- Default
- Attack
- Special
- Injured




Nina - Eye Spy |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 7 | 10 | 2 | 6 |
Middle | 16 | 8 | 11 | 3 | 7 |
High | 17 | 9 | 12 | 4 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 32 | 29 | 34 | 12 | 28 |
Middle | 35 | 32 | 37 | 16 | 31 |
High | 39 | 35 | 40 | 19 | 34 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Daydream (Defensive Generalist / Aether Raids Offense)
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Spy-Song Bow (+Eff) | A | Atk/Spd Solo (3 or 4) Alternate: Atk/Res Solo (3 or 4) |
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Positional Assist | B | Null Follow-Up 3 |
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Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
IVs | +SPD or +ATK or +RES or +DEF / Flexible | S | Atk/Def Solo 3 |
Weapon: Spy-Song Bow (+EFF)
Assist: Positional Assist / Flexible
Special: Noontime / Sol / Moonbow
Passive A: Atk/Spd Solo / Atk/Res Solo / Close Foil
Passive B: Null Follow-Up / Lull Atk/Spd / Null C-Disrupt
Passive C: Atk Smoke / Pulse Smoke / Joint Drive Skills / Flexible
Sacred Seal: Atk/Def Solo / Atk/Spd Solo / Spd/Res Solo / Mirror Stance / Swift Stance
- Nina’s access to Spy-Song Bow makes her an interesting option for an AR-O unit, with its assortment of effects—in tandem with her specialized statline—working well to help her shine. Her pairing of low HP and Defense may appear to clash with this role, but the flexibility of being ranged does give her the opportunity to safely eliminate melee threats during the initial Player Phase; Blessings, support, and investment will also help.
- Healing Specials work fantastically here to maximize Nina’s longevity through even further sustain on top of her Spy-Song Bow’s built-in healing. Noontime is great for instant activations on each counterattack, but Sol may be used instead if Brave Lucina support is available. If Spy-Song Bow’s healing is sufficient, Moonbow is an option for a consistent damage boost.
- Nina can leverage standard stat-boosting A slot skills to great effect due to her range making tanking melee threats potentially unnecessary. Of those available, Atk/Spd Solo provides Nina the most general usefulness through its massive offensive boost, though Atk/Res Solo is an option for magic specialization. At higher investment, Close Foil (or Close Counter) is a potential candidate to maximize her versatility.
- Null Follow-Up is immensely useful to let Nina shut down foes with automatic follow-ups and/or follow-up negation—effects that are both ubiquitous and lethal in Aether Raids Defense teams. Although not quite as strong, Lull skills grant Nina a greater stat advantage over foes (with the most useful being Lull Atk/Spd), and Null C-Disrupt may be considered to handle Dazzling Staff healers.
- Smoke skills synergize wonderfully with Nina’s defensive playstyle; the AoE debuffs they aid her ability to trade blows with multiple foes at once. Atk Smoke further supplements her pure tanking capacity, but Pulse Smoke is a highly compelling choice to work around Infantry Pulse setups. For her Sacred Seal, anything that enhances her key stats—preferably a Solo or Stance skill—works excellently.
Kiss Him, Not Me (Anti-Mage Tank)
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Spy-Song Bow (+Eff) | A | Mirror Stance (2 or 3) Alternate: Distant Def (3 or 4) |
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Positional Assist | B | Null C-Disrupt 3 |
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Noontime Alternate: Moonbow |
C | Atk Smoke 3 Alternate: Spd Smoke 3 |
IVs | +SPD or +ATK or +RES | S | Spd/Res Solo 3 |
Weapon: Spy-Song Bow (+EFF)
Assist: Positional Assist / Flexible
Special: Moonbow / Noontime
Passive A: Mirror Stance / Distant Def / Atk/Res Solo
Passive B: Null C-Disrupt / Mystic Boost / Lull Atk/Spd
Passive C: Atk Smoke / Smoke Skills / Joint Drive Skills / Flexible
Sacred Seal: Spd/Res Solo / Swift Stance / Mirror Stance / Distant Def / Mystic Boost
- Nina also has the recourse of focusing purely on countering incoming magical threats and adopting a purely defensive playstyle—which also makes it easier to consistently enable the positioning required for her refined Spy-Song Bow. A +SPD IV helps mitigate the amount of damage she takes by denying her opponent’s follow-up attack, but increasing Attack or Resistance are worthwhile considerations as well.
