tier?

    • Despite being a regular 1% banner unit (read: Not a Zenkai unit), he actually holds up quite alright in the meta. His Main Ability into Ultimate Move can be devastating.
    • Sagas has gotten a lot of help recently and Metal Cooler is a bit more enticing now.

    Discussion

    The releases of SP SSJ Youth Gohan PUR and SP Boujack RED are an enormous boon for someone like Metal Cooler. He’s not exactly going to set the world on fire but he’s a sold, situational choice fighting for their top Green slot. His Ultimate is still devastating, and he provides a monstrous Z-Ability buff for Boujack especially.

    Why this Tier?

    • Despite being a regular 1% banner unit (read: Not a Zenkai unit), he actually holds up quite alright in the meta. His Main Ability into Ultimate Move can be devastating.
    • Sagas has gotten a lot of help recently and Metal Cooler is a bit more enticing now.

     

    Discussion

    The releases of SP SSJ Youth Gohan PUR and SP Boujack RED are an enormous boon for someone like Metal Cooler. He’s not exactly going to set the world on fire but he’s a sold, situational choice fighting for their top Green slot. His Ultimate is still devastating, and he provides a monstrous Z-Ability buff for Boujack especially.

    EX Jiren (Blue)
    Explanation

    Stats

    HP 2491310
    Strike ATK 239701
    Blast ATK 242309
    Strike DEF 159406
    Blast DEF 159941

    Why this Tier?

    • He’s continuing the trend of insane EX rarity units alongside EX Gokua BLU, with an exceptional well-rounded toolkit and Uniques that target the most popular tags in the game.
    • He needs just a little bit of team help, but will likely see a rise very soon once he gets it.

    Discussion

    Rival Universe already had a stud Blue unit in Toppo so he’s more of a lateral move here at worst, and Universe Survival Saga needs a few more colors to complete their color wheel. Once that happens, Jiren will likely see S Tier unless the theme of releases inexplicably shies away from the current theme of Universe Survival Saga/Rival Universe.

    Why this Tier?

    • He’s continuing the trend of insane EX rarity units alongside EX Gokua BLU, with an exceptional well-rounded toolkit and Uniques that target the most popular tags in the game.
    • He needs just a little bit of team help, but will likely see a rise very soon once he gets it.

    Discussion

    Rival Universe already had a stud Blue unit in Toppo so he’s more of a lateral move here at worst, and Universe Survival Saga needs a few more colors to complete their color wheel. Once that happens, Jiren will likely see S Tier unless the theme of releases inexplicably shies away from the current theme of Universe Survival Saga/Rival Universe.

     

    SP Toppo (Blue)
    Explanation

    Stats

    HP 2448977
    Strike ATK 236168
    Blast ATK 229093
    Strike DEF 160474
    Blast DEF 166665

    Why this Tier?

    • He’s Defense, Support, and a bit of Damage all rolled into one.
    • The addition of GoD Toppo GRN makes Rival Universe a well rounded team.

    Discussion

    He’s a 1% unit done right. He’s durable, he helps his team, he has Endurance, and his Damage can ramp up too. On top of the aforementioned qualities, his Ultimate Move also possesses a lock-in, subsequently being able to trap and take out a crucial enemy unit.

    Why this Tier?

    • He’s Defense, Support, and a bit of Damage all rolled into one.
    • The addition of GoD Toppo GRN makes Rival Universe a well rounded team.

    Discussion

    He’s a 1% unit done right. He’s durable, he helps his team, he has Endurance, and his Damage can ramp up too. On top of the aforementioned qualities, his Ultimate Move also possesses a lock-in, subsequently being able to trap and take out a crucial enemy unit.

    SP Hit (Purple)
    Explanation

    Stats

    HP 2384977
    Strike ATK 259123
    Blast ATK 236217
    Strike DEF 150667
    Blast DEF 154912

    Why this Tier?

    • His Damage potential is mind-boggling, and he actually has a good team this time around.
    • He’s a bit fragile.

    Discussion: 

    SP Hit PUR rounds out the Rival Universe team quite nicely with a much needed Purple Damage dealer. They now have a full color wheel, and a multitude of Defensive pivots to keep Hit safe and allow him to do what he does best when the time is right. His Special and Ultimate Move can legitimately kill even the tankiest Zenkais in a single blow if the stars align for him.

    Why this Tier?

    • His Damage potential is mind-boggling, and he actually has a good team this time around.
    • He’s a bit fragile.

     

    Discussion: 

     

    SP Hit PUR rounds out the Rival Universe team quite nicely with a much needed Purple Damage dealer. They now have a full color wheel, and a multitude of Defensive pivots to keep Hit safe and allow him to do what he does best when the time is right. His Special and Ultimate Move can legitimately kill even the tankiest Zenkais in a single blow if the stars align for him.

    EX Yajirobe (Purple)
    Explanation

    Stats

    HP 2495634
    Strike ATK 240166
    Blast ATK 209121
    Strike DEF 158737
    Blast DEF 158159

    Why this Tier?

    • He's likely going to be good, but needs to be given time for the playerbase to properly Z Power him.
    • He's situational.

    Discussion

    Saiyan Saga reinforcements give the team a full color wheel and Yajirobe may very well be worthy of S Tier, but the majority of the playerbase hasn't even begun to come close to 9 starring him, so he still needs some time.

    Why this Tier?

    • He's likely going to be good, but needs to be given time for the playerbase to properly Z Power him.
    • He's situational.

    Discussion

    Saiyan Saga reinforcements give the team a full color wheel and Yajirobe may very well be worthy of S Tier, but the majority of the playerbase hasn't even begun to come close to 9 starring him, so he still needs some time.

    SP Android #21 (Blue)
    Explanation

    Stats

    HP 2606697
    Strike ATK 254460
    Blast ATK 245426
    Strike DEF 181210
    Blast DEF 181221

    Why this Tier?

    • Both Regeneration and Androids were in dire need of a Blue
    • She’s an absolutely ridiculous Support that remains relevant at any point of the Match, even after her death

    Discussion

    #21’s great support was to be expected after her Zenkai boost, but she does a great job stalling for her teammates now due to her increased card draw speed. When killed, she provides a Team-wide heal and increases her Teams Dragon Ball count by 2. 


    Paired with someone like SP Demon King Piccolo YEL, their combined Dragon Ball manipulation can be completely game-changing. On Androids, she makes the infamous SP Android #18 YEL that much better, and gives her someone that can alleviate her weakness to Blue units. SP Perfect Cell RED appreciates the Special Move cost reduction and Damage increase as well.
     

    Why this Tier?

    • Both Regeneration and Androids were in dire need of a Blue
    • She’s an absolutely ridiculous Support that remains relevant at any point of the Match, even after her death

    Discussion

     

    #21’s great support was to be expected after her Zenkai boost, but she does a great job stalling for her teammates now due to her increased card draw speed. When killed, she provides a Team-wide heal and increases her Teams Dragon Ball count by 2. 


    Paired with someone like SP Demon King Piccolo YEL, their combined Dragon Ball manipulation can be completely game-changing. On Androids, she makes the infamous SP Android #18 YEL that much better, and gives her someone that can alleviate her weakness to Blue units. SP Perfect Cell RED appreciates the Special Move cost reduction and Damage increase as well.
     

