Core

Critical | |
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Ki Restore Speed |
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He might not be a complete Tank, but his Damage Reduction and Healing Mechanic make him acceptable in that regard.
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He has plenty of Offensive Unique Abilities, but his stats are outdated, so he'll disappoint more often than not.

Critical | |
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Ki Restore Speed |
- His Offensive potential is decent, since his stackable Buffs depending on Dragon Balls owned are easy to obtain and his Ultimate Move is potentially fatal for the opponent’s whole Team.
- He has plenty of ways to impact negatively his enemies, like the three Debuffs he can consistently inflict and his Extra Move both locks the opponent in and puts him in a Combo.

Critical | |
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Ki Restore Speed |
Synergy
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+22%
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+68%
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+73%
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+68%
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+35%
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- He has various capabilities that make him an absolute powerhouse Defensively: high Health/Defense stats, Damage Reduction, anti Blast/Special Move Cover, and Healing. These things make him incredibly obnoxious to face.
- He's just ok Offensively right off the bat, but he gets considerably stronger by Mid Game as he stacks various Buffs up. Also , his Ultimate Move is one of the best in the Game thanks to its AoE Paralysis Effect.

Critical | |
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Ki Restore Speed |
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He can't deal decent Damage anymore, so his Supportive Healing Effects and Damage Buffs are the only thing that make him useful for this Team.
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He's not super fragile, however don't expect him to Tank nearly as well as he did in his prime.

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He's mostly good for his Damage Reduction and Endurance, but even with those he's not completely safe against the most powerful Offensive Teams.
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His Z-Ability's high Buff to Blast Attack and Defense ensures he's not a liability for the Team's Ability Bonus.
Bench
+12% to "Tag: GT" max base Health during battle. | |
+15% to "Tag: GT" max base Health during battle. | |
+20% to "Tag: GT" max base Health during battle. | |
+22% to "Tag: GT" max base Health during battle. |
Discussion
Alternate Core Members

Critical | |
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Ki Restore Speed |
He's not terrible by any means, as he has decent Offensive upside, but if you're in a situation where you have to replace Super #17 with this guy, just don't use GT.

Critical | |
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Ki Restore Speed |
He's not bad Offensively, thanks to his great Blast Damage Buffs, Arts Draw Speed, and his Ultimate Move which can deal plenty of Damage and faint. However, he's just terrible Defensively, so be careful.
Alternate Bench
+12% to "Tag: Saiyan" max base health during battle. | |
+15% to "Tag: Saiyan" max base health during battle. | |
+17% to "Tag: Saiyan" max base health during battle. | |
+18% to "Tag: Saiyan" max base health during battle. |
+17% to "Tag: GT" base Strike Attack during battle. | |
+19% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle. | |
+22% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle. | |
+25% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle. |
+20% to "Tag: GT" base Blast Defense during battle. | |
+22% to "Tag: GT" base Blast Defense during battle. | |
+28% to "Tag: GT" base Blast Defense during battle. | |
+30% to "Tag: GT" base Blast Defense during battle. |
+21% to "Tag: Android" base Strike & Blast Defense during battle. | |
+25% to "Tag: Android" base Strike & Blast Defense during battle. | |
+30% to "Tag: Android" or "Tag: GT" base Strike & Blast Defense during battle. | |
+35% to "Tag: Android" or "Tag: GT" base Strike & Blast Defense during battle. |