- Default
- Attack
- Special
- Injured




Valentine Alm - Lovebird Duo |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 10 | 9 | 5 | 5 |
Middle | 18 | 11 | 10 | 6 | 6 |
High | 19 | 12 | 11 | 7 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 32 | 37 | 29 | 22 |
Middle | 40 | 35 | 40 | 32 | 25 |
High | 43 | 38 | 44 | 35 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
We won't let our love die! (Supertank)
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Scepter of Love | A | Distant Counter |
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Reposition | B | Close Call 3 Alternate: Repel 3 |
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Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
IVs | +SPD / -RES | S | Swift Stance 2 Alternate: Steady Posture 2 |
Weapon: Scepter of Love
Assist: Reposition / Flexible
Special: Noontime / Sol
Passive A: Distant Counter
Passive B: Close Call / Repel
Passive C: Pulse Smoke / Atk Smoke
Sacred Seal: Swift Stance / Steady Posture / Atk Smoke / Flashing Blade
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This build aims to stack the duo’s Speed as high as possible to make them a supertank.
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Repel and Close Call reduce the amount of damage Alm takes by 4% for every point of Speed he has more of than the enemy. As such, Alm wants to increase his Speed as much as possible through his Duo Skill granting +6 Speed, a +SPD IV, Scepter of Love’s +3 Speed, and Swift Stance or Steady Posture (both of which also provide +4 Resistance or +4 Defense respectively to further increase survivability).
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Distant Counter allows Alm to counterattack against ranged units in order to apply Pulse Smoke (to prevent enemies from using Specials to cut through his defenses) and/or Atk Smoke to decrease the amount of damage Alm takes. Distant Counter also allows Alm to activate Noontime for sustainability.
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Alternatively, Alm can use Sol to heal 50% of damage instead of 30% from Noontime. However, in order to activate this on his follow-up attack (assuming the enemy does not have a guard effect), he will need Flashing Blade in his Sacred Seal slot.
Valentia's Light (General Offense)
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Scepter of Love | A | Flashing Blade 4 Alternate: Atk/Spd Push 4 |
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Reposition | B | Desperation 3 |
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Lunar Flash | C | Even Atk Wave 3 Alternate: Def Smoke 3 |
IVs | +ATK or +SPD / -RES | S | Swift Sparrow 2 Alternate: Flashing Blade 3 |
Weapon: Scepter of Love
Assist: Reposition / Flexible
Special: Lunar Flash
Passive A: Flashing Blade 4 / Atk/Spd Push 4 / Swift Sparrow (2 or 3) / Fury (3 or 4)
Passive B: Desperation
Passive C: Even Atk Wave / Def Smoke / Flexible
Sacred Seal: Swift Sparrow / Flashing Blade
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While this is a more cookie-cutter offensive set, Alm can still perform fantastically thanks to his great offenses, his Duo Skill Scepter of Love, and Lunar Flash.
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This set aims to drop Alm’s HP to ≤75% so he can activate Desperation, which allows him to perform his follow-up attack before the enemy can counterattack. In combination with Flashing Blade, Alm can activate Lunar Flash on his follow-up attack, allowing him to KO physically-bulky enemies he may not be able to KO otherwise. Def Smoke helps both Alm and his physical allies score KOs on especially bulky enemies, although it can be replaced by a self-buffing C slot such as Even Atk Wave to activate Scepter of Love's effects.
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Swift Sparrow, Atk/Spd Push, and Fury are all great alternatives to Flashing Blade 4 in Alm’s A slot, although Flashing Blade will need to be in Alm’s S slot if not in his A slot. The former 2 increase Alm’s offenses to bolster his damage and chance of performing a follow-up attack, while Fury makes Alm a more all-around unit, with its recoil helping Alm reach Desperation range.
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Scepter of Love’s effects of increasing Alm’s Attack by 25% of the enemy’s Defense and decreasing the enemy’s Attack by 25% of their Resistance is only active if Alm’s HP is ≥70% or he has a visible buff active. Given that this set aims to drop Alm’s HP to ≤75% so he can activate Desperation, there’s very little room in between 70-75% HP; as such, Alm will likely need a visible buff active to receive Scepter of Love’s benefits. While this already isn’t difficult to achieve, it’s especially easy given Alm’s Duo skill, which grants him +6 Atk/Spd, and self-buffing C slots.
