SP Kaioken Goku (Green)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,312,716
Strike ATK 265,312
Blast ATK 244,578
Strike DEF 162,504
Blast DEF 164,117
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


KAIOKEN X20!!!!!! SP Kaiokenx20 Goku GRN has been released on the first All-Star banner of 2022 along with SP Final Form Frieza(Revived BLU) and they look to take Frieza Saga to the next level. 

SP Kaiokenx20 Goku GRN’s toolkit is tailor-made to counter the Vegeta side of LL SP SSB Goku and Vegeta and to a further extent, try and counter the Mono Purple team as he has 50% more Damage inflicted against PUR Fighters and he reduces healing with every Strike Arts he lands.

Even so, his general effectiveness isn’t meta-defining at all but he’s a good enough Fighter to compete in the current meta.


Can't Touch Me

SP Kaioken Goku GRN’s early neutral play is fantastic. He’s able to regain up to 70% of his vanish up to 2 times when he enters the battlefield. With this, he’s able to throw off opponents and catch them off guard if they attack too slow after he vanishes. 

His Main Ability “If I pull off a Kaioken x20..!” allows him to get 100% of his Vanish Gauge which, if timed correctly, can change the tide of battle.

All About Strikes

Every time Goku uses a Strike Arts card he gains 5 Ki, 10% Damage (up to 40%), and gives 5%(up to 20%) support to his allies. In addition to that, if Goku lands a Strike Arts card he inflicts the enemy with a 10% Damage received debuff and -30% to health restoration debuff. Strikes are Goku’s bread and butter and it results in you and your team dealing more Damage to the enemy while reducing their ability to sustain themselves with heals.


As mentioned in the Overview, SP Kaioken x20 Goku GRN has more Damage against PUR Fighters and takes 25% less Damage from them as well. The main use of this ability is to rush PUR Fighters as most GRN Fighters wouldn’t be able to kill them but Goku can surely kill most PUR Fighters with a Rush due to his Anti-Purple Unique.



While having Anti-PUR is a good thing, it also is useless most of the time as the only time this unique is visibly is when you Rising Rush a PUR Fighter with Goku. He still gets shredded against PUR Fighters and his Damage against them isn’t impressive.

Major Impact Special Move

For some reason, the Dragon Ball Legends Development team gave SP Kaioken x20 Goku GRN the major impact Damage multiplier on his Special Move while most meta Fighters have Massive Impact Damage multipliers. This makes his Special Move Arts hit like a feather.

Team Synergy


SP Kaioken x20 Goku GRN is a decent GRN Fighter for the Saiyan team but he is not optimal. LL SP SSJ4 Gogeta GRN is a better Fighter and LL SP SSJ3 Goku GRN can compete with him.

Frieza Saga

SP Kaioken x 20 Goku GRN is the best GRN Fighter for the Namek Saga team but even with him and SP Final Form Frieza (Revive) BLU, the Namek Saga team can’t compete with the top meta teams in the game.

Equippable Items

Main Ability

If I pull off a Kaioken x20...!

Draw the Ultimate Arts Card "20x Kaioken Kamehameha" next.
Restores own health by 30% and Ki by 40.
Restores own Vanishing Gauge by 100%.
Applies Attribute Upgrade "Shortens substitution count by 3" to self for 20 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability

For everyone on Earth and the future of Namek...

+50% to damage inflicted against "Element: PUR" (cannot be cancelled).
Reduces damage received from "Element: PUR" by 25% (cannot be cancelled).

The following effects occur every time this character uses a Strike Arts:

Restores own Ki by 5.
+10% to damage inflicted (up to 40%).
+5% to damage inflicted by allies (up to 20%).

The following effects occur upon landing a Strike Arts hit:

Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 15 timer counts.
Inflicts enemy with Attribute Downgrade "-30% to Health Restoration" for 15 timer counts.
Draw a Strike Arts Card next (activates once).
Activation counts reset when characters switch.

I am not about to give up!

Applies the following effects to self when battle starts:

+50% to damage inflicted (cannot be cancelled).
Reduces damage received by 30% (cannot be cancelled).

Applies the following effects to self when this character enters the battlefield:

Restores Ki by 20.
+15% to damage inflicted for 15 timer counts.
Reduces damage received by 20% for 10 timer counts.

Restores own Vanishing Gauge by 70% when this character evades an enemy attack with a Vanishing Step (activates twice).

Z Ability


Kaioken Kamehameha

Deals major Impact damage.
Restores own Ki by 30 upon activation.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.

Cost 50


Giant Swing

Applies the following effects to self upon activation:

Restores Ki by 20.
+20% to Strike damage inflicted for 20 timer counts.
+50% to Ki Recovery for 20 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.

[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts

*Blast Armor when charging forward.

Cost 15

Ultimate Special

20x Kaioken Kamehameha

Deals massive Impact damage.
Applies the following effects to self upon activation:

+40% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

Reduces enemy Ki by 60 on hit.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21644 44820 79129 122125 176353 246161 326729
Strike Attack 1867 3868 6831 10544 15232 21264 28227
Blast Attack 1839 3808 6726 10386 15002 20942 27803
Strike Defense 1567 3236 5715 8824 12745 17799 23627
Blast Defense 1532 3169 5601 8650 12493 17441 23157
Critical 172 378 688 1032 1410 1806 2212
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts