- Default
- Attack
- Special
- Injured




Orochi - Merry Diviner |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 9 | 4 | 6 | 8 |
Middle | 18 | 10 | 5 | 7 | 9 |
High | 19 | 11 | 6 | 8 | 10 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 37 | 21 | 21 | 34 |
Middle | 40 | 40 | 24 | 24 | 37 |
High | 43 | 44 | 28 | 27 | 40 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
Skill Sets
Rule Breaker (Offensive Focus / Aether Raids Defense)
![]() |
Tiger Spirit | A | Sturdy Impact Alternate: Death Blow (3 or 4) |
---|---|---|---|
![]() |
Positional Assist | B | Lull Atk/Res 3 Alternate: Special Spiral 3 |
![]() |
Glimmer Alternate: Ruptured Sky |
C | Fatal Smoke 3 Alternate: Res Smoke 3 |
IVs | +ATK / -SPD or -DEF | S | Death Blow 3 |
Weapon: Tiger Spirit
Assist: Positional Assist / Assistless / Flexible
Special: Glimmer / Ruptured Sky / Glacies
Passive A: Sturdy Impact / Mirror Impact / Death Blow
Passive B: Lull Atk/Res / Special Spiral
Passive C: Fatal Smoke / Time’s Pulse / Smoke Skills / Joint Drive Atk / Flexible
Sacred Seal: Death Blow / Sturdy Blow / Atk/Def Solo / Quickened Pulse / Hardy Bearing
- Orochi’s exceptional Attack coupled with the additional firepower from her exclusive Tiger Spirit grant her great raw damage output, thus allowing her to excel when equipped with an offense-leaning build; her ability to apply the Panic debuff does also make her a potential option within the context of Aether Raids Defense. Since the focus here is maximizing damage, a +ATK IV is coveted over all else.
- Specials with short cooldowns (namely, Glimmer, Ruptured Sky, and to a lesser extent Moonbow) are ideal for general gameplay, as Orochi can access them frequently and may even pair them with Special Spiral for more consistent OHKOs. Those aiming to use her within Infantry Pulse compositions in Aether Raids Defense, however, may get better mileage out of Glacies for maximum potency.
- Sturdy Impact is Orochi’s A skill of choice here as it greatly offsets her weakness to physical threats — her most glaring counters — through a substantial +10 Defense and enemy follow-up denial while still padding her damage. Although not quite as useful due to her inherently high Resistance, Mirror Impact is also an option that pairs nicely if using Glacies. Death Blow is always a solid option as well to simply add to her Attack.
- Lull Atk/Res works excellently to push Orochi’s offensive ceiling higher, provide some assistance to her survivability, and break through enemy bonuses — something particularly useful given that Tiger Spirit does not apply Panic Smoke until after her first round of combat. If using her with short cooldown Specials, Special Spiral can be considered to ensure their activation on her first attack each combat after starting the chain.
- Fatal Smoke — or a regular stat-targeting Smoke skill if unavailable or simply not looking to invest that much — are candidates to stack more debuffs on top of Panic from her PRF, making her initiations even more dangerous. Alternatively, Time’s Pulse can be taken to assist Orochi’s damage by hastening her Special activations, or Joint Drive Atk to stack more boosts to her specialty stat.
- For her Sacred Seal, simple stat-boosting skills like Death Blow or Atk/Def Solo work great, or Quickened Pulse for a similar reason to Time’s Pulse. Hardy Bearing is an Aether Raids Defense-specific option that may be equipped to shut down Vantage strategies should they be a particular threat to your specific composition.
Atlas (Defensive Focus / Anti-Magic Tank)
![]() |
Plegian Torch+ (+Res) Alternate: Amity Blooms+ (+Res) |
A | Mirror Stance 3 Alternate: Atk/Res Solo (3 or 4) |
---|---|---|---|
![]() |
Positional Assist | B | Null C-Disrupt 3 Alternate: Lull Atk/Res 3 |
![]() |
Noontime Alternate: Iceberg |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
IVs | +ATK or +RES / -DEF | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
Weapon: Plegian Torch+ (+RES) / Amity Blooms+ (+RES) / Tiger Spirit
Assist: Positional Assist / Flexible
Special: Noontime / Sol / Iceberg
Passive A: Mirror Stance / Distant Def / Atk/Res Solo
Passive B: Null C-Disrupt / Lull Atk/Res / Special Spiral / Quick Riposte
Passive C: Atk Smoke / Pulse Smoke / Joint Drive Atk / Flexible
Sacred Seal: Quick Riposte / Mirror Stance / Mystic Boost / Distant Def
- Orochi may also be specialized more defensively and have her kit center around her ability to soak magical damage by merit of her high Resistance; this is typically her best bet for those who wish to use her in Aether Raids Offense. Increasing her Attack is once again a good choice for more damage (and healing if using certain Specials), but investing in Resistance also works to directly reduce how much damage she takes.
