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Top Dragon Ball Saga Team

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Team

Core
Bench

Core

HP 2,120,671
Strike ATK 191,136
Blast ATK 227,439
Strike DEF 134,047
Blast DEF 138,127
Critical
1,488
Ki Restore Speed
2,655

Synergy

+25%
+60%
+113%
+35%
60%
  • Although the entire Team is frail, SP Youth Bulma BLU offers the only effort put towards the durability of the Tag in her Team heal from her Main Ability. 

  • This Team enhances her +50% Damage Buff when switching by adding several other Critical and additional Damage Buffs to an already impressive Offense. Her Dragon Radar, while adding even more Damage Buffs on it's own, also serves the secondary win condition of this Team, which is rapid Dragon Ball collection. 

HP 2,200,051
Strike ATK 215,905
Blast ATK 213,753
Strike DEF 140,256
Blast DEF 145,951
Critical
1,294
Ki Restore Speed
2,480

Synergy

+25%
+60%
+113%
+35%
+60%
  • Her non-cancelable +20% Damage Buff to Allies pairs nicely with SP Youth Bulma BLU, who passes an additional +50% Damage Buff when switched out to a Female Warrior, which is convenient as this Team borrows Female Warrior synergy to fill out its ranks.

  • Her Main Ability not only draws her Ultimate Arts Card, but it also raises Critical Damage and Critical Rate for her entire Team for a respectable 30 timer counts.
HP 2,122,085
Strike ATK 193,458
Blast ATK 246,720
Strike DEF 144,085
Blast DEF 146,961
Critical
1,389
Ki Restore Speed
2,465

Synergy

+25%
+60%
+113%
+35%
+60%
  • The Damage dealer of the Team, EX Youth Bulma YEL enters the battlefield with +80% Blast Damage on top of the Damage Buffs already present on the Team. 

  • Her Extra Card draws a Blast Card, which on top of allowing her to rush out more Dragon Balls, extends Combos and applies one of three devastating effects. Her Main Ability, which restores 50 Ki while reducing opponent's Ki by 50, also draws an Extra Card

Bench

1
+29% to Episode: Dragon Ball Saga base Strike & Blast Attack during battle.
2
+32% to Episode: Dragon Ball Saga base Strike & Blast Attack during battle.
3
+34% to Episode: Dragon Ball Saga base Strike & Blast Attack during battle.
4
+35% to Episode: Dragon Ball Saga base Strike & Blast Attack during battle.
1
+20% to "Episode: Dragon Ball Saga" or "Tag: Legends Road" base Strike & Blast Defense during battle.
2
+25% to "Episode: Dragon Ball Saga" or "Tag: Legends Road" base Strike & Blast Defense during battle.
3
+30% to "Episode: Dragon Ball Saga" or "Tag: Legends Road" base Strike & Blast Defense during battle.
4
+35% to "Episode: Dragon Ball Saga" or "Tag: Legends Road" base Strike & Blast Defense during battle.
1
+15% to "Tag: Future" max base health during battle.
2
+18% to "Tag: Future" max base health during battle.
3
+23% to "Tag: Future" or "Tag: Female Warrior" max base health during battle.
4
+25% to "Tag: Future" or "Tag: Female Warrior" max base health during battle.

Team Discussion

The Offensive capabilities of this Team are surprisingly varied. Not only does each Core member provide powerful Damage Buffs for the other two, but overall Damage output is even further bolstered by the often in hand extra Special Arts Card, Critical Damage and Critical Rate Buffs, and each member possessing Abilities designed to collect Dragon Balls quickly. This Team's low Card costs, high Ki Recovery, and bargain bin Substitution Counts also serve to extend Combos and keep the girl geniuses safe. 

Dragon Ball Saga's lack of strong Defensive Fighters -- or even a Red Fighter -- is the most glaring issue that this Tag must overcome to see more regular play in PVP.  While the Offensive Buffs and tools never seem to end, it is an entirely different story when any Team member is on the receiving end of a Combo. This issue is further compounded when it comes to selecting a Teammate to take a punch. Any lost Team member severely cripples the utility of the other two.


Winning with this Team requires being in control of the combat loop, as staying on the offensive is the only way for the three Bulma variants to survive. It is important to secure the first K.O. -- made easier by the quick Dragon Ball collection of the entire Team -- as keeping ahead in terms of available switches and Vanishes keeps this Team much faster than other top Teams.

Alternative Core Members

HP 1,864,788
Strike ATK 138,532
Blast ATK 184,321
Strike DEF 128,685
Blast DEF 128,048
Critical
1,243
Ki Restore Speed
1,585
  • Primarily on the Team for his mentorship in the form of his ludicrously high double Offense Buffing Z-Ability, EX Master Roshi PUR can be brought in as the Team's best Purple option.

  • Boasting permanent Buffs to Damage, Critical Rate, and Ki Recovery simply by having a Female Warrior on the Team fits this Fighter perfectly as this Tag's top Fighters are all Female Warriors. EX Master Roshi PUR is capable of +70% Critical Rate on this Team, once again proving that the elderly Turtle Hermit prefers technique over raw power, although in practice it's not very effective as his base stats are too low for these boosts to really matter.

About the Author(s)

dblegends.gamepress.gg site lead. Childhood Dragon Ball fan, game designer by hobby, forever DM.