    EX Mai (Red)
    Explanation
    SP Vados (Green)
    Explanation

    Stats

    HP 2404647
    Strike ATK 234255
    Blast ATK 225738
    Strike DEF 147025
    Blast DEF 152234

    Why this Tier?

    • She’s an absolutely phenomenal support unit.
    • Her stats are quite low, and her survivability is a massive flaw.

    Discussion

    SP Vados GRN has a wealth of team choices at her disposal, even giving some slight incentive to Green Color Counter teams due to a lot of units who share these colors having a lot of synergy with her.

    Her fragility can be a big problem, as her “Brisk Council” requires her to be switched in and out quite often. One mistake can be the end of her or put her teammates at serious risk. All that being said, she has a plethora of other uniques that more than make up for it.

    Why this Tier?

    • She’s an absolutely phenomenal support unit.
    • Her stats are quite low, and her survivability is a massive flaw.

     

    Discussion

    SP Vados GRN has a wealth of team choices at her disposal, even giving some slight incentive to Green Color Counter teams due to a lot of units who share these colors having a lot of synergy with her.

    Her fragility can be a big problem, as her “Brisk Council” requires her to be switched in and out quite often. One mistake can be the end of her or put her teammates at serious risk. All that being said, she has a plethora of other uniques that more than make up for it.

    SP Android #18: DBS (Blue)
    Explanation

    Stats

    HP 2465448
    Strike ATK 243427
    Blast ATK 242031
    Strike DEF 164611
    Blast DEF 164817

    Why this Tier?

    • She has a lot of long combo potential, especially with her Main Ability, but she can struggle with Ki and lack of card draw speed at times.
    • She has a lot of competition on her Tags.

    Discussion:

    SP Android #21 BLU and SP Toppo BLU do give her a run for her money as the primary blue on her Tags, but an argument could be made in both instances. 

    While #21 has the superior stats and support, SP Android #18 BLU can be used if a superior damage output is preferred. For Universe Survival Saga, #18 has phenomenal synergy with SP Android #17 YEL, and also buffs the Tag unlike Toppo. It could be argued that SP Bergamo RED can take care of the Tank duties in place of Toppo as well if #18 is used on the core.


     

    Why this Tier?

    • She has a lot of long combo potential, especially with her Main Ability, but she can struggle with Ki and lack of card draw speed at times.
    • She has a lot of competition on her Tags.

    Discussion:

     

    SP Android #21 BLU and SP Toppo BLU do give her a run for her money as the primary blue on her Tags, but an argument could be made in both instances. 

     

    While #21 has the superior stats and support, SP Android #18 BLU can be used if a superior damage output is preferred. For Universe Survival Saga, #18 has phenomenal synergy with SP Android #17 YEL, and also buffs the Tag unlike Toppo. It could be argued that SP Bergamo RED can take care of the Tank duties in place of Toppo as well if #18 is used on the core.


     

    SP Super Saiyan Teen Gohan (Blue)
    Explanation

    Stats

    HP 2845996
    Strike ATK 260741
    Blast ATK 250891
    Strike DEF 185202
    Blast DEF 190782

    Why this Tier?

    • He was an exceptional Tank with high Strike Damage and utility.
       

    • He draws an Ultimate Arts Card that deals massive Damage and effectively removes the substitution count of his Teammates.
       

    Discussion:

    True to the nature of most Gohan variants, SP SSJ Teen Gohan BLU is incredibly resilient and doesn’t go down without a fight. His Cover only gets stronger if someone on his Team is defeated, and he trades his Cover Ability in for Damage inflicted when he’s the last one alive.

    He slots into one of the best teams in the game in Hybrid Saiyans as their stat-beast of a tank. Zenkai SSJ2 Trunks is a good Hybrid choice as well due to his hellacious Offense, but there's really no wrong answer here.

    Why this Tier?

    • He was an exceptional Tank with high Strike Damage and utility.
       

    • He draws an Ultimate Arts Card that deals massive Damage and effectively removes the substitution count of his Teammates.
       

    Discussion:

    True to the nature of most Gohan variants, SP SSJ Teen Gohan BLU is incredibly resilient and doesn’t go down without a fight. His Cover only gets stronger if someone on his Team is defeated, and he trades his Cover Ability in for Damage inflicted when he’s the last one alive.

    He slots into one of the best teams in the game in Hybrid Saiyans as their stat-beast of a tank. Zenkai SSJ2 Trunks is a good Hybrid choice as well due to his hellacious Offense, but there's really no wrong answer here.

    SP Super Saiyan Broly: Full Power (Blue) 6*
    Explanation

    Stats

    HP 0
    Strike ATK 0
    Blast ATK 0
    Strike DEF 0
    Blast DEF 0

    Why this Tier?

    • He’s a pretty good damage dealer that punishes the opponent for just about everything.
    • He’s a bit too fragile, and while he pairs nicely with SP SSJ Bardock BLU, there are better choices for Bardock.

    Discussion

    Broly is a quintessential feast or famine type of Fighter. He either goes down quickly or is able to catch teams in his tandem of forcing switches both with color advantage and his Ultimate Move. However, Broly is the type of fighter that urgently needs limit breaks. At around 3 stars, he's pretty unimpressive.

    Why this Tier?

    • He’s a pretty good damage dealer that punishes the opponent for just about everything.
    • He’s a bit too fragile, and while he pairs nicely with SP SSJ Bardock BLU, there are better choices for Bardock.

     

    Discussion

    Broly is a quintessential feast or famine type of Fighter. He either goes down quickly or is able to catch teams in his tandem of forcing switches both with color advantage and his Ultimate Move. However, Broly is the type of fighter that urgently needs limit breaks. At around 3 stars, he's pretty unimpressive.

    SP Super Saiyan Broly (Purple)
    Explanation

    Stats

    HP 2738992
    Strike ATK 243152
    Blast ATK 266351
    Strike DEF 166915
    Blast DEF 164042

    Why this Tier?

    • SP SSJ Broly PUR heals after Transformation, offsetting any early mistakes and gaining a massive stat Boost.

    • He nullifies color disadvantage for 10 timer counts when he enters the battlefield 4 times total - twice before and after Transformation.

    Discussion:

    SP SSJ Broly PUR just received what many perceived to be a daunting Zenkai Boost, but really, they didn't touch him much. He got some much needed Damage inflicted Uniques, some Ki on entry, and some cheaper Blast Arts cards, but he's pretty underwhelming even by recent, "balanced" Zenkai standards. They had to be very careful when Zenkai boosting this unit, and they were.

    SP SSJ3 Goku PUR still keeps his spot on Saiyans effortlessly, but at the very least, SP SSJ Broly PUR can slot into the Bardock-led Super Saiyan Team as a decent Offensive pivot. On Sagas, he doesn't feel nearly as great.

    Why this Tier?

    • SP SSJ Broly PUR heals after Transformation, offsetting any early mistakes and gaining a massive stat Boost.

    • He nullifies color disadvantage for 10 timer counts when he enters the battlefield 4 times total - twice before and after Transformation.

    Discussion:

    SP SSJ Broly PUR just received what many perceived to be a daunting Zenkai Boost, but really, they didn't touch him much. He got some much needed Damage inflicted Uniques, some Ki on entry, and some cheaper Blast Arts cards, but he's pretty underwhelming even by recent, "balanced" Zenkai standards. They had to be very careful when Zenkai boosting this unit, and they were.

