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FEH Content Update: 11/06/19 - Desert Mercenaries

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Content Summary

New Summonable Units:
New Grand Hero Battle:
Other Content:
  • New Skills:
  • New Weapons:
  • The new Duo Heroes Skill has been added.
    • Infantry and armored allies within 2 spaces of unit (including unit) can move 1 extra space. (That turn only. Does not stack.)
  • New Accesories:
    • Chief's Headband
    • Sage's Ornament
    • Dancer's Frill
    • Renewal Charm
    • EX variants of the above four
  • New weapons and refines for Gordin, Female Kana, Athena, and Subaki.
  • Thee new Concert Hall songs from Mystery of the Emblem, Radiant Dawn, and Three Houses.
  • New Story Chapter:
    • Book III, Chapter 13: Marvelous Dream
  • New Grand Hero Battle:
    • Aloof Lanceman: Cormag
  • 28th Assault and the "Squad Ace AB" Sacred Seal.
  • New Tactics Drils:
    • Grandmaster 43: Flooded with Support
    • Skill Studies 69: Of Princes and Mercs
  • New quests:
    • Quest for Alfonse.
    • Quests for Røkkr Sieges
    • Quests for Chapter 13
  • New Lost Lore.
  • Space was allocated for 4 new Summoning Focuses.

New Unit Stats

Content Album

Maps and Misc.

Assets

Arena Season Bonus Heroes

(Note: No new Arena Season Bonus Heroes included in this update.)

Tempest Trials Bonus Heroes

(Note: No new Tempest Trials Bonus Heroes included in this update.)

Upcoming Røkkr Bosses

(Note: No new Røkkr Bosses included in this update.)

Content

New Heroes

Ephraim: Dynastic Duo

The princes of Renais and Grado. As heirs to allied kingdoms, they were raised with a strong bond with one another. They appear in Fire Emblem: The Sacred Stones.

VOICE: Greg Chun + Mark P. Whitten

ILLUST: Yamada Kotaro (山田孝太郎)

Internal Name: 比翼エフラム (Note: Hiyoku Efuramu, "Pair of Wings Ephraim")

Internal String: EPHRAM_PAIR01

Four-star unlock skill(s): Odd Atk Wave 3

Gerik: Desert Tiger

A veteran soldier who leads his own mercenary band, Gerik's Mercenaries. He's the commander of Tethys, Ewan, Marisa, and others. Appears in Fire Emblem: The Sacred Stones.

VOICE: Nathaniel Lane

ILLUST: Suekane Kumiko (スエカネクミコ)

Internal Name: ジスト (Note: Jisuto, "Xyst")

Internal String: XYST

Four-star unlock skill(s): Sudden Panic 3

Ewan: Eager Student

A member of Gerik's Mercenaries. Tethys's brother. He reveres Saleh, his teacher. Appears in Fire Emblem: The Sacred Stones.

VOICE: Andrew Buck

ILLUST: azu‐taro (azuタロウ)

Internal Name: ユアン (Note: Yuan, "Ewan")

Internal String: EWAN

Four-star unlock skill(s): Swift Stance 2

Tethys: Beloved Dancer

A member of Gerik's Mercenaries who is a talented and charming dancer. Together with her dear brother Ewan, she strives to survive a life torn apart by war. Appears in Fire Emblem: The Sacred Stones.

VOICE: Jennifer Losi

ILLUST: tokki

Internal Name: テティス (Note: Tetisu, "Tethys")

Internal String: TETHYS

Four-star unlock skill(s): Spd/Res Bond 3

Ross: His Father's Son

Son of Garcia, a warrior of Renais. A very straightforward and honest lad raised without a mother. He greatly admires his father's skill. Appears in Fire Emblem: The Sacred Stones.

VOICE: Zeno Robinson

ILLUST: Meka (めか)

Internal Name: ロス (Note: Rosu, "Ross")

Internal String: ROSS

Skill(s): Brave Axe+, Smite, Fire Boost 3, Threaten Def 3

Four-star unlock skill(s): Fire Boost 3

Cormag: Aloof Lanceman

A wyvern knight of Grado and younger brother of the Sunstone, Glen. Although he left his army behind, he fights with love and pride for his homeland. Appears in Fire Emblem: The Sacred Stones.

VOICE: Brad Venable

ILLUST: argon / Exys Inc.

Internal Name: クーガー (Note: Kūgā, "Cugar")

Internal String: CUGAR

Skill(s): Slaying Lance+, Ignis, Dull Close 3,  Def Opening 3

Four-star unlock skill(s): Dull Close 3

New Weapons & Refines

異邦の秘剣: Concealed Blade

異邦の秘剣: Deals +10 damage when Special triggers.

Refine: Desperation 3

  • SP: 400

  • Inheritance: Not inheritable

ツバキの金薙刀: Golden Naginata

ツバキの金薙刀: Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat.

Refine: 完璧主義R (Note: Perfectionism): At the start of combat, if unit's HP ≥ 70%, deals +7 damage.

  • SP: 400

  • Inheritance: Not inheritable

弓騎士の名弓: Renowned Bow

弓騎士の名弓: Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice.

Refine: 周囲弱化R攻守4 (Note: Weakening Aura R Atk Def 4): Inflicts Atk/Def-4 on foe within 2 spaces during combat.

