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Meta Shift: 2nd Anniversary Fighters Full Info

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Overview

Disclaimer: Following Fighters abilities are based on datamine from 28th of May and may be subject to change. Translations may be inaccurate at times due to human error.

Vegito and Omega's Support Abilities might not apply.

Rejoice Dragon Ball Legends Players, Anniversary is near and so are the new Fighters! As we all saw in the Dragon Ball Legends Anniversary Broadcast, GT vs Super will be the theme this time around, with SP SSB Vegito BLU apparently being the only LF ( god bless ) and thus the king of the 2nd Anniversary.

Although the Fighters have not been released in banners yet, their Abilities are in the Data Files so my colleagues Dork and Matzreal have been able to find those and basically extract the whole Toolkits, all of the credit goes to them.

SSB Vegito

SP SSGSS Vegito BLU

Main Ability

  1. Randomly destroys 1 own Card.

  2. Draw the Ultimate Arts Card next.

  3. Restores own health by 20% and Ki by 50.

  4. +40% to Damage Inflicted for 20 timer counts.

  5. +20% Damage Reduction for 20 timer counts.

Unique Ability 1

  1. Applies following effects to self when this character enters the battlefield:

  2. +50% to damage inflicted (cannot be stacked).

  3. Reduces damage received by 30% for 15 timer counts.

  4. Nullifies own Attribute Downgrades and Abnormal Conditions for 15 timer counts.

  5. Draw a Special Arts Card next.

Unique Ability 2

  1. +30% to damage inflicted from battle start vs Fusion Warrior.

  2. Applies the following effects to allies depending on their Battle Style when this character is switched to standby (possibly limited to Fusion Warrior and God Ki allies

    OR

       Applies the following effects to self depending on allies Battle Style when this character enter the battlefield:                (unclear  which, or even if, one of the two effects happens)

         Melee Type: +40% to Strike damage inflicted for 15 timer counts.

         Ranged Type: +40% to Blast damage inflicted for 15 timer counts.

         Support Type: Increases Arts Card Draw Speed by 1 level for 15 timer counts.

         Defense Type: Gain Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.

[Take above ability with grain of salt - based on code from data we're unsure if above effects are actually present at all in actual game.]

     3. Applies the following effects to self when faced with enemy depending on their Battle Style:

       Melee Type: +40% to Strike damage inflicted for 15 timer counts.

       Ranged Type: +40% to Blast damage inflicted for 15 timer counts.

      Support Type: Increases Arts Card Draw Speed by 1 level for 15 timer counts.

      Defense Type: Gain Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.

     4. Anti-Blast Cover change.

Strike Effects

  1. Strike (Impact) with Blast Damage armor.

  2. Restores own Ki by 5 on hit.

  3. Inflicts enemy with Attribute Downgrade "-100% to Health Restoration" for 3 timer counts.

  4. Draw a Strike Arts Card next (activates once).

Extra Move

    1. Cancels enemy Attribute Upgrades on hit (activates two times).

   2, Inflicts enemy with Attribute Downgrade "+25% to Damage Received" for 15 timer counts.

( combo starter)

Special Move

  1.  Inflicts all enemies with "No Switching" for 3 timer counts upon activation.

   2. Inflicts enemy with Attribute Downgrade "+15% to damage received" for 15 timer counts on hit.

Ultimate Move

  1. +50% to Ultimate damage inflicted for 3 timer counts upon activation.

  2. Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

  3. Nullifies enemy's "Restore health when it reaches 0" effects for 3 timer counts.

  4. Nullifies enemy's special cover change effects.

Rage Trunks

SP SSJ Rage Trunks YEL

Main Ability

1. Draw Ultimate Move ( Removes opponent's Buffs on activation, destroys his hand on hit. )

2. +35% Damage Reduction for 20 counts

3. +60% Damage Inflicted for 15 counts

Unique Ability 1

1. Cover: 30% Damage Reduction

2. - 10 to own sub count when enemy team activates RR

3. on switch in: +20% Damage Reduction for 20 Timer Counts

4. 20% Damage Inflicted against God Ki and Regeneration

Unique Ability 2

1. When this Fighter or an Ally takes damage from strike, blast, special:

  +10% Damage Inflicted(cannot be cancelled) (stackable up to 6x)

2. When this Fighter takes damage from strike, blast, special:

  +10% Damage Inflicted for this character for 25 counts

  +20% Damage inflicted to Future,Hybrid saiyan, Vegeta Family allies for 20 counts

   Draw Green Card next (once)

Extra Move

1. +15% Damage Inflicted for 15 timer counts

2. Removes own attribute downgrades

3. Heals for 15% of max HP

Special Move

+2 to Enemy's Substitution Count for 20 timer counts on hit

Zamasu

SP Merged Zamasu PUR

Main Ability

1. Recover 20% Health

2. Recover 40 Ki

3. +100% Penetrate dmg cut for 15 counts

4. Draw Ultimate Move

Unique Ability 1

15 Timer Counts elapsed: + uncancellable 40% Damage Inflicted

30 Timer Counts: + uncancellable +1 Arts Draw Speed

50 Timer Counts: -5 all arts cost reduction

30% to Blast Damage if you DO/DO NOT (unclear) have a zamasu or goku black character as an ally

Unique Ability 2

1. When enemy combo ends: recover Health per second for 30 counts +20% Damage Inflicted (cannot be cancelled , stacks up to 4 times)

2. 40% Damage Reduction on Cover. Nullify Combo if  Cover is against a Strike Card.

Extra Move

On activation, 3 of the following effects will occur:

  1. Regain 40 Ki

  2. +20% Blast Damage for 20 counts

  3. Grants immunity to debuffs for 20 counts

  4. Reduce enemy's ki by 40

Special Move

Inflicts enemy with +20 strike cost for 20 Timer Counts upon hit.

Ultimate Move

Damage varies depending upon number of allies alive:

3 Allies = 30% Ultimate Damage for 3 timer counts

2 Allies = 50% Ultimate Damage for 3 timer counts

1 Ally = 70% Ultimate Damage for 3 timer counts

SS4 Goku

SP SSJ4 FP Goku GRN

Main Ability

  1. +20% Damage Inflicted for 20 counts

  2. Draw Ultimate Move

  3. 30% Blast Damage for 30 counts

  4. +1 draw speed for 15 counts

Unique Ability 1

  1. On Switch in if another Saiyan is on the Team:

  2. + 50 Ki

  3. +45% Damage Reduction for 10 Timer Counts

  1. per Blast Card used:

  2. 25% Damage Inflicted for 15 counts

  3. -4 Blast Cards cost for 10 counts

Unique Ability 2

 

On switch in:

  1. 15% Damage Inflicted for 15 counts

  2. Draw 1 Blast Card

  3. 20%Blast Damage for 20 counts

  4. Unclear (Ef_AilmentRank_ArtsSpecial)

Extra Move

    (Blast Armor)

  1. Applies Debuff +20% impact damage received for 30 timer counts

  2. Recovers 30 Ki.

Special Move

  1. +20% Damage Inflicted for 10 timer counts

  2. Destroys Blast Cards in hand and gives following effects based on number of blasts destroyed:+?% Special Damage inflicted for 3 timer counts

Ultimate Move

Restores own Health by 40% on hit

Omega Shenron

SP Omega Shenron RED

Main Ability

1. Draw an Ultimate Arts Card next

2. Restore own Ki by 30.

3. Increase Damage Inflicted by 30% for 20 timer counts.

Unique Ability 1

1. Add 1 Dragon Ball at the start of the battle.

2. Apply following Effects to self when character enters the battlefield: +30% to Damage Inflicted for 15 timer counts.

3. Reduce Damage Received by 20% for 15 timer counts.

Unique Ability 2

(rough translation):

1. Increase Damage Inflicted by 10% (possibly on each switch in)

2. Remove one dragon ball from enemy (activates twice)

3. When this character switches out to standby apply the following to Tag: GT allies:

+15% chance to inflict heavy poison or heavy bleed status alignments on Strike and Blast Card Arts (activates twice) (possibly +20% for himself)

4.When this character switches out to standby apply the following to Tag: Shadow Dragon allies:

+20% chance to inflict paralyze on Strike and Blast Card Arts (activates twice) (possibly +10% for himself)

[Take above ability with grain of salt - it's possible that above effects related to inflicting poison/bleed/paralyze are only applied to Omega Shenron himself.]

