- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Takumi - Wild Card |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 6 | 5 | 4 |
Middle | 18 | 8 | 7 | 6 | 5 |
High | 19 | 9 | 8 | 7 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 29 | 30 | 22 | 14 |
Middle | 40 | 32 | 33 | 25 | 18 |
High | 43 | 35 | 36 | 29 | 21 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Pineapple Express (Spendthrift)
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Spendthrift Bow+ (+Spd) | A | Close Foil Alternate: Atk/Spd Solo (3 or 4) |
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Draw Back | B | Lull Atk/Spd 3 Alternate: Quick Riposte 3 |
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Moonbow Alternate: Deadeye |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
IVs | +SPD / -RES | S | Spd/Res Solo 3 Alternate: Quick Riposte 3 |
Weapon: Spendthrift Bow+ (+SPD)
Assist: Draw Back / Flexible
Special: Moonbow / Deadeye
Passive A: Close Foil / Atk/Spd Solo
Passive B: Lull Atk/Spd / Quick Riposte
Passive C: Pulse Smoke / Atk Smoke
Sacred Seal: Spd/Res Solo / Quick Riposte
- Spendthrift Bow breathes some new life into Takumi, allowing him to run a defensive set which, when combined with Lull Atk in his B slot, fully debuffs his opponent's Attack by -10 while increasing his own Attack by 7. This grants him additional survivability in combat so he can be utilized as a tank.
- Spd/Res Solo in his Seal slot and an appropriate Smoke skill in his C slot further enhances his survivability.
- You can try to run Quick Riposte in his B or Seal slot if you're worried about him getting outsped - even with a Spd boon, +Spd refine, Atk/Spd Solo, Lull Atk/Spd, and Spd/Res Solo, Takumi hits around 50 Speed, which barely competes with units like Summer Byleth. Therefore, it might be better to utilize Quick Riposte instead of Speed stacking, though it comes at the expense of reducing one of Takumi's survivability skills.
- If you want to go full Attack, that could work too - by running Lull Atk/Def in his B and Atk/Def Solo in his Seal, Takumi can do more damage and try to focus on taking his opponent out in a single hit.
- This set allows Takumi to compete in modes like Aether Raids due to stat stacking, despite being a now-mediocre launch unit.
Nothing Personal (Fujin Yumi Defense)
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Fujin Yumi (+Eff) | A | Sturdy Impact Alternate: Swift Sparrow (2 or 3) |
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Draw Back | B | Lull Spd/Def 3 Alternate: Wings of Mercy 3 |
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Deadeye Alternate: Moonbow |
C | Time's Pulse 3 Alternate: Def Smoke 3 |
IVs | +SPD or +ATK / -HP | S | Quickened Pulse Alternate: Swift Sparrow 2 |
Preferred IV: +SPD or +ATK / -HP
Weapon: Fujin Yumi+ (+EFF)
Assist: Draw Back / Flexible
Special: Deadeye / Moonbow
Passive A: Sturdy Impact / Swift Sparrow / Death Blow
Passive B: Lull Spd/Def / Wings of Mercy
Passive C: Time's Pulse / Def Smoke
Sacred Seal: Quickened Pulse / Swift Sparrow / Death Blow
- If you really want to kill Shinon for Takumi to inherit Deadeye and Time's Pulse, we won't stop you.
- This set requires great sacrifice, but is probably Takumi's best bet when it comes to using Fujin Yumi in Aether Raids Defense, as Takumi is so laughably underused in most PvP these days that some players may genuinely forget what it does and be surprised by Takumi's sudden teleportation.
- Time's Pulse and Quickened Pulse work together (though you could give Takumi an ally or two with Infantry Pulse for a third charge and/or free up a skill slot) to give Deadeye a low cooldown, which allows Takumi to blow a small hole in units like Brave Dimitri or Brave Ike or anyone using a skill like Close Call. Will it be enough to kill them? Probably not, with Takumi's base 32 Attack, but it'll definitely hurt, especially if you buff his Attack with skills like Death Blow.
- Sturdy Impact or Mirror Impact is for Takumi's own survivability, forcing his opponents to one-shot him if they want to kill him in a single engagement.
Strengths
Offensive stat spread
Takumi's offensive stats used to be the bar every archer was compared to, but by now they are significantly below par. Still, he functions better than most release archers with an Attack of 32 and Speed of 33.