    SP SSJ3 Goku PUR still keeps his spot on Saiyans effortlessly, but at the very least, SP SSJ Broly PUR can slot into the Bardock-led Super Saiyan Team as a decent Offensive pivot. On Sagas, he doesn't feel nearly as great.

    SP Gogeta (Blue)
    Explanation

    Stats

    HP 2551442
    Strike ATK 248291
    Blast ATK 259613
    Strike DEF 169305
    Blast DEF 169766

    Why this Tier?

    • He was part of one of the better Teams in the game, but was replaced by SP SSB Vegito BLU
        
    • He still has excellent base stats after Transforming, with an emphasis on a very powerful Special Move.
        

    Discussion:

    SP Gogeta BLU still has good stats after Transforming into a Super Saiyan, which kept him viable despite his age. Even now he’s still fine to use, but only if the Player does not own SP SSB Vegito BLU. He’s simply a secondary choice now.

    Why this Tier?

    • He was part of one of the better Teams in the game, but was replaced by SP SSB Vegito BLU
        
    • He still has excellent base stats after Transforming, with an emphasis on a very powerful Special Move.
        

    Discussion:

    SP Gogeta BLU still has good stats after Transforming into a Super Saiyan, which kept him viable despite his age. Even now he’s still fine to use, but only if the Player does not own SP SSB Vegito BLU. He’s simply a secondary choice now.

     

    SP Super Saiyan 2 Caulifla: Kale (Assist) (Yellow)
    Explanation

    Stats

    HP 2448348
    Strike ATK 243950
    Blast ATK 244045
    Strike DEF 154608
    Blast DEF 154972

    Why this Tier?

    • She has a deceptively powerful Extra Move and a good Damage output.
    • She's very fragile and has team issues.

    Discussion

    It's pretty surprising that Kale and Caulifla buff the Saiyan Tag, but sadly SP Vegeta YEL is way too vital to this Team due to his support capabilities. Alternatively, Zenkai Android #18 is flat out better on Girls as well. She does fit on Rival Universe which is still a solid team, although isn’t the most common. Despite the fact that they aren’t too common, it still justifies her spot in high Tier 1 as a situational and matchup dependant unit, but a very good one at that.

    Why this Tier?

    • She has a deceptively powerful Extra Move and a good Damage output.
    • She's very fragile and has team issues.

    Discussion

    It's pretty surprising that Kale and Caulifla buff the Saiyan Tag, but sadly SP Vegeta YEL is way too vital to this Team due to his support capabilities. Alternatively, Zenkai Android #18 is flat out better on Girls as well. She does fit on Rival Universe which is still a solid team, although isn’t the most common. Despite the fact that they aren’t too common, it still justifies her spot in high Tier 1 as a situational and matchup dependant unit, but a very good one at that.

    SP Super Saiyan Cabba (Green)
    Explanation

    Stats

    HP 2716814
    Strike ATK 260439
    Blast ATK 278436
    Strike DEF 177212
    Blast DEF 181512

    Why this Tier?

    • He provides a nice Health Z-Ability

    • He's really not optimal on any team.

    Discussion:

    SP SSJ Cabba GRN is just an OK Zenkai boost, but his biggest problem lies with the fact that there's no reason to use him on the best theoretical setup on any team

    Why this Tier?

    • He provides a nice Health Z-Ability

    • He's really not optimal on any team.

     

    Discussion:

    SP SSJ Cabba GRN is just an OK Zenkai boost, but his biggest problem lies with the fact that there's no reason to use him on the best theoretical setup on any team

    SP Super Saiyan 2 Caulifla (Purple)
    Explanation

    Stats

    HP 2745988
    Strike ATK 290297
    Blast ATK 250531
    Strike DEF 181287
    Blast DEF 177537

    Why this Tier?

    • She’s a good anti-Saiyan Melee Fighter.

    • She doesn’t excel as consistently against non-Saiyan teams

    Discussion:

    This isn’t necessarily an Android #18 YEL situation where SP SSJ2 Caulifla PUR is oppressive against any and all Tags. She’s actually pretty balanced, and doesn’t punish enemies as much as when enemies switch out. The aforementioned Android #18 can also make quick work of the Purple Saiyan. Due to her matchup dependency, she’s an easy Tier 1.

    Why this Tier?

    • She’s a good anti-Saiyan Melee Fighter.

    • She doesn’t excel as consistently against non-Saiyan teams

    Discussion:

    This isn’t necessarily an Android #18 YEL situation where SP SSJ2 Caulifla PUR is oppressive against any and all Tags. She’s actually pretty balanced, and doesn’t punish enemies as much as when enemies switch out. The aforementioned Android #18 can also make quick work of the Purple Saiyan. Due to her matchup dependency, she’s an easy Tier 1.

    SP Android #21: Good (Green)
    Explanation

    Stats

    HP 2449712
    Strike ATK 233063
    Blast ATK 246093
    Strike DEF 158830
    Blast DEF 162317

    Why this Tier?

    • A Green damage dealer is actually a welcome addition to every Tag she owns.
    • On top of her high damage output, she owns up to 2 Cover:Rescue’s and her Ultimate has the capability of locking.

    Discussion

    On Regeneration, SP Good Buu GRN will remain the core option, but on Androids, she has a bit more incentive over SP Android #16 GRN. #16 is still an excellent tank and support, but he does take quite a bit to get going. The blast-heavy Android deck also does a disservice to #16, further lowering his damage output. Alternatively, #21 is a Ranged type, still has some survivability in her kit, a bit of utility, and of course her damage output is vastly superior.


    That’s not to say #16 cannot be used in the core over her. He’s still very good, but his durability is not overly needed, as #21 GRN has a Cover Rescue, #18 and #21 BLU have high base defenses, and Perfect Cell has access to Revive. If the Player is faced against a Blue Color Counter Team that does not have SP Super Gogeta RED on the bench, both can be brought along if need be, however.

    Why this Tier?

    • A Green damage dealer is actually a welcome addition to every Tag she owns.
    • On top of her high damage output, she owns up to 2 Cover:Rescue’s and her Ultimate has the capability of locking.

    Discussion

    On Regeneration, SP Good Buu GRN will remain the core option, but on Androids, she has a bit more incentive over SP Android #16 GRN. #16 is still an excellent tank and support, but he does take quite a bit to get going. The blast-heavy Android deck also does a disservice to #16, further lowering his damage output. Alternatively, #21 is a Ranged type, still has some survivability in her kit, a bit of utility, and of course her damage output is vastly superior.


    That’s not to say #16 cannot be used in the core over her. He’s still very good, but his durability is not overly needed, as #21 GRN has a Cover Rescue, #18 and #21 BLU have high base defenses, and Perfect Cell has access to Revive. If the Player is faced against a Blue Color Counter Team that does not have SP Super Gogeta RED on the bench, both can be brought along if need be, however.

    SP Super Saiyan God SS Vegito (Blue) 6*
    Explanation

    Stats

    HP 0
    Strike ATK 0
    Blast ATK 0
    Strike DEF 0
    Blast DEF 0

    Why this Tier?

    • Third anniversary has brought Vegito Blue some much needed help on the strike variant of Fusion Warrior, and on a lesser note, Future.
    • He has aged a bit and his damage is not what it once was, but he still serves an important role.

