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Top GT Team

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Team

Core
Bench

Core

HP 2,334,121
Strike ATK 250,084
Blast ATK 216,399
Strike DEF 154,617
Blast DEF 156,169
Critical
1,416
Ki Restore Speed
2,527

Synergy

+22%
+63%
+38%
+98%
+35%
  • His Defensive contribution is crucial for this Team, as he’s the only one with a consistently high Damage Reduction Effect up on the Team. That, coupled with his massive Healing Effects magnified by SP Super Baby 2 BLU, makes him a very tough Fighter to put down.

  • Offensively he’s amazing, boasting a 50% Damage Buff from Battle start that increases in mid game. His Ultimate and Special Moves will hit like nukes and he has many ways to recover Ki during a Combo too.

HP 2,210,433
Strike ATK 229,502
Blast ATK 258,354
Strike DEF 156,169
Blast DEF 153,073
Critical
1,345
Ki Restore Speed
2,325

Synergy

+22%
+63%
+38%
+98%
+35%
  • His attack potency is absurdly high, as his Damage Boosts are some of the best in the Game and he has permanent Arts Draw Speed + 1 plus lowered Blast arts cost too.

  • His Main Ability Buffs considerably Boost the whole Team Offensively and his Ultimate Move is one of the best in the Game since it can inflict massive Damage and Faint.

HP 2,437,292
Strike ATK 217,157
Blast ATK 227,902
Strike DEF 161,759
Blast DEF 164,978
Critical
1,385
Ki Restore Speed
2,456

Synergy

+22%
+63%
+38%
+98%
+35%
  • He’s not going to carry the Team Offensively, but his Damage output is pretty good in a Meta filled by Saiyans and his Supportive Damage Boosts are very helpful, especially when he activates his Main Ability.

  • His Healing Support is even better than his Damage Support, since thanks to him SP SSJ4 Goku PUR will Heal approximately by 30% every time SP Super Baby 2 BLU switches out.

Synergy

+22%
+63%
+38%
+98%
+35%
  • He’s a nice option because he can be used against Lineage of Evil to protect his Saiyan comrades.

  • His Ultimate Move is still very impactful, 10 timer counts of Paralyze to the whole opponent’s Team can easily mean defeat for the latter.

Bench

1
+17% to "Tag: GT" base Strike Attack during battle.
2
+19% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle.
3
+22% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+25% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle.
1
+12% to "Tag: GT" max base Health during battle.
2
+15% to "Tag: GT" max base Health during battle.
3
+20% to "Tag: GT" max base Health during battle.
4
+22% to "Tag: GT" max base Health during battle.

Discussion

The latest Update made GT incredibly powerful and very annoying to face for multiple reasons. The Main Core’s synergy is just spectacular, SP Super Baby 2 BLU is the perfect Support Fighter since he can be carried by his other Teammates without feeling like a dead weight, since he can hold his own against Saiyan perfectly well and make the SSJ4s two absolute beasts in the meantime.

SP Super #17 GRN is a nice option, but honestly the main trio is so Effective that it’d be hard to justify his presence on the field most of the time. At Battle start, SP Super Baby 2 BLU should probably be taken first, so that you can utilize his switching-out Ability early. Once he activates his Main Ability, this Team has two pretty Tanky Fighters in total. Generally, even by mid game this Team’s Health should be pretty high since the Healing is constant.

Specifically, if there is a Fighter you can afford to lose Health with, that’s SP SSJ4 Goku PUR since he Heals a lot. Factually, he can be used to Tank Rising Rushes reliably and recover Health later in the Match.

Offensively, this Teams shine the most, benefitting from constant Ki recovery and highly Damaging Combos that can beat down an Enemy from 100 to 0 if concluded with an Ultimate Move. SP SSJ4 Vegeta RED’s is particularly impactful, since the Team wide Offensive Boosts his Main Ability provide make GT take an even further step when it comes to nuking the opponent.

The only thing this Team lacks is a clear Last Man Standing Fighter, both SSJ4s’ remain at their peak only for 20 Timer Counts after switching in, which is enough for 1 vs 1 Fights but not ideal to recover from disadvantageous situations.

However, this Team is incredibly solid and definitely top tier.

Alternate Core Members

HP 2,448,563
Strike ATK 238,710
Blast ATK 221,162
Strike DEF 158,212
Blast DEF 161,384
Critical
1,338
Ki Restore Speed
2,342

He's still pretty good Offensively thanks to how his Ultimate Move build-up Damage works. It's ok to put him in if you lack SP SSJ4 Vegeta RED.

HP 2,200,960
Strike ATK 218,966
Blast ATK 249,069
Strike DEF 138,725
Blast DEF 140,096
Critical
1,339
Ki Restore Speed
2,440

His Blast Damage is still very high in the first 45 timer counts, especially if backed up by SP Super Baby 2 BLU's Support. However, other than that he's going to be a liability.

HP 2,334,138
Strike ATK 247,509
Blast ATK 213,087
Strike DEF 149,191
Blast DEF 152,952
Critical
1,331
Ki Restore Speed
2,324

He works very similarly to SP Goku RED, in the sense that when he uses Cards his Damage builds up in some ways, however he's much more focused on Strike Damage. He's a decent option if you lack SP SSJ4 Goku PUR, however a costly one since he's hard to pull.

Alternate Bench

1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.
1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+20% to "Tag: Saiyan" base Strike Defense during battle.
3
+22% to "Tag: Saiyan" base Blast Attack & Strike Defense during battle.
4
+23% to "Tag: Saiyan" base Blast Attack & Strike Defense during battle.
1
+17% to "Tag: Saiyan" base Blast Attack during battle.
2
+20% to "Tag: Saiyan" base Blast Attack during battle.
3
+22% to "Tag: Saiyan" base Blast Attack & Defense during battle.
4
+23% to "Tag: Saiyan" base Blast Attack & Defense during battle.
1
+19% to "Tag: Saiyan" base Blast Defense during battle.
2
+21% to "Tag: Saiyan" base Blast Defense during battle.
3
+22% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
4
+23% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.

About the Author(s)

dblegends.gamepress.gg site lead. Childhood Dragon Ball fan, game designer by hobby, forever DM.