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SP Ultra Instinct Goku (Red)

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Table of Contents

Character Tier
Z

DBL47-01S

Character Stats

Power Level
HP 2,500,637
Strike ATK 271,664
Blast ATK 266,353
Strike DEF 163,056
Blast DEF 160,510
Critical
1,426
Ki Restore Speed
2,447

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

SP LL MUI Goku RED has finally arrived in Dragon Ball Legends. This Fighter can be considered to be an “auto-win” Fighter as he basically plays the game for you. Dokabaki impacts are meaningless now as he auto-wins them, he counters Strike and Blast Arts while evading Tap shots, Tap attacks, and tackles. His gauge refills by 15% for every Strike or Blast Art that he uses, so you can continuously auto-dodge and counter-attacks.

Defensively, he cannot take hits well even though he has a 65% Damage reduction upon entering the battlefield. He has no healing outside of his Main Ability so he doesn’t have much sustainability.

Overall, this Fighter is one of the best Fighters in the game due to his offensive prowess and god-like neutral play.

Strengths

Cannot Be Touched

SP LL MUI Goku RED has the same gauge as LL SP UI Goku PUR but with a few changes. As mentioned above, MUI Goku not only evades Blast or Strike Arts but also counters them, allowing him to deal a fixed amount of Damage against enemies. Secondly, MUI Goku can replenish his gauge with every Strike or Blast Arts that he uses so he’s able to regenerate the gauge faster.

This allows MUI Goku to have one of the best neutral play in the game as he simply cannot be touched and if he touches you, he gets the ability to not be touched again.

SP MUI Goku RED also auto-wins all Dokabaki Impact clashes which is an insanely broken mechanic as Dokabaki Impacts are extremely vital to the outcome of matches.

Damage Of A Deity

SP LL MUI Goku RED is one of the best Damage dealers in the game and to think, he doesn’t even have a proper Zenkai bench. His Damage stacking allows him to deal insane Damage in quick bursts and his Damage inflicted upon entering the battlefield is some of the highest in the game.

His Ultimate Arts is easily, a top three(3) Ultimate in the entire game. If used correctly, his Main Ability can be used as a guarantee kill on any Fighter that’s not of a BLU color due to the ability to nullify Cover Change and the 30% Damage he receives shoots his Damage through the roof.

Weaknesses

Lack Of Ki/Reduced Cost

SP LL MUI Goku RED has permanent card draw speed when he enters the battlefield however he doesn’t have any reduced cost or good ki recovery to take advantage of this like other Fighters. He gets ki on entry and from his Extra Arts but it’s very noticeable when you’re playing as him.

Team Synergy

Universe Survival Saga

SP LL MUI Goku RED has made the USS team one of the best teams in the game in conjunction with UL SSBKK Goku. These two Fighters are an annoyance to go up against due to the infinite vanishes, the insane amount of Damage, and annoying mechanics that they have.
USS also has a full-color wheel and they have solid f2p options if you’re missing certain colors for the team. With LL SP MUI Goku RED and UL SSBKK Goku YEL carrying the offensive load and SP SSJ Vegeta BLU carrying the defensive load, USS is a nightmare to fight in PvP.

God-Ki

SP LL MUI Goku RED has made the USS team the best team in the game by a landslide in conjunction with UL SSBKK Goku. These two Fighters are an annoyance to go up against due to the infinite vanishes, the insane amount of Damage, and annoying mechanics that they have.
USS also has a full-color wheel and they have solid f2p options if you’re missing certain colors for the team. With LL SP MUI Goku RED and UL SSBKK Goku YEL carrying the offensive load and SP SSJ Vegeta BLU carrying the defensive load, USS is a nightmare to fight in PvP.

