GamePress
Community Posts with Keyword Lon'qu All
Analysis by lordhelpme
Lon'qu - Solitary Blade

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 45
ATK 29
SPD 39
DEF 22
RES 22

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 18 6 10 4 4
Middle 19 7 11 5 5
High 20 8 12 6 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 42 25 36 19 19
Middle 45 29 39 22 22
High 48 32 42 25 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Free Flutter Dance (Galeforce)

Build by lordhelpme
Recommended
Solitary Blade (+Eff) A Flashing Blade 4
Alternate: Atk/Spd Solo 3
Reposition B Null Follow-Up 3
Alternate: Wings of Mercy 3
Galeforce C Def Smoke 3
Alternate: Spd Smoke 3
IVs

+SPD or +ATK / -DEF or -RES

SSwift Sparrow 2

Show Explanation/Analysis

Weapon: Solitary Blade (+Eff)
Assist: Reposition / Flexible
Special: Galeforce 
Passive A: Flashing Blade 4 / Atk/Spd Solo / Swift Sparrow 
Passive B: Null Follow-Up / Wings of Mercy / Close Call / Repel
Passive C: Def Smoke / Spd Smoke / Flexible
Sacred Seal: Swift Sparrow / Darting Blow / Flashing Blade 

  • A standard Galeforce setup meant to allow Lon’qu to maximize his maneuverability in the Player Phase and potentially take down multiple foes in one sitting. A +SPD IV is crucial here to ensure his follow-up attack and strengthen Flashing Blade’s consistency, but +ATK may also be considered if unavailable. 
  • Solitary Blade’s built-in Slaying effect enables Lon’qu to activate Galeforce in a single engagement when equipped with Flashing Blade (provided he doubles), making the skill crucial to his success. It can be used in either his A slot or as a seal; pairing it with skills like Swift Sparrow and Darting Blow helps solidify its effectiveness. 
  • For his B slot, Null Follow-Up further assists Lon’qu in ensuring his follow-up attack, negating skills that would otherwise prevent it. Mobility-based options like Wings of Mercy also complement this build’s intended playstyle, with Close Call and Repel being notable options for their added damage reduction. 
  • Smoke skills pair well with Galeforce set-ups to debilitate nearby foes and make them easier to KO in subsequent rounds of combat; Def Smoke or Spd Smoke is ideal to strengthen his combat prowess. 

Crossroads of Six Paths (Defensive Tank)

Build by lordhelpme
Recommended
Solitary Blade (+Eff) A Distant Counter
Reposition B Repel 3
Alternate: Close Call 3
Noontime
Alternate: Sol
C Pulse Smoke 3
Alternate: Spd Smoke 3
IVs

+SPD -HP

SSwift Stance 2

Show Explanation/Analysis

Weapon: Solitary Blade (+Eff)
Assist: Reposition / Flexible
Special: Noontime / Sol
Passive A: Distant Counter 
Passive B: Repel / Close Call
Passive C: Pulse Smoke / Spd Smoke / Atk Smoke / Flexible
Sacred Seal: Swift Stance / Darting Stance 

  • This build allows Lon’qu to shine in a defensive role, focusing on his ability to tank hits through Speed stacking; a +SPD IV is accordingly ideal here, as well as largely non-negotiable. 
  • Repel and Close Call are recommended to convert his Speed into tanking power, reducing the damage he takes based on how much faster he is than his opponent; combined with Distant Counter, this capacitates Lon’qu to confidently counter on a wide breadth of foes. 
  • Solitary Blade’s built-in Slaying effect proves useful here to quickly activate healing Specials for improved survivability. Noontime is the natural choice here as its low cooldown lets Lon’qu use it on every counterattack in Enemy Phase, but Sol may be considered if provided with accelerated cooldown support. 
  • Smoke skills further develop his proficiency at tanking and should be taken here. For Aether Raids, Pulse Smoke is ideal -- otherwise, Atk Smoke or Spd Smoke are better for their generally greater applicability. Defensive seals that increase his Speed (i.e. Swift Stance and Darting Stance) complement this build. 