    Discussion

    Accelerating Rising Rush by drawing Strike Cards, clearing buffs with his Extra Move and quickly trapping and destroying SP Corrupted Zamasu RED with a Special Move has given this old dog some new tricks. He still has the same problems with fragility and lack of damage output at 3 stars, but he gets a little better at 6+ stars.

    Why this Tier?

    • Third anniversary has brought Vegito Blue some much needed help on the strike variant of Fusion Warrior, and on a lesser note, Future.
    • He has aged a bit and his damage is not what it once was, but he still serves an important role.

    Discussion

    Accelerating Rising Rush by drawing Strike Cards, clearing buffs with his Extra Move and quickly trapping and destroying SP Corrupted Zamasu RED with a Special Move has given this old dog some new tricks. He still has the same problems with fragility and lack of damage output at 3 stars, but he gets a little better at 6+ stars.

    SP Super Janemba (Purple)
    Explanation

    Stats

    HP 2494753
    Strike ATK 224886
    Blast ATK 228669
    Strike DEF 155512
    Blast DEF 156753

    Why this Tier?

    • His Extra Move redefines the risk in trying to bait or cancel when SP Super Janemba PUR is on the field.

    • All his Moves and Abilities are focused and play to his strengths, making him a formidable Tank.

    Discussion:

    His Extra Move is powerful and easy to use, but he is being power crept and other stronger Regeneration Tanks are being released.

    Why this Tier?

    • His Extra Move redefines the risk in trying to bait or cancel when SP Super Janemba PUR is on the field.

    • All his Moves and Abilities are focused and play to his strengths, making him a formidable Tank.

    Discussion:

    His Extra Move is powerful and easy to use, but he is being power crept and other stronger Regeneration Tanks are being released.

    SP Ultra Instinct -Sign- Goku (Purple) 6*
    Explanation

    Stats

    HP 0
    Strike ATK 0
    Blast ATK 0
    Strike DEF 0
    Blast DEF 0

    Why this Tier?

    • Easy to play, but exceptionally hard to master.
    • His auto evade is game-changing in more ways than one, but he’s still susceptible to being hit, and hit VERY hard.

    Discussion

    If played perfectly, SP Ul Goku PUR is arguably the most difficult unit to play against in the game. However, he does have a ridiculously high skill cap. Despite his auto evade being beneficial for stalling, he can still be hit, and therein lies his biggest weakness by far: fragility. It’s not out of the realm of possibility for Goku to die in a single combo, even at neutral. His Extra Move has some of the best effects in the game, but is a “long” animation and can be played around, once again leaving him susceptible to heavy damage.

    Why this Tier?

    • Easy to play, but exceptionally hard to master.
    • His auto evade is game-changing in more ways than one, but he’s still susceptible to being hit, and hit VERY hard.

     

    Discussion

    If played perfectly, SP Ul Goku PUR is arguably the most difficult unit to play against in the game. However, he does have a ridiculously high skill cap. Despite his auto evade being beneficial for stalling, he can still be hit, and therein lies his biggest weakness by far: fragility. It’s not out of the realm of possibility for Goku to die in a single combo, even at neutral. His Extra Move has some of the best effects in the game, but is a “long” animation and can be played around, once again leaving him susceptible to heavy damage.

    SP Jiren (Green)
    Explanation

    Stats

    HP 2409420
    Strike ATK 265197
    Blast ATK 223461
    Strike DEF 163508
    Blast DEF 158401

    Why this Tier?

    • He has big damage potential, and Blast Armor on basically everything.
    • He has some slight team issues.

    Discussion

    Pride Troopers are susceptible to being counter-picked due to their limited amount of units. Alternatively, Rival Universe did get some help with the addition of SP Hit PUR, but this team much prefers SP Vados GRN.

    Why this Tier?

    • He has big damage potential, and Blast Armor on basically everything.
    • He has some slight team issues.

    Discussion

    Pride Troopers are susceptible to being counter-picked due to their limited amount of units. Alternatively, Rival Universe did get some help with the addition of SP Hit PUR, but this team much prefers SP Vados GRN.

    Tier 3

    What makes a Fighter 'Tier 3'?

    Generally older Fighters, these Fighters have either been replaced multiple times over, rarely if ever see play despite a decent enough toolkit, or might have some incentive due to their niche abilities. Think: an older unit that isn't good enough to see very consistent core play, but holds an Extra Move Arts Card which synergizes with top Tier units.

    SP Super Saiyan Broly (Yellow)
    Explanation

    Stats

    HP 2448964
    Strike ATK 254545
    Blast ATK 242772
    Strike DEF 157122
    Blast DEF 159166

    Why this Tier?

    • He’s a good Melee Fighter with an atomic bomb for an Ultimate Move
    • He has some trouble finding a home, and his Damage inflicted is not too high for a 1% unit.

    Discussion

    SP SSJ Broly YEL does have a good toolkit, but it’s unfortunately attached to a non-Zenkai, non-Transforming unit. His Damage inflicted is a bit on the lower side unless he’s matched up against a Son Family unit, so he at least makes a nice counter to the likes of SP UI Goku PUR and SP SSJ3 Goku PUR

    If he’s not facing a Son Family team, his Ultimate which can scale up to an additional 80% Ultimate Move Damage inflicted can still make a dent in many units. Crucially, he does give Powerful Opponent a Health Z-Ability, which will keep him relevant in one way or another for a while.

    Why this Tier?

    • He’s a good Melee Fighter with an atomic bomb for an Ultimate Move
    • He has some trouble finding a home, and his Damage inflicted is not too high for a 1% unit.

    Discussion

    SP SSJ Broly YEL does have a good toolkit, but it’s unfortunately attached to a non-Zenkai, non-Transforming unit. His Damage inflicted is a bit on the lower side unless he’s matched up against a Son Family unit, so he at least makes a nice counter to the likes of SP UI Goku PUR and SP SSJ3 Goku PUR

    If he’s not facing a Son Family team, his Ultimate which can scale up to an additional 80% Ultimate Move Damage inflicted can still make a dent in many units. Crucially, he does give Powerful Opponent a Health Z-Ability, which will keep him relevant in one way or another for a while.

    EX Saibaman (Green)
    Explanation

    Stats

    HP 2425778
    Strike ATK 236392
    Blast ATK 206155
    Strike DEF 160402
    Blast DEF 159877

    Why this Tier?

    • He's the best Saibaman unit by a mile, and his Awakened Arts is a legitimate one-hit KO in many instances.
    • GRN Revive Gohan kicks him off the Saiyan Saga core, but he's still good on a Minion setup.

    Discussion

    Minion teams aren't the most common, but are definitely a formidable force. This Saibaman has timed damage buffs, then is designed to take someone down with him while subsequently buffing his entire team.

    Why this Tier?

    • He's the best Saibaman unit by a mile, and his Awakened Arts is a legitimate one-hit KO in many instances.
    • GRN Revive Gohan kicks him off the Saiyan Saga core, but he's still good on a Minion setup.

    Discussion

    Minion teams aren't the most common, but are definitely a formidable force. This Saibaman has timed damage buffs, then is designed to take someone down with him while subsequently buffing his entire team.