- While her base Tiger Spirit certainly can be used here, Orochi does have some inheritable options that lend themselves much better to her intended playstyle here.
- In particular, Plegian Torch is notorious for its debuff enhancement effect: for every visible Attack or Resistance debuff applied on her foe, this weapon inflicts an equivalent in-combat debuff on that respective stat plus five. Assuming one can consistently apply such debuffs (via Smoke Skills or outside support), this weapon allows Orochi to massively bolster her damage and durability to much greater heights than otherwise possible.
- Amity Blooms is another fantastic inheritable weapon that trades Plegian Torch’s sheer stat ceiling for consistent healing on each of Orochi’s attacks. Alongside a modest -5 Atk/Res debuff on her foe, this innate sustain is useful to impart Orochi some leeway in her Special and/or skill choices since she may focus more on enhancing damage rather than survivability this way.
- Utilizing a healing Special helps mitigate incurred damage for more consistent tanking. Both Noontime and Sol are generally good choices, but one may outshine the other depending on certain circumstances: for instance, Noontime is preferred if Summer Hilda support is available to activate them on every counterattack, whereas Sol is better if using Special Spiral to maximize HP recovery.
- Using Amity Blooms and/or Mystic Boost in Orochi’s build may give enough healing such that she can use a normal Special like Iceberg, though.
- Mirror Stance 3 is highly recommended for its simultaneous Attack/Resistance boost, but moreover its protection from enemy Specials through built-in Guard; her typical inability to avoid enemy follow-up attacks means that she otherwise has a higher chance of taking the brunt of potentially lethal activations. Distant Def and Atk/Res Solo are other A skills she can choose from as well.
- Taking Null C-Disrupt as Orochi’s chosen B skill is a compelling route to ensure she can effectively counter Dazzling Staff wielders and the Flash debuff, as these can quickly neuter her combat effectiveness otherwise. For more stats, Lull Atk/Res is the way to go, and Special Spiral also works as previously mentioned if using Sol.
- Smoke skills are a staple for defensively-inclined builds to debilitate incoming threats and tank them more easily. Atk Smoke or Res Smoke take precedence over other choices if using Plegian Torch, otherwise Pulse Smoke is excellent to shut down compositions reliant on certain Special activations. Joint Drives are always good filler for C slots to further pad stats.
- Orochi is generally too slow to perform follow-up attacks on her own, so using Quick Riposte certainly helps her out in that respect — and using it as her Sacred Seal frees up her B slot for other powerful options that she cannot equip here. If using it as her B skill regardless (or if not using it at all), though, her Sacred Seal should either be Mystic Boost for additional healing and Wrathful Staff negation or a stat-booster like Mirror Stance.
Rain of Light (AoE Special Activation)
![]() |
Tiger Spirit | A | Life and Death (3 or 4) Alternate: Heavy Blade (3 or 4) |
---|---|---|---|
![]() |
Positional Assist | B | Special Spiral 3 |
![]() |
Blazing Wind Alternate: Blazing Light |
C | Time's Pulse 3 Alternate: Res Smoke 3 |
IVs | +ATK / -SPD | S | Heavy Blade 3 |
Weapon: Tiger Spirit
Assist: Positional Assist / Flexible
Special: Blazing Special / Growing Special
Passive A: Life and Death / Heavy Blade
Passive B: Special Spiral
Passive C: Time’s Pulse / Res Smoke / Savage Blow / Flexible
Sacred Seal: Heavy Blade / Quickened Pulse
- This build shifts the focus back to Orochi’s offensive capacity, but hinges her performance on her ability to leverage AoE Specials to shred through her opponents. Such Specials can be consistently activated in every round of combat by combining Special Spiral and Heavy Blade (either as her A skill or Sacred Seal), but do note that there is some necessary setup beforehand to get the chain started.
