A Crimson Roar reverberates across the landscape; the Vermillion Prince is here! SP Super Saiyan 4 Vegeta RED is nothing short of an oppressive self-sufficient Blast-oriented Fighter, brandishing Ability after Ability that cements his place as a premier Offensive menace on all of his Tag Teams.
Vegeta’s straightforward design belies his devastating Offensive potential. Even without Support, the Scarlet Saiyan has everything he needs to melt any Opponent, boasting permanent discounts to his Blast Arts Cards and permanent +1 Card Draw Speed. In addition, Vegeta brings with him a Blast Damage Buff, a generic Inflicted Damage Buff, and Ki Restoration whenever he enters the battlefield, making him a premier Offensive Pivot in every situation.
SP Super Saiyan 4 Vegeta RED’s main appeal is his Damage, but he has some Support Utility as well via his Main Ability and the Cards he brings to the fight. His Main Ability drawing his Maximum Final Flash Ultimate Arts Card would be strong enough by itself, but it also enhances Vegeta’s Team’s Damage, letting his Allies keep the pressure on even after the devastating Ultimate Arts Card connects.
You'll Regret Running Away...
There is no rest for the targets of Vegeta’s rampage. If enemy Fighters switch out, Vegeta’s next Arts Card is powered up by a staggering 30%, which turns his Blast Cards into veritable warheads and gives his Special Move Arts or Ultimate Arts one-shot capability, as both of them reduce the effects of Cover-Change Sustained Damage Cut Abilities.
Vegeta might not be the nurturing type, but he finds ways to inspire his Allies in unlikely ways. SP Super Saiyan 4 Vegeta RED’s Main Ability, for example, is able to widen his advantage over his enemies by drawing a terrifyingly powerful Ultimate Arts Card and grant his Allies Buffs to Inflicted Damage and Special Move, Ultimate Arts, and Awakened Arts Card Damage.
Vegeta holds 2 Blast Arts Cards, one of which is equipped with a 20% Buff to Blast Damage for 2 timer counts on activation, enhancing the Team’s overall Damage over the course of a match as the card is cycled over and over again.
You Can't Slow Me Down
The Crimson Roar Special Arts Card allows Vegeta to bypass Debuffs and Status Conditions, as well as Buff his own Blast Damage for an obscenely long time. This extra bit of clerical utility goes a long way in certain match-ups where these types of effects are common.
While it would be a stretch to refer to SP Super Saiyan 4 Vegeta RED as a glass cannon, his fragility is a concern. His Defensive stats are nothing to write home about, and his Z-ability only buffs Blast Attack, which is annoying as it could have ameliorated some of his bulk issues had it Buffed another stat.
SP Super Saiyan 4 Vegeta RED brings the GT Tag out of the depths of obscurity in spectacular fashion. Alongside his eternal rival, SP Super Saiyan 4 Goku PUR, Vegeta is capable of untold havok. Each of them complement the other’s playstyle brilliantly, and are truly a sight to behold on the field. The clear third candidate to round out this trio is SP Super Baby 2 BLU, whose Supportive capabilities both supplement Vegeta’s bulk issues and bring his Damage to another level.
The bench of this Team is unfortunately not conducive to Vegeta’s identity as a Blast-focused Fighter, as the GT Tag lacks Blast Attack Z-Abilities. That being said, this Team is an absolute terror that Vegeta’s presence enhances significantly.
The Red Prince runs into conflict with the Strike-oriented SP Vegeta BLU, but the two of them function decently well alongside each other, as the Debuffs spread by SP Super Saiyan 4 Vegeta RED are blessings to his Strike-focused comrades. It is entirely possible to build a Vegeta Family Team entirely out of variants of Vegeta, cutting down on the awkward Z-Ability specificity that rears its ugly head when Vegeta Family builds include both Vegeta and Trunks Fighters.
To Blast Attack when "Tag: Super Saiyan 4" is a battle member. Up
5% - 10%
This patches up his Defense a bit more and gives Blast Attack.
At Long Last, I've Ascended...
Draw the Ultimate Arts Card "Maximum Final Flash" next. +25% to damage inflicted by allies for 20 timer counts. +30% to Special Move, Awakened, and Ultimate damage inflicted by allies for 20 timer counts. Requirements: 25 timer counts must elapse.
Ultimate Super Saiyan
Applies the following effects to self when this character enters the battlefield: +40% to damage inflicted for 20 timer counts. +40% to Blast damage inflicted for 20 timer counts. Restores Ki by 30.
Applies the following effects to self when battle begins: Increases Arts Card Draw Speed by 1 level (cannot be cancelled). -5 to Blast Arts cost (cannot be cancelled). While this character is on the battlefield, +30% to damage inflicted by the next Arts Card used when enemy switches characters (cannot be stacked).
Deals massive Impact damage. Gain Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts upon activation. Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 15 timer counts on hit.
+20% to Blast damage inflicted for 30 timer counts. Cancels own Attribute Downgrades and Abnormal Conditions.
Maximum Final Flash
Deals massive Impact damage. Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts upon activation. 30% chance to inflict Faint on hit.
Soul Boost Stats
Strike Art Level
Blast Art Level
Special Art Level
Extra Art Level
Ultimate Art Level
Recommended Soul Boosts
SP Super Saiyan 4 Vegeta (Red)
Strike ATK 229,502
Blast ATK 258,354
Strike DEF 156,169
Blast DEF 153,073
Why this Tier?
He’s one of the better Ranged Fighters this game will ever see relative to their release. His Blast Attack Buffs are outstanding and he comes with an innate increased Card Draw speed that cannot be canceled.
He’s a little bit more fragile than his counterpart SP SSJ4 Goku PUR, but his Offensive firepower still justifies him being right alongside him as the best Fighters in the game.
SP SSJ4 Vegeta RED is an unforgiving Ranged Fighter that will annihilate anyone when he pops into the battlefield, and also punishes switching by doing 30% more Damage on the next Attack if that happens. He’s even got a hint of Support in him via his Main Ability.