Close Counter as a natural skill
Takumi comes naturally with Close Counter, allowing him to retaliate against any foe who attacks him at melee distance. This also makes him very valuable for Skill Inheritance given that you can use him if you want to inherit Close Counter to another unit.
Resplendent
Takumi is one of the few heroes who has gotten a resplendent upgrade, boosting all of his stats by 2 and making him slightly more worthwhile.
Weaknesses
Very poor Resistance
At 18 Resistance, Takumi is very susceptible to attacks from enemy mages. He also cannot handle Dragons very well as their breath attacks deal magical damage. Caution must be taken whenever Takumi is near any foe that targets Resistance.
Other archers offer heavy competition
With the abundance of new archers that have joined since the launch of the game, Takumi fails to stand out amongst the crowd anymore. There’s little reason outside of personal interest to use Takumi, especially if one is planning to use a Firesweep Bow or Brave Bow, over other archers such as Halloween Jakob, Bridal Cordelia, WF Hinoka, Innes, Brave Lyn, or even Takumi’s own summer variant which boasts much better offensive capabilities.
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Short Bow+ (+Atk) | A | Close Counter |
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Reposition | B | Vantage 3 |
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Luna | C | Time's Pulse 3 |
S | Fierce Stance 3 |
This is a high-power Luna build for Takumi. An Attack-refined Short Bow+ increases Takumi's Attack to help boost Luna, along with the +10 added damage from the Short Bow. Close Counter and Vantage helps Takumi withstand attacks, which is why Time's Pulse really helps; it charges his special faster, and Takumi's defensive stats aren't very good. Fierce Stance is to also help boost Luna.
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Fujin Yumi (+Eff) | A | Close Counter |
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Reposition | B | Escape Route 3 |
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Aether | C | Even Res Wave 3 |
S | Atk/Spd Bond 3 |
Another of my pride and joys, Takumi is a +10 that I use for Arena. The main idea here was to keep Takumi flexible and to take a few hits that some of my other core can't. Though, to be frank, he does struggle a tad bit due to being a generalist. When I get the chance to fix his build, I probably will.
Huzzah for Pineapple
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Fujin Yumi | A | Close Counter |
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Draw Back | B | Vantage 3 |
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Vengeance | C | Threaten Spd 3 |
S | Fierce Stance 1 |
I wanted a full battle build for Takumi so with fujin yumi Ican get where I need to go and vantage through my enemies. Takumi is my favorite fates unit so i wanted to give him something. Still trying to work out a C skill though. Any suggestions?
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Gratia+ (+Spd) | A | Brazen Atk/Spd 3 |
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Rally Atk/Spd | B | Desperation 3 |
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Vengeance | C | Atk Smoke 3 |
S | Spd Smoke 3 |
Pinapple Back In The Show!Thanks To Brazen Atk/Spd,This Build Makes A Good Use Of A Mixed Takumi.
-Guard Bow Is Actually Good Thanks To The Fact That,When The Atk Smoke Is Active,He'll Have A 38 Clean Def When A Bow Attacks Him.
-Brazen And Vengenance Works Quite Well,Thanks To The Fact That,For Activating,You'll Have To Be At >80 Hp,And It's Clutch To Dodge Some Doubles.
-Desperation And Spd Smoke It's Self Explanatory.
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Fujin Yumi (+Atk) | A | Close Counter |
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Pivot | B | Vantage 3 |
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Sol | C | Threaten Def 3 |
S | Attack +3 |
Attack boon and bane resistance is optimal, however the free natural stat Takumi everyone got for free also works great. The idea of this skill set is ranged attacking with optimal damage output for maximum heal. Takumi does this set better than other archers cos he has the desired combo of great damage output and decent physical defense, wheras most archers can't take a hit. Attack boon, Fujin Yumi (+Atk), Seal Attack +3, and Threaten Defense are to optimize his damage output and help him score more OHKOs and 2HKOs. Sol works well with ranged attackers and particularly in tandem with this Takumi combination of great attack/good defensive power, thus helping Takumi heal more and survive in grueling wars of attrition. Vantage 3 could also score last minute kills or could even help pull off last second Sol heals. An unorthodox set that works.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Bow users.
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50 | 2 | 4 |
![]() Only Inheritable by Bow users.
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Only Inheritable by Bow users.
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200 | 2 | 9 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Non-inheritable by Staff-wielding units.
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100 | 3 |
![]() Learns by default at 4 ★ Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Ranged Weapon Users Only
Unlocks at 5 ★ |
300 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Fates
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