Red-Red-Purple

With the release of LL SP MUI Goku RED, a toxic Red-Red-Purple(RRP) setup has been formed. The setup consists of LL SP 17&18 RED and SP Whis PUR and Whis is the Fighter that holds the team together. Whis' provides Extra Arts to MUI and 17&18 which makes this team a nightmare to engage. MUI Can replenish his gauge frequently and 17&18 can become unstoppable wrecking machines due to their Extra Arts nullifying cover changes. Whis also provides the team with some Damage support and a team heal to help their sustainability. Overall, this team is an absolute nightmare to go up against as one Extra Arts from the Androids can leave you crippled while MUI can become a huge annoyance due to his incredible neutral play.

Saiyan

The release of LL SP MUI Goku RED alongside LL SP SSJ3 Goku (Dragon Fist) GRN has made the Saiyan team a cohesive team that can decimate the opposition. Alongside UL Gogeta BLU, MUI can plow through the competition with his insane Damage output. The Saiyan team doesn’t have much going for them in regards to defense, but their offensive capabilities are amongst some of the best in the game. MUI also has a fantastic Z-Ability for the team with his double offense Z-Ability.

Equippable Items

Main Ability

I refuse to let all of them down!!

Draw the Ultimate Arts Card "Silver Dragon Super God Assault" next.
Restores own health by 35% and Ki by 30.
+30% to damage inflicted for 30 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 30 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability

Ultimate Hand of the Gods

Applies the following effects to self when battle starts:

+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 50% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

Applies the following effects to self when this character enters the battlefield:

Restores Ki by 40.
+40% to damage inflicted (cannot be stacked).
Reduces damage received by 15% (cannot be stacked).

Applies the following effects to self when this character evades an enemy attack with a Vanishing Step:

Restores Ki by 20.
+20% to next Arts damage inflicted (cannot be stacked).

Restores own Unique Gauge by 15% every time this character uses a Strike or Blast Arts Card.

Applies the following effects to self when two allies are defeated:

Restores health by 40% only once when it reaches 0 (cannot be cancelled).
Restores Unique Gauge by 100%.

Perfected Instinct

This character will automatically win most Dokabaki Impacts and inflict damage to the enemy when two forward-charging attacks (Strike Arts, Ultimate Arts, etc.) collide.
*The damage from this attack cannot cause the enemy to be defeated.

Knocks enemy back to long range if a cover change is performed against their Strike or Blast Arts attack (activates twice) (activates during assists).
*Cover changes performed against attacks other than Strike or Blast Arts attacks are also counted as activations.
*Nullified activations are not counted.

Consumes 30% of this character's Unique Gauge to activate Evade against the following enemy attacks while slide moving or standing still.

[Evadable Attacks]
Tap Attack
Tap Shot
Tackle
Strike Arts
Blast Arts

If it's a Strike or Blast Arts attack, this character will also counter after evading and deal Impact damage to the enemy.
*The damage from this attack cannot cause the enemy to be defeated.

Evade will not activate in the following circumstances:

When this character has insufficient Unique Gauge.
Immediately following this character's sidestep, attack action, etc., when they are normally vulnerable.

*This character's Unique Gauge decreases while they're on the battlefield, and gradually recovers while they're on standby.

Z Ability

Special

Silver Dragon God Kamehameha

Deals massive Impact damage.
+25% to Special Move damage inflicted for 3 timer counts upon activation.
Shortens allies' substitution counts by 2 on hit.
Cannot be nullified by most other Special Moves.


Cost 50

Extra

Anyone who tries to hurt my friends...is gonna pay!!

Draw a Strike Arts card next.
Restores own Ki by 35.
Restores own Unique Gauge by 25%.
+15% to Ultimate damage inflicted (activates twice) (cannot be cancelled).
Cancels own Attribute Downgrades.


Cost 15

Ultimate Special

Silver Dragon Super God Assault

Deals supreme Impact damage.
Applies the following effects to self upon activation:

+30% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

*Nullifies Blast Arts when charging forward.


Cost 20

Resistance

Slice
96
Pierce
102
Impact
101
Explode
101

Recommended Soul Boosts