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Analysis by raelet
Hel - Death Sovereign

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
167
HP 40
ATK 38
SPD 41
DEF 30
RES 18

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 9 10 7 2
Middle 18 10 11 8 3
High 19 11 12 9 4

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 35 38 26 15
Middle 40 38 41 30 18
High 43 41 45 33 21

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

AAAAAAAAAAAAA (Generalist)

Build by raelet
Recommended
Hel's Reaper A Distant Counter
Alternate: Bracing Stance 3
Reposition B Guard Bearing 3
Alternate: Mystic Boost 3
Noontime
Alternate: Moonbow
C Inevitable Death
IVs

+Atk or +Spd / -Res

SFierce Stance 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Weapon: Hel's Reaper

Assist: Reposition

Special: Noontime / Moonbow

Passive A: Distant Counter / Bracing Stance

Passive B: Guard Bearing / Mystic Boost

Passive C: Inevitable Death

Sacred Seal: Fierce Stance / Swift Sparrow

  • Why try to improve on perfection? Hel comes pre-built with what is basically all of her best-in-slot options for being an incredible generalist monster.
  • The only significant change here is Noontime over her native Luna, which serves to heal Hel back up after she has been hit once. This is important because if her Miracle effect procs, she will heal back to above 1 HP and be ready to proc it again in the next fight, essentially rendering her unkillable in a single combat, so long as her opponent does not double her - which would be very difficult with her statline and the debuffs from Inevitable Death.
  • You can also be particularly sadistic and sacrifice an Eir for Mystic Boost in Hel's B slot, which heals her after every combat. This allows her to run Moonbow as her Special and prevents her healing from being countered by an opponent's Guard effect.
  • Bracing Stance is an option to make Hel significantly harder to kill, but requires a high sacrifice and removes Hel's ability to counter at a distance - which she is particularly skilled at, due to her weapon's built-in Iote's Shield.
  • For a sacred seal, it really depends on what you'd like her to do. For a more offensive build, Sacred Sparrow does the trick - otherwise, Fierce Stance gives Hel additional Attack, which can make all the difference in defensive combat.

I Am Inevitable (Galeforce Frontline)

Build by raelet
Hel's Reaper A Sturdy Impact
Alternate: Atk/Spd Solo (3 or 4)
Rally Atk/Def+
Alternate: Rally Attack
B Lunge
Galeforce C Inevitable Death
IVs

+Spd / -Res

SHeavy Blade 3
Alternate: Hardy Bearing 3

Show Explanation/Analysis

Weapon: Hel's Reaper

Assist: Rally Atk/Def+ / Rally Attack

Special: Galeforce

Passive A: Sturdy Impact / Atk/Spd Solo / Heavy Blade

Passive B: Lunge

Passive C: Inevitable Death

Sacred Seal: Heavy Blade / Hardy Bearing

  • This set takes advantage of Hel's incredible Speed and Attack, as well as her Reaper's Slaying and Miracle effect, in order to become a frontline powerhouse in Aether Raids Defense.
  • With this set, she becomes somewhat of a mixture between Seliph, who is very difficult to kill, and Eliwood, who threatens many teams with his easy Galeforce activation. While she is not quite as good at this role as either of them (due to being a Mythic, her HP pool will be much lower than a blessed Seliph and she lacks Eliwood's guaranteed Special acceleration), combining both aspects of these frontliners is sure to frustrate enemy players.
  • Giving Hel a Rally skill helps to make her more unpredictable, particularly when paired with a dancer such as Legendary Azura, who can refresh Hel and grant her additional movement to attack unsuspecting player units.
  • With Sturdy Impact, Hel shuts down any form of followup attack, such as Quick Riposte or Vengeful Fighter. This means that her Miracle effect will activate if attacking a physical unit, preventing her from being defeated on her opponent's only retaliation.
  • Then, the fun begins. With Heavy Blade in her seal slot and her impressive Attack - bolstered by Sturdy Impact and Inevitable Death - Hel can activate Galeforce and then refresh her turn. At this point, Lunge exchanges her place with the enemy tank and allow her access to the rival player's backline.
  • This also gives her tremendous synergy with allies who have Wings of Mercy in their B slot: with Hel guaranteed to survive with 1 HP or more, her allies can teleport to her and continue battering the enemy team.

Strengths

Incredible Offensive Spread

At 38 Attack and 41 Speed, Hel has an amazing offensive spread. This opens her up to a lot of different playstyles, both for a defensive mythic hero and for clearing content in general.

Inevitable Death

Hel inflicts -4 to all stats on every opponent within two spaces of her. This not only helps her, by reducing their Attack, Speed, and defensive stat for her to take advantage of, but also can be used to support her allies who can take advantage of her buffs.

Hel's Reaper

Hel's trademark weapon has seen a few upgrades since we've seen her in the story. It carries a built-in Iote's Shield, as well as attacking the Resistance of melee, bow and dagger units and attacking the Defense of mages and healers - but that's not all. Perhaps the most interesting part of this weapon is that it gives her a pseudo Miracle effect, making her very difficult to kill in a single engagement.

Also, it's Slaying. Whew.

Weaknesses

Poor Resistance

Hel's Resistance is markedly poor, and she relies on her natural Guard Bearing to save her when attacked by a mage or staff unit, as her weapon's Miracle effect does not work against them.

Not true Adaptive Damage

Instead of simply attacking the lower stat, like Annette's Crusher, Hel's Reaper attacks Resistance on all melee, dagger, and bow units and Defense on mage and staff units. While many may consider this 'close enough', it makes Hel significantly less effective against physical units with high Resistance, such as Fir, Selkie, and Leanne. Conversely, she hits the defense of bulkier mages, such as Boey.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Learns by default at 1 ★
Unlocks at 1 ★
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Unlocks at 2 ★
Inheritable by Axe users only.
100 1 8
Silver Axe
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 11
Hel's Reaper

Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Luna

Treats foe's Def/Res as if reduced by 50% during combat.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Distant Counter

Unit can counterattack regardless of foe's range.

Restricted to melee units.
Unlocks at 5 ★
300
A
Distant Pressure

Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.

Restricted to melee units.
Unlocks at 5 ★
300
A
Guard Bearing 1

During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 30%.

Flying Sword, Lance & Axe Only
Unlocks at 1 ★
60
B
Guard Bearing 2

During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 40%.

Flying Sword, Lance & Axe Only
Unlocks at 2 ★
120
B
Guard Bearing 3

During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%.

Flying Sword, Lance & Axe Only
Unlocks at 4 ★
240
B
Inevitable Death

Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.

Non-Inheritable skill.
Unlocks at 5 ★
300
C
Inevitable Death+

For each foe within 4 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassible terrain).

Inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit during combat. If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Non-Inheritable skill.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem Heroes

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