Chasing the Winds on the Plains (Galeforce)
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Scepter of Love | A | Flashing Blade 4 Alternate: Swift Sparrow (2 or 3) |
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Reposition | B | Null Follow-Up 3 Alternate: Close Call 3 |
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Galeforce | C | Def Smoke 3 Alternate: Time's Pulse 3 |
IVs | +ATK or +SPD / -RES | S | Swift Sparrow 2 Alternate: Flashing Blade 3 |
Weapon: Scepter of Love
Assist: Reposition / Flexible
Special: Galeforce
Passive A: Flashing Blade 4 / Swift Sparrow (2 or 3) / Atk/Spd Push 4 / Atk/Spd Solo
Passive B: Null Follow-Up / Repel / Close Call / Lull Atk/Def
Passive C: Def Smoke / Time’s Pulse
Sacred Seal: Swift Sparrow / Flashing Blade / Quickened Pulse
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Alm is capable of dishing out high amounts of damage and consistently performing follow-up attacks thanks to 35/40 offenses that can be increased via +ATK/+SPD IVs, his Duo Skill granting +6 Atk/Spd, and Scepter of Love’s increased damage and survivability with a condition that can be activated through said Duo Skill. As such, he is an amazing Galeforcer that can consistently KO 2 enemies on Player Phase.
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The combination of an Attack and Speed increasing skill and a skill that increases Special charge when Alm attacks fits wonderfully for his A and S slots. Flashing Blade 4 and Swift Sparrow in Alm’s Sacred Seal provides the most damage while increasing Special charge if his Speed is higher than the enemy’s, although this can also work if the slots are reversed. Alternatives for Alm’s A slot include Atk/Spd Push 4 and Atk/Spd Solo, with the latter being especially synergistic because Galeforcers tend to stray from their allies.
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Null Follow-Up ensures that Alm performs a follow-up attack if possible, making it key against enemies with skills that prevent follow-up attacks. However, Repel and Close Call are also strong options that increase Alm’s survivability so he does not get KO’d by the second enemy he targets. Lull Atk/Spd can also be chosen to secure Alm’s survivability and ability to KO the enemy.
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In some cases, Alm may not be able to activate Galeforce even with Flashing Blade because his enemy cannot counterattack. Time’s Pulse and Quickened Pulse both solve this problem, reducing Galeforce’s charge from 5 to 4. If Time’s Pulse isn’t available, then Def Smoke is a great alternative because Alm can inflict -7 Defense on nearby enemies, then immediately take advantage of that after activating Galeforce.
Strengths
Fantastic offenses
35/40 offenses are among the highest of Infantry Axe units, allowing Alm to consistently deal high amounts of damage and perform follow-up attacks. With the help of Scepter of Love, Duo skills, and the myriad of offensive passive slots available, Alm can become a fantastic offensive sweeper.
Respectable physical bulk
40 HP and 32 Defense adds up to a respectable 71 physical bulk. In combination with Scepter of Love and Repel / Close Call, Alm can become a deceptively tanky unit that can survive multiple hits on the frontlines, then perform powerful counterattacks.
Scepter of Love
Scepter of Love is an outstanding personal weapon, granting +3 Speed and, if Alm’s HP is ≥70% or he has a visible buff active, also grants a bonus to Alm’s Attack equal to 25% of the enemy’s Defense and inflicts a debuff on the enemy’s Attack equal to 25% of their Resistance. With this, Alm can slice through high-Defense enemies while consistently tanking high-Attack enemies.
Lunar Flash
Previously only on Legendary Alm, Lunar Flash grants bonus damage equal to the sum of 20% of his Speed and 20% of the enemy’s Defense. Lunar Flash also has a measly 2 cooldown, allowing Alm to consistently activate it, especially with skills such as Time’s Pulse, Flashing Blade, and Quickened Pulse.
Duo Hero
Being a Duo Hero comes with many advantages without any significant drawbacks. Alm’s Duo skill grants +6 Atk/Spd, heals 30 HP, and neutralizes penalties on himself and all allies within a range of 5 columns and 5 rows centered on himself. This not only grants Alm a unique hybrid between offense and support through buffs, healing, and a Restore effect, but he can also activate his Scepter of Love through the +6 Atk/Spd granted by the Duo skill. Alm’s BST will also be counted as 185 in Coliseum modes, granting Alm nearly unparalleled scoring potential.