    SP Gohan (Kid): Piccolo (Assist) (Green)
    Explanation

    Stats

    HP 2398332
    Strike ATK 242932
    Blast ATK 247970
    Strike DEF 162695
    Blast DEF 160425

    Why this Tier?

    • He’s an update to the green slot for Hybrid Saiyans, but also slots into Saiyan Saga nicely.
    • He’s hard to bring into the core in a lot of matchups.

    Discussion

    The Hybrid trio of purple Revive Gohan, Future Gohan, and SSJ2 Gohan will still be used in almost every matchup with the exception of Blue Color Counter Teams. While this green Revive Gohan brings another annoying element to the team, he’s hard to use over those 3 units. Even against Sagas -- while he’s a decent answer for Gokua -- all this does is give purple Revive Gohan an easier target to destroy.

    Why this Tier?

    • He’s an update to the green slot for Hybrid Saiyans, but also slots into Saiyan Saga nicely.
    • He’s hard to bring into the core in a lot of matchups.

    Discussion

    The Hybrid trio of purple Revive Gohan, Future Gohan, and SSJ2 Gohan will still be used in almost every matchup with the exception of Blue Color Counter Teams. While this green Revive Gohan brings another annoying element to the team, he’s hard to use over those 3 units. Even against Sagas -- while he’s a decent answer for Gokua -- all this does is give purple Revive Gohan an easier target to destroy.

    SP Super Saiyan Trunks (Teen) (Green)
    Explanation

    Stats

    HP 2404315
    Strike ATK 246480
    Blast ATK 238238
    Strike DEF 164040
    Blast DEF 165367

    Why this Tier?

    • He has a pretty strong Special Move.
    • He’s on some of the best Teams in the game.

    Discussion

    Trunks isn’t exactly mind blowing, but he’s a solid 1% unit. Sagas and Hybrid Saiyans have a lot of competition for the top Green spot, but Trunks has an argument for it and has an incredible Z-Ability to boot. He goes a long way in enabling SP SSJ Youth Gohan PUR which is ultimately what’s important.

    Why this Tier?

    • He has a pretty strong Special Move.
    • He’s on some of the best Teams in the game.

    Discussion

    Trunks isn’t exactly mind blowing, but he’s a solid 1% unit. Sagas and Hybrid Saiyans have a lot of competition for the top Green spot, but Trunks has an argument for it and has an incredible Z-Ability to boot. He goes a long way in enabling SP SSJ Youth Gohan PUR which is ultimately what’s important.

    SP Final Form Frieza (Yellow)
    Explanation

    Stats

    HP 2790081
    Strike ATK 285142
    Blast ATK 256205
    Strike DEF 172129
    Blast DEF 174016

    Why this Tier?

    • He's an excellent anti-Saiyan tech option
    • He's not underwhelming in the grand scheme of things, but relative to other previous Zenkais, he can seem lackluster.

    Discussion

    His Damage is good, but not great. Lineage of Evil actually provides him with all the support in the world via SP FF Cooler BLU,   SP 1F Frieza PUR, and even some from SP FF DBS Frieza RED, but even then it’s nothing to write home about. Against non-Saiyan teams, he’s still adequate, but not nearly as effective as units in the upper echelon of the tier list. He’s a perfect choice for Tier 1 due to his matchup dependency.

    Why this Tier?

    • He's an excellent anti-Saiyan tech option
    • He's not underwhelming in the grand scheme of things, but relative to other previous Zenkais, he can seem lackluster.

    Discussion

    His Damage is good, but not great. Lineage of Evil actually provides him with all the support in the world via SP FF Cooler BLU,   SP 1F Frieza PUR, and even some from SP FF DBS Frieza RED, but even then it’s nothing to write home about. Against non-Saiyan teams, he’s still adequate, but not nearly as effective as units in the upper echelon of the tier list. He’s a perfect choice for Tier 1 due to his matchup dependency.

    SP Final Form Cooler (Blue)
    Explanation

    Stats

    HP 2614031
    Strike ATK 271041
    Blast ATK 254737
    Strike DEF 171816
    Blast DEF 172986

    Why this Tier?

    • At Zenkai 7, he operates similar to SP SSJ Bardock BLU
       
    • The tandem of Powerful Opponent/Frieza Force units are starting to get some more attention

    Discussion:

     Cooler is a bit older even for a Zenkai, but his toolkit is always going to be valuable for his Tags due to his devastating Support buffs. SP LL FP Frieza YEL is an especially nice addition to the team.

    Why this Tier?

    • At Zenkai 7, he operates similar to SP SSJ Bardock BLU
       
    • The tandem of Powerful Opponent/Frieza Force units are starting to get some more attention

    Discussion:

     Cooler is a bit older even for a Zenkai, but his toolkit is always going to be valuable for his Tags due to his devastating Support buffs. SP LL FP Frieza YEL is an especially nice addition to the team.

     

     

    SP Final Form Frieza: DBS (Red)
    Explanation

    Stats

    HP 2424372
    Strike ATK 237850
    Blast ATK 248103
    Strike DEF 164456
    Blast DEF 163142

    Why this Tier?

    • Frieza Force is a little bit more enticing now.
    • His Extra Move is ridiculously powerful, as it takes away a Dragon Ball and adds it to his own count, and inflicts Paralysis

    Discussion

    Frieza can not only dish out great Damage, but indirectly helps his Team via Debuffs and Dragon Ball manipulation. Even if he starts off a PVP Match in a rough spot, his Ultimate Move heals him for a whopping 40% of his Health.

    Why this Tier?

    • Frieza Force is a little bit more enticing now.
    • His Extra Move is ridiculously powerful, as it takes away a Dragon Ball and adds it to his own count, and inflicts Paralysis

    Discussion

    Frieza can not only dish out great Damage, but indirectly helps his Team via Debuffs and Dragon Ball manipulation. Even if he starts off a PVP Match in a rough spot, his Ultimate Move heals him for a whopping 40% of his Health.

    SP Fused with Kami Piccolo (Yellow)
    Explanation

    Stats

    HP 2566670
    Strike ATK 244150
    Blast ATK 272157
    Strike DEF 176302
    Blast DEF 180094

    Why this Tier?

    • His toolkit provides good Support for any Regeneration and Legends Road Fighters.

    • He’s one dimensional Offensively, and has a hard time finding a spot on the Regen core.

    Discussion:

    SP Kami Piccolo YEL is a decent, but very flawed Fighter. His Color ensures he’ll likely never see core play, but he’s still a formidable unit on his own. It’s a bit disappointing his death buffs are still timed, he would’ve been much more interesting otherwise.

    Why this Tier?

    • His toolkit provides good Support for any Regeneration and Legends Road Fighters.

    • He’s one dimensional Offensively, and has a hard time finding a spot on the Regen core.

    Discussion:

    SP Kami Piccolo YEL is a decent, but very flawed Fighter. His Color ensures he’ll likely never see core play, but he’s still a formidable unit on his own. It’s a bit disappointing his death buffs are still timed, he would’ve been much more interesting otherwise.

    SP Fused with Kami Piccolo (Blue)
    Explanation

    Stats

    HP 2850237
    Strike ATK 250711
    Blast ATK 284119
    Strike DEF 182563
    Blast DEF 183056

    Why this Tier?

    • He’s an excellent Ranged damage dealer.
    • We still value 6 star Kid Buu on the core.

