Table of Contents

Character Stats
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Ki Restore Speed |
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Character Info
Battle Style | |
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Ranged | |
Arts Cards Held | |
Tags | |
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Overview
Bardock has received his first Legends Limited Fighter and is the first Legends Limited Fighter for 2022 but he hasn’t quite raised the bar for Legends Limited Fighters to what you’d expect the first LF of 2022 to do. He’s a YEL Ranged Fighter that excels in the latter stages of a match due to him getting more buffs the longer the fight goes on. However, due to this, he doesn’t perform that well in the current meta where most Fighters get all their buffs and Damage inflicted from just entering the battlefield.
Nevertheless, SP Bardock YEL is a viable Fighter in PvP and can help out your teams if you’re missing key Fighters.
Strengths
Late Game Fighter
As mentioned in the Overview, Bardock excels in late-game situations due to him getting endurance and defensive type-neutral when an ally is defeated. He also gets an improved Extra Arts where he can regain 60% of his Vanish Gauge(3x) while destroying 2 of the enemy's Arts Card, reminiscent of SP LL Kid Buu BLU.
Bardock’s “Long-Sought-After Power” unique ability gives him 70% more Damage if he’s on the battlefield for a total of 30 timer counts which adds to his mid-late game power.
With these tools, Bardock can prove to be beneficial as he’ll be able to stop a second Rising Rush, garner more opportunities for you in neutral due to his improved Extra Arts and take hits from RED Fighters thanks to his defensive type neutral.
Don't Touch Me!
Landing a hit on LL SP Bardock YEL can put the opposition in a tough spot as Bardock will come back swinging with a vengeance. His next Arts Card has a 30% Damage increase, he gets to level 2 Card Draw Speed for 10 timer counts and he locks the opposition in for 3 timer counts. This can be useful to launch powerful attacks such as a Rising Rush or Ultimate Arts Card against a particular Fighter.
Weaknesses
Too Slow
As mentioned in the Overview, LL SP Bardock takes a long time before he can get access to his entire toolkit and as a result, he doesn’t fair quite well in the current meta.
Endurance Doesn't Matter
LL SP Bardock YEL getting endurance once an ally dies is meaningless as Bardock will be the Fighter that you sack off to die if needs be because he’s the weakest Fighter on all his teams other than Team Bardock. The point of endurance is to protect yourself from losing a Fighter but Bardock’s endurance rewards you for losing a character which is bad.
Team Synergy
Saiyans
LL SP Bardock YEL is a good YEL Fighter for the Saiyan team but in no way is he optimal on the team. The core of LL SP SSJ4 Gogeta GRN, UL Super Gogeta BLU, and LL SP SSB Goku and Vegeta PUR is better and if a yellow is required then SP SSJ Goku(Halo) YEL is a better option.
Equippable Items
Main Ability
I swear I'm going to make you pay! |
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Draw the Ultimate Arts Card "Revenge Assault" next. Requirements: 25 timer counts must elapse. |
Unique Ability
Solitary Avenger |
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Applies the following effects to self when battle starts: +90% to damage inflicted (cannot be cancelled). The following effects occur after enemy attack is over: +30% to the next Arts damage inflicted (cannot be stacked). Applies the following effects to self when one allied character is defeated: Nullifies unfavorable Element factors for damage sustained (cannot be cancelled). |
Long-Sought-After Power |
Applies the following effects to self every 4 timer counts while this character is on the battlefield: +10% to damage inflicted (activates seven times) (cannot be cancelled). Knocks back enemy to long range if a cover change is performed against their Blast Arts attack (available during assists). [Comboable Arts] The following effects occur when enemy switches characters while this character is on the battlefield: Reduces next damage sustained by 25% (cannot be stacked) (applies until enemy combo is finished). |
Z Ability
+22% to "Tag: Saiyan" base Blast Attack & Defense during battle.
Character(s) Affected
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+26% to "Tag: Saiyan" base Blast Attack & Defense and +10% to "Tag: Team Bardock" max base Health during battle.
Character(s) Affected
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+30% to "Tag: Saiyan" base Blast Attack & Defense and +12% to "Tag: Team Bardock" max base Health during battle.
Character(s) Affected
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+35% to "Tag: Saiyan" base Blast Attack & Defense and +13% to "Tag: Team Bardock" max base Health during battle.
Character(s) Affected
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Special
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Deals massive Impact damage. 1 Card: +10% to Special Move damage inflicted for 3 timer counts. Cost 50 |
Extra
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Restores own health by 15% and Ki by 30. Randomly destroys two enemy cards. Cost 20 |
Ultimate Special
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Deals massive Impact damage. +50% to Ultimate damage inflicted for 3 timer counts. *Blast Armor when charging forward. Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 21860 | 45268 | 79927 | 123355 | 178131 | 248635 | 330015 |
Strike Attack | 1800 | 3730 | 6594 | 10180 | 14704 | 20528 | 27251 |
Blast Attack | 1821 | 3773 | 6659 | 10280 | 14848 | 20732 | 27522 |
Strike Defense | 1556 | 3222 | 5691 | 8786 | 12689 | 17715 | 23515 |
Blast Defense | 1567 | 3236 | 5715 | 8824 | 12745 | 17799 | 23627 |
Critical | 174 | 382 | 696 | 1044 | 1428 | 1828 | 2240 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Ultimate Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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