- Default
- Attack
- Special
- Injured




Lon'qu - Solitary Blade |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 6 | 10 | 4 | 4 |
Middle | 19 | 7 | 11 | 5 | 5 |
High | 20 | 8 | 12 | 6 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 42 | 25 | 36 | 19 | 19 |
Middle | 45 | 29 | 39 | 22 | 22 |
High | 48 | 32 | 42 | 25 | 25 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Free Flutter Dance (Galeforce)
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Solitary Blade (+Eff) | A | Flashing Blade 4 Alternate: Atk/Spd Solo 3 |
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Reposition | B | Null Follow-Up 3 Alternate: Wings of Mercy 3 |
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Galeforce | C | Def Smoke 3 Alternate: Spd Smoke 3 |
IVs | +SPD or +ATK / -DEF or -RES | S | Swift Sparrow 2 |
Weapon: Solitary Blade (+Eff)
Assist: Reposition / Flexible
Special: Galeforce
Passive A: Flashing Blade 4 / Atk/Spd Solo / Swift Sparrow
Passive B: Null Follow-Up / Wings of Mercy / Close Call / Repel
Passive C: Def Smoke / Spd Smoke / Flexible
Sacred Seal: Swift Sparrow / Darting Blow / Flashing Blade
- A standard Galeforce setup meant to allow Lon’qu to maximize his maneuverability in the Player Phase and potentially take down multiple foes in one sitting. A +SPD IV is crucial here to ensure his follow-up attack and strengthen Flashing Blade’s consistency, but +ATK may also be considered if unavailable.
- Solitary Blade’s built-in Slaying effect enables Lon’qu to activate Galeforce in a single engagement when equipped with Flashing Blade (provided he doubles), making the skill crucial to his success. It can be used in either his A slot or as a seal; pairing it with skills like Swift Sparrow and Darting Blow helps solidify its effectiveness.
- For his B slot, Null Follow-Up further assists Lon’qu in ensuring his follow-up attack, negating skills that would otherwise prevent it. Mobility-based options like Wings of Mercy also complement this build’s intended playstyle, with Close Call and Repel being notable options for their added damage reduction.
- Smoke skills pair well with Galeforce set-ups to debilitate nearby foes and make them easier to KO in subsequent rounds of combat; Def Smoke or Spd Smoke is ideal to strengthen his combat prowess.
Crossroads of Six Paths (Defensive Tank)
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Solitary Blade (+Eff) | A | Distant Counter |
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Reposition | B | Repel 3 Alternate: Close Call 3 |
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Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Spd Smoke 3 |
IVs | +SPD / -HP | S | Swift Stance 2 |
Weapon: Solitary Blade (+Eff)
Assist: Reposition / Flexible
Special: Noontime / Sol
Passive A: Distant Counter
Passive B: Repel / Close Call
Passive C: Pulse Smoke / Spd Smoke / Atk Smoke / Flexible
Sacred Seal: Swift Stance / Darting Stance
- This build allows Lon’qu to shine in a defensive role, focusing on his ability to tank hits through Speed stacking; a +SPD IV is accordingly ideal here, as well as largely non-negotiable.
- Repel and Close Call are recommended to convert his Speed into tanking power, reducing the damage he takes based on how much faster he is than his opponent; combined with Distant Counter, this capacitates Lon’qu to confidently counter on a wide breadth of foes.
- Solitary Blade’s built-in Slaying effect proves useful here to quickly activate healing Specials for improved survivability. Noontime is the natural choice here as its low cooldown lets Lon’qu use it on every counterattack in Enemy Phase, but Sol may be considered if provided with accelerated cooldown support.
- Smoke skills further develop his proficiency at tanking and should be taken here. For Aether Raids, Pulse Smoke is ideal -- otherwise, Atk Smoke or Spd Smoke are better for their generally greater applicability. Defensive seals that increase his Speed (i.e. Swift Stance and Darting Stance) complement this build.
Studied the Blade (Offensive Generalist)
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Solitary Blade (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Solo 3 |
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Reposition | B | Null Follow-Up 3 Alternate: Lull Spd/Def 3 |
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Moonbow Alternate: Luna |
C | Even Spd Wave 3 Alternate: Odd Atk Wave 3 |
IVs | +SPD or +ATK / -DEF or -RES or -HP | S | Swift Sparrow 2 |
Weapon: Solitary Blade (+Eff)
Assist: Reposition / Flexible
Special: Moonbow / Luna
Passive A: Swift Sparrow / Atk/Spd Solo / Fury
Passive B: Null Follow-Up / Lull Spd/Def / Wrath
Passive C: Even Spd Wave / Odd Atk Wave / Flexible
Sacred Seal: Swift Sparrow / Sturdy Blow / Darting Blow
- Lon’qu can also perform quite well with a more generalist offensive setup. Increasing either his Attack or Speed is preferred here to maximize his effectiveness.