  • SP: 400

  • Inheritance: Not inheritable

白夜の竜石: Sun Dragonstone

白夜の竜石: If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res

Refine: Lull Atk/Spd 3

  • SP: 400

  • Inheritance: Not inheritable

レギンレイヴ: Reginleif

レギンレイヴ: Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or extra movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack.

  • SP: 400

  • Inheritance: Not inheritable

火薙ぎの斧: Firesweep Axe

火薙ぎの斧: Unit and foe cannot counterattack.

火薙ぎの斧+: Firesweep Axe+

火薙ぎの斧+: Unit and foe cannot counterattack.

  • SP: 300

  • Inheritance: Axe units Only

ラウアサーペント: Rauðrserpent

ラウアサーペント: If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.

ラウアサーペント+: Rauðrserpent+

ラウアサーペント+: If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.

  • SP: 300

  • Inheritance: Red Tome units Only

New Skills

速さの混乱1: Sabotage Spd 1

速さの混乱1: At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-3 on that foe through its next action.

速さの混乱2: Sabotage Spd 2

速さの混乱2: At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-5 on that foe through its next action.

速さの混乱3: Sabotage Spd 3

速さの混乱3: At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action.

  • SP: 240

  • Inheritance: No restrictions

暗器の経験1: Dagger Exp. 1

暗器の経験1: While unit lives and uses a dagger, unit gets 1.5x EXP. (Only highest value applied. Does not stack.)

暗器の経験2: Dagger Exp. 2

暗器の経験2: While unit lives, all dagger allies on team get 1.5x EXP. (Only highest value applied. Does not stack.)

暗器の経験3: Dagger Exp. 3

暗器の経験3: While unit lives, all dagger allies on team get 2x EXP. (Only highest value applied. Does not stack.)

  • SP: 120

  • Inheritance: Dagger units only

暗器の経験1: Heavy Blade 4

暗器の経験1: If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.)

New Sacred Seals

第28迷宮の覇者1 Squad Ace AB 1

第28迷宮の覇者1: Grants Res+1.

第28迷宮の覇者2: Squad Ace AB 2

第28迷宮の覇者2: Grants Res+2.

第28迷宮の覇者3: Squad Ace AB 3

第28迷宮の覇者3: Grants Res+3.

  • SP: 120

  • Inheritance: No restrictions

New Duo Skills

(Note: Duo Ephraim's Duo Skill)

比翼エフラム: Infantry and armored allies within 2 spaces of unit (including unit) can move 1 extra space. (That turn only. Does not stack.)

  • SP: 0

  • Inheritance: No restrictions

(Note: These parameters are probably default data and will never be used.)

New Concert Hall Music

MUSIC: MNS_FE03_01: Archanean Overture

MUSIC: MNS_FE10_02: Cats at Play

MUSIC: MNS_FE16_02: Life at Garreg Mach Monastery

New Story Chapter

Book III, Chapter 13: Marvelous Dream

        Chapter 13-1: Obey Me

        Chapter 13-2: On That Hill, Together

        Chapter 13-3: Mere Playthings

        Chapter 13-4: Don’t Struggle

        Chapter 13-5: Ruler of the Dead

New Squad Assault

28th Assault

New Chain Challenge

Chapter 13

        Chapter 13

New Tactics Drills

Grandmaster 43: Flooded with Support

Skill Studies 69: Of Princes and Mercs

New Grand Hero Battle

Aloof Lanceman: Cormag

New Quests

Alfonse

KO Foe

        Defeat a foe with Alfonse: Prince of Askr.

KO Lvl. 20+ Foe

        Defeat a foe that is level 20 or higher with Alfonse: Prince of Askr.

KO Lvl. 40+ Foe

        Defeat a foe that is level 40 or higher with Alfonse: Prince of Askr.

Clear 13-1

        Clear Book III, Chapter 13: Part 1 with Alfonse: Prince of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

Clear 13-2

        Clear Book III, Chapter 13: Part 2 with Alfonse: Prince of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

Clear 13-3

        Clear Book III, Chapter 13: Part 3 on Hard or higher difficulty with Alfonse: Prince of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

Clear 13-4

        Clear Book III, Chapter 13: Part 4 on Hard or higher difficulty with Alfonse: Prince of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

Clear 13-5

        Clear Book III, Chapter 13: Part 5 on Lunatic difficulty with Alfonse: Prince of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

Røkkr Sieges

Røkkr Sieges

        Clear a battle in Røkkr Sieges.

Røkkr Sieges

        Clear a battle in Røkkr Sieges.

Røkkr Sieges

        Clear a battle in Røkkr Sieges.

Tower: 2nd Stratum

        Clear the second stratum of the Training Tower.

Tower: 8th Stratum

        Clear the eighth stratum of the Training Tower.

Win Arena Duels

        Win Arena Duels at any difficulty.

Clear 13-4

Marvelous Dream

Clear 13-1 on Lunatic

        Clear Book III, Chapter 13: Part 1 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 13-2 on Lunatic

        Clear Book III, Chapter 13: Part 2 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 13-3 on Lunatic

        Clear Book III, Chapter 13: Part 3 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 13-4 on Lunatic

        Clear Book III, Chapter 13: Part 4 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 13-5 on Lunatic

        Clear Book III, Chapter 13: Part 5 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.​

About the Author(s)

Ricardo is one of Gamepress' dataminers for the Fire Emblem Heroes Site, the responsable to upload and fix anything within it, and back-up text analyst for the FEH Content Update Pages.

Feel free to drop by at Mopop#8020 for any suggestions on the Site or Content Updates.