Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Defense | |
Arts Cards Held | |
Tags | |
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Overview
While not being a first Goku variant that is both a Super Saiyan and a Red Fighter, he comes back into the fray better than ever after picking up a new trick from his friends on planet Yardrat. The Instant Transmission Extra Move is a unique and interactive mechanic, making him harder and riskier to play as, yet a rewarding Fighter when used right.
Strengths
A Little Lesson In Trickery
His Extra Move Arts Card is essentially an additional Vanish, which can save him in a pinch when Vanish Gauge is depleted. This can easily surprise an unsuspecting opponent and potentially mess with their timings and gameplan. While it has a drawback of not being able to switch to an Ally for a short duration, it only matters when getting caught by Enemy right away after using his Extra Move.
Additionally, in similar fashion as SP Super Saiyan God SS Goku BLU, his Main Ability fully restores Vanish Gauge, providing yet another way to dodge Enemy attack, free of charge. The increased Damage Inflicted Buff and Special Move Arts Card Draw is also a nice bonus to top it off.
Ki Control
Either when first entering the playing field, having low Ki after a Combo, or using a Special Move Arts Card, SP Yardrat SSJ Goku RED has multiple ways to Buff his Ki Recovery. This makes it much easier to top off Ki with a quick charge up, and is especially helpful when using techniques such as Side-Step to squeeze more Arts Cards in during a Combo.
Weaknesses
One Time Deal
While he reaps great benefits when switched into -- the 60% damage reduction being a highlight -- this can only happen once per Match, meaning that from second switch in onwards, he’s limited to only one Unique Ability for the rest of the Match. This makes sending him out for the first time a more strategic and risky decision, because it can be countered by Enemy quickly switching to a Blue Fighter, putting this Goku in a tough situation, and potentially wasting his prime time.
Delayed Gratification
While a total of 50% Damage Inflicted Buff is nothing to scoff at, the time it requires to get to that point is rather long, thus his Damage potential being rather unreliable. This is especially a hindrance when being switched into during his Team’s Combo, since he doesn’t get any Damage Buffs whatsoever until being out for at least 3 timer counts.
Team Synergy
Super Saiyan
This Goku was clearly made to work in a Super Saiyan Team - his Z Ability buffs this Tag Blast Defense, and his Damage output will greatly benefit from Buffs provided by SP SSJ Bardock BLU. Additionally, being a Red Fighter makes him a great Teammate for SP Super Vegito PUR, since he can protect him from Enemy’s Yellow Fighters.
Legends Road
While his Z Ability also Buffs Legends Road Tag, this Team is still rather mediocre at best and missing last member for a full roster with proper synergy.
Equippable Items
Chyaaaaa!
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Type | Gold |
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Equip Condition | Super Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 18% |
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![]() Base Blast Attack UP
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6% - 15% |
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![]() Special Move Damage UP
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5% - 12.5% |
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Anyone who Draws a Special Move Arts Card like him should look to Boost it’s Damage, luckily this Equip comes with some other great stats as well.
It's All up to My Fists!
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Type | Gold |
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Equip Condition | Goku | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Special Move Damage UP
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6% - 15% |
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![]() Ultimate Damage UP
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6% - 15% |
![]() Vanishing Gauge Restore Speed UP
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6% - 15% |
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This gives him more Special Move Damage, but what’s interesting is the Vanish Gauge Restore Speed considering SP SSJ Yardrat Goku’s Extra Move can be used to evade Enemy Attacks and only reduces his Vanish Gauge by 50%. This means he can fully restore his Vanish Gauge in many scenarios after using an Extra Move.
You Can Do It, Right, Gohan?
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Type | Gold |
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Equip Condition | Son Family, Super Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Strike Attack UP
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6% - 15% |
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![]() Base Blast Attack UP
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6% - 15% |
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The last slot ultimately depends on what the Player is looking for. This Boosts both Attack stats, What?! gives Special Move Damage and Vanishing Gauge Restore Speed, Munch! Munch! Hell is for Strike builds and Becoming Super Saiyan! is best for Blast oriented builds.
Main Ability
Taught Technique |
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Draw a Special Move Arts Card next. Requirements: 15 timer counts must elapse. |
Unique Ability
A Hero's Return |
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The following effects occur when this character enters the battlefield (activates once): Draw a Special Arts Card next. |
Super Saiyan Control |
The following effects occur according to the number of timer counts elapsed with current character: 3 counts: +30% to Strike damage inflicted. Effect resets after character switch. +50% to own Ki Recovery for 5 timer counts if Ki is 30 or lower after using an Arts Card. |
Yardrat Medal (Silver) +3 |
+3 to Yardrat Medals (Silver) dropped during the Legends Road - Super Saiyan Goku - Event. |
Z Ability
+22% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
Character(s) Affected
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Character(s) Affected
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+24% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
Character(s) Affected
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Character(s) Affected
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+29% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
Character(s) Affected
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Character(s) Affected
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+32% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
Character(s) Affected
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Character(s) Affected
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Special
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Deals major Impact damage. Cost 50 |
Extra
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Evades enemy attacks, excluding certain moves like Rising Rush, and teleports into close range. Cost 15 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 21428 | 44376 | 78348 | 120920 | 174612 | 243720 | 323492 |
Strike Attack | 1821 | 3773 | 6666 | 10287 | 14859 | 20747 | 27545 |
Blast Attack | 1807 | 3741 | 6605 | 10194 | 14722 | 20550 | 27277 |
Strike Defense | 1549 | 3204 | 5660 | 8737 | 12623 | 17628 | 23404 |
Blast Defense | 1532 | 3173 | 5605 | 8654 | 12501 | 17452 | 23168 |
Critical | 146 | 320 | 582 | 874 | 1194 | 1530 | 1874 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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