    Discussion

    Kamicolo is a pretty scary Damage dealer with color disadvantage nullification on his Main Ability, but ultimately was not needed on Regen. He has an argument over Kid Buu at certain star levels and possibly certain Teams due to his color-null and anti-Android/Future capabilities, but in most instances, Kid Buu will be superior.

    Why this Tier?

    • He’s an excellent Ranged damage dealer.
    • We still value 6 star Kid Buu on the core.

    Discussion

    Kamicolo is a pretty scary Damage dealer with color disadvantage nullification on his Main Ability, but ultimately was not needed on Regen. He has an argument over Kid Buu at certain star levels and possibly certain Teams due to his color-null and anti-Android/Future capabilities, but in most instances, Kid Buu will be superior.

     

    SP Bergamo (Red)
    Explanation

    Stats

    HP 2429674
    Strike ATK 236157
    Blast ATK 239317
    Strike DEF 165442
    Blast DEF 166749

    Why this Tier

    Discussion

    Rival Universe really needs some more to put them over the top, but Bergamo is phenomenal despite the Team not being overly good. He can tank, stall with his Extra Move, and eventually build up a ton of Damage uniques making him a very well rounded Fighter.

    Why this Tier

    Discussion

    Rival Universe really needs some more to put them over the top, but Bergamo is phenomenal despite the Team not being overly good. He can tank, stall with his Extra Move, and eventually build up a ton of Damage uniques making him a very well rounded Fighter.

    SP Super Saiyan 2 Kefla (Red)
    Explanation

    Stats

    HP 2486313
    Strike ATK 251192
    Blast ATK 246075
    Strike DEF 160431
    Blast DEF 157470

    Why this Tier?

    • She’s a great damage dealer, but hard to master.
    • She has some team problems, and she’s fragile.

    Discussion

    There’s no doubt Kefla is the main Girls red unit for a while, but she really doesn’t do enough to outright replace someone like SP Bergamo RED on Rival Universe and certainly has no shot of replacing SP Super Gogeta RED on Fusion Warrior.

    Teams aside, she can output some devastating Damage, but her Vanish Restore Unique Ability requires a lot of expertise to pull off consistently. Similar to her green counterpart, she does have a lot of problems with survivability.

    Why this Tier?

    • She’s a great damage dealer, but hard to master.
    • She has some team problems, and she’s fragile.

    Discussion

    There’s no doubt Kefla is the main Girls red unit for a while, but she really doesn’t do enough to outright replace someone like SP Bergamo RED on Rival Universe and certainly has no shot of replacing SP Super Gogeta RED on Fusion Warrior.

     

    Teams aside, she can output some devastating Damage, but her Vanish Restore Unique Ability requires a lot of expertise to pull off consistently. Similar to her green counterpart, she does have a lot of problems with survivability.

     

    SP Perfect Form Cell (Revived) (Red)
    Explanation

    Stats

    HP 1719581
    Strike ATK 198728
    Blast ATK 196762
    Strike DEF 75994
    Blast DEF 76742

    Why this Tier?

    • His base form is beyond fragile, so while he’s good Rising Rush bait, he’s a bit underwhelming until that point.
    • His transformation after reviving makes him incredibly powerful, and the recent battle changes have made him insufferable to play against due to his sub count reduction/revive mechanic.

    Discussion

    In the average game, Cell might not seem too effective as the average player might not use him optimally, getting him killed way too early. With the right team around him and a player skilled enough to control the combat loop, his presence alone can be very oppressive.

    In base form, he can’t take a hit, but offensively he’s actually pretty serviceable. After transforming, he outputs ridiculous damage. He slots into Regeneration, Future and Android as their primary red.

    Why this Tier?

    • His base form is beyond fragile, so while he’s good Rising Rush bait, he’s a bit underwhelming until that point.
    • His transformation after reviving makes him incredibly powerful, and the recent battle changes have made him insufferable to play against due to his sub count reduction/revive mechanic.

    Discussion

    In the average game, Cell might not seem too effective as the average player might not use him optimally, getting him killed way too early. With the right team around him and a player skilled enough to control the combat loop, his presence alone can be very oppressive.

    In base form, he can’t take a hit, but offensively he’s actually pretty serviceable. After transforming, he outputs ridiculous damage. He slots into Regeneration, Future and Android as their primary red.

    UL Vegeta (Purple)
    Explanation

    Stats

    HP 2442092
    Strike ATK 250736
    Blast ATK 252152
    Strike DEF 167099
    Blast DEF 161502

    Why this Tier?

    • He has an excellent Damage output through his natural Damage inflicted and non-stop Debuffs.
    • He can only reach his maximum potential in a very specific team.

    Discussion

    He definitely works well on general Saiyan teams but ultimately would like a Namek Saga team, but that is currently a work in progress. As of now, he’s a situational but very good damage dealer with some potential to move up if his team actually gets some more releases.

    Why this Tier?

    • He has an excellent Damage output through his natural Damage inflicted and non-stop Debuffs.
    • He can only reach his maximum potential in a very specific team.

     

    Discussion

    He definitely works well on general Saiyan teams but ultimately would like a Namek Saga team, but that is currently a work in progress. As of now, he’s a situational but very good damage dealer with some potential to move up if his team actually gets some more releases.

     

    SP Super Vegeta (Yellow)
    Explanation

    Stats

    HP 2289889
    Strike ATK 183325
    Blast ATK 224466
    Strike DEF 132095
    Blast DEF 139629

    Why this Tier?

    • He's in the same boat as recent Zenkais, he's good but not great.
    • His Z-Ability is good for Super Saiyan Teams and because of that, it warrants him seeing some play.

    Discussion:

    Most Super Saiyan Teams led by Bardock are actually opting for SP LL SSJ Gohan YEL. Despite this fact, Super Vegeta has a fraction of an argument on an alternative core, which is good enough to compete consistently as well.

    Why this Tier?

    • He's in the same boat as recent Zenkais, he's good but not great.
    • His Z-Ability is good for Super Saiyan Teams and because of that, it warrants him seeing some play.

    Discussion:

    Most Super Saiyan Teams led by Bardock are actually opting for SP LL SSJ Gohan YEL. Despite this fact, Super Vegeta has a fraction of an argument on an alternative core, which is good enough to compete consistently as well.

    SP God of Destruction Beerus (Green)
    Explanation

    Stats

    HP 2843474
    Strike ATK 259837
    Blast ATK 286645
    Strike DEF 183105
    Blast DEF 181264

    Why this Tier?

    • At Zenkai Level 7, he is now arguable on the God Ki core, alongside SP Vados GRN

    • He provides some excellent Damage, support, and a powerful Extra Move that removes Buffs as well as being able to combo off of.

    Discussion

    Beerus is still a solid God Ki choice who has actually aged very well considering his release was what seems like an eternity ago. The seemingly age-less Beerus also works very well with SP SSBE Vegeta YEL, breathing new life into him and giving him  even more incentive over the fragile SP Vados GRN.

    Why this Tier?

    • At Zenkai Level 7, he is now arguable on the God Ki core, alongside SP Vados GRN

    • He provides some excellent Damage, support, and a powerful Extra Move that removes Buffs as well as being able to combo off of.