Infantry benefits
As an Infantry unit, Alm benefits froman arsenal of powerful skills to choose from, including Flashing Blade, Bonus Doubler, Wrath, Null Follow-Up, Repel, Close Call, and Time’s Pulse. Unlike every other movement type, Infantry units hardly need to worry about Infantry-effective weapons, which is a great privilege for supertanking. Alm can also take advantage from skills such as Guidance and Ground Orders from her flying allies to increase her mobility.
Weaknesses
Middling magical bulk
40 HP and 25 Resistance adds up to a mediocre 64 magical bulk. While this can be patched through Resistance buffs, Repel / Close Call to reduce the damage taken, Attack debuffs on the enemy, Scepter of Love’s effect, and various other ways, Alm may still struggle to handle a barrage of magical attacks, especially from Red nukes such as Celica (ironically) and Tharja.
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Scepter of Love | A | Flashing Blade 4 |
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Reposition | B | Repel 3 |
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Lunar Flash | C | Rouse Spd/Res 3 |
S | Darting Stance 3 |
Honestly, his default kit already does the job pretty well, but if you want to make him more op then you change his skills. This build kind of works in both phases, but dont let Alm there tanking alone...
If you randomly got an Fallen Mareeta spare then you throw Flashing blade 4 into Alm, but summer Ylgr s Flashing blade 3 is also ok.
With Alms great speed of 43, Repel and other speed increasing skills are a good choice. Since fb4 and repel arent too f2p friendly, they are replaceable by fb3 and his default lull (Or other skill that increases speed) respectively.
His C and S slots are there to further increase his speed and improve the use of repel and his special, which relies on his speed.
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Scepter of Love | A | Bonus Doubler 3 |
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Reposition | B | Special Spiral 3 |
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Lunar Flash | C | Even Atk Wave 3 |
S | Swift Sparrow 2 |
This build aims to maximise Alm's damage output at every available turn he gets.
His A skill is flexible, if you have the team support, Bonus Doubler is good to take advantage on the buffs Alm gets from his team or his Duo Skill. Atk/Spd Solo or Swift Sparrow are also good alternatives if you don't have a consistent team support. Fury is good if you're on budget, though you need to run a wave skill to reliably proc the weapon effect.
Special Spiral is the B skill to go as activating a special for every single turn gives Alm amazing sweeping capabilities. If you're running Fury, you can opt for Desperation as it raises Alm's survivability whenever he initiates combat.
C skill of choice is Even Atk Wave though you can change to Even Spd Wave if you want to boost the damage from the Special. You can also go for Odd Wave if you have a dancer in the team as Alm will have an easier time landing a target from the extra movement. Plus, Wave skills allow Alm to always proc his weapon effect due to the self-buff. And when combined with Bonus Doubler, that's a +12 to the stat of choice!
Seal of choice is Swift Sparrow 2 as it gives Alm more base damage as well as boosting his special damage every time he initiates combat.
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Scepter of Love | A | Distant Counter |
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Rally Atk/Def+ | B | Repel 3 |
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Moonbow | C | Time's Pulse 3 |
S | Swift Sparrow 2 |
This build gives Valentine Alm extreme bulk, repel synergizes quite well with Scepter of Love's damage reduction and in built extra speed. Time pulse gives you an instant lunar flash at the start of each turn. Valentine Alm with distant counter will also obliterate mages, he can even tank a Lillinna's attack and destroy her back with a Lunar Flash. If you have DC,Time's Pulse, and Repel or Close Call, save it for this Alm, it will make him reach his full potential. Valentine Alm is an amazing overall infantry ax unit and with this build, he can handle most if not all things in the game while hitting back hard with a lunar flash.
Duo Skill
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 3 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 2 |
![]() Unlocks at 5 ★ |
500 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Infantry Units Only Unlocks at 3 ★ |
60 | A |
![]() Infantry Units Only Unlocks at 4 ★ |
120 | A |
![]() Infantry Units Only Unlocks at 5 ★ |
240 | A |
![]() Excludes Armor and Flying units.
Unlocks at 3 ★ |
60 | B |
![]() Excludes Armor and Flying units.
Unlocks at 4 ★ |
120 | B |
![]() Excludes Armor and Flying units.
Unlocks at 5 ★ |
240 | B |
![]() Excludes Armor and Flying units.
Unlocks at 1 ★ |
60 | C |
![]() Excludes Armor and Flying units.
Unlocks at 2 ★ |
120 | C |
![]() Excludes Armor and Flying units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Echoes
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