Best Special Moves For Shallot

Submit Feedback or Error


Shallot has surpassed his limits and mastered Super Saiyan 2! Not only does it substantially increase his power after he transforms, it also further justifies teaching him a Special Move of your choice. While not an ideal unit for PvP at this time, teaching him a good Special Move can make some story challenges easier to complete.

Additionally, some are just downright entertaining to watch!

Before teaching Shallot a Special Move from an eligible Fighter, the Fighter’s Friendship level must first be at least level two. The daily Let’s Fight Bonus Battle is the fastest way to raise Friendship Level.

While they energy cost usually isn’t worth it to grind friendship in story missions, later story content tends to reward more friendship.

Area of Attack Special Moves

Tactical Buffing
Lightning Shower Rain Can Teach

Deals major Explode damage. Restores Vanishing Gauge by 50% on hit.

Cost 50

This Special deals major Explode Damage, but much more importantly instantly restores Vanish Gauge by 50% on hit. This move is especially valuable in the post-Side Step Meta as Recovering the Vanish Gauge during a Combo is not always guaranteed. If it is used, beginning a Combo with Lightning Shower Rain puts Shallot in a very powerful position since the Enemy can’t vanish step or dash out of Range.

Ending a Combo with this type of Move is also effective, but taking the time to dash forward to get back in range gives the Enemy an opening to tap punch Shallot and break the combo, use a Blast Arts Card, or in some cases, use a close-range Extra Move stun.

Super Electric Strike Can Teach

Deals major Slice damage. Causes enemies to receive 20% more Strike damage for 15 timer counts. 40% chance to inflict Paralyze.

Cost 50

This Special deals major Slice Damage, causes the Enemy to receive 20% more Strike Damage, and has a 40% chance of inflicting paralysis. Paralysis is a powerful and potentially game-changing status effect and can render the Enemy unable to move for a short period of time at random intervals.

Dash Melee Special Moves

Tactical Buffing
Dragon Smash Can Teach
Deals major impact damage. Cancels enemy Attribute Upgrades on hit (activates once).
Cost 50

While also being one of the more flashy Special Moves in the game, this can be great when going against enemies who stack lots of attribute Buffs. This is especially true in Story Missions that want you to clear with only Shallot.

Damage Buffing
Revolt Pile Can Teach

Deals major Pierce damage. +75% to own Special Move Arts power for 10 timer counts.

Cost 50

GamePress' Team recently figured out the specifics of how EX Bardock YEL's Special Move is calculated and the explanation for that can be found here

The short answer is that this Move foregoes secondary Effects for raw Damage and is highly recommended for Players who want to turn Shallot into their Team's Saitama

Ranged Special Moves

Tactical Buffing
Special Beam Cannon Can Teach
Deals major Pierce damage. Applies Attribute Upgrade “-50% to enemy’s ‘Sustained Damage CUT’ effects activated when changing cover” to self for five timer counts upon activation. Inflicts enemy with Attribute Downgrade “+15% to Blast Damage Received” for 15 timer counts on hit.
Cost 50

This attack can absolutely shred enemy Defenses. This attack benefited from a Buff when SP Piccolo GRN got some attention paid to him in a prior update. Follow this up with Blast Damage for maximum effect!

Planet Crusher Can Teach

Deals massive Explode damage. Randomly destroys 2 enemy cards on hit. Cannot be nullified by most other Special Moves.

Cost 50

SP SSJ Broly PUR’s “Planet Crusher” deals more Damage than most Special Moves in the game, destroys 2 Enemy Cards on hit, and cannot be nullified by most other Special Moves.

Another option here is SP Super Gogeta RED’s Soul Punisher. Similar to SP LSSJ Broly BLU’s Special Move, it has a high chance to inflict Faint.

The difference here is that SP Super Gogeta RED’s Special Move has a higher base power than SP LSSJ Broly BLU’s at the expense of 10% lower chance to inflict Faint.

Damage Buffing
Guilty Flash Can Teach

Deals major Impact damage. +70% to own Special Move Arts power for 10 timer counts upon activation.

Cost 50

Previously, EX Demon King Piccolo PUR’s Evil Explosion was on this list, but this ability doesn’t carry the risk that one does (a dependency on low health). Additionally, the animation shouldn’t be missed! It’s a treat.

Hand Control
Magic Spirit Ball Can Teach

Deals major Impact damage. Destroys all of your enemy’s Strike Arts Cards on hit.

Cost 50

This move is a great way to continue momentum against your opponent. If shallot is on a team with another card controlling Fighter, such as SP SSJ Broly PUR, this can be an effective way to maintain a hand advantage. Additionally, this hilarious move is worth taking for comedic value alone. Due to the Fighter it was released on, it doesn’t get the attention it deserves.

About the Author(s)

Content Contributor for Dragonball Legends Gamepress. Far from dumb, close to handsome. Edema Ruh to my very bones.
18-0 in both LBRs, top 1k in PVP ever since they started giving CC out for it, immune to anecdotal evidence, 250 pound bench press for reps

Content Contributor and Former Sub-Site Lead