- Mirror Stance is an excellent A skill choice to fortify both Nina’s damage and magical durability, and even comes packed with built-in Guard in its third-tier version—something greatly useful for fighting mages with automatic doubles. Other options include Distant Def (for better archer matchups and buff negation with its fourth-tier version) and Atk/Res Solo.
- Since Nina’s Speed is high enough such that she should generally not need Quick Riposte (outside of wanting to break through Impact effects), her B slot is open to other powerful skills such as Null C-Disrupt to counter Dazzling Staff healers, Mystic Boost for more healing and broader anti-magic capabilities, and Lull Atk/Spd for a stat advantage.
- Smoke skills are once again one of the prime recommendations for Nina’s choice of C skill, as they still complement a defensive playstyle perfectly. Joint Drive skills are also always welcome—if available, of course—to enhance Nina’s stats while offering some support to her allies. Otherwise, her C skill is flexible, as is her Sacred Seal which should be occupied by anything that enhances her key stats.
I Am Looking Disrespectfully (General Offense)
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Spy-Song Bow (+Eff) | A | Sturdy Impact Alternate: Fury (3 or 4) |
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Positional Assist | B | Null Follow-Up 3 |
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Moonbow Alternate: Iceberg |
C | Odd Atk Wave 3 Alternate: Spd Smoke 3 |
IVs | +SPD or +ATK | S | Atk/Spd Solo 3 Alternate: Flashing Blade 3 |
Weapon: Spy-Song Bow (+EFF)
Assist: Positioning Assist / Flexible
Special: Moonbow / Iceberg / Luna
Passive A: Sturdy Impact / Atk/Spd Solo / Swift Sparrow / Fury
Passive B: Null Follow-Up / Lull Atk/Spd
Passive C: Wave Skills / Smoke Skills / Flexible
Sacred Seal: Atk/Spd Solo / Swift Sparrow / Death Blow / Atk/Def Solo / Flashing Blade
- The Eye Spy can ditch a defensive-oriented set altogether—especially since Spy-Song Bow’s effects are not restricted to a particular phase—and go for a more aggressive approach instead. Enhancing either of her offensive stats here with an Asset is recommended to elevate her damage potential.
- Moonbow is a consistent Special choice that should generally activate in each round of combat—provided she performs a follow-up attack—but for stronger damage boosts, Luna and Iceberg can be considered. Specifically for those utilizing the Flashing Blade seal, Glacies can prove particularly potent and scales nicely with Nina’s Resistance.
- Sturdy Impact is one of Nina’s best A skills for an offensive set to circumvent her otherwise abysmal physical durability, granting +10 Defense and follow-up negation on top of an amble damage boost upon initiation. This is rather high investment, though, so standard offensive A-slots that are more readily available (Atk/Spd Solo, Swift Sparrow, Fury) can work as well.
- Since Spy-Song Bow’s healing clashes with Desperation’s low HP threshold, it’s generally best to use other B skills instead. Null Follow-Up is excellent to ensure that Nina’s doubles—which she is highly dependent on for her damage—regardless of any follow-up negation her opponent may have. Lulls are also good to break past enemy bonuses, though it’s worth noting that those that detract from her opponent’s Defense may prevent her weapon’s bonus damage from activating.
- This build’s C-slot is flexible, though Attack or Speed-increasing Wave skills are always solid candidates for increased firepower (or Smoke skills when refresher support is available). Aside from Flashing Blade for faster Special activations, any seal that boosts Nina’s key offensive stats is recommended.
