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Soul Weaver
Max CP14781
A staunchly pious nun of Ezera
Saint of Ezera
Saint of Ezera
Dispatch Mission:
Specialty Effect:
Reward Bonus +6%
Specter Tenebria
Diene, Saint of Ezera, received the Goddess's divine revelation and fearlessly led the world to victory against the Archdemon, even without the Heir of the Covenant. Later, she became Ezera's queen.
Imprint Release

+Attack %
SSS : +10.8% SS : +9% S : +7.2% A : +5.4% B : +3.6%
Imprint Concentration

+Health %
SSS : +18% SS : +15% S : +12% A : +9% B : +6%
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Table of Contents

Hero Stats

Hero CP: 14781
HP 5254
ATK 649
SPD 103
DEF 694
Crit Hit Chance Crit Hit DMG Dual Atk Chance
15.00% 150.00% 5.00%
Effectiveness Effect Resist
0.00% 9.00%

Campsite Stats

Campsite Topic

Reality Check
Happy Memory


0 Turns
+1 Souls
Emits a ray of brilliant light, increasing the caster's Combat Readiness by 10%. Effect doubles when caster is buffed.
Skill Enhance
Effects and Multipliers
4 Turns
+2 Souls
With the Blessings of the Goddess, covers all allies with a barrier for 2 turns before dispelling one debuff. Barrier strength increases proportional to the target's max Health.
Skill Enhance
Effects and Multipliers
5 Turns
+2 Souls
A miracle of the Goddess manifests, increasing Attack of all allies for 3 turns, before increasing the caster's Combat Readiness by 50%.
Skill Enhance
Effects and Multipliers
Specialty: Saint of Ezera
Saint of Ezera
Dispatch Mission: Support
Specialty Effect: Reward Bonus +6%


Effect Resistance +6% Attack +20 / Health +60

Frost Rune
Health +3% Attack +20 / Health +60

Frost Rune

Greater Frost Rune
Speed +4 Attack +30 / Health +80

Greater Frost Rune

Epic Frost Rune
Effect Resistance +12% Attack +30 / Health +80

Epic Frost Rune

Small Sun Badge
Health +6% Attack +30 / Health +80

Epic Frost Rune

Fused Nerve
Saint's Prayer
A miracle of the Goddess manifests, increasing Attack of all allies for 3 turns, before increasing the caster's Combat Readiness by 50%.
Ability Upgrade
A miracle of the Goddess manifests, increasing Attack and Critical Hit Resistance of all allies for 3 turns, before increasing the caster's Combat Readiness by 50%.
Stat Increase
Attack +20 / Health +60

Frost Rune

Greater Frost Rune



Diene is the Queen of Ezera and joint holder of the most versatile Soul Weaver crown, alongside Tamarinne. She offers everything in one compact package:
Teamwide Attack Buff, Critical Hit Resistance, Shielding, and significant self-CR boosts.


Incredible Personal CR Boosts

Diene specializes in going fast. Once she gets her first turn, she can rotate buffs at significant speed due to extremely solid synergy with the Soul Weaver artifact Magaraha’s Tome.

Consistent buffs/Only Crit Resist buff

Diene boasts some of the longest buff durations in the game, with a 3-turn Attack/Critical Resist buff rolled into one skill on Saint’s Prayer (S3). She also has the only teamwide Critical Resistance buff in the game.

AoE Cleanse/Shield on short cooldown

Blessings of the Goddess (S2) provides a shield for the team and additionally cleanses one debuff from the whole team on a 3-turn (with investment) cooldown.

Good Speed

In addition to her personal CR boosts, Diene has good Speed for a Soul Weaver, clocking in at 103 Speed. This combined with her amazing self-CR boosts pushes her turns around extremely quickly.


Cleanses only one debuff

While Diene can cycle her debuff cleanse often, it only clears a single debuff from the team. Additionally, due to the way the skill works, Diene will try to apply the shield, then clear a debuff. If a Hero is affected with Unbuffable, it will therefore be unable to apply the shield.

Unbuffable hurts

Due to her entire kit revolving around buffs, unbuffable hurts Diene more than any other Soul Weaver.

No heals

While her shield certainly helps with sustain, it may not be enough for sudden damage spikes, and her kit does nothing for health already lost. Furthermore, because Diene has no real way to heal her team, she must decide between either a healing artifact or other useful artifacts.


Shield of Ezera

As a highly versatile Soul Weaver, Diene provides everything except healing (which is still available via Rod of Amaryllis). She fares well in all situations except those where you are buff immune, or where you take enough spike damage that her shield doesn’t protect the party fully.

For her Artifacts, you may wish to use:

Magaraha’s Tome for faster turns, Rod of Amaryllis for incidental healing, or even Idol’s Cheer/Wondrous Potion Vial for PvP.

If you PvP heavily, you may also wish to run her with an Immunity subset instead of an HP subset, as this will guarantee use of her cleanse.

Otherwise, HP is a good choice of subset as it improves her self-shielding and therefore longevity.


Due to her diverse toolkit and strong Crit reduction mechanic, Diene can stabilize PvE and PvP battles, helping you to avoid sticky situations where the odd Hero gets knocked out due to lucky crits, and makes your own team punch significantly harder as well.


Buffs? She’s got it. Cleanse? She’s got it. Defensive utility? She’s got it.

She’s queen for a reason!


HP %


Upgrade Priority

Early Mid Late
0 +2 +5
0 +2 +6
+2 +2 +2



For PvP, Diene serves two roles - she can give everyone crit avoidance (a 50% chance to dodge a crit is a huge reduction in damage) as well as a 3-turn Attack buff. In addition, she instantly gains 50% CR (up to 80% with Magaraha’s Tome), making her a good opener, as she can almost immediately apply a shield as well, greatly reducing the damage taken on the enemy turn.

She is best paired with strong AoE damage on offense and at least one CR pusher. A preferable team could include the following:

Tenebria, SCRoozid, Vildred (On second thought, don’t pair her with Vildred…)


For PvE, Diene is best used with Heroes who can generate assists or more CR to make her own turns come faster, due to the constant CR push from her Light of Judgment (S1). Since she can provide near complete Attack buff uptime, she does not need another Attack buffer on the team, though it can still be of use in case a gap occurs. It may also be helpful to bring some off-healing. While Diene’s shields are often active and help to mitigate damage, it can be nice to have some residual healing. Requiemroar and Haste are good candidates for this role.

A good example of a team would be:

Schuri, Requiemroar, Bellona

Hero Gallery