- Since the damage calculation for AoE Specials involves visible stats only (which is what also makes a +ATK IV so important!), Life and Death makes for the premier A skill to use here as it gives Orochi the biggest boost to her actual Attack possible.
- That being said, Heavy Blade is also an option as an A skill to free up her Sacred Seal for something else like Hardy Bearing to work around Vantage or Quickened Pulse to make it easier to start the chain.
- In a similar vein, taking Time’s Pulse as Orochi’s C skill works well to lessen the amount of initiations required to commence her Special Spiral chain, though it is a rather hefty investment. More accessible options include Res Smoke and Savage Blow to supplement her OHKO potential.
- As for what AoE Special to actually equip, Blazing AoE Specials are generally preferred over Growing due to their higher damage modifier to secure consistent OHKOs. Blazing Wind and Blazing Light have the most typically useful ranges of those available.
Strengths
Tiger Spirit
Although nothing particularly new or exciting, Orochi’s exclusive Tiger Spirit remains a great accompaniment to her statline’s inherent strengths and cements her combat performance through improved damage and magical durability. The tome’s ability to apply the Panic debuff is somewhat more situational but nonetheless remains quite handy when it comes into play, in addition to providing some Aether Raids Defense utility.
Excellent Attack & Resistance
The Merry Diviner’s statline stays true to her appearance in Fire Emblem: Fates, showcasing phenomenal values in both Attack and Resistance. While the latter remains useful for leveraging Resistance-based Specials and magical tanking, Orochi’s base Attack of 40 is especially notable given her ability to deal magical damage and access to a four-point Asset in the stat; this alongside the boosts from Tiger Spirit provides a fearsome foundation for raw damage.
Infantry Benefits
Orochi’s performance is further supplemented by the immense skill availability that her infantry status brings. Through access to powerful and coveted tools like Lull Atk/Res, Special Spiral, Sturdy Impact, and more, she showcases great build flexibility to shine in whatever way you may need her to with greater ease compared to her mounted counterparts.
Weaknesses
Horrendous Speed & Defense
With the majority of her stat points being allocated towards Attack, Resistance, and HP, Orochi’s Speed and Defense are both quite disappointing — having only 24 Speed makes performing and avoiding follow-ups naturally a long-shot, and her equally poor Defense of 24 means that physical threats will have a particularly easy time tearing through her health. This combined with her green coloring also gives Orochi a bit of a hard time in Aether Raids Offense if chosen as a superunit given how common red frontliners are, like Kempf, Eliwood, and most notoriously Legendary Sigurd.
![]() |
Tiger Spirit | A | Mirror Impact |
---|---|---|---|
![]() |
Positional Assist | B | Vantage 3 |
![]() |
Iceberg | C | Rouse Atk/Res 3 |
S | Mirror Strike 2 |
Weapon: Tiger Spirit
Assist: Positional Assist
Special: Iceberg / Glimmer
IVs: +Atk or +Res / -Spd or -HP
Passive A: Mirror Impact / Atk/Res Boosting Slot
Passive B: Vantage / Atk/Res Link / Chill Res / Lull Atk/Res
Passive C: Rouse Atk/Res / Joint Hone Atk / Atk Tactic
Sacred Seal: Mirror Strike / Mirror Stance
● This build mainly focuses on Orochi's great attack and resistance and utilizes Tiger Spirit as well. It's also a low budget build for her if you don't want to invest in her too much, and it's a pretty suitable general use build for her.
● Mirror Impact is an amazing skill for Orochi because it increases her attack and resistance when she attacks as well as Tiger Spirit which adds +12 Atk and +16 Res in her attack which makes it easier for her to one-shot her opponents. If you don't have a fodder for Mirror Impact, then you can use Mirror Strike, which Orochi already comes with. If you want to make her more of a Defensive Nuke, you can give her Mirror Stance. The main idea for her Passive A is to use any Atk/Res boosting skill.
● This may not be a popular skill for Orochi to have, but Vantage is a fantastic match with her because since she has less defense, her HP is more liekly to go down quicker, and since she one-shots easily, she can use Vantage and defeat her opponent on enemy phases better. Note: if you use a Push skill, Vantage will work easier and more effectively. If you don't want to use Vantage, you can use Chill Res, or Lull Atk/Res to lower her opponents resistance to also help her one-shot easier for units with higher resistance. You could also use Atk/Res Link if you want since Orochi comes with it, but it isn't really amazing with this build and it's sometimes hard to use in battle.