     

    Discussion

    Beerus is still a solid God Ki choice who has actually aged very well considering his release was what seems like an eternity ago. The seemingly age-less Beerus also works very well with SP SSBE Vegeta YEL, breathing new life into him and giving him  even more incentive over the fragile SP Vados GRN.

    SP Vegeta (Red)
    Explanation

    Stats

    HP 2384560
    Strike ATK 231922
    Blast ATK 249262
    Strike DEF 147025
    Blast DEF 151795

    Why this Tier?

    • He’s a good Red for Vegeta Family, and he brings a coveted Health Z-Ability
    • He's fragile.

    Discussion

    He’s a good Fighter with some neat Support, but that’s about it. He was clearly meant to be a serviceable addition to the Team, but ultimately a bench type in the near future.

    Why this Tier?

    • He’s a good Red for Vegeta Family, and he brings a coveted Health Z-Ability
    • He's fragile.

     

    Discussion

    He’s a good Fighter with some neat Support, but that’s about it. He was clearly meant to be a serviceable addition to the Team, but ultimately a bench type in the near future.

    SP Super Saiyan God Vegeta (Yellow)
    Explanation

    Stats

    HP 2761182
    Strike ATK 283017
    Blast ATK 238680
    Strike DEF 176714
    Blast DEF 172626

    Why this Tier?

    • His Zenkai Boost buffs SP SSGSS Gogeta YEL, who might be preferable at this point due to the Cover nullification he provides.
    • He’s an extremely hard hitting Melee Fighter but serves as a defensive pivot as well.

    Discussion

    SP SSG Vegeta YEL on release always had a decent toolkit, his real big problem was his very low base stats. His Zenkai boost rectifies that and then some, giving him access to some pulverizing Strike Attack and some nice base Health and Defenses, allowing him to come in as a very reliable Defensive pivot.


    He works marvelously with SP Vados GRN due to her healing, seeing as Vegeta works best when he pops into the battlefield with a higher Health ratio than his opponent.

    Why this Tier?

    • His Zenkai Boost buffs SP SSGSS Gogeta YEL, who might be preferable at this point due to the Cover nullification he provides.
    • He’s an extremely hard hitting Melee Fighter but serves as a defensive pivot as well.

    Discussion

    SP SSG Vegeta YEL on release always had a decent toolkit, his real big problem was his very low base stats. His Zenkai boost rectifies that and then some, giving him access to some pulverizing Strike Attack and some nice base Health and Defenses, allowing him to come in as a very reliable Defensive pivot.


    He works marvelously with SP Vados GRN due to her healing, seeing as Vegeta works best when he pops into the battlefield with a higher Health ratio than his opponent.

    SP Super Saiyan God SS Vegito (Purple)
    Explanation

    Stats

    HP 2468836
    Strike ATK 240559
    Blast ATK 242972
    Strike DEF 160319
    Blast DEF 166832

    Why this Tier?

    • He follows the trend set by SP Android #17 YEL and SP Toppo BLU as exceptionally well-rounded 1% units.
    • He has a little bit of everything in his toolkit from survivability, to offense, to support.

    Discussion

    While he’s only considered 7 stars on the list, he still performs excellently in all facets of combat with no particular weaknesses. Past 7 stars, he really starts to take over games and scales better than most units. Barring a looming SP Super Vegito PUR Zenkai, he’s looking like the mainstay on all of the teams he buffs for a long time.

    Why this Tier?

    • He follows the trend set by SP Android #17 YEL and SP Toppo BLU as exceptionally well-rounded 1% units.
    • He has a little bit of everything in his toolkit from survivability, to offense, to support.

     

    Discussion

    While he’s only considered 7 stars on the list, he still performs excellently in all facets of combat with no particular weaknesses. Past 7 stars, he really starts to take over games and scales better than most units. Barring a looming SP Super Vegito PUR Zenkai, he’s looking like the mainstay on all of the teams he buffs for a long time.

     

    SP Super Saiyan God SS Goku (Blue) (Revived)
    Explanation

    Stats

    HP 2398787
    Strike ATK 239479
    Blast ATK 226200
    Strike DEF 161018
    Blast DEF 163304

    Why this Tier?

    • His Revive mechanic puts a ton of pressure on the opposing team.
    • His damage is low, and needs to be limit broken quite a bit.

    Discussion:

    SP Angry Goku BLU is a devastating and deceptively durable Last Man Standing fighter for Saiyans, and SP SSGSS Goku BLU is sensational all-around for God Ki. A Blue Color Counter (BBP) team is not recommended in high-level PVP. 

    That being said, the new LF Merged Zamasu really appreciates such a defensive Stallworth like Revive Goku. In most instances, the aforementioned SSGSS Goku BLU is better, but Revive Goku does serve a bit of a more important role now. 
     

    Why this Tier?

     

    • His Revive mechanic puts a ton of pressure on the opposing team.
    • His damage is low, and needs to be limit broken quite a bit.

    Discussion:

    SP Angry Goku BLU is a devastating and deceptively durable Last Man Standing fighter for Saiyans, and SP SSGSS Goku BLU is sensational all-around for God Ki. A Blue Color Counter (BBP) team is not recommended in high-level PVP. 

     

    That being said, the new LF Merged Zamasu really appreciates such a defensive Stallworth like Revive Goku. In most instances, the aforementioned SSGSS Goku BLU is better, but Revive Goku does serve a bit of a more important role now. 
     

    SP Legendary Super Saiyan Broly (Purple)
    Explanation

    Stats

    HP 2423987
    Strike ATK 248763
    Blast ATK 235728
    Strike DEF 156942
    Blast DEF 153538

    Why this Tier?

    • He's not bad for a F2p unit.
    • Another Broly with the same color fulfills his role already.

    Discussion

    This Broly variation is just an alternative to the original SSJ Broly that's been on the SSJ core ever since his Zenkai.

    Why this Tier?

    • He's not bad for a F2p unit.
    • Another Broly with the same color fulfills his role already.

    Discussion

    This Broly variation is just an alternative to the original SSJ Broly that's been on the SSJ core ever since his Zenkai.

    SP Metal Cooler (Red)
    Explanation

    Stats

    HP 2854910
    Strike ATK 243724
    Blast ATK 245409
    Strike DEF 173277
    Blast DEF 174920

    Why this Tier?

    • After his Zenkai Buff, he has huge Defensive base stats
    • His Damage is still lackluster, but his Team heal is invaluable. 

    Discussion

    Funnily enough, despite getting a Zenkai in a drastically different reality and Meta as his release, he plays about the same as he did on release. His Damage is not great unless paired with SP FF Cooler BLU, he is durable half of the time, but his Main is exceptional for any Team he works on. SP FF DBS Frieza RED is still superior on the Lineage of Evil core, but Metal Cooler is a great alternative if a more Defensive approach is warranted.


     

    Why this Tier?

    • After his Zenkai Buff, he has huge Defensive base stats
    • His Damage is still lackluster, but his Team heal is invaluable. 

    Discussion

    Funnily enough, despite getting a Zenkai in a drastically different reality and Meta as his release, he plays about the same as he did on release. His Damage is not great unless paired with SP FF Cooler BLU, he is durable half of the time, but his Main is exceptional for any Team he works on. SP FF DBS Frieza RED is still superior on the Lineage of Evil core, but Metal Cooler is a great alternative if a more Defensive approach is warranted.


