SP Super Saiyan God SS Goku & Vegeta (Purple)

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Table of Contents

Character Tier


Character Stats

Base SSGSS Vegeta
Soul Boost
Power Level
HP 2,484,796
Strike ATK 256,991
Blast ATK 256,991
Strike DEF 163,114
Blast DEF 162,308
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


The first tag Fighters, SP SSB Goku, and Vegeta PUR have burst onto the PvP scene wreaking havoc against the top meta Fighters in the game. They are undoubtedly one of the best Fighters in the game currently as their special ability allows them to switch between type advantage and type disadvantage at will which gives them a health boost and a number of other effects.

They excel at high Damage output with their insanely powerful Special Move Arts cards and they can sustain themselves endlessly as long as you can get switches going.

These Fighters take a bit to get used to as Goku and Vegeta have some differences in their toolkit and they both provide something that the other does not.


Switch With Me!

As mentioned in the Overview, SP SSB Goku and Vegeta PUR have the ability to reverse their element factor with their switch ability. If you’re up against a YEL Fighter, you can easily swap to Vegeta to gain type advantage on that Fighter and if you’re in with Vegeta and you’re going up against  GRN Fighter, you can easily swap back to Goku to take type advantage over them. Not only that but they get 15% health restoration every time they swap which makes them one of the most sustainable Fighters in the game. 

They get card draw speed as well which is great for extending combos and also good for filling their switch gauge up. Their entire toolkit synergizes so well.

Beyond Godly Damage

SP SSB Goku and Vegeta PUR have some of the best Damage output in the entire game. Goku gets 140% Strike Damage inflicted when he enters the battlefield while Vegeta gets 140% Blast Damage inflicted when he enters the battlefield. Goku can stack even more Damage as he applies a 10% Damage debuff on the opponent with each Strike or Blast Arts that he uses while Vegeta has that SP Android 18 YEL/SP SSBE Vegeta YEL factor where he becomes super oppressive as he draws a Blast card and gains 20 ki when the enemy swaps.

Their Special Move Arts hits incredibly hard due to their switch ability where they get 10% more Special Move Damage each time they switch out from each other.

The Extra Arts Of Gods

SP SSB Goku and Vegeta PUR have some of the best Extra Arts in the entire game. They both draw a Special Move Arts Card next once they use it for the first time. Vegeta gains the ability to nullify cover changes for 15 timer counts and gets a huge 30% Blast Damage inflicted increase which allows him to Rising Rush without having to worry about cover rescues.

Goku reduces the enemy Ki, destroys 1 card in their hand, gains Ki himself, and gets a 20% Strike Damage inflicted increase which is great for keeping the combo going.


As with most Legends Limited Fighters recently, SP SSB Goku and Vegeta PUR have a pretty good anti-Revival unique in their toolkit. They reduce the enemy’s Dragon Balls by 2 while gaining 2 Dragon Balls. This makes it so that you will almost always get your rush off first if you can get the kill on the Revival Fighter.

Team Synergy

God Ki

SP SSB Goku and Vegeta are undoubtedly the best PUR Fighter on God-ki, replacing the recent Z7 SP Merge Zamasu PUR. Goku synergizes incredibly well with the God-ki team as they are completely self-sufficient in everything that they do. They can become even more sustainable if they paired alongside SP Vados GRN and they form an incredibly powerful anti-revival, high damaging combination alongside SP SSBE Vegeta YEL. They also have a fantastic Z-Ability for the team as well.

Vegeta Clan

It goes without saying that SP SSB Goku and Vegeta PUR are the best PUR Fighter for Vegeta Clan as they desperately needed one. They can be paired up with the newly released SP SSJ Trunks (Adult) BLU to form an incredibly powerful duo. Alongside SP SSBE Vegeta YEL, this team has become one of the best teams in the game overnight and has some of the best offensive pressure in the game.