Extra Move

AoE

1. Inflicts enemies with Attribute Downgrade "+3 to substitution count"

2.Inflicts enemy with Attribute Downgrade "+20% to damage received" for 15 timer counts on hit.

Special Move

+30% to Special Move and Ultimate damage inflicted for 20 timer counts.

Ultimate Move

1. +50% to Ultimate damage inflicted for 3 timer counts.

2. Inflicts enemy with Attribute Downgrade "+30% to Damage Received" on hit.

Gogeta

EX Gogeta RED

Main Ability

  1. Restores own Health by 20%.

  2. Cancels own Attribute Downgrades and Abnormal Conditions.

  3. +20% to Damage Inflicted for 60 timer counts.

  4. Gain Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 60 timer counts.

Unique Ability 1

  1. Applies following effects to self when this character enters the battlefield:

  2. +40% to Damage Inflicted for 20 timer counts.

  3. Restore own Ki by 20.

  1. The following effects occur when this character is switched to standby:

  2. +10% to Damage Inflicted by allies (up to 30%).

  3. Restore own Ki by 20.

Unique Ability 2

  1. Reduce Damage Received by 70% from battle start until enemy attack is over (activates once).

      2.Applies the following effects to self after enemy attack is over (activates once):

      +50% to Strike Damage Inflicted (cannot be cancelled).

        Reduces Damage Received by 20%.

        Increase own Arts Card Draw Speed by 1 level.

Extra Move

  1. Restore own Ki by 50.

  2. +20% to Strike Damage inflicted for 15 timer counts.

  3. Restores own Vanishing Gauge by 100% (activates once).

Special Move

+20% to Damage Inflicted for 15 timer counts.

Super Trunks

EX Super Trunks PUR

Main Ability

1. Draw a Strike Arts Card next.

2. Restore own Ki by 30.

3.+30% to Damage Inflicted for 60 Timer Counts.

4. Reduce Damage Received by 20% for 60 Timer Counts.

Unique Ability 1

1.+60% to Strike damage inflicted from battle start (cannot be cancelled).

2.+60% to Blast damage inflicted from battle start (cannot be cancelled).

3.Decrease Arts Card Draw Speed by 1 level from battle start (cannot be cancelled).

Unique Ability 2

1.+30% to damage inflicted and increase Arts Card Draw Speed by 1 level if Tag: Vegeta Family or Hybrid Saiyan ally battle member is dead.

2.+20% to damage inflicted by ally Character: Vegeta battle member on switch out (activates three times).

Strike Card Effect

Destroy 1 enemy card on hit. (unsure)

Extra Move

1. Destroy up to 4 cards in hand and draw 3 new ones.

2. +20% to Strike damage inflicted for 15 timer counts.

Special Move

Destroy up to 4 cards in hand and draw 3 new ones.

Super Vegeta

EX Super Vegeta GRN

Main Ability

1. Draw a Special Move Arts Card next. Restore own Ki by 35.

2.Reduce cost of Special Move Arts by 15 for 10 timer count.

3.+80% to Special Move Arts Damage for 5 timer counts.

4.Reduce own Vanish Gauge by 100%.

Unique Ability 1

Apply the following effect to self when entering the battlefield if Tag: Saiyan or Vegeta Family is a battle member:

   +30% to Blast damage inflicted for 20 timer counts. Draw a Blast Arts Card next. 

Unique Ability 2

1. +30% to Damage Inflicted if one ally is dead.

2. Additional +20% to Damage Inflicted if both allies are dead. (unsure)

Extra Move

1. +20% to Blast damage inflicted for 20 timer counts.

2.Restores own Ki by 30 if at least one ally is dead.

Special Move Arts

+50% to Special Move Damage inflicted for 3 timer counts.

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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.

Connoisseur of a process of combining two or more distinct entities into a new whole since the beginning of time.

My PRs are nowhere close to Raditz's.

Day 1 DBL player waiting for LF Broly.
18-0 in both LBRs, top 1k in PVP ever since they started giving CC out for it, immune to anecdotal evidence, 250 pound bench press for reps

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