Strengths
Spy-Song Bow
Nina’s exclusive Spy-Song Bow is surprisingly potent and rounds out the thief’s combat performance across the board through considerable upgrades to her native Shining Bow. The addition of a Slaying effect at base is solid—quicker access to Special activations is always appreciated—but the real strength of Spy-Song Bow lies in the staggering overall stat boost and on-hit healing it provides via its refinement. This lends itself well to both offensive and defensive playstyles and allows Nina to keep up with some of her competition despite her aged statline.
The main caveat of Spy-Song Bow’s benefits is the activation requirement, as it requires that Nina have two allies who are supported with one another within three spaces of her. Although that may initially seem somewhat unwieldy, the weapon’s wide radius makes the task of activating it relatively simple—especially in the context of Aether Raids, as her accompanying supports and/or Mythical allies can simply be made support-partners.
Great Speed & Decent Resistance
Nina’s main two strengths in terms of her statline are her Speed and, to a lesser extent, Resistance. Her good Speed provides a good foundation for both performing and denying follow-up attacks, which has uses for offensive and defensive play, and her Resistance—while not necessarily impressive—does give some wiggle room for magic tanking. Her Attack is somewhat middling, but plenty serviceable nonetheless.
Infantry Benefits
Nina’s infantry status comes as a significant boon in her favor, providing key access to several exclusive skills such as Null C-Disrupt and Null Follow-Up; this allows her to further expand upon her performance and gives great build flexibility to boot.
Versatile
The general usefulness of her refined Spy-Song Bow in conjunction with her flexible statline and various skill options as an infantry unit makes Nina quite versatile, being capable of performing a variety of roles quite well to her own right. Her innate statline contributes to this quality a fair bit as well.
Weaknesses
Abysmal Physical Bulk
Nina’s HP and Defense stats are both incredibly lacking; with a neutral physical bulk of 51 at base, she is extremely weak to any form of physical damage or any foe with adaptive damage who can take advantage of that. Taking care of such threats during the Player Phase thus becomes quite important in order to safeguard her longevity.
Lacks Accessibility
Although she can certainly shine given the proper investment and merges, the issue is being able to provide Nina that investment to begin with given her scarce accessibility. Compared to her more readily available or simply innately stronger competition (e.g. Norne, Shinon, etc.), it may be difficult to justify using Nina altogether if such resources are not readily available.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Effective against flying units. Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Bow users.
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50 | 2 | 4 |
![]() Effective against flying units. Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Bow users.
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100 | 2 | 6 |
![]() Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
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200 | 2 | 8 |
![]() Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Bow users.
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300 | 2 | 12 |
![]() Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Available Rearmed Weapons |
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Arcane Náströnd (+Res) |
Arcane Náströnd (+Def) |
Arcane Náströnd (+Atk) |
Arcane Náströnd (+Spd) |
Arcane Náströnd |
Support Skills
Support Skills | Rng. | SP |
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![]() Unit moves 1 space away from target ally, who moves to unit's former position. Learns by default at 5 ★ |
1 | 150 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+2 to unit and target ally or unit and targeting ally for 1 turn. Non-inheritable by Staff-wielding units.
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60 | B |
![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+4 to unit and target ally or unit and targeting ally for 1 turn. Non-inheritable by Staff-wielding units.
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120 | B |
![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn. Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | B |
![]() If unit survives and uses a bow, unit gets 1.5x SP. (Only highest value applied. Does not stack.) Only Inheritable by Bow users.
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30 | C |
![]() If unit survives, all bow users on team get 1.5x SP. (Only highest value applied. Does not stack.) Only Inheritable by Bow users.
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60 | C |
![]() If unit survives, all bow allies get 2x SP. (Only highest value applied. Does not stack.) Only Inheritable by Bow users.
Unlocks at 5 ★ |
120 | C |
Other Info
Origin |
Fire Emblem Fates
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