Studied the Blade (Offensive Generalist)

Build by lordhelpme
Solitary Blade (+Eff) A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Solo 3
Reposition B Null Follow-Up 3
Alternate: Lull Spd/Def 3
Moonbow
Alternate: Luna
C Even Spd Wave 3
Alternate: Odd Atk Wave 3
IVs

+SPD or +ATK / -DEF or -RES or -HP

SSwift Sparrow 2

Show Explanation/Analysis

Weapon: Solitary Blade (+Eff)
Assist: Reposition / Flexible
Special: Moonbow / Luna
Passive A: Swift Sparrow / Atk/Spd Solo / Fury 
Passive B: Null Follow-Up / Lull Spd/Def / Wrath
Passive C: Even Spd Wave / Odd Atk Wave / Flexible
Sacred Seal: Swift Sparrow / Sturdy Blow / Darting Blow 

  • Lon’qu can also perform quite well with a more generalist offensive setup. Increasing either his Attack or Speed is preferred here to maximize his effectiveness. 
  • Moonbow is a great Special choice for its frequent (and consistent) activation rate, though Luna can be considered should one favor stronger burst damage in exchange for having a slightly longer cooldown. 
  • Offensive A slot skills and seals such as Swift Sparrow and Sturdy Blow are fantastic options that supplement the Solitary Blade’s combat prowess in the Player Phase. With regard to his A slot specifically, Atk/Spd Solo is notable for its ability to remain active in both Phases. 
  • Lon’qu has a flexible B slot here. Null Follow-Up is a good generalist choice that helps break through effects that would otherwise hamper his offensive presence, Lull Spd/Def is highly useful to break through enemy bonuses, and Wrath grants improved burst damage and pairs well with Moonbow. 
  • Similarly, this build’s C-slot is flexible as well, though Attack or Speed-increasing Wave skills are always solid candidates to make Lon’qu more self-sufficient. 

Strengths

Solitary Blade

A simple but highly effective exclusive weapon, Solitary Blade offers Lon’qu excellent mix of heightened offensive power and versatility through its built-in Slaying effect and Life and Death refine. Furthermore, the +3 HP he gains upon refining this weapon helps offset the five-point reduction to his defenses enough to where his bulk remains relatively the same. 

Fantastic Speed 

Lon’qu boasts incredibly high Speed despite his early entrance into Fire Emblem Heroes; at an excellent base value of 39 (combined with Solitary Blade), Lon’qu can easily perform follow-up attacks against opposing foes and make great use of Speed-based skills like Close Call. 

Infantry

As an infantry unit, Lon’qu benefits from incredible skill availability and is able to equip useful abilities such as Null Follow-Up and Repel, most of which he can equip to bolster his overall performance substantially. 

Versatile

Thanks to the numerous applications of Solitary Blade and his infantry status and flexible statline, Lon’qu boasts great build variety and can be built to satisfy several different roles quite effectively. 

Great Availability

Lon’qu is currently available in the 3-4* pool, making acquiring merges and ideal IVs for him a relatively easier task in comparison to most of his direct competition.

Weaknesses

Poor Defensive Stats

Although his combination of solid overall bulk and high Speed helps prevent him from being easily ORKO’d, Lon’qu should still remain cautious of incoming offensive pressure as his low defensive stats make him liable to take significant amounts of damage should he not be properly equipped.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Killing EdgeAccelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 7
Killing Edge+Accelerates Special trigger (cooldown count-1).
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 11
Solitary BladeAccelerates Special trigger (cooldown count-1).
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
GlimmerBoosts damage dealt by 50%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Speed +1Grants Spd+1
Inheritable by all units.
Unlocks at 3 ★
30
A
Speed +2Grants Spd+2
Inheritable by all units.
Unlocks at 4 ★
60
A
Speed +3Grants Spd+3
Inheritable by all units.
Unlocks at 5 ★
120
A
Vantage 1Unit counterattacks first when attacked at HP ≤ 25%
Inheritable by all units.
50
B
Vantage 2Unit counterattacks first when attacked at HP ≤ 50%
Inheritable by all units.
Unlocks at 3 ★
100
B
Vantage 3Unit counterattacks first when attacked at HP ≤ 75%
Inheritable by all units.
Unlocks at 4 ★
200
B

Other Info

Origin
Fire Emblem: Awakening

Banners Featured In

Official Hero Artwork