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Analysis by raelet
Takumi - Wild Card

5 Legacy

Obtainable as a 5 during certain summoning events only.

Hero Stats

Max Avg Total Stats at Lvl 40
148
HP 40
ATK 32
SPD 33
DEF 25
RES 18

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 17 7 6 5 4
Middle 18 8 7 6 5
High 19 9 8 7 6

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 36 29 30 22 14
Middle 40 32 33 25 18
High 43 35 36 29 21

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Pineapple Express (Spendthrift)

Build by raelet
Recommended
Spendthrift Bow+ (+Spd) A Close Foil
Alternate: Atk/Spd Solo (3 or 4)
Draw Back B Lull Atk/Spd 3
Alternate: Quick Riposte 3
Moonbow
Alternate: Deadeye
C Pulse Smoke 3
Alternate: Atk Smoke 3
IVs

+SPD / -RES

SSpd/Res Solo 3
Alternate: Quick Riposte 3

Show Explanation/Analysis

Weapon: Spendthrift Bow+ (+SPD)

Assist: Draw Back / Flexible

Special: Moonbow / Deadeye

Passive A: Close Foil / Atk/Spd Solo

Passive B: Lull Atk/Spd / Quick Riposte

Passive C: Pulse Smoke / Atk Smoke

Sacred Seal: Spd/Res Solo / Quick Riposte

  • Spendthrift Bow breathes some new life into Takumi, allowing him to run a defensive set which, when combined with Lull Atk in his B slot, fully debuffs his opponent's Attack by -10 while increasing his own Attack by 7. This grants him additional survivability in combat so he can be utilized as a tank.
  • Spd/Res Solo in his Seal slot and an appropriate Smoke skill in his C slot further enhances his survivability.
  • You can try to run Quick Riposte in his B or Seal slot if you're worried about him getting outsped - even with a Spd boon, +Spd refine, Atk/Spd Solo, Lull Atk/Spd, and Spd/Res Solo, Takumi hits around 50 Speed, which barely competes with units like Summer Byleth. Therefore, it might be better to utilize Quick Riposte instead of Speed stacking, though it comes at the expense of reducing one of Takumi's survivability skills.
  • If you want to go full Attack, that could work too - by running Lull Atk/Def in his B and Atk/Def Solo in his Seal, Takumi can do more damage and try to focus on taking his opponent out in a single hit.
  • This set allows Takumi to compete in modes like Aether Raids due to stat stacking, despite being a now-mediocre launch unit.

Nothing Personal (Fujin Yumi Defense)

Build by raelet
Fujin Yumi (+Eff) A Sturdy Impact
Alternate: Swift Sparrow (2 or 3)
Draw Back B Lull Spd/Def 3
Alternate: Wings of Mercy 3
Deadeye
Alternate: Moonbow
C Time's Pulse 3
Alternate: Def Smoke 3
IVs

+SPD or +ATK / -HP

SQuickened Pulse
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -HP

Weapon: Fujin Yumi+ (+EFF)

Assist: Draw Back / Flexible

Special: Deadeye / Moonbow  

Passive A: Sturdy Impact / Swift Sparrow / Death Blow

Passive B: Lull Spd/Def / Wings of Mercy

Passive C: Time's Pulse / Def Smoke

Sacred Seal: Quickened Pulse / Swift Sparrow / Death Blow

  • If you really want to kill Shinon for Takumi to inherit Deadeye and Time's Pulse, we won't stop you.
  • This set requires great sacrifice, but is probably Takumi's best bet when it comes to using Fujin Yumi in Aether Raids Defense, as Takumi is so laughably underused in most PvP these days that some players may genuinely forget what it does and be surprised by Takumi's sudden teleportation.
  • Time's Pulse and Quickened Pulse work together (though you could give Takumi an ally or two with Infantry Pulse for a third charge and/or free up a skill slot) to give Deadeye a low cooldown, which allows Takumi to blow a small hole in units like Brave Dimitri or Brave Ike or anyone using a skill like Close Call. Will it be enough to kill them? Probably not, with Takumi's base 32 Attack, but it'll definitely hurt, especially if you buff his Attack with skills like Death Blow.
  • Sturdy Impact or Mirror Impact is for Takumi's own survivability, forcing his opponents to one-shot him if they want to kill him in a single engagement.

Strengths

Offensive stat spread

Takumi's offensive stats used to be the bar every archer was compared to, but by now they are significantly below par. Still, he functions better than most release archers with an Attack of 32 and Speed of 33.

Close Counter as a natural skill

Takumi comes naturally with Close Counter, allowing him to retaliate against any foe who attacks him at melee distance. This also makes him very valuable for Skill Inheritance given that you can use him if you want to inherit Close Counter to another unit.

Resplendent

Takumi is one of the few heroes who has gotten a resplendent upgrade, boosting all of his stats by 2 and making him slightly more worthwhile.

Weaknesses

Very poor Resistance

At 18 Resistance, Takumi is very susceptible to attacks from enemy mages. He also cannot handle Dragons very well as their breath attacks deal magical damage. Caution must be taken whenever Takumi is near any foe that targets Resistance.

Other archers offer heavy competition

With the abundance of new archers that have joined since the launch of the game, Takumi fails to stand out amongst the crowd anymore. There’s little reason outside of personal interest to use Takumi, especially if one is planning to use a Firesweep Bow or Brave Bow, over other archers such as Halloween Jakob, Bridal Cordelia, WF Hinoka, Innes, Brave Lyn, or even Takumi’s own summer variant which boasts much better offensive capabilities.

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Only Inheritable by Bow users.
100 2 6
Silver Bow

Effective against flying units.

Learns by default at 4 ★
Only Inheritable by Bow users.
200 2 9
Fujin Yumi

Effective against flying units.
Unit can pass though foes if own HP ≥ 50%.

Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Retribution

Boosts damage dealt to foe by 30% of damage dealt to unit.

Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
100 3
Vengeance

Boosts damage dealt to foe by 50% of damage dealt to unit.

Learns by default at 4 ★
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Close Counter

Enables unit to counterattack regardless of distance to attacker.

Ranged Weapon Users Only
Unlocks at 5 ★
300
A
Threaten Spd 1

At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions.

Inheritable by all units.
Unlocks at 4 ★
50
C
Threaten Spd 2

At start of turn, inflicts Spd-4 on foes within 2 spaces through their next actions.

Inheritable by all units.
Unlocks at 4 ★
100
C
Threaten Spd 3

At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions.

Inheritable by all units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem Fates

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