Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Ranged | |
Arts Cards Held | |
Tags | |
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Overview
A Crimson Roar reverberates across the landscape; the Vermillion Prince is here! SP Super Saiyan 4 Vegeta RED is nothing short of an oppressive self-sufficient Blast-oriented Fighter, brandishing Ability after Ability that cements his place as the premier Offensive menace on all of his Tag Teams.
Vegeta’s straightforward design belies his devastating Offensive potential. Even without Support, the Scarlet Saiyan has everything he needs to melt any Opponent.
SP Super Saiyan 4 Vegeta RED’s main appeal is his Damage, but he has some Support Utility as well via his Main Ability and the Cards he brings to the fight. While he's Defensively wanting, the apex of Saiyan potential is nothing short of immaculate on the battlefield.
He's been somewhat replaced on the cores of Vegeta Family Teams by his son, SP SSJ Teen Trunks: Battle Armor RED, but he can still excel on Blast-oriented builds of the Tag, and of course, on the enduring GT Tag Team.
Strengths
You'll Regret Running Away...
There is no rest for the targets of Vegeta’s rampage.
If enemy Fighters switch out, Vegeta’s next Arts Card is powered up by a staggering 30%, which turns his Blast Cards into veritable warheads and gives his Special Move Arts or Ultimate Arts one-shot capability, as both of them reduce the effects of Cover-Change Sustained Damage Cut Abilities.
This Ability discourages retreating and can set-up early kills very easily if Vegeta's foes don't know how to play around it.
Coy Supporter
Vegeta might not be the nurturing type, but he's still able to find unlikely ways to inspire his Allies.
SP Super Saiyan 4 Vegeta RED’s Main Ability, for example, is able to widen his advantage over his enemies by drawing a terrifyingly powerful Ultimate Arts Card and granting his Allies Buffs to Inflicted Damage and Special Move, Ultimate Arts, and Awakened Arts Card Damage.
Vegeta holds 2 Blast Arts Cards, one of which is equipped with a 20% Buff to Blast Damage for 2 timer counts on activation, enhancing the Team’s overall Damage over the course of a match as the card is cycled over and over again.
You Can't Slow Me Down
The Crimson Roar Special Arts Card allows Vegeta to bypass Debuffs and Status Conditions, as well as Buff his own Blast Damage for an obscenely long time.
This extra bit of clerical utility goes a long way in certain match-ups where these types of effects are common.
Ultimate Offense
Vegeta boasts a permanent, uncancellable -5 discount to his Blast Arts Cards and permanent, uncancellable +1 Card Draw Speed, which keeps his Offense high at every point of the match.
In addition, Vegeta brings with him a +40% Blast Damage Buff, a generic +40% Inflicted Damage Buff, and instant 30 Ki Restoration whenever he enters the battlefield, making him one of the best Offensive Pivots in the game.
The fact that Vegeta requires no Support or set-up to reach these numbers is what makes him such a menace to face.
Weaknesses
Brittle Bombardier
SP SSJ4 Vegeta RED's is honestly horrendously bad Defensively. Most of the current Meta Fighters will endanger his life with a single full Combo, and in general he's an easy prey for Ultimate and Special Arts Cards. Vegeta requires Defensive Teammates to supplement his weak bulk.
Team Synergy
GT
SP Super Saiyan 4 Vegeta RED is the GT Tag's premier Blast Fighter.
Alongside his eternal rival, SP Super Saiyan 4 Goku PUR, Vegeta is capable of untold havok. Each of them complement the other’s playstyle brilliantly, and are truly a sight to behold on the field.
The clear third candidate to round out this trio is SP Super Baby 2 BLU, whose Supportive capabilities both supplement Vegeta’s bulk issues and bring his Damage to another level.
SP Syn Shenron YEL and SP Baby Vegeta GRN Buff supplement the scarlet Saiyan's bulk and enhance his Damage respectively, and each have a place on Teams that feature Vegeta.
Vegeta Family
The Crimson Saiyan fits the Vegeta Family Team like a glove, comboing absurdly well with Tag staples like SP SSGSS Vegeta GRN and SP Teen Trunks PUR.
The Red Prince runs into conflict with the Strike-oriented SP Vegeta BLU, but the two of them function decently well alongside each other, as the Debuffs spread by SP Super Saiyan 4 Vegeta RED are blessings to his Strike-focused comrades.