● Rouse Atk/Res is an amazing skill for Orochi to have because it boosts her attack and resistance even more with the other skills she has which makes her almost unstoppable from one-shotting most of her enemies, and taking more magic hits better. If you want Orochi to also be a utility, you can give her Joint Hone Atk, or Atk Tactic if your on a budget.
● Orochi is flexible with choosing specials, because most of the only types that don't work with her are defense ones. The main specials I would recommend for her would be Iceberg, Glimmer, and Draconic Aura. These are all pretty easy specials to obtain fodders for and they're really good to use with her.
![]() |
Tiger Spirit | A | Death Blow 4 |
---|---|---|---|
![]() |
Positional Assist | B | Lull Atk/Res 3 |
![]() |
Iceberg | C | Joint Drive Atk |
S | Death Blow 3 |
Weapon: Tiger Spirit
Assist: Positional Assist
Special: Iceberg / Glimmer / flexible
IVs: +Atk / -Spd or -HP
Passive A: Death Blow (3 or 4) / Atk Boosting A Slot
Passive B: Lull Atk/Res 3 / Chill Res 3
Passive C: Joint Drive Atk / Rouse Atk/Def 3
Sacred Seal: Death Blow 3 / Atk/Def Solo 3 / Sturdy Blow / Mirror Strike
This build seeks to take advantage of Orochi's fantastic base attack & the offensive prowess of her innate Tiger Spirit. Though it relies on heavy investment to truly shine, this Player Phase Nuke rendition of Orochi is fairly simple to play.
● Death Blow 4 offers an unparalleled +8 Atk which, when considered alongside Tiger Spirit's innate +6 Atk, makes for an incredible combined +14 Atk in-combat buff. It is also worth considering Sturdy Impact 3 or Atk/Def Solo (3 or 4) over Death Blow (3 or 4) because these skills can help mask some of Orochi's weaknesses to DC Speed Tanks &/or DC Tanks with high Resistance; however they do not provide the same level of consistent damage. In the event that Death Blow 4, Sturdy Impact 3 & Atk/Def Solo (3 or 4) are not available, one could also consider Atk/Def Push 4, Mirror Impact 3 (this strengthens Orochi's natural ability to safely initiate into most mages by providing follow-up denial, should Orochi fail to one-shot - therefore increasing survivability, as Orochi will almost always be doubled - as well as an additional +10 Res in-combat buff), Atk/Res Push 4, Death Blow 3 (fairly accessible), or another Atk boosting A Slot (boosting Spd provides little to no advantage, so one should avoid Atk/Spd boosting A slots when possible). It is also worth mentioning that Push skills can compromise Orochi's ability to consistently perform, should she be unable to reliably perform one-shots, as her threshold for surviving retaliation is drastically lowered after each battle.
● Given the one-shot nature of her player phase build and her inability to consistently perform double attacks, there are few B Slot skills that provide comparable value for Orochi as Lull/Atk Res 3. Canceling out visible buffs to Atk & Res alongside a -3 debuff to each of these stats is huge for increasing Orochi's survivability and damage against teams that can consistently stack buffs. If in need of a cheap alternative, Chill Res 3 and similar skills can also help increase her efficacy against Res tanks.
● Joint Drive Atk is fantastic as it allows Orochi to provide utility while increasing her own damage. Similarly, Rouse Atk/Def/Res, or Odd/Even Atk Wave, are also fantastic for Orochi as they increase her damage, however, they are susceptible to Lulls & Panic skills.
● Orochi can choose between a myriad of specials, but this build of Orochi does not rely on or benefit from consistent specials due to its lack of doubling/special CD reduction. For high damage, Iceberg and Glacies are strong specials - dealing 20+ - 30+ damage. However, without significant special CD support in the form of team support or a sacred seal/skills, it will take careful target selection & multiple battles to effectively make use of these specials. As opposed to these high damage specials, Orochi can somewhat mitigate her lack of special CD manipulation by using a special like Glimmer that has a low base cooldown. Glimmer synergizes with her already high damage to cement one-shots while being more consistent.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
![]() Learns by default at 1 ★ Unlocks at 1 ★ Green Tome Users Only
|
50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Green Tome Users Only
|
100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Green Tome Users Only
|
200 | 2 | 9 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
---|---|---|
![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
![]() Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
50 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
120 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
60 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
120 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem Fates
|
---|