- Moonbow is a great Special choice for its frequent (and consistent) activation rate, though Luna can be considered should one favor stronger burst damage in exchange for having a slightly longer cooldown.
- Offensive A slot skills and seals such as Swift Sparrow and Sturdy Blow are fantastic options that supplement the Solitary Blade’s combat prowess in the Player Phase. With regard to his A slot specifically, Atk/Spd Solo is notable for its ability to remain active in both Phases.
- Lon’qu has a flexible B slot here. Null Follow-Up is a good generalist choice that helps break through effects that would otherwise hamper his offensive presence, Lull Spd/Def is highly useful to break through enemy bonuses, and Wrath grants improved burst damage and pairs well with Moonbow.
- Similarly, this build’s C-slot is flexible as well, though Attack or Speed-increasing Wave skills are always solid candidates to make Lon’qu more self-sufficient.
Strengths
Solitary Blade
A simple but highly effective exclusive weapon, Solitary Blade offers Lon’qu excellent mix of heightened offensive power and versatility through its built-in Slaying effect and Life and Death refine. Furthermore, the +3 HP he gains upon refining this weapon helps offset the five-point reduction to his defenses enough to where his bulk remains relatively the same.
Fantastic Speed
Lon’qu boasts incredibly high Speed despite his early entrance into Fire Emblem Heroes; at an excellent base value of 39 (combined with Solitary Blade), Lon’qu can easily perform follow-up attacks against opposing foes and make great use of Speed-based skills like Close Call.
Infantry
As an infantry unit, Lon’qu benefits from incredible skill availability and is able to equip useful abilities such as Null Follow-Up and Repel, most of which he can equip to bolster his overall performance substantially.
Versatile
Thanks to the numerous applications of Solitary Blade and his infantry status and flexible statline, Lon’qu boasts great build variety and can be built to satisfy several different roles quite effectively.
Great Availability
Lon’qu is currently available in the 3-4* pool, making acquiring merges and ideal IVs for him a relatively easier task in comparison to most of his direct competition.
Weaknesses
Poor Defensive Stats
Although his combination of solid overall bulk and high Speed helps prevent him from being easily ORKO’d, Lon’qu should still remain cautious of incoming offensive pressure as his low defensive stats make him liable to take significant amounts of damage should he not be properly equipped.
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Solitary Blade (+Eff) | A | Flashing Blade 3 |
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Reposition | B | Desperation 3 |
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Luna | C | Even Spd Wave 3 |
S | Brazen Atk/Spd 3 |
Preferred IV: +ATK or +SPD / -RES
Weapon: Solitary Blade (+Eff)
Assist: Reposition / Swap
Special: Luna
A Slot: Flashing Blade 3/4 /Brazen Atk/Spd 3/4
B Slot: Desperation
C Slot: Even Spd Wave / Infantry Pulse / Infantry Flash
Sacred Seal: Brazen Atk/Spd 3 / Flashing Blade 3
This build has ALOT of investment using 3 five stars and I’d only really suggest it if you REALLY like Lon’Qu. I’ve experimented with many sets since the start of Heroes and I feel this is the best he can get to at this point. The +ATK or +SPD is mostly just a preference. I like +SPD since my first Lon’Qu is a +SPD and I like him to be faster than other Sword units as Lon’Qu can’t kill without doubling and using his special: most units can’t.
Speaking of, Luna is the most reliable special as Dragonic Aura is too reliant on Brazen and partner buffs and if you don’t have both, you won’t be doing very good damage. Additionally, bulky units can be a problem for Lon’Qu so Luna is just perfect.
The A Slot and Sacred Seal can be switched depending on what is pulled first, but Flashing Blade 4 is only on the 5 Star Mareeta so be aware of that. Flashing Blade 4 is not a requirement for this build to work, but it definitely helps. Brazen Atk/Spd 3 is chosen over the popular double Life and Death due to Brazen Atk/Spd giving an extra +2 to Atk and Spd and Lon’Qu’s HP and Speed being high enough to survive a single attack without Life and Death anyway. Brazen Atk/Spd 4 is obviously better than 3, but this is even harder to get as it is only on Summer Wolt. Still very much worth going for. But when it comes down to it, you are going to have one level 3 skill and one level 4 skill. I think Flashing Blade 4 is more useful than Brazen Atk/Spd 4 not only because it is “easier” to get, but also the consistent +5 true damage is more valuable in the long run.