SP Super Saiyan Vegeta BLU appreciates Vegeta's special Blast Card and matches his Blast-oriented play style, which lets the two of bounce off of each other excellently.
As this Team's primary Red Fighter, he's been somewhat replaced by SP SSJ Teen Trunks: Battle Armor RED, but even still, with the aforementioned SP SSJ Vegeta BLU and SP SSGSS Vegeta GRN, he is more than capable of tearing through enemies.
Saiyan
Saiyan is one of SP SSJ4 Vegeta RED's best Teams, as he can be paired with SP SSJ4 Goku PUR here too. Fundamentally, this Team works the same as GT, but it's more Offensively oriented. He has essentially been replaced as this Tag's main Red Fighter by SP Bardock RED, but despite that, he holds up very well.
On Blast-oriented variants of the Saiyan Tag, which include Fighters like SP Angry Goku BLU, SP Super Saiyan 3 Goku GRN, or SP Super Saiyan Vegeta YEL, the Super Saiyan 4 can function as a devastatingly powerful Offensive pivot.
Equippable Items
You're sure to win!
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Type | Gold |
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Equip Condition | Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense UP
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6% - 15% |
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![]() Base Blast Attack UP
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6% - 18% |
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![]() Special Move Damage UP
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5% - 13% |
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Special Move Damage is not too significant here, but it's one of the better Equips he has available to him for Blast Attack.
This Should Be Fun!
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Type | Gold |
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Equip Condition | Android #17, Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Attack UP
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6% - 15% |
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![]() Base Health UP
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5% - 12.5% |
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![]() Damage to Hybrid Saiyan UP
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6% - 15% |
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Another excellent Blast Equip that also rectifies his poor Health stat. The Hybrid Saiyan Damage Buff lets him put SP Super Saiyan Youth Gohan YEL in his place even quicker than otherwise.
At long last, I've ascended, Kakarot.
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Type | Gold |
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Equip Condition | GT | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense UP
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6% - 15% |
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![]() Base Strike Defense UP
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6% - 15% |
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![]() To Blast Attack when "Tag: Super Saiyan 4" is a battle member. Up
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5% - 10% |
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This patches up his Defense a bit more and gives Blast Attack in the form of a Pure Buff, which scales very well with Vegeta's Z-Ability and his Ability Bonus from his Allies.
Main Ability
At Long Last, I've Ascended... |
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Draw the Ultimate Arts Card "Maximum Final Flash" next. Requirements: 25 timer counts must elapse. |
Unique Ability
Ultimate Super Saiyan |
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Applies the following effects to self when this character enters the battlefield: +40% to damage inflicted for 20 timer counts. |
Red Flash |
Applies the following effects to self when battle begins: Increases Arts Card Draw Speed by 1 level (cannot be cancelled). While this character is on the battlefield, +30% to damage inflicted by the next Arts Card used when enemy switches characters (cannot be stacked). |
Z Ability
+22% to "Tag: GT" base Blast Attack during battle.
Character(s) Affected
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+28% to "Tag: GT" or "Tag: Vegeta Family" base Blast Attack during battle.
Character(s) Affected
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+35% to "Tag: GT" or "Tag: Vegeta Family" base Blast Attack during battle.
Character(s) Affected
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+38% to "Tag: GT" or "Tag: Vegeta Family" base Blast Attack during battle.
Character(s) Affected
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Special
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Deals massive Impact damage. Cost 50 |
Extra
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+20% to Blast damage inflicted for 30 timer counts. Cost 15 |
Ultimate Special
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Deals massive Impact damage. Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 21428 | 44372 | 78342 | 120910 | 174598 | 243706 | 323466 |
Strike Attack | 1839 | 3808 | 6726 | 10386 | 15002 | 20942 | 27803 |
Blast Attack | 1849 | 3829 | 6760 | 10441 | 15081 | 21053 | 27949 |
Strike Defense | 1542 | 3190 | 5635 | 8698 | 12562 | 17538 | 23286 |
Blast Defense | 1507 | 3123 | 5523 | 8530 | 12317 | 17198 | 22830 |
Critical | 172 | 378 | 688 | 1032 | 1410 | 1806 | 2212 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Ultimate Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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