     

    SP Goten (Kid) (Yellow)
    Explanation

    Stats

    HP 2304329
    Strike ATK 240477
    Blast ATK 220760
    Strike DEF 164505
    Blast DEF 158728

    Why this Tier?

    • He has a well-rounded toolkit, most importantly he provides support for SP SSJ2 Gohan RED
    • His Transformation only lasts 40 timer counts.

    Discussion

    He and his banner partner SP Trunks (Kid) GRN have their fair share of flaws, but the star of the show is SP SSJ2 Gohan RED. Any unit that can funnel resources into SP SSJ2 Gohan RED and overall make his teams better are a valuable, meta-relevant asset.

    Why this Tier?

    • He has a well-rounded toolkit, most importantly he provides support for SP SSJ2 Gohan RED
    • His Transformation only lasts 40 timer counts.

     

    Discussion

    He and his banner partner SP Trunks (Kid) GRN have their fair share of flaws, but the star of the show is SP SSJ2 Gohan RED. Any unit that can funnel resources into SP SSJ2 Gohan RED and overall make his teams better are a valuable, meta-relevant asset.

    SP God of Destruction Champa (Yellow)
    Explanation

    Stats

    HP 2404232
    Strike ATK 230241
    Blast ATK 252008
    Strike DEF 159863
    Blast DEF 157022

    Why this Tier?

    • He’s a devastating Offensive powerhouse, with some pseudo-Support qualities.
    • While he can negate color disadvantage with his main ability, he must be kept far away from SP SSJ2 Gohan RED

    Discussion

    He’s a solid all around Ranged fighter with a debilitating main ability that Debuffs all enemies, but he's pretty bland overall. Due to the aforementioned Gohan and his blase toolkit, he's not expected to age gracefully.

    Why this Tier?

    • He’s a devastating Offensive powerhouse, with some pseudo-Support qualities.
    • While he can negate color disadvantage with his main ability, he must be kept far away from SP SSJ2 Gohan RED

    Discussion

    He’s a solid all around Ranged fighter with a debilitating main ability that Debuffs all enemies, but he's pretty bland overall. Due to the aforementioned Gohan and his blase toolkit, he's not expected to age gracefully.

    SP LL Majin Vegeta (Blue) 6*
    Explanation

    Stats

    HP 0
    Strike ATK 0
    Blast ATK 0
    Strike DEF 0
    Blast DEF 0

    Why this Tier?

    • SP SSJ2 Trunks BLU just replaced him on the core

    • After Transforming, his main ability thereafter is able to kill some fighters in one shot. His Extra Move is also arguably the best in the game.

    Discussion

    His Pride-Staked Assault special move does excellent, which is amplified significantly by his main ability after transforming into Majin Vegeta. 


    His Extra Move makes him ridiculously hard to play against as well, as it is an AOE -- similar to SP Omega Shenron RED and SP SSJ Youth Gohan YEL -- but Majin Vegeta draws a random card when he does it too, which can often ensure he can keep his combo going. SP SSJ2 Trunks BLU just replaced him on the core, however, which has significantly hindered his viability.

    Why this Tier?

    • SP SSJ2 Trunks BLU just replaced him on the core

    • After Transforming, his main ability thereafter is able to kill some fighters in one shot. His Extra Move is also arguably the best in the game.

    Discussion

    His Pride-Staked Assault special move does excellent, which is amplified significantly by his main ability after transforming into Majin Vegeta. 


    His Extra Move makes him ridiculously hard to play against as well, as it is an AOE -- similar to SP Omega Shenron RED and SP SSJ Youth Gohan YEL -- but Majin Vegeta draws a random card when he does it too, which can often ensure he can keep his combo going. SP SSJ2 Trunks BLU just replaced him on the core, however, which has significantly hindered his viability.

    SP Nuova Shenron (Yellow)
    Explanation

    Stats

    HP 2384009
    Strike ATK 249614
    Blast ATK 227054
    Strike DEF 163715
    Blast DEF 166874

    Why this Tier?

    • He has a potentially game-changing element in his toolkit with his Main Ability but is not easy to pull off consistently.
    • He’s one-dimensional in his Attack, and also fragile.

    Discussion

    If utilized correctly SP Nuova Shenron YEL can have a card draw speed advantage over his opponent with no cards in hand for either, allowing him to get the upper hand and take out a unit of his choice, but will be hard to pull off perfectly in a lot of instances, especially at high-rank PVP.

    His Extra Move is an excellent means of stalling, but outside of that Nuova is lacking survivability. His extremely Strike-centric focus can also feel clunky if he’s unfortunate enough to draw Blast Cards after his Main Ability, or just in general.

    Why this Tier?

    • He has a potentially game-changing element in his toolkit with his Main Ability but is not easy to pull off consistently.
    • He’s one-dimensional in his Attack, and also fragile.

    Discussion

    If utilized correctly SP Nuova Shenron YEL can have a card draw speed advantage over his opponent with no cards in hand for either, allowing him to get the upper hand and take out a unit of his choice, but will be hard to pull off perfectly in a lot of instances, especially at high-rank PVP.

    His Extra Move is an excellent means of stalling, but outside of that Nuova is lacking survivability. His extremely Strike-centric focus can also feel clunky if he’s unfortunate enough to draw Blast Cards after his Main Ability, or just in general.

     

    SP Eis Shenron (Blue)
    Explanation

    Stats

    HP 2369824
    Strike ATK 239445
    Blast ATK 250675
    Strike DEF 158357
    Blast DEF 164157

    Why this Tier?

    • He can flat out cripple opposing Girls, but even against non-Girls Teams he still has debilitating Debuffs and a potentially game-changing Main-Ability.
    • He’s very fragile, and his Damage is not the greatest.

    Discussion

    This is not to say his Damage is particularly bad, but it will be hard for someone like Eis to measure up to a meta filled with high-stat Zenkai units. Despite this, he has quite a few sneaky aspects in his toolkit that can help him control the combat loop and unexpectedly take a unit out. Most notably, his Main Ability depletes the Enemy's Vanish Gauge entirely and draws him a Special Move with enough Ki to use it.

    Why this Tier?

    • He can flat out cripple opposing Girls, but even against non-Girls Teams he still has debilitating Debuffs and a potentially game-changing Main-Ability.
    • He’s very fragile, and his Damage is not the greatest.

    Discussion

    This is not to say his Damage is particularly bad, but it will be hard for someone like Eis to measure up to a meta filled with high-stat Zenkai units. Despite this, he has quite a few sneaky aspects in his toolkit that can help him control the combat loop and unexpectedly take a unit out. Most notably, his Main Ability depletes the Enemy's Vanish Gauge entirely and draws him a Special Move with enough Ki to use it.

     

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    About the Author(s)

    18-0 in both LBRs, top 1k in PVP ever since they started giving CC out for it, immune to anecdotal evidence, 250 pound bench press for reps, not currently on social media

    Content Contributor and Former Sub-Site Lead

    I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.

    Dragon Ball Legends Writer. Son Family and Lineage of Evil addict. Consistent top 100 since the game's inception: highest rank in a season was 7th. I like long walks on the beach 

    dblegends.gamepress.gg site lead. Childhood Dragon Ball fan, game designer by hobby, forever DM.
    Day 1 DBL player waiting for LF Broly.