Desperation is used so supplement the other skills. Lon’Qu’s health will be constantly low, his Attack and Speed will be very high, and he’ll need his special with Flashing Blade’s charge to kill, and Desperation will make use of all of that.
Even Spd Wave helps Lon’Qu and his partners no matter what team he’s on, but Infantry Pulse/Flash is obviously for infantry teams and with Lon’Qu’s HP and Spd, they work quite consistently. Joint Hone Spd and Spd Tactic can work as well, as long as the skill buffs Speed.
Make sure that there is a unit with Reposition, Draw Back, Dance/Sing, Future Vision, or Wings of Mercy to pull Lon’Qu back when in danger.
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Solitary Blade (+Eff) | A | Life and Death 3 |
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Draw Back | B | Vantage 3 |
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Glimmer | C | Fortify Res 3 |
S | Flashing Blade 3 |
Lon'qu was born to be fast. This build takes advantage of his unique weapon, Solitary Blade, and helps him take his place as speed supreme!
Solitary Blade is a must because of it's built in Life and Death 3 and it's -1 to special cooldown, helping to bring his Atk to a decent 50, with his A skill being Life and Death 3 to bring his Atk to a solid 55, and his Spd to a godly 53.
Glimmer/Moonbow are both solid choices, as his special will be going off every 2nd hit because of Solitary Blade's permanent -1 to special cooldown.
Vantage is to help his survivability, his great Hp is greatly underappreciated because of his now atrocious Def and Res, both sitting at 12. He should be able to take a single hit from a majority of units, he will almost NEVER be out speeded, so being doubled is unlikely.
His C skill can be exchanged for whatever his allies need.
Flashing Blade 3 sacred seal should be used because of the increase in units running the Guard 3 skill in arena, effectively neutralising it's +1 to enemy special per attack.
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Solitary Blade (+Eff) | A | Fury 4 |
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Reposition | B | Desperation 3 |
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Galeforce | C | Infantry Pulse 3 |
S | Heavy Blade 3 |
Flashing Blade 3 or Heavy Blade 3 is recommended to proc Galeforce without any trouble, although Flashing Blade 3 is better due to being easier to meet the requirements especially since Lon'qu has an incredible speed stat. Fury 4 gives Lon'qu extra bulk and the recoil damage helps him get lower and lower in health to get into desperation. His high base health allows him to run powerful support skills like Panic Ploy or Infantry Pulse.
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Solitary Blade | A | Death Blow 3 |
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Reciprocal Aid | B | Renewal 3 |
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Pavise | C | Def Smoke 3 |
S | Savage Blow 3 |
The build I made is not just for heavy attacking and power, it reduces amount of damage he has taken and heals him in order to keep in the battlefield. You can put any reduced attack specials and sacred seals. I built him by using killing edge in the past but his signature weapon maybe more efficient. Give my build a try and see how it goes
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Solitary Blade (+Eff) | A | Fury 3 |
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Reciprocal Aid | B | Desperation 3 |
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Luna | C | Odd Spd Wave 3 |
S | Flashing Blade 3 |
If you've seen my Anna build, then you'll probably see some similarities with how I like to run Lon'qu. While most tend to wield Lon'qu's sky-high HP to their advantage, I decided to use Lon'qu's more infamous stat, his Speed. Solitary Blade with + Eff in combination with Fury brings Lonqu's mediocre Atk to a sizeable 53 which, in combination with a Spd stat of 50 and a special that triggers every other attack, is absolutely deadly. Odd Spd Wave is legitimately just for kicks, as it brings Lon'qu to a ridiculous 56 spd on odd-numbered turns. I wish I had built a Lon'qu with a bane in Def or Res (preferably Res), as with a standard HP, Lon'qu runs Infantry Pulse and even Panic Ploy rather well. However, this build still has plenty of potential nonetheless and can be super deadly if gone unchecked.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 7 |
![]() Unlocks at 5 ★ Only Inheritable by Sword Units.
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300 | 1 | 11 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 3 ★ |
30 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
60 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
120 | A |
![]() Inheritable by all units.
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50 | B |
![]() Inheritable by all units.
Unlocks at 3 ★ |
100 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
200 | B |
Other Info
Origin |
Fire Emblem: Awakening
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