Sagas From The Movies

With the newly introduced Leader system, SP SSB Goku and Vegeta PUR can be used as the leaders for the Movies team as their Z-Ability isn’t fantastic for the tag if they aren’t the Leader. They form an insanely powerful partnership with SP Boujack Red and SP SSJ Youth Gohan (Revival) PUR to form the best PPR(Purple Purple Red) team in the entire game. With this setup you have a revival Fighter to take a Rising Rush, You have the defensive wall that is Boujack and Goku and Vegeta along with post-transformation Revival Gohan can carry the offensive load.


Saiyans haven’t had a dominant PUR Fighter in quite a while and truth be told, they didn’t need one. However, they now have SP SSB Goku and Vegeta to make them even more broken than they were already. With SP Vegeta YEL’s support, SP SSB Goku and Vegeta become even more sustainable than they already are, similar to when they’re on God-ki with Vados, and their damage gets quite a boost as well. They fit perfectly on the team and push Saiyans to even further heights.

Son Family

SP SSB Goku and Vegeta PUR are once again, a great PUR Fighter for the Son-Family team. There isn’t much to say that hasn’t been said already, they’re just an incredible unit.

Equippable Items

Main Ability

What the hell are you waiting for?

Tag Switch to "Vegeta".
Reverses own Element factors.
Restores own health by 15% and Ki by 30.
Increases own Arts Card Draw Speed by 1 level for 15 timer counts.
+10% to Special Move damage inflicted (cannot be cancelled).

Requirements: Max Switch Gauge.

Unique Ability

Azure Guardians

Applies the following effects to self when battle starts or when this character enters the battlefield via Tag Switch:

+90% to damage inflicted (cannot be cancelled).
+50% to Strike damage inflicted (cannot be cancelled).
Reduces damage received by 40% (cannot be cancelled).
-5 to Strike Arts cost (cannot be cancelled).

Effects reset when Tag Switching to "Vegeta".

While this character is on the battlefield, applies the following effects to self when causing a character with a "Revives when health reaches 0" effect to revive:

Increases own Dragon Balls by 2.
Reduces enemy's Dragon Balls by 2.

Ultimate Combination

Reduces damage received by 20% until combo ends when changing cover.
Evades enemy's attack if a cover change is performed against their Blast Arts attack (activates during assists).

The following effects occur every time this character uses a Strike or Blast Arts:

Restores own health by 3%.
-3 to own Special Move Arts cost (activates five times) (cannot be cancelled).
Inflicts all enemies with Attribute Downgrade "+10% to Damage Received" for 20 timer counts.

The following effects occur when this character evades an enemy attack with a Vanishing Step:

Draw a Special Arts Card next (activates once).
Shortens allies' substitution counts by 1.

Z Ability

+22% to "Tag: Son Family" or "Tag: Vegeta Clan" base Strike & Blast Attack during battle. Character(s) Affected
+26% to "Tag: Son Family" or "Tag: Vegeta Clan" base Strike & Blast Attack during battle. Character(s) Affected
+30% to "Tag: Son Family", "Tag: Vegeta Clan", or "Tag: God Ki" base Strike & Blast Attack Character(s) Affected
+15% to "Episode: Sagas From the Movies" base Strike Defense during battle. Character(s) Affected
+35% to "Tag: Son Family", "Tag: Vegeta Clan", or "Tag: God Ki" base Strike & Blast Attack Character(s) Affected
+18% to "Episode: Sagas From the Movies" base Strike Defense during battle. Character(s) Affected


Cosmic Rush

Deals massive Impact damage.
Applies the following effects to self upon activation:

Restores Vanishing Gauge by 70%.
Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts.

*Blast Armor when charging forward.

Cost 50


Overflowing Valor

Draw a Special Move Arts Card next (activates once).
Randomly destroys 1 enemy card.
Reduces enemy Ki by 40.
Restores own Ki by 25.
+20% to Strike damage inflicted for 20 timer counts.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 22080 45724 80732 124596 179920 251132 333324
Strike Attack 1821 3773 6659 10280 14848 20732 27522
Blast Attack 1800 3730 6594 10180 14704 20528 27251
Strike Defense 1570 3250 5742 8865 12807 17882 23742
Blast Defense 1546 3201 5657 8734 12620 18392 23393
Critical 172 378 686 1